i3-51-Ind
Moderator: Lead Developers
i3-51-Ind
Claim type: Interior
Claim ID: TR_i3-51-Ind (#542)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 80%)
Location: 1:(2804, -3492):0
Files: TR_i3-51-Ind_Infragris_1.esp; TR_i3-51-Ind_Infragris_2.esp; TR_i3-51-Ind_Infragris_3.esp; TR_i3-51-Ind_Infragris_4.esp; TR_i3-51-Ind_Infragris_5.esp; TR_i3-51-Ind_Infragris_6.esp; TR_i3-51-Ind_alex25_1.esp
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Almalexia 21,-29 The House Indoril's shipping company (not actually a private company because its just a part of the house, but that shouldn't effect the int). Note, you will have to build the bridge to the warehouse across the water, (i3-256), which doesn't yet have a door to connect to this int.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#11 http://i.imgur.com/eCe8R.jpg
Claim ID: TR_i3-51-Ind (#542)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 80%)
Location: 1:(2804, -3492):0
Files: TR_i3-51-Ind_Infragris_1.esp; TR_i3-51-Ind_Infragris_2.esp; TR_i3-51-Ind_Infragris_3.esp; TR_i3-51-Ind_Infragris_4.esp; TR_i3-51-Ind_Infragris_5.esp; TR_i3-51-Ind_Infragris_6.esp; TR_i3-51-Ind_alex25_1.esp
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Almalexia 21,-29 The House Indoril's shipping company (not actually a private company because its just a part of the house, but that shouldn't effect the int). Note, you will have to build the bridge to the warehouse across the water, (i3-256), which doesn't yet have a door to connect to this int.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#11 http://i.imgur.com/eCe8R.jpg
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Indoril guard tower. Three stories, 3x3 tiles from what I can judge in the editor. If it is larger, I'll still claim it.
(Late edit) When I checked the scaled (.61) tower from the map 3 .esp file, it is 3x3, but six floors high.
I will make this without using Shinobi's .esp file.
Do I need to submit new items somewhere -- such as, if I scale a new object, or make a key for a lock, or a new container for later ownership -- or does that happen when the claim is merged?
What ambient and sunlight should the cell have?
Should I keep the number of faces below a certain level? I recall, perhaps incorrectly, Bethesda had 48k to 50k for interior cells.
(Late edit) When I checked the scaled (.61) tower from the map 3 .esp file, it is 3x3, but six floors high.
I will make this without using Shinobi's .esp file.
Do I need to submit new items somewhere -- such as, if I scale a new object, or make a key for a lock, or a new container for later ownership -- or does that happen when the claim is merged?
What ambient and sunlight should the cell have?
Should I keep the number of faces below a certain level? I recall, perhaps incorrectly, Bethesda had 48k to 50k for interior cells.
- Hermit
- Developer Emeritus
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- Location: The North German plains
You only need to sublit new meshes, and OoT won't like submissions ... best, use what is there. If you just create a new object or scape something in the editor, noone's gonna care, just put it into your .esp and all is well.
Ambient and sunlight and fog settngs equal to the settings in any given Mournhold shop or manor.
Try to keep faces reasonable. Test-play if you have doupts.
Other than that, Granted and happy modding! Also, welcome to TR. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Ambient and sunlight and fog settngs equal to the settings in any given Mournhold shop or manor.
Try to keep faces reasonable. Test-play if you have doupts.
Other than that, Granted and happy modding! Also, welcome to TR. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Thanks for the help, Ludovic.
I used TESAME and think I got the file cleansed. I walked around a bit and made sure the ceiling arches matched, objects weren't floating around, that kind of thing.
The starting cell name is 'TR_i3-51-Ind Almalexia, Manor District, NE Tower' and has a total of four cells; a cellar, the main area, a small barracks, and an office. I put scaled down palace windows on the inside top floor, in order to imitate the exterior tower's windows. I also made 3 new ID items; a note, a key, and a container.
The interiors match closely the .61 scale of the exterior tower model, except the cellar is below the ground of the model.
Late edit -- used the complete naming convention for new IDs as stated in the Interior Rules thread, and uploaded that version.
Made a few corrections after finding some problems after dividing the interior into cells.
I used TESAME and think I got the file cleansed. I walked around a bit and made sure the ceiling arches matched, objects weren't floating around, that kind of thing.
The starting cell name is 'TR_i3-51-Ind Almalexia, Manor District, NE Tower' and has a total of four cells; a cellar, the main area, a small barracks, and an office. I put scaled down palace windows on the inside top floor, in order to imitate the exterior tower's windows. I also made 3 new ID items; a note, a key, and a container.
The interiors match closely the .61 scale of the exterior tower model, except the cellar is below the ground of the model.
Late edit -- used the complete naming convention for new IDs as stated in the Interior Rules thread, and uploaded that version.
Made a few corrections after finding some problems after dividing the interior into cells.
- Lady Nerevar
- Developer Emeritus
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- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
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- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Starting with TR_i3-51-Ind 1:
- TR_furn_De_Rm_Shelf would look better centred
- netch_leather_gauntlet_right floats
- The three arrows running across the five float on one end. It would probably look better if the three were just deleted
- TR_furn_De_Rm_Stool bleeds into the rug
- furn_de_cushion_square_06 bleeds into the stool
- bk_HouseOfTroubles_c has been shrunk too much
- light_de_candle_01_64 floats on the shelf
- TR_furn_De_Rm_Bench bleeds into the wall
- Furn_de_rug_big_03 floats
- The bread in the basket is placed in a natural manner
- ingred_bc_ampoule_pod bleeds through the redware pot
- In general, almost everything either floats or bleeds in the Z-Axis. I'm guessing it is because you do not know that pressing "F" on a selected item rests it perfectly on what is under it (some things need to bleed slightly, such as round-bottom bowls; and some things don't move when "F" is pressed like certain lights). Go through this and the other interior cells submitted and "F"-ify everything to fix it up (I mentioned only the really bad ones).
TR_i3-51-Ind 2, lower floor:
- Several books bleed into each other (on the bookshelf)
- Use Dunmer (de) bookends instead of the Imperial (com) ones
- sc_almsiviintervention bleeds into the shelf
- Delete the cloth under TR_ex_statue_Alm01 and rest it on the shelf
- furn_velothi_altar_01 floats. Check if the museum display (Furn_museum_display_01) would work better than it also
- com_chest_02_v_weapon01 is used. Replace with a Dunmer chest
- TR_act_De_bed_01 bleeds into the wall (one leg - noticable)
- Replace the velvet pillows with standard ones
- bk_OnMorrowind is a unique book. Delete it and replace it with something else
- light_de_lamp_02_128 bleeds into the wall
Upstairs:
- Replace the common chests with Dunmer chests
- Replace the Misc_Uni_Pillow_02 with Misc_Uni_Pillow_01
TR_i3-51-Ind 3:
- furn_de_forge_01 has been shrunk a little too small, and is too in the way
- TR_cont_crate_long_pos bleeds into the ground
- A lot of things bleed into the ground in here
- The logs aren't resting on the ground / each other properly
TR_i3-51-Ind 4:
- The statues float
- in_MH_palacewin_01 fly out from the wall
- iron spear doesn't rest on the edge of the urn
- Replace the common chest with a Dunmer chest
- furn_de_cushion_round_01 isn't resting on the wall
- TR_w_wood_mace_01 would look better if it was resting against something instead of on something
- On the cushion, the clothes float on one end and bleed into each other
- indoril_belt floats
- TR_ingred_scrib_pie bleeds through the silverware plate. IMO just delete the plate
- The biscuits bleed into each other in the bowl
Comments A great interior A lot of small floater and bleeders, but some excellent modding and excellent use of meshes, TR and not.
Rating 9 / 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Starting with TR_i3-51-Ind 1:
- TR_furn_De_Rm_Shelf would look better centred
- netch_leather_gauntlet_right floats
- The three arrows running across the five float on one end. It would probably look better if the three were just deleted
- TR_furn_De_Rm_Stool bleeds into the rug
- furn_de_cushion_square_06 bleeds into the stool
- bk_HouseOfTroubles_c has been shrunk too much
- light_de_candle_01_64 floats on the shelf
- TR_furn_De_Rm_Bench bleeds into the wall
- Furn_de_rug_big_03 floats
- The bread in the basket is placed in a natural manner
- ingred_bc_ampoule_pod bleeds through the redware pot
- In general, almost everything either floats or bleeds in the Z-Axis. I'm guessing it is because you do not know that pressing "F" on a selected item rests it perfectly on what is under it (some things need to bleed slightly, such as round-bottom bowls; and some things don't move when "F" is pressed like certain lights). Go through this and the other interior cells submitted and "F"-ify everything to fix it up (I mentioned only the really bad ones).
