i3-149-Ind
Moderators: Seneca37, Lead Developers
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
i3-149-Ind
Claim type: Interior
Claim ID: TR_i3-149-Ind (#640)
Faction: Indoril
Parent claim: TR_3-12-Ind (#116)
Claimed by: Theo
Status: Approved (Progress: 100%)
Location: 1:(1213, -2520):0
Files: Clean i3-149-ind Fixed.esp; Clean i3-149-ind.esp; TR_i3-149-Ind_Lady Nerevar_1.esp; TR_i3-149-Ind_Lady Nerevar_2.esp; TR_i3-149-Ind_Theo_1.esp; TR_i3-149-Ind_Theo_2.esp
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A Tribunal Temple retreat, a place for temple members to relax.
-DakrEclipse
Claim ID: TR_i3-149-Ind (#640)
Faction: Indoril
Parent claim: TR_3-12-Ind (#116)
Claimed by: Theo
Status: Approved (Progress: 100%)
Location: 1:(1213, -2520):0
Files: Clean i3-149-ind Fixed.esp; Clean i3-149-ind.esp; TR_i3-149-Ind_Lady Nerevar_1.esp; TR_i3-149-Ind_Lady Nerevar_2.esp; TR_i3-149-Ind_Theo_1.esp; TR_i3-149-Ind_Theo_2.esp
---
A Tribunal Temple retreat, a place for temple members to relax.
-DakrEclipse
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
149
TESAME: dirty
-this int has no visible entery.
-the lighting levels are way to high(the original were used)
starting from lower floor,
-the bones in the altar float, and the altar blocks the rest of the room. i sugest moving it back to the far wall
-the same goes for the altar in the second room
second floor(the lower floor of hte domes)
-the plants in the altar float
-there is a door just standing there by the wall.
-in the second room, the plants float as well
upper floor
-again, the plants float in both rooms
-teh shrines dont face the right direction. the shine of nerevar is piled uop each othe.
-the small chest faces the wall
-prayer stools bleed into the floor
-these rooms have WAY to many shrines. there were less shrines in the temples at ghost gate. im not even shure if there are supose to be shrines in this...
-in the hallway there is a door in the wall(not in a doorjamb)
oferall:
-OK, this int just plain sux. its extremly empty, and what it does have is flawed. it needs major fixing, or even a do ofer.4.5(5 if fixed) im bieng extremly gracious.
-OK, if someone wants to fixe this be my guest. im for revoking and redooing though.
some of you may have noticed that if not bin around so much latley...Guild Wars ROX! yes, if bin adicted to an MMORPG...
P.S. i reviewd the fixed version
TESAME: dirty
-this int has no visible entery.
-the lighting levels are way to high(the original were used)
starting from lower floor,
-the bones in the altar float, and the altar blocks the rest of the room. i sugest moving it back to the far wall
-the same goes for the altar in the second room
second floor(the lower floor of hte domes)
-the plants in the altar float
-there is a door just standing there by the wall.
-in the second room, the plants float as well
upper floor
-again, the plants float in both rooms
-teh shrines dont face the right direction. the shine of nerevar is piled uop each othe.
-the small chest faces the wall
-prayer stools bleed into the floor
-these rooms have WAY to many shrines. there were less shrines in the temples at ghost gate. im not even shure if there are supose to be shrines in this...
-in the hallway there is a door in the wall(not in a doorjamb)
oferall:
-OK, this int just plain sux. its extremly empty, and what it does have is flawed. it needs major fixing, or even a do ofer.4.5(5 if fixed) im bieng extremly gracious.
-OK, if someone wants to fixe this be my guest. im for revoking and redooing though.
some of you may have noticed that if not bin around so much latley...Guild Wars ROX! yes, if bin adicted to an MMORPG...
P.S. i reviewd the fixed version
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
'Twas claimed by me and evileyebrows back in February. Hermit forgot to do the browser assigning to him, so I've had it on my claimss browser for months.
I'll fix it, but I'd like to redo it instead, which will take a little while. I'll make it bigger, better, and similar to my original ideas for it.
I'll fix it, but I'd like to redo it instead, which will take a little while. I'll make it bigger, better, and similar to my original ideas for it.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
-
- Developer Emeritus
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- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
I don't know. People are telling me a million different things, so on one hand I might have nothing to do right now because I'm not supposed to be making the things I've been assigned, but on the other I've got a million things to do.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
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- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
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- Member
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- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
Sorry, but I remember that when Noirgrim originally granted this to me (before I abandoned it [long story]), he gave a specific description of it being related to the Temple. I suggest you do what I was going to do, make it a Temple retreat kind of thing.
You also need to look at its exterior in the CS (Map 3, ofcourse). It's very unique.
You also need to look at its exterior in the CS (Map 3, ofcourse). It's very unique.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Granted. Listen to what sload can tell you about the interior, please.
And have fun making it. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_ESM.rar (11.7 KB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
And have fun making it. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_ESM.rar (11.7 KB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
-
- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
Oooooh, I see. I'll look at it then.Omicron wrote:Sorry, but I remember that when Noirgrim originally granted this to me (before I abandoned it [long story]), he gave a specific description of it being related to the Temple. I suggest you do what I was going to do, make it a Temple retreat kind of thing.
You also need to look at its exterior in the CS (Map 3, ofcourse). It's very unique.
EDIT: I've been slacking majorly... I just started, but I should be able to finish it in a reasonable amount of time.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
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- Member
- Posts: 16
- Joined: Tue May 31, 2005 1:25 am
- Location: Southern California
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Inferno_str1ke
- Member
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- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
- Inferno_str1ke
- Member
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- Location: Manchester, UK
- Contact:
- Massalinie
- Developer Emeritus
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- Joined: Sat Feb 12, 2005 12:08 pm
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- Contact:
Ok, I have detailed this one. I have made it more comfy then usual velothi temples perhaps as permanent ordinator outpost with resting areas. I have put inside places for pilgrims to sleep or read poetry or admire collection of precious stones. Yet I did not find the exterior so northmaker and entrance door are missing and should be added when this claim is merged.
THEO
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Default ambience settings are used. Replace with any from a Velothi Temple.
Starting with the left, top floor:
- The ashpits bleed into each other. It is a matter of aesthetics, but I don't think it looks that good as they are. Either way, the middle one could do with more plants in it
- The braziers bleed into the ground
- Furn_shrine_delyn_cure_01 bleeds into the ground
- furn_de_rug_big_07 floats (the southwestern one)
- Please move the northmarker out of the room. It is really annoying and in the way where it is
Bottom floor:
- furn_banner_temple_02_indoors is placed out of syns with the other three banners
- in_velothi_ashpit_01 floats. Again, add more plantlife to it also
- Bleed the pillows into the beds slightly
- TR_furn_De_Rm_Drawers bleeds into the wall
- Bleed the pointy-bottomed stoneware bowls into the drawers slightly (it looks like they float in game otherwise)
- Three of the braziers bleed into the ground
- TR_act_De_Bed_06 bleeds into the wall
- TR_furn_de_tapestry_06 bleeds into the wall
- Delete in_velothismall_ndoor_01
- TR_furn_de_tapestry_06 bleeds into the wall
- TR_furn_De_Rm_Closet bleeds into the wall
- sc_tevilspeace bleeds into the wardrobe
- TR_furn_de_tapestry_11 is further out from the wall than the others
- TR_act_De_bed_01 bleeds into the wall
Right building, top floor:
- This is pretty much the same as the other top floor. Maybe add a different functionality to this room
- The ashpits bleed into the ground, and they are again pretty empty
- The braziers bleed into the floor
- The prayer stools bleed into the ground
- The kwama eggs float. They really should be put into something like a bowl or on a platter though
- ingred_bc_coda_flower bleeds into the altar
- Furn_shrine_Veloth_cure_01 bleeds into the floor
- TR_furn_de_p_lecturn floats
Bottom floor:
- This room really doesn't store enough food or have enough living stuff for the retreat IMO
- TR_furn_banner_veloth03 doesn't look right on the banner holder. This goes for all of the others
- Two of the braziers bleed into the ground
- TR_furn_De_Rm_Table03 bleeds into the rug
- Replace misc_com_basket_02 with a Dunmer basket IMO
- tr_misc_stn_plate_01 bleeds into the table
- Delete the empty banner holder
- TR_cont_De_vase_01_scrl floats
- TR_furn_De_Rm_Table01 bleeds into the rug
- Replace the wine with Dunmer drinks
- Replace TR_ingred_bread_01 with Dunmer bread, or at least Dunmer food
- light_de_candle_ivory_01_64 bleeds into the shelf
- TR_furn_De_Rm_Table02 and TR_furn_De_Rm_Chair01 bleed into the rug
- TR_furn_De_Rm_Table02 and TR_furn_De_Rm_Chair01 bleed into the rug
- tr_misc_stn_jug bleeds into the table
- TR_sc_Wanderlust_EL bleeds into the book below it
- TR_sc_SoundWater_HP bleeds into the book below it
- furn_banner_temple_02_indoors is not placed in the pattern of the other three
- light_velothi_brazier floats
Comments Fairly nice. It is a little empty though.
Rating 7 / 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Default ambience settings are used. Replace with any from a Velothi Temple.
Starting with the left, top floor:
- The ashpits bleed into each other. It is a matter of aesthetics, but I don't think it looks that good as they are. Either way, the middle one could do with more plants in it
- The braziers bleed into the ground
- Furn_shrine_delyn_cure_01 bleeds into the ground
- furn_de_rug_big_07 floats (the southwestern one)
- Please move the northmarker out of the room. It is really annoying and in the way where it is
Bottom floor:
- furn_banner_temple_02_indoors is placed out of syns with the other three banners
- in_velothi_ashpit_01 floats. Again, add more plantlife to it also
- Bleed the pillows into the beds slightly
- TR_furn_De_Rm_Drawers bleeds into the wall
- Bleed the pointy-bottomed stoneware bowls into the drawers slightly (it looks like they float in game otherwise)
- Three of the braziers bleed into the ground
- TR_act_De_Bed_06 bleeds into the wall
- TR_furn_de_tapestry_06 bleeds into the wall
- Delete in_velothismall_ndoor_01
- TR_furn_de_tapestry_06 bleeds into the wall
- TR_furn_De_Rm_Closet bleeds into the wall
- sc_tevilspeace bleeds into the wardrobe
- TR_furn_de_tapestry_11 is further out from the wall than the others
- TR_act_De_bed_01 bleeds into the wall
Right building, top floor:
- This is pretty much the same as the other top floor. Maybe add a different functionality to this room
- The ashpits bleed into the ground, and they are again pretty empty
- The braziers bleed into the floor
- The prayer stools bleed into the ground
- The kwama eggs float. They really should be put into something like a bowl or on a platter though
- ingred_bc_coda_flower bleeds into the altar
- Furn_shrine_Veloth_cure_01 bleeds into the floor
- TR_furn_de_p_lecturn floats
Bottom floor:
- This room really doesn't store enough food or have enough living stuff for the retreat IMO
- TR_furn_banner_veloth03 doesn't look right on the banner holder. This goes for all of the others
- Two of the braziers bleed into the ground
- TR_furn_De_Rm_Table03 bleeds into the rug
- Replace misc_com_basket_02 with a Dunmer basket IMO
- tr_misc_stn_plate_01 bleeds into the table
- Delete the empty banner holder
- TR_cont_De_vase_01_scrl floats
- TR_furn_De_Rm_Table01 bleeds into the rug
- Replace the wine with Dunmer drinks
- Replace TR_ingred_bread_01 with Dunmer bread, or at least Dunmer food
- light_de_candle_ivory_01_64 bleeds into the shelf
- TR_furn_De_Rm_Table02 and TR_furn_De_Rm_Chair01 bleed into the rug
- TR_furn_De_Rm_Table02 and TR_furn_De_Rm_Chair01 bleed into the rug
- tr_misc_stn_jug bleeds into the table
- TR_sc_Wanderlust_EL bleeds into the book below it
- TR_sc_SoundWater_HP bleeds into the book below it
- furn_banner_temple_02_indoors is not placed in the pattern of the other three
- light_velothi_brazier floats
Comments Fairly nice. It is a little empty though.
Rating 7 / 10
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: Yes
1X Missing object TR_3-149_chest01
25X Missing object TR_3-149_flora01
1X Missing object TR_3-149_Basket01
1X Missing object TR_3-149_Key01
2X Missing object TR_3-149_Light01
Review: Upstairs-South
Furn_shrine_Veloth_cure_01 Bleeds into the floor
All of the kwama eggs on the alter float
both of the prayer stools bleed into the floor
The lecturn Floats
The southwestern ashpit doesn't completly bleed into the larger ash pit. For continuitys sake fix this or fix both.
The coda flower bleeds into the alter
The Braziers bleed into the ground
in_velothismall_dome_01 almost seems as if it is floating slightly
Downstairs-South
The brazier to the south of the door floats slightly
Wanderlust bleeds into the book it sits on
The brazier to the right of the mural floats slightly
TR_furn_De_Rm_Chair01 is the only piece of furnature that doesn't bleed into the floor or its rug
furn_de_bannerpost_02 needs a banner or to be deleted
The ivory candle on the left of the shelf with the two books bleeds into the shelf slightly
Downstairs-North
Ashpit floats
in_velothismall_ndoor_01 (behind tapestry) bleeds into the wall
furn_web00 is barely visible, and could probably be deleted
sc_tevilspeace bleeds into the wardrobe
tr_misc_stn_bowl_02 has an odd shape and should probably bleed into the wardrobe more
tr_misc_stn_bowl_01 (same)
furn_de_bannerpost_01 is a little bit higher than the other three
TR_furn_de_tapestry_02 and its holder seem slightly off center
TR_furn_De_Rm_Drawers bleeds into the wall
TR_act_De_Bed_06 bleeds into the wall
TR_act_De_bed_01 bleeds into the wall
Upstairs-North
Why is the northmarker in the middle of the room?
Furn_shrine_delyn_cure_01 bleeds into the floor
once again your ashpit (south one) don't completly bleed into the other
furn_de_rug_big_07 floats
in_velothismall_dome_01 almost seems as if it is floating slightly
furn_velothi_altar_01 seems bare, I would recomend adding a book
Comments The ashpits could proabably have more than one plant each, try angling them to fit more in
Also, one of the staple items of any bethesda building is the crate, almost every interior has one, yet this one has none, just a thought.
The interior also lacks supplies, the above could also solve this.
I think there are too many shrines
Rating 6.5/10 (Ok, but could use some more to make it great)
Fits exterior: Yes
Northmarker set: Yes
Loading errors: Yes
1X Missing object TR_3-149_chest01
25X Missing object TR_3-149_flora01
1X Missing object TR_3-149_Basket01
1X Missing object TR_3-149_Key01
2X Missing object TR_3-149_Light01
Review: Upstairs-South
Furn_shrine_Veloth_cure_01 Bleeds into the floor
All of the kwama eggs on the alter float
both of the prayer stools bleed into the floor
The lecturn Floats
The southwestern ashpit doesn't completly bleed into the larger ash pit. For continuitys sake fix this or fix both.
The coda flower bleeds into the alter
The Braziers bleed into the ground
in_velothismall_dome_01 almost seems as if it is floating slightly
Downstairs-South
The brazier to the south of the door floats slightly
Wanderlust bleeds into the book it sits on
The brazier to the right of the mural floats slightly
TR_furn_De_Rm_Chair01 is the only piece of furnature that doesn't bleed into the floor or its rug
furn_de_bannerpost_02 needs a banner or to be deleted
The ivory candle on the left of the shelf with the two books bleeds into the shelf slightly
Downstairs-North
Ashpit floats
in_velothismall_ndoor_01 (behind tapestry) bleeds into the wall
furn_web00 is barely visible, and could probably be deleted
sc_tevilspeace bleeds into the wardrobe
tr_misc_stn_bowl_02 has an odd shape and should probably bleed into the wardrobe more
tr_misc_stn_bowl_01 (same)
furn_de_bannerpost_01 is a little bit higher than the other three
TR_furn_de_tapestry_02 and its holder seem slightly off center
TR_furn_De_Rm_Drawers bleeds into the wall
TR_act_De_Bed_06 bleeds into the wall
TR_act_De_bed_01 bleeds into the wall
Upstairs-North
Why is the northmarker in the middle of the room?
Furn_shrine_delyn_cure_01 bleeds into the floor
once again your ashpit (south one) don't completly bleed into the other
furn_de_rug_big_07 floats
in_velothismall_dome_01 almost seems as if it is floating slightly
furn_velothi_altar_01 seems bare, I would recomend adding a book
Comments The ashpits could proabably have more than one plant each, try angling them to fit more in
Also, one of the staple items of any bethesda building is the crate, almost every interior has one, yet this one has none, just a thought.
The interior also lacks supplies, the above could also solve this.
I think there are too many shrines
Rating 6.5/10 (Ok, but could use some more to make it great)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
FIXED! The only error was that the domes were not gridsnapped, but a simple click and wiggle fixed those. (I checked, this didn't affect anything else.
- Attachments
-
- Clean TR_i3-149-Ind_Lady Nerevar_1.esp
- (28.08 KiB) Downloaded 67 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA