i1-23-Tel

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Lady Nerevar
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i1-23-Tel

Post by Lady Nerevar »

Claim type: Interior
Claim ID: TR_i1-23-Tel (#942)
Faction: Telvanni
Parent claim: TR_1-17-Tel (#35)
Claimed by: Odowacar
Status: Approved (Progress: 80%)
Location: 1:(2822, 1520):0
Files: TR_i1-23-Tel_Lady Nerevar_1.esp; TR_i1-23-Tel_Lady Nerevar_2.esp; TR_i1-23-Tel_Odowacar_1.esp

---

large cavern in a big hill with a watefall and some thugs to kill
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/04.jpg
In hoc signo vinces

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The Old Ye Bard
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Post by The Old Ye Bard »

like to make it a bandit lair with a reasonably large waterfall (everybody likes those ). :)
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Hermit
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Post by Hermit »

Okay. Don't make it too grand, but yeah ... bandit cave with a waterfall is okay. :)

Granted. Happy modding1
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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The Old Ye Bard
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Post by The Old Ye Bard »

I made this one so great, but please revoke because the hard drive with this on it has died and it's hard to remake perfection.
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Post by Stalker »

Revoked per user request.
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Odowacar
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Post by Odowacar »

I'd take this one, please.

A big cavern with a waterfall and some bandits to kill, like Bard was going to do it.
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Hermit
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Post by Hermit »

Sounds good.

Granted and happy modding!

Sorry it took so long. Life's been a bitch with me. Usually, I like to grant things in 24 hours. my apologies.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Odowacar
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Post by Odowacar »

Currently the cavern looks like this:
[img]http://i23.photobucket.com/albums/b390/TR_Odowacar/838b55fa.jpg[/img]

Should I make it bigger or is it too big already?

There are six bandits (lvl 5-12) in the cave and their boss (lvl 23). There are also two slaves and one dead one.
Last edited by Odowacar on Sun Oct 30, 2005 4:47 pm, edited 1 time in total.
Kun harakka hyppii hangella maassa on lunta
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Massalinie
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Post by Massalinie »

looking good, size is up to you, this space is pretty much unlimited in the area of your cave, "large" is just a guideline to tell you that you have loads of room.

Looks like you need to keep working on detailing, some parts are a bit empty, but no worries you have all the time you need. And if you construct large rooms at any time, be sure they don't rise up too high and stick way out of the ground where there is no hill on the outside. (no problems with that atm) there is a large hill behind the door there, but you can't see it in that picture cause it isn't in the cell. Also i don't actually know where you're put the entrance in here.. i can't really see one :P

Anyway, keep up the good work :)

--Mass--
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Odowacar
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Post by Odowacar »

There is an entrance. It's hard to see 'cos I haven't place a door yet. I marked it to screenie.
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Post by Odowacar »

It is finished!

[edit] No it's not. I'll start working with the lights.. [/edit]
Last edited by Odowacar on Thu Nov 10, 2005 6:44 am, edited 1 time in total.
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Post by Stalker »

Is it a plane ? Is it a comet ? Is it a train ? No ! It is an interior flying to the review !
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Resadyn
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Post by Resadyn »

Stalker, are you bored?
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Resadyn
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Post by Resadyn »

TESAME: Unclean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: in_mudcave_doorway00 not set to gridnap

in_mudcave2_05 not set to gridsnap

in_mudcave2_06 not set to gridsnap

in_mudcave2_03 not set to gridsnap

in_mudcave_12 not set to gridsnap

in_mudcave_26 not set to gridsnap

All of your crate_02_moonsugar('s) bleeds into ground

All of your active_de_bedroll('s) bleeds into ground

light_pitfire00 bleeds into ground

in_cavern_beam10 severly bleeds into ground. (Not sure if this is ok)

contain_corpse20 ribcage bleeds into the ground and looks funny.

Lighting looks really purpley, I dont know why but it looks weird.

There is one area right before the boss fight thing where if you fall down theres no way up. Please fix this.

Comments The stairs are really nice looking. Good job on this claim, I really like it.

Rating 8
Anonymous

review BJ

Post by Anonymous »

TESAME: Not checked, but can see it is dirty by checking details
Fits exterior: unknown



Northmarker set: Yes
Loading errors: no



Review: floater-TR_m1_bandit5_i1-23
Floater-tr_m1_bandit_6_i1-23 also needs to be dressed properly.
Most crates in the lower room bleed into floors
Dead slave bleeds into floor
Floater TR_m1_slave1_i1-23
All slaves float

There is a ruby on ground in slave pen, don’t know if it should stay or be removed.

tr_m1_bandit_i1-23 floats
tr_m1_bandit3_i1-23 floats
in_cavern_beam10 bleeds into furn_scrapwood02
tr_m1_banditboss_i1-23 floats
TR_m1_bandit7_i1-23 floats
tr_m1_bandit2_i1-23 floats
crate_02_moonsugar in boss den bleeds into floor

bedrolls need to be lowered so it doesn’t show the wicker part

Comments: very nice, but the lighting needs change and would be nicer if the fixes were implemented
Rating 7 of 10
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Lady Nerevar
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Post by Lady Nerevar »

to be fixed in review
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Post by Lady Nerevar »

alrighty, fixed. use top version.
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