i3-38-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i3-38-Ind
Claim type: Interior
Claim ID: TR_i3-38-Ind (#529)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Location: 1:(3314, -3546):0
Files: TR_i3-38-Ind_Thrignar Fraxix_1.esp; TR_i3-38-Ind_adamantum_1.esp
---
Almalexia 21,-30 Home of a gondolier. His gondola is outside in the canal.
Exterior in http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#16 http://i.imgur.com/2SLNh.jpg
Claim ID: TR_i3-38-Ind (#529)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Location: 1:(3314, -3546):0
Files: TR_i3-38-Ind_Thrignar Fraxix_1.esp; TR_i3-38-Ind_adamantum_1.esp
---
Almalexia 21,-30 Home of a gondolier. His gondola is outside in the canal.
Exterior in http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#16 http://i.imgur.com/2SLNh.jpg
-
- Member
- Posts: 8
- Joined: Wed Apr 20, 2005 9:52 am
- Location: Balmora
-
- Member
- Posts: 8
- Joined: Wed Apr 20, 2005 9:52 am
- Location: Balmora
If you really want this claim, you must follow the description for this interior. Part of working for TR is following guidelines, but still showing creativity within those boundaries. If you want to make a town, do so, and post it on the official Elder Scrolls forums, where you'll probably get positive replies and good help. This is tamriel rebuilt, and this claim is interior, a watchtower in Almalexia.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
6 floors high, 5x5. I could tell this by the screenshot, just so you know. Suggested (but not required) OoT will be shown when this is granted to you. AoT includes Indoril's bonemold set (Chuzei), but it isn't fixed yet and thus isn't to be used. You have to click "Claim," ofcourse.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
I would like to point out that the Indoril interior bits in OoT are currently not quite ready, so if you put them down in your claim dont be surprised that they ahve no shadows on them and thus look a bit funky.
If you wish I can send my WIP of a similar claim over which already has the floorplan in it. It will save you a lot of time.
If you wish I can send my WIP of a similar claim over which already has the floorplan in it. It will save you a lot of time.
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
YAY! *Dives at claim button* Oh, it's not the kind of building I thought it was... I thought this was for Necrom! Oops! I'll still do it.
Last edited by DarkEclipse on Fri Jun 17, 2005 8:54 pm, edited 1 time in total.
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
AoT isn't part of OoT yet, so do not put in items from AoT in.
And Great House Indoril Guard Armor = Native Chuzei Bonemold.
And Great House Indoril Guard Armor = Native Chuzei Bonemold.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Tesame: Clean.
Light: Yes.
Illegal to sleep: No.
Northmarker: Yes.
Snapgrid: Yes:
Fits Exterior: I don't know? I think the door should be on the second floor.
Basement:
misc_de_bowl_bugdesign_01 bleeds to much into furn_de_p_table_04.
misc_de_bowl_redware_02 should bleed into furn_de_p_table_04.
The barrack room feels unfinished, the bookshelf is empty, more clutter.
light_de_lamp_03_64 in the stairs bleeds to much into floor.
First Floor:
Second Floor:
crate_01_imp_silver not in a DE interior.
crate_02_imp_weapons should this be here?
Third Floor:
light_de_lamp_01_128 bleeds to much into floor.
com_basket_01_food bleeds into com_basket_01_chpfood5.
The barrack room feels unfinished, more personal clutter.
Forth Floor:
light_de_lamp_01_128 bleeds to much into floor.
Comment: The guards sleeping rooms feels a little unlived in but other than that, good work.
Rating: 8/10
Light: Yes.
Illegal to sleep: No.
Northmarker: Yes.
Snapgrid: Yes:
Fits Exterior: I don't know? I think the door should be on the second floor.
Basement:
misc_de_bowl_bugdesign_01 bleeds to much into furn_de_p_table_04.
misc_de_bowl_redware_02 should bleed into furn_de_p_table_04.
The barrack room feels unfinished, the bookshelf is empty, more clutter.
light_de_lamp_03_64 in the stairs bleeds to much into floor.
First Floor:
Second Floor:
crate_01_imp_silver not in a DE interior.
crate_02_imp_weapons should this be here?
Third Floor:
light_de_lamp_01_128 bleeds to much into floor.
com_basket_01_food bleeds into com_basket_01_chpfood5.
The barrack room feels unfinished, more personal clutter.
Forth Floor:
light_de_lamp_01_128 bleeds to much into floor.
Comment: The guards sleeping rooms feels a little unlived in but other than that, good work.
Rating: 8/10
Done!
Made it illegal to sleep.
Moved entrance up one floor.
Basement:
Fixed the bleeders and floaters.
Added Clutter in barrack.
Second Floor:
Changed crate_02_imp_weapons to crate_02_de_weapons.
Changed crate_01_imp_silver to crate_01_steel_weapons.
Third Floor:
Fixed bleeders.
Added clutter to barracks room.
Fourth Floor:
Fixed bleeder.
Made it illegal to sleep.
Moved entrance up one floor.
Basement:
Fixed the bleeders and floaters.
Added Clutter in barrack.
Second Floor:
Changed crate_02_imp_weapons to crate_02_de_weapons.
Changed crate_01_imp_silver to crate_01_steel_weapons.
Third Floor:
Fixed bleeders.
Added clutter to barracks room.
Fourth Floor:
Fixed bleeder.
- Attachments
-
- TR_i3-38-Ind_Nomadic1_Fixed2.esp
- (38.31 KiB) Downloaded 93 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: