Dragos's models
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Dragos's models
From now this will be the place where I will post my models.This is a quick model I made in 15 minutes to open my topic.I dunno how shall I call this sword.
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/sword_6.jpg[/img]
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/sword_6.jpg[/img]
Last edited by horodnicdragos on Sat Dec 10, 2005 8:20 am, edited 3 times in total.
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Yeh!This is easy.I only need a texture.Because except the blade of the sword there are no problems.I need a texture urgentily.
Last edited by horodnicdragos on Sat Dec 10, 2005 8:13 am, edited 1 time in total.
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Too late!Because I have finished the model!I present you my sword textured.Now all I need is a name.
Last edited by horodnicdragos on Sat Dec 10, 2005 8:13 am, edited 1 time in total.
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This is another model I made in about 10 minutes.I want to know if there is anything to fix at it?And by the way!Must i model a flame too?
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/Torch_1.jpg[/img]
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/Torch_1.jpg[/img]
Last edited by horodnicdragos on Sat Dec 10, 2005 8:23 am, edited 1 time in total.
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uh
Arn't flames animated, unless they are small like candle-light. Correct me if I'm wrong. Also, what program are you using, Drago?
Edit: you know how to texture, I'm a n00b at that, and I'm far to lazy to go elsewhere. So, how do you applly textures, all what I get is a chrome figure when I'm modeling.
Edit: you know how to texture, I'm a n00b at that, and I'm far to lazy to go elsewhere. So, how do you applly textures, all what I get is a chrome figure when I'm modeling.
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Yep!It will be textured.But how can I make flames?I am using maya 7.0.Vernon knows to use this.Maybe he can help me.By the way!I fixed the sword to look more metalic.Heh?
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Last edited by horodnicdragos on Sat Dec 10, 2005 8:11 am, edited 1 time in total.
Need I remind you that Maya cannot export to Morrowind? Anyway, for a flame you'll need to create a particle effect, with billboard alpha maps spawning from the base of the flame. Again, this can't be exported to Morrowind from Maya. Maybe you could find a way of making the mesh so that the Morrowind candles can be placed inside your model? In other words, using the flame from the Morrowind candles and the base of your model. Up to you man.
welp
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Here is some more stuf!An ornamental globe.
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/Globe.jpg[/img]
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/Globe.jpg[/img]
Last edited by horodnicdragos on Sat Dec 10, 2005 8:24 am, edited 1 time in total.
Hey dragos, you know it is usually considered courteous to respond when someone replies to your thread trying to help you, rather than ignoring said help and just posting more images. Just a bit of advice. You wouldn't want people not helping you anymore because you ignore their posts now, would you?
welp
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Something I think will be usefull as ornament in TR.A cup of water.Shall I post the files too?That those who want to help me export thme can download.I have a problem with my video card blah blah blah and my milkshape doesn't work.I need someone who can import from maya in milkshape...then export it as nif.
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/Vaza.jpg[/img]
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/Vaza.jpg[/img]
Last edited by horodnicdragos on Sat Dec 10, 2005 8:26 am, edited 1 time in total.
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Best news!I have Blender now so I can begin modeling in it.Well I am not familiar with the interface but this will keep me on until I gat 3dsmax.Maybe I will work in maya too but I think from Blender I can easily export to nif.So while I couldn't acces my ID I made my first model ever in Blendr.A little hat...
Last edited by horodnicdragos on Sat Dec 10, 2005 8:26 am, edited 4 times in total.
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Don't you think that "master" is a bit of a strong word ? Anyway, try making the texture on that sword a bit more intricate, maybe add a few patterns or something. Also, the blade still seems a bit too thin, try making it broader. Besides that their great.horodnicdragos wrote:Well, I master maya and it is very simple to me.
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Here is a helm I made in Blender.I am still working at it.Whew.One hour at this helm.Oh!I need some answers:
1.How do I use a file as texture in Blender?
2.How do I install the plug-ins(exporters)?
Please post feedback.These are my first models in Blender.