TR_i3-51-Ind 2, lower floor:
- Several books bleed into each other (on the bookshelf)
- Use Dunmer (de) bookends instead of the Imperial (com) ones
- sc_almsiviintervention bleeds into the shelf
- Delete the cloth under TR_ex_statue_Alm01 and rest it on the shelf
- furn_velothi_altar_01 floats. Check if the museum display (Furn_museum_display_01) would work better than it also
- com_chest_02_v_weapon01 is used. Replace with a Dunmer chest
- TR_act_De_bed_01 bleeds into the wall (one leg - noticable)
- Replace the velvet pillows with standard ones
- bk_OnMorrowind is a unique book. Delete it and replace it with something else
- light_de_lamp_02_128 bleeds into the wall
Upstairs:
- Replace the common chests with Dunmer chests
- Replace the Misc_Uni_Pillow_02 with Misc_Uni_Pillow_01
TR_i3-51-Ind 3:
- furn_de_forge_01 has been shrunk a little too small, and is too in the way
- TR_cont_crate_long_pos bleeds into the ground
- A lot of things bleed into the ground in here
- The logs aren't resting on the ground / each other properly
TR_i3-51-Ind 4:
- The statues float
- in_MH_palacewin_01 fly out from the wall
- iron spear doesn't rest on the edge of the urn
- Replace the common chest with a Dunmer chest
- furn_de_cushion_round_01 isn't resting on the wall
- TR_w_wood_mace_01 would look better if it was resting against something instead of on something
- On the cushion, the clothes float on one end and bleed into each other
- indoril_belt floats
- TR_ingred_scrib_pie bleeds through the silverware plate. IMO just delete the plate
- The biscuits bleed into each other in the bowl
Comments A great interior A lot of small floater and bleeders, but some excellent modding and excellent use of meshes, TR and not.
Rating 9 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Cell 1:
-The table and chairs sitting on the rug: the rug floats and the table and chairs bleed into the rug. Most of the things on the table float
-The shelf by the door: floating gauntlets, floating wax,
-The shelf by the other stairs: some of the things on this shelf bleed
-Shelf above desk: the cups bleed
-Most things bleed or float in this cell. Please fix this.
Cell 2:
-Use normal white pillows, the brown ones look really out of place
-Quite a lot of bleeding and floating everywhere.
-"com" things used, like bookends and chests. Please use the "de" version instead.
Cell 3:
-More bleeding and floating. Bleeding is particularily bad in this cell.
Cell 4:
-The statues really don't fit
-More common things and more floaters and bleeders
Comments These cells should be merged into one. Fix the numerous floaters and bleeders and merge the cells and you've got a great interior.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Cell 1:
-The table and chairs sitting on the rug: the rug floats and the table and chairs bleed into the rug. Most of the things on the table float
-The shelf by the door: floating gauntlets, floating wax,
-The shelf by the other stairs: some of the things on this shelf bleed
-Shelf above desk: the cups bleed
-Most things bleed or float in this cell. Please fix this.
Cell 2:
-Use normal white pillows, the brown ones look really out of place
-Quite a lot of bleeding and floating everywhere.
-"com" things used, like bookends and chests. Please use the "de" version instead.
Cell 3:
-More bleeding and floating. Bleeding is particularily bad in this cell.
Cell 4:
-The statues really don't fit
-More common things and more floaters and bleeders
Comments These cells should be merged into one. Fix the numerous floaters and bleeders and merge the cells and you've got a great interior.
Rating
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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- Lady Nerevar
- Developer Emeritus
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- Location: New Orleans, LA
...a little explanation might be nice, since I think most of us have never eaten fish in Hong Kong.Aeven wrote:Ooh it would be so awesome if this were to be a fish restaurant! Think of the way you can eat fish in Hong Kong.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Wait, this has to connect with the i3-256 interior? Because I literally just finished that one. Kind of wish I'd known there was an entire office wing on this side. Luckily, if the connecting hall goes through that arch there shouldn't be any problems.
I'm sort of tempted to claim this, but I'm unsure if I've made i3-256 with the right official Indoril 'feel' (it's only my third interior for TR, and the largest one I ever made). Could someone give [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=125586]the latest .esp here[/url] a glance and a quick opinion?
I'm sort of tempted to claim this, but I'm unsure if I've made i3-256 with the right official Indoril 'feel' (it's only my third interior for TR, and the largest one I ever made). Could someone give [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=125586]the latest .esp here[/url] a glance and a quick opinion?