i3-79-Ind
Moderator: Lead Developers
i3-79-Ind
Claim type: Interior
Claim ID: TR_i3-79-Ind (#570)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2714, -3692):0
Files: TR_i3-79-Ind_Bero_1.esp; TR_i3-79-Ind_Jule_1.esp
---
Almalexia 21,-29 Guard Tower
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#15 http://i.imgur.com/eCe8R.jpg
Claim ID: TR_i3-79-Ind (#570)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2714, -3692):0
Files: TR_i3-79-Ind_Bero_1.esp; TR_i3-79-Ind_Jule_1.esp
---
Almalexia 21,-29 Guard Tower
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#15 http://i.imgur.com/eCe8R.jpg
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- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
- Massalinie
- Developer Emeritus
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- Joined: Sat Feb 12, 2005 12:08 pm
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Right, Sload gave me a rather good idea for this, I want to make it into the bath house, similar to the original Velas Spa only quite a bit smaller. I know now how to manage the arcitecture so that there are lower floors for the pools and stuff, you'll probably understand better when you see.
Anyways, so if it's allright, that is what i'd like to do with this claim, i think most people would agree that we need more public bath houses especially in the wealthy areas.
--Mass--
Anyways, so if it's allright, that is what i'd like to do with this claim, i think most people would agree that we need more public bath houses especially in the wealthy areas.
--Mass--
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Sure, if you found a way to do such a thing with Indoril interiors, more power to you massey, go for it!
Do you work with unterior walls and scaling?
Anyway, use the old OoT file and current EoT. Attached below.
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
Do you work with unterior walls and scaling?
Anyway, use the old OoT file and current EoT. Attached below.
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
- Massalinie
- Developer Emeritus
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Yeah.. well anyway it's done now, i'm not sure if there is anything else i should add, i put in changing rooms and baskets for clothes and such, it's only one floor and no basement, so there isn't a lot i could have done more really. I could have had a basement but i didnt really see the point. It fits well like this and i think it looks pretty good too. Thanks for the idea Sload. But if there is anything somebody thinks should be added, let me know.
Mass
Mass
- Lady Nerevar
- Developer Emeritus
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- Location: New Orleans, LA
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TESAME: Clean
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: No northmarker.
- The columns at the changing rooms bleed through the wall pieces into the lowered area
- expensive_shirt_01 bleeds through the bench badly
- It seems strange that someone wuld remove their ring and would leave it on the ground to go into a bath
Comments This interior is excellent The best use of the Mournhold pieces I've ever seen.
Rating 9.5 / 10
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: No northmarker.
- The columns at the changing rooms bleed through the wall pieces into the lowered area
- expensive_shirt_01 bleeds through the bench badly
- It seems strange that someone wuld remove their ring and would leave it on the ground to go into a bath
Comments This interior is excellent The best use of the Mournhold pieces I've ever seen.
Rating 9.5 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
TESAME: Clean
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: expensive_shirt_01 bleeds barely into the bench
expensive_pants_02 also bleeds into the bench
expensive_robe_02 " " "
Should be set so its illegal to sleep there.
Comments Wow, very nice. Just a question though, what are the little rooms in the corners for?
Rating 9.5
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: expensive_shirt_01 bleeds barely into the bench
expensive_pants_02 also bleeds into the bench
expensive_robe_02 " " "
Should be set so its illegal to sleep there.
Comments Wow, very nice. Just a question though, what are the little rooms in the corners for?
Rating 9.5
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
"Bath house - there are changing rooms at the back and benches and baskets for people's clothes."Resadyn wrote:Wow, very nice. Just a question though, what are the little rooms in the corners for?
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Ok i've looked at this,
Nomadic: with the pillars, they are supposed to "bleed through the walls" that's the way the indoril tileset works and they have to bleed into the "lowered area" because there is no other way to do it, it doesn't look wrong at all imo.
Both of you mentioned clothing bleeding (the correct term is sinking) into the benches but it's either they sink a little bit, or they float a little bit, and when they sink, they don't ook as bad as when the float. i turned them so they don't hang off the edges, so it looks as though they are just sitting on the bench. Looks fine.
Thanks for your complements, the use of tileset was mostly sload's idea with a few alterations of my own.
Nomadic: with the pillars, they are supposed to "bleed through the walls" that's the way the indoril tileset works and they have to bleed into the "lowered area" because there is no other way to do it, it doesn't look wrong at all imo.
Both of you mentioned clothing bleeding (the correct term is sinking) into the benches but it's either they sink a little bit, or they float a little bit, and when they sink, they don't ook as bad as when the float. i turned them so they don't hang off the edges, so it looks as though they are just sitting on the bench. Looks fine.
Thanks for your complements, the use of tileset was mostly sload's idea with a few alterations of my own.
- Massalinie
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- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
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- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
I know clothes "bleed" through the lower surface. But when done badly I point it out as an error. That shirt was done badly IIRC. Look carefully - I think it comes off the edge and clearly bleeds through the corner of the bench.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Lady Nerevar
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- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- SamirA
- Developer Emeritus
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- Joined: Tue Apr 27, 2010 5:02 pm
- Location: Somewhere in Tamriel
- Contact:
No, it is not connected via walkway. The other claim was not set up for it nor should this one be. There was discussion about this a while back where it was decided that the gates would not have walkways in them.
Otherwise ok, granted.
Otherwise ok, granted.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
Three guards is probably reasonable. Maybe one more... Any news on this coming soon? It's right at the one month mark.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
- Developer Emeritus
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TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Clean: Y
1 Misc Item Added: TR_key_i3-79_doorkey
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/Yes
Fits the exterior (Shape/Size/Door/Windows): Y – but with room to grow. Only 2 floor were created – additional lower floors could be added.
Correct TileSet: Yes
Books: OK
Container Contents: OK – but there are 2 vendor silver weapon chests (com_chest_02_v_weapon07 ) in here – see other issues below
Items Rotated enough: Yes
NOTE: TR_M3A6_Nemon.. already has a TR_i3-79 that needs to be removed.
Renamed Cell: TR_i3-79-Ind
CHANGES MADE (PP=Personal Preference)
FLOATERS (mostly due to bad placement/bounding boxes)
common_glove_left_01 (2296, 3778, 14706) pp
common_glove_right_01 (2306, 3791, 14706) pp
furn_de_r_wallscreen_01 (2335, 3681, 14794)
furn_de_r_wallscreen_01 (2539, 3672, 14794)
TR_furn_De_Rm_Bench (2108, 3713, 14274)
TR_furn_De_Rm_Bench (2762, 3707, 14274)
TR_furn_De_Rm_Closet (2726, 3719, 14735)
TR_furn_De_Rm_Drawers (2430, 3403, 14752)
TR_furn_De_Rm_Stool (2403, 4022, 14724)
TR_furn_De_Rm_Stool (2472, 3607, 14276)
TR_furn_De_Rm_Stool (2548, 3522, 14276)
TR_furn_De_Rm_Stool (2592, 3681, 14276)
TR_furn_De_Rm_Stool (2656, 3579, 14276)
TR_furn_De_Rm_Table02 (2577, 3590, 14288)
OTHER ISSUES
TR_water_Circle64_DG (2403, 4027, 14310) repositioned and scaled to fit properly.
com_chest_02_v_weapon07 (2107, 3769, 14726) added a lock 90
com_chest_02_v_weapon07 (2354, 3518, 14278) added a lock 90
ITEMS ADDED
In_Lava_Blacksquare – outside door to hide gaps at the bottom.
Changes made are in the file below
Comments Very well done. Some very nice unique features; the Grilles and the lecturn.
Rating 9.5 out of 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Clean: Y
1 Misc Item Added: TR_key_i3-79_doorkey
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/Yes
Fits the exterior (Shape/Size/Door/Windows): Y – but with room to grow. Only 2 floor were created – additional lower floors could be added.
Correct TileSet: Yes
Books: OK
Container Contents: OK – but there are 2 vendor silver weapon chests (com_chest_02_v_weapon07 ) in here – see other issues below
Items Rotated enough: Yes
NOTE: TR_M3A6_Nemon.. already has a TR_i3-79 that needs to be removed.
Renamed Cell: TR_i3-79-Ind
CHANGES MADE (PP=Personal Preference)
FLOATERS (mostly due to bad placement/bounding boxes)
common_glove_left_01 (2296, 3778, 14706) pp
common_glove_right_01 (2306, 3791, 14706) pp
furn_de_r_wallscreen_01 (2335, 3681, 14794)
furn_de_r_wallscreen_01 (2539, 3672, 14794)
TR_furn_De_Rm_Bench (2108, 3713, 14274)
TR_furn_De_Rm_Bench (2762, 3707, 14274)
TR_furn_De_Rm_Closet (2726, 3719, 14735)
TR_furn_De_Rm_Drawers (2430, 3403, 14752)
TR_furn_De_Rm_Stool (2403, 4022, 14724)
TR_furn_De_Rm_Stool (2472, 3607, 14276)
TR_furn_De_Rm_Stool (2548, 3522, 14276)
TR_furn_De_Rm_Stool (2592, 3681, 14276)
TR_furn_De_Rm_Stool (2656, 3579, 14276)
TR_furn_De_Rm_Table02 (2577, 3590, 14288)
OTHER ISSUES
TR_water_Circle64_DG (2403, 4027, 14310) repositioned and scaled to fit properly.
com_chest_02_v_weapon07 (2107, 3769, 14726) added a lock 90
com_chest_02_v_weapon07 (2354, 3518, 14278) added a lock 90
ITEMS ADDED
In_Lava_Blacksquare – outside door to hide gaps at the bottom.
Changes made are in the file below
Comments Very well done. Some very nice unique features; the Grilles and the lecturn.
Rating 9.5 out of 10
- Attachments
-
- TR_i3-79-Ind.esp
- (15.44 KiB) Downloaded 97 times