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/TR_Untitled_Helm.jpg[/img]
1.How do I use a file as texture in Blender?
2.How do I install the plug-ins(exporters)?
Please post feedback.These are my first models in Blender.
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/TR_Untitled_Helm.jpg[/img]
Last edited by horodnicdragos on Sat Dec 10, 2005 8:27 am, edited 1 time in total.
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Ok!That helm was just the skeleton.It is time to make it more cool.Here it is!
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/TR_Untitled_Helm_3.jpg[/img]
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/TR_Untitled_Helm_3.jpg[/img]
Last edited by horodnicdragos on Sat Dec 10, 2005 8:27 am, edited 1 time in total.
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Oh!That's all right.Thank you for the sites.And by the way.I even textured it!Look!
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/TR_Untitled_Helm_4.jpg[/img]
[img]http://i33.photobucket.com/albums/d51/horodnicdragos/TR_Untitled_Helm_4.jpg[/img]
Last edited by horodnicdragos on Sat Dec 10, 2005 8:28 am, edited 1 time in total.
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Man, this is some seriously nice work, but...why did you want to leave maya and model in blender since you are so good with the first?
I've read about the exporting-in-.nif issues but can't a maya model be exported to 3dmax and from there made into a .nif?
I'm totally unfamiliar with all of the progs so I'm just trying to guess.
Anyway, your work is great, wanna see more of it
I've read about the exporting-in-.nif issues but can't a maya model be exported to 3dmax and from there made into a .nif?
I'm totally unfamiliar with all of the progs so I'm just trying to guess.
Anyway, your work is great, wanna see more of it
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I am very happy to hear that.I use blender and maya too.But I am now concentrating on Blender.I am still learning it.And yes.There are a few ways that you can export from maya.But Vernon told me this is not possibile.I know it is.With milkshape.Nevermind.I can't run milkshape.So I will workin both of them.I see that blender have some more options than maya.I will work with maya too.But first of all I have to export my first file from maya.If I can I will work with maya too.
-So how do I export from Blender?I don't know how to install the plugins?
-So how do I export from Blender?I don't know how to install the plugins?
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I decidet to name the helm "Gladiator Helm".Sounds good.Oh by the way.I made a halbert.Well not something too interesting but in any case that it should be good I posted it here.
Last edited by horodnicdragos on Sat Dec 10, 2005 8:29 am, edited 1 time in total.
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ooo
Ooooooo. I liek the helm. It has like a marble texture to it. How did you make the Slits in the eyesholes?
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Oh!Very simple:
1.I used the spin option to 180.I made the opened half(front) and the closed half(back).
2.Then I linked the two halfs.As you can see in my first picture I obtained that.
3.Then in edit mode I took the two middle verticles and moved them up.And I obtained the eyes.
4.Then I took the two middle verticles from the bottom of the helm and I mooved them down.And then I made some fixes to look better.
5.I put the texture on and VOALLA!
PM me for more informations.
1.I used the spin option to 180.I made the opened half(front) and the closed half(back).
2.Then I linked the two halfs.As you can see in my first picture I obtained that.
3.Then in edit mode I took the two middle verticles and moved them up.And I obtained the eyes.
4.Then I took the two middle verticles from the bottom of the helm and I mooved them down.And then I made some fixes to look better.
5.I put the texture on and VOALLA!
PM me for more informations.
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Ehmm...I tryed to smooth it a bit and I obtained this cool model.But the bad new is that it has a huge polycount.It took me 21 seconds to render it.Maybe this one will be for OB.Anyway!I post this picture to drool at this Gladiator Helm. [img]http://i33.photobucket.com/albums/d51/horodnicdragos/TR_Untitled_Helm_5.jpg[/img]
Last edited by horodnicdragos on Sat Nov 19, 2005 8:30 pm, edited 2 times in total.
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very nice!! do you know about the decimanater? you might be able to bring the poly count down without messing it up too much. like the texture but it looks very stony like its made of stone. other than that I love it.
P.S what version of blender are you using?
P.S what version of blender are you using?
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