i1-27-Tel

After an interior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

Moderators: Seneca37, Lead Developers

Locked
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

i1-27-Tel

Post by Massalinie »

Claim type: Interior
Claim ID: TR_i1-27-Tel (#946)
Faction: Telvanni
Parent claim: TR_1-32-Tel (#54)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(3265, 1497):0
Files: TR_i1-27-Tel_Massalinie_1.esp; TR_i1-27-Tel_Nomadic1_1.esp; TR_i1-27-Tel_Nomadic1_2.esp; TR_i1-27-Tel_Nomadic1_3.esp

---

medium sized cave
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/08.jpg
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Claiming. I'll make it a cave which recently housed some highway bandits. They're dead and most of their loot is gone. That's what happens when bandits are dumb enough to set up home in a cave right beside the highway.
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Don't forget lots of broken stuff and junk meshes! I like the idea. Granted and happpy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Woohoo!

Quick question... how do you make dead NPCs? It'll probably come in handy...
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Uh ... either use skeletons or give the 0 HP.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Done :) I've called the cave Shashmassadan.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

submitting
cwandell
Member
Posts: 42
Joined: Sun Aug 07, 2005 2:54 am
Contact:

Post by cwandell »

I. TESAME - Clean
II. no errors in TESAME, TCS,or in game
III. General - you appear in the middle of the door, prehaps you could move the spawn site slightly off where it was?
IV - the NPCs are all dead so they don't matter, although you could add a slaughter fish or two into the water probably.
V. - conclusion - looks good although the spawn point is slightly off where it should be, since you appear in the center of the door. besides that its fine good job.

9/10
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

cwandell wrote:III. General - you appear in the middle of the door, prehaps you could move the spawn site slightly off where it was?
This doesn't matter because it will change when the actual door marker is added.

Welcome to reviews.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
cwandell
Member
Posts: 42
Joined: Sun Aug 07, 2005 2:54 am
Contact:

Post by cwandell »

thanks Sload :)
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

heres mines : 1-27

TESAME:clean
the cell name should include the cell ID numebr (1-27)

NPC: they are dead, so not much to test for :P
Pathgrids: good
the main chamber could use a notehr light (semi high radius), but this is at your disgresion. otherwise the lighting is buitifufull

starting whiht the chamber near the entercance;
-the bottle under the rotaed crate lid floats and bleeds into teh lid.
-TR_furn_barrel_top01 isent resting corectly on the wall (part of it bleeds in and the otehr doset touch it at all)
-near teh NPC, the broken crate is almost floating (rightnow its resting on a fine point) it should be rotated so it rests on the flat part of the ring.
and the room with the orc;
-the crate lid isent resting corectly(one side of it is sevearly foating)
-the crate lid is also floting on one side (you can just F it once)
-the bucket isent resting corecty either (again, one side float)
-TR_furn_bottleB_b02 flaots on one side. either rotate it (this is beter), or F it a little
main room;
-teh broken sword floats, and dosent fit there very well either (perhaps add the rest of it somewhere)
- i agree whith C, a few slaoughter fish would realy add to the efect of the water
back room;
-teh crates and lid on the other crates float
-the barel ring floats on one side
-the crate whith the dwemer suff needs to be rotated slightly to fit the ground more closely

-otherwise, good. 7.5 i say ( 9 whith fixes)
-fix and include
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Alright fixed :)
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

Submitting to final review
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Am I reviewing my own claim?
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

no. SOMEBODY must have made a mistake AGAIN!
*glares at Lady N*

Will fix
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

damn it, i guies il realy have to add the claimers name to my list...pluss im overworked as is
you just claim to many ints nomadic :p
you shouldnt be talking "i cant fix and int right" girl :p

(j/k on all)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

:lol: You'll be happy to know I've slowed down :D
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

"i can't fix int right" girl? Why you little.....!
:P

In any case, what list are you talking about?
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

Hey you know what would be neat? If it said how many reviews an interior had had in a collumn like how it says the name. Then Lady N could just use the forum as a list which also has the name.

Unless that's hard for Zephyr to do or something.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

that would be awsome... save me ALOT of work. or, alternifly, we could mark the procentege of compleat...
but anyhow, i have an exel list of map 1 ints and their various info (how many reviews, who its asined too, etc.)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

well send me the list please! isn' that basically the list we were talking about before and I was about to create?

Also yes, that would be a good system, but it will have to wait, like all the other things in these forums, until such a time when Zephyr has more free time to devote to TR. Somebody should start making a list of these things... they keep popping up! :P

getting back to the situation at hand, whoever now has this on their list should be the person to post next really, this is getting a bit spammy and unrelated.
Xui'al
Developer Emeritus
Posts: 1330
Joined: Tue Mar 29, 2005 9:21 pm
Location: Wastelands of Canada.

Post by Xui'al »

I am fixing this as well. The errors seem very, very small and seem to be largely physics-based floaters that are just a wee little bit off.

I was thinking of doing a little more static detailing with rocks. Is this alright Nomadic?
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Sure. Go ahead :) Depending when this was claimed though on my interior blitz, there may not be much room for many rocks :lol:
Xui'al
Developer Emeritus
Posts: 1330
Joined: Tue Mar 29, 2005 9:21 pm
Location: Wastelands of Canada.

Post by Xui'al »

Its not much. There was one little nook under the water that needed something. I also added a decently hidden gold dagger, as I believe that the player should be rewarded for exploring everywhere, as well as the need to just show off OoT. I have three of your claims to fix right now, and I feel guilty about them all, because so little needs fixing in them.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
Xui'al
Developer Emeritus
Posts: 1330
Joined: Tue Mar 29, 2005 9:21 pm
Location: Wastelands of Canada.

Post by Xui'al »

I reworked the door a little, but other than that, everything is largely cosmetic.I also moved one of the dead NPC's as ingame he hung over the edge, and it looked really stupid. Wonderful cell.

Fixed, cleaned, submitted.
Attachments
TR_i1-27-Tel_Nomadic1_3.esp
(23.79 KiB) Downloaded 23 times
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

Approved
Locked