i1-27-Tel
Moderators: Seneca37, Lead Developers
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
i1-27-Tel
Claim type: Interior
Claim ID: TR_i1-27-Tel (#946)
Faction: Telvanni
Parent claim: TR_1-32-Tel (#54)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(3265, 1497):0
Files: TR_i1-27-Tel_Massalinie_1.esp; TR_i1-27-Tel_Nomadic1_1.esp; TR_i1-27-Tel_Nomadic1_2.esp; TR_i1-27-Tel_Nomadic1_3.esp
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medium sized cave
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/08.jpg
Claim ID: TR_i1-27-Tel (#946)
Faction: Telvanni
Parent claim: TR_1-32-Tel (#54)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(3265, 1497):0
Files: TR_i1-27-Tel_Massalinie_1.esp; TR_i1-27-Tel_Nomadic1_1.esp; TR_i1-27-Tel_Nomadic1_2.esp; TR_i1-27-Tel_Nomadic1_3.esp
---
medium sized cave
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/08.jpg
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Don't forget lots of broken stuff and junk meshes! I like the idea. Granted and happpy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I. TESAME - Clean
II. no errors in TESAME, TCS,or in game
III. General - you appear in the middle of the door, prehaps you could move the spawn site slightly off where it was?
IV - the NPCs are all dead so they don't matter, although you could add a slaughter fish or two into the water probably.
V. - conclusion - looks good although the spawn point is slightly off where it should be, since you appear in the center of the door. besides that its fine good job.
9/10
II. no errors in TESAME, TCS,or in game
III. General - you appear in the middle of the door, prehaps you could move the spawn site slightly off where it was?
IV - the NPCs are all dead so they don't matter, although you could add a slaughter fish or two into the water probably.
V. - conclusion - looks good although the spawn point is slightly off where it should be, since you appear in the center of the door. besides that its fine good job.
9/10
This doesn't matter because it will change when the actual door marker is added.cwandell wrote:III. General - you appear in the middle of the door, prehaps you could move the spawn site slightly off where it was?
Welcome to reviews.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
heres mines : 1-27
TESAME:clean
the cell name should include the cell ID numebr (1-27)
NPC: they are dead, so not much to test for
Pathgrids: good
the main chamber could use a notehr light (semi high radius), but this is at your disgresion. otherwise the lighting is buitifufull
starting whiht the chamber near the entercance;
-the bottle under the rotaed crate lid floats and bleeds into teh lid.
-TR_furn_barrel_top01 isent resting corectly on the wall (part of it bleeds in and the otehr doset touch it at all)
-near teh NPC, the broken crate is almost floating (rightnow its resting on a fine point) it should be rotated so it rests on the flat part of the ring.
and the room with the orc;
-the crate lid isent resting corectly(one side of it is sevearly foating)
-the crate lid is also floting on one side (you can just F it once)
-the bucket isent resting corecty either (again, one side float)
-TR_furn_bottleB_b02 flaots on one side. either rotate it (this is beter), or F it a little
main room;
-teh broken sword floats, and dosent fit there very well either (perhaps add the rest of it somewhere)
- i agree whith C, a few slaoughter fish would realy add to the efect of the water
back room;
-teh crates and lid on the other crates float
-the barel ring floats on one side
-the crate whith the dwemer suff needs to be rotated slightly to fit the ground more closely
-otherwise, good. 7.5 i say ( 9 whith fixes)
-fix and include
TESAME:clean
the cell name should include the cell ID numebr (1-27)
NPC: they are dead, so not much to test for
Pathgrids: good
the main chamber could use a notehr light (semi high radius), but this is at your disgresion. otherwise the lighting is buitifufull
starting whiht the chamber near the entercance;
-the bottle under the rotaed crate lid floats and bleeds into teh lid.
-TR_furn_barrel_top01 isent resting corectly on the wall (part of it bleeds in and the otehr doset touch it at all)
-near teh NPC, the broken crate is almost floating (rightnow its resting on a fine point) it should be rotated so it rests on the flat part of the ring.
and the room with the orc;
-the crate lid isent resting corectly(one side of it is sevearly foating)
-the crate lid is also floting on one side (you can just F it once)
-the bucket isent resting corecty either (again, one side float)
-TR_furn_bottleB_b02 flaots on one side. either rotate it (this is beter), or F it a little
main room;
-teh broken sword floats, and dosent fit there very well either (perhaps add the rest of it somewhere)
- i agree whith C, a few slaoughter fish would realy add to the efect of the water
back room;
-teh crates and lid on the other crates float
-the barel ring floats on one side
-the crate whith the dwemer suff needs to be rotated slightly to fit the ground more closely
-otherwise, good. 7.5 i say ( 9 whith fixes)
-fix and include
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
damn it, i guies il realy have to add the claimers name to my list...pluss im overworked as is
you just claim to many ints nomadic :p
you shouldnt be talking "i cant fix and int right" girl :p
(j/k on all)
you just claim to many ints nomadic :p
you shouldnt be talking "i cant fix and int right" girl :p
(j/k on all)
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Hey you know what would be neat? If it said how many reviews an interior had had in a collumn like how it says the name. Then Lady N could just use the forum as a list which also has the name.
Unless that's hard for Zephyr to do or something.
Unless that's hard for Zephyr to do or something.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
that would be awsome... save me ALOT of work. or, alternifly, we could mark the procentege of compleat...
but anyhow, i have an exel list of map 1 ints and their various info (how many reviews, who its asined too, etc.)
but anyhow, i have an exel list of map 1 ints and their various info (how many reviews, who its asined too, etc.)
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
well send me the list please! isn' that basically the list we were talking about before and I was about to create?
Also yes, that would be a good system, but it will have to wait, like all the other things in these forums, until such a time when Zephyr has more free time to devote to TR. Somebody should start making a list of these things... they keep popping up!
getting back to the situation at hand, whoever now has this on their list should be the person to post next really, this is getting a bit spammy and unrelated.
Also yes, that would be a good system, but it will have to wait, like all the other things in these forums, until such a time when Zephyr has more free time to devote to TR. Somebody should start making a list of these things... they keep popping up!
getting back to the situation at hand, whoever now has this on their list should be the person to post next really, this is getting a bit spammy and unrelated.
-
- Developer Emeritus
- Posts: 1330
- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
I am fixing this as well. The errors seem very, very small and seem to be largely physics-based floaters that are just a wee little bit off.
I was thinking of doing a little more static detailing with rocks. Is this alright Nomadic?
I was thinking of doing a little more static detailing with rocks. Is this alright Nomadic?
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
-
- Developer Emeritus
- Posts: 1330
- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
Its not much. There was one little nook under the water that needed something. I also added a decently hidden gold dagger, as I believe that the player should be rewarded for exploring everywhere, as well as the need to just show off OoT. I have three of your claims to fix right now, and I feel guilty about them all, because so little needs fixing in them.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
-
- Developer Emeritus
- Posts: 1330
- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
I reworked the door a little, but other than that, everything is largely cosmetic.I also moved one of the dead NPC's as ingame he hung over the edge, and it looked really stupid. Wonderful cell.
Fixed, cleaned, submitted.
Fixed, cleaned, submitted.
- Attachments
-
- TR_i1-27-Tel_Nomadic1_3.esp
- (23.79 KiB) Downloaded 23 times
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact: