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The Old Ye Bard
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Post by The Old Ye Bard »

i think that giving it mouth would pay off, maybe unobtrusive though, something barely visible unless you look very carefully, maybe the top "lip" could fold over the bottom one because having a "membrane" cover its mouth wouldn't have any advantage to it also having a mouth that big (using "x-ray" pic for ref) would iradacate the purpose of having teeth and if, like you say it takes weeks for it to digest pray that would mean it wouldn't have teeth like that because snakes have fangs to inject venom into there victoms no other teeth and they also curve backwards which yours don't, how about giving it a very long tounge instead for catching prey like a frog.
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Post by Lutemoth »

Oh, the membrane isn't for mouth/lipworthy purposes. The Membrane that develops (healing roughly 2-3 days after rupture) is a thin layering that has been speculated to be either protection from various debris while traversing the marshes (known further on as a very unbased theory among scholars) or an evolutionary spinoff, now useless and wearing away.(another unbased theory).

The broad, snouting maw is more similar to that of the afformentioned crocidile, with rows of snaring teeth, all curving inward.
[url=http://img.timeinc.net/TFK/media/specials/graphics/011106_mapmania/africa/croc.jpg]crocodile teeth[/url]
I wouldn't want this fellow having to rely on venom. Neurotoxins and ensnaring tongues are often used for animals too immobile to overpower their prey.

Also, on a side note, many scholars have suggested the many eyes is a development of scare tactics used to rustle prey into flight. Like vermai, the bog-walkers heavily rely on instinct (very underdeveloped brain), which means they can only react when their victim reacts.
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Post by Nalzay »

Hey all,
Im new here (I always see my brother on here) and I saw your concept of that tower and it inspired me to try to make a 3d version of it. Im not quite done with it yet. but here are a few renders of it:
Here is a shot beside one of the concepts
[img]http://i5.photobucket.com/albums/y188/nalzay/towerdraft.jpg[/img]

Here are some other angles:
http://i5.photobucket.com/albums/y188/nalzay/lookup.jpg
http://i5.photobucket.com/albums/y188/nalzay/towerpersp.jpg

Edit- I just noticed that there is a notch missing under the dome, I'll fix it.
Last edited by Nalzay on Mon Dec 19, 2005 7:58 pm, edited 1 time in total.
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Post by Resadyn »

Wow Nalzay. That's really good. You'll go far here as a good modeler, especially with the switch hammerfall. May I suggest modeling something from http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=14921&postdays=0&postorder=asc&start=0?
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Post by Lutemoth »

Yozza yow! Honestly, I'm speechless, and not from the fact alone that you modded my artwork! Like Resadyn said, you'll make a wonderful contributing factor in TR!
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Post by Nalzay »

Thanks for the complements guys, hopefully I can find a good college to go to in a couple years to get better. I was just wondering if the textures are right, I just kinda guessed on them. Its a tiny bit different now because Im retarded and when I closed it I didnt save :oops:, so I had to redo a bit of it, it looks the same if you dont compare them side to side.
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Post by Stalker »

I suggest you not to worry about the textures now because we are going to have unified texture set. But keep up the good work. You have a great potential.
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Post by Morgoth »

Stalker wrote:I suggest you not to worry about the textures now because we are going to have unified texture set.
Great! I made most of the ones for my gate myself, I'd be glad to donate them to TR. Definatly all high quality too. Also, Nalzay, If you want any of the textures that appear on my gate in the Architecture thread, Pm me and I'll send them out right away. This goes for all moddelers in need of Hammerfell textures. Is that a stucco texture you've used on the tower? It works very well. You have great potential as a modeller. When you finish the tower, would you try moddeling that trade building of mine? I haven't got the time right now because I'm modelling a Hammerfellian helm at the moment.
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Post by Nalzay »

here is kinda the final version, I havent added doors or doorways because I dont know what kind of doorways would be used, and I know the doors arent usually a part of the mesh. I had to make the balcony bigger because when I made that simple scale guy, there was barely any room at all on the balcony. I have a few renders and a flythrough video. If you have any changes you would like to see or any critizism just tell me, I'll be glad to try any requests.
[img]http://i5.photobucket.com/albums/y188/nalzay/sidefinal.jpg[/img]
[img]http://i5.photobucket.com/albums/y188/nalzay/perspfinal.jpg[/img]
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Post by Macar »

I think the stucco looks good. Arabic archetexture rarley has exposed brickwork, it's usualy covered by a layer of clay or plaster.
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Post by Stalker »

Oh some comments about the tower. What stroke me odd with Redoran towers is the stupidity of door and lookout placmeant. Basically if you want the balcony to be facing something outside, let's say, city wall you will also need to have the door leading outside the wall meaning any angry guy could enter your tower and kill everybody w\o the need to break through the wall.
So I suggest you to make the balcony and the latern separate meshes. Actually latern must be a separate mesh.
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Post by Nalzay »

I see your point, but from the design and the expensive looking style, It would probobly be more of a watch tower for a palace or a night watch tower for a richer city instead of a watch at a city wall or in outside the city. I also know that lanterns are added seperately, I just wanted to make it look more complete. It would also be very hard to have the balcony as a seperated attachment because it curves smoothly instead of at a right angle, I did make some variations of it without the balcony, I'll see which you guys like best.
http://i5.photobucket.com/albums/y188/nalzay/nobalcbrick.jpg
http://i5.photobucket.com/albums/y188/nalzay/nobalcplaster.jpg
http://i5.photobucket.com/albums/y188/nalzay/nobalcall.jpg

I also made a version that is two towers with a bridge, It is a bit messed up though because I didnt feel like putting too much time into it. Just throwing it out.
http://i5.photobucket.com/albums/y188/nalzay/bridge.jpg
My work:
http://photobucket.com/albums/y188/nalzay/all/?
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Post by The Old Ye Bard »

that last one is actually quite good, i can see it being a really cool gate.
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Post by Lutemoth »

If I may add a suggestion, the onion bulb structure at the top seems a little too smooth. Usually, these structures get their gold colour from gilding, which gives a stamped, rusty gold sheen

Here's what I'm referring to:
[img]http://home.zonnet.nl/epragt/tutorials/photoshop/texture/gold/images/mt9_final.gif[/img]
I grabbed this out of google, but the technique can be easily replicated with photoshop. I don't mean to impose, but it's my only itch to an otherwise satisfying layout

[edit]
to avoid double posting, here's a new concept
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/whatsit.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_whatsit.jpg[/img][/url]
I'd guess he's either from Alik'r desert, or someplace elsewhere... Like Elsweyre. Till then, he's a nameless bugger
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Post by Nalzay »

haha, I like the duck
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Post by RowanTiernan »

Dude- thats awesome.. I love your shading and attention to small characteristics.. Its what makes your work soo real. Keep up the great work as always, and keep em comming!

~Rowan
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Post by The Old Ye Bard »

the jaw looks un relistic, it would push out prey rather then bring it in to the mouth.
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Post by Morden »

That looks great.. especially the body. The head however might need a bit of adjusting to make a good beastie. Its a really orginal design, which I like.. but as Bard said, he might have some trouble getting food into his mouth :) Maybe you could keep same basic design but play with the length of his snout?
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Post by Nalzay »

Here is one with a gilded top. I suck at photoshop though so It isnt very good. If anyone wants to make a texture I'll use it.
http://i5.photobucket.com/albums/y188/nalzay/gild.jpg
My work:
http://photobucket.com/albums/y188/nalzay/all/?
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Post by Vholdrian »

Lutemoth wrote: [edit][/b]to avoid double posting, here's a new concept
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/whatsit.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_whatsit.jpg[/img][/url]
I'd guess he's either from Alik'r desert, or someplace elsewhere... Like Elsweyre. Till then, he's a nameless bugger
The design of the duck is most outstanding. :P

Nah, seriously, its a very nice drawing... i like the amount of detail you add to your creatures... i would love to make creatures myself but i'm very bad at anatomy... too bad :(

Great drawing :)
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Post by Vholdrian »

Nalzay wrote:Here is one with a gilded top. I suck at photoshop though so It isnt very good. If anyone wants to make a texture I'll use it.
http://i5.photobucket.com/albums/y188/nalzay/gild.jpg
A-Mazing... you should join the modeler's club :P if there's any... and the texture is great :) Nice photoshopping.
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Post by Resadyn »

I think we hijacked Lutemoth's thread...
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Post by Vholdrian »

Resadyn wrote:I think we hijacked Lutemoth's thread...
You think? :P
[img]http://img185.imageshack.us/img185/4350/ve3flv2.jpg[/img]

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Post by Lutemoth »

Oh, no no, I love it! Anything that gets the ball rolling, like reviews on Nalzay's wonderful 3d composition, I eagerly await
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Post by Nalzay »

I am currently working on that last monster, the texturing will be tough, but it is coming along. Keep the art coming, its really good
My work:
http://photobucket.com/albums/y188/nalzay/all/?
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Post by Lutemoth »

The Old Ye Bard wrote:the jaw looks un relistic, it would push out prey rather then bring it in to the mouth.
I can see what you mean, the main flaw is his lower jaw, here. I'll make an update of him and his new jaw, and see what you think :]

in the meantime, I've fooled around in flash for a second or two:
http://img.photobucket.com/albums/v422/wrongfoot/eat.swf

note: his snout and head is encased in a very rough, coral-like material that produces very large wounds on abbrasion. Even the softest scrape on unprotected skin can cause a lot of blood
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Post by Nalzay »

here is an early, untextured version, it is I cant quite figure out the legs so at the moment they are just on the outside.
http://i5.photobucket.com/albums/y188/nalzay/doggie.jpg
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http://photobucket.com/albums/y188/nalzay/all/?
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Post by Lutemoth »

Here, I should have provided better details on the beastie's profile and such. His line of sight is much similar in that of a wolf, save for the notion this guy can achieve a line of sight above and below his horn.
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/whatsit2.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_whatsit2.jpg[/img][/url]
on that note, here's some [url=http://img.photobucket.com/albums/v422/wrongfoot/concept/whatsit3.jpg]snout jaw alternatives[/url] that I quickly (too quickly, I might add) threw together
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Post by Khelior »

I think the tail might need to balance out the large head design. If you look at it like that anyway it just looks a bit offcenter. Also I liked the jawline that made it look like a wolf/shark hybrid.

Is the beast going to have fur? Cos if it had like smooth scales then it would suit a sort of evolution of a shark. lol I like the little touches of humor in some of the art, anyway this is really fine artwork, keep it up. :D
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Post by Lutemoth »

The head itself, like a toucan's beak for instance, is very porous, and thus, very light for the beast to carry (the momentum of the horn won't puncture you, the muscle behind it will).

as for the skin, Yeah, I can see him having some form of fur. Like you said, if shark skin would suit him, and shark hide is an evolved form of scales, then sharp, bristly fur would perhaps be the next evolutionary stage for such a land roamer:
[url=http://animal.discovery.com/news/briefs/20050718/sharkskin_zoom0.html][img]http://animal.discovery.com/news/briefs/20050718/gallery/sharkskin_goto.jpg[/img][/url]
you can imagine scales like these developing into long tendrils of hair
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Post by Lutemoth »

Oh no, it raises some good questions on the animal. The reference to the shark, in retrospect, is unjustified. Sure, he does look the nose of a shark, but his physique would be entirely different (not to mention a longer, more powerful tail).

Intelligence-wise, this animal's cognitive process would be very, very limited. For example, his cerebrum would be smaller than his medulla oblongata. Any thought would go straight through to his spinal cord, meaning his judgement and thinking would be, as you said, like the fish from commander keen. If he sees prey, he'll make no haste in catching it.

That being said, that underdeveloped brain leads for a lot of headspace and cushioning, so to speak. From where the skull develops into the horn material, there is many thick layerings (which would protect the skull from crumping inward) with, like you said, very little nerve connections to this base. Suffice to say, you could cut the horn growth (it grows in layers as the beast matures) while it's unconcious.

The material of the horn is much more relative to a ram's horn, actually. I should have mentioned it as a better, more understandable reference, but a toucan's beak came to mind. Make note, thought, that the horn is still a porous material. I can't quite describe it too easily, but it's growth forms in an interlocking pattern which makes a very sturdy pressure-proof cone formation. I guess, in the same way a cylindric shape is withstandable to force until it's construct is punctured from the side.

It's foolish to assume that this is a completely indestructable horn (the only way that would work is with denser material). Hunters have filed these broken horns (not before killing the animal) to shape pauldrons, bracers and the like. They are killer predators, but are still under threat by human populations


Once again, to avoid the dreaded double postage, These little critters, Chaski, have a layer of fat and water protected with thick, toady skin to provide for the lack of nutrients, like a camel's hump.
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/fattie.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hmfattie.jpg[/img][/url]
They are very attracted to jewelry and shiny metallic objects, and will often steal it off of a sleeping traveler. One can discover many valuables in burrows along merchant trade roads. (Now I want one of these chubby little pests!:tongue: )

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Post by Cyax »

Hehe, i can see some chaski pillows(whether made from real chaski or emulated with materials) or Chaski dolls, they look so cuddly :P. I like the idea of the 'Bugger' armor, if only TES3 more more flexible in some areas so you could in a way use the armor as a weapon, being very sharp at certain areas, maybe with some added spikes to add to the viciousness of the armor.
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Post by Lutemoth »

S'been a while since I posted something. I'll update with some OoT
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_OoT.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/th_hamfel_OoT.jpg[/img][/url]
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Post by Macar »

I like the character of these, especialy the bell. I think there are good aplications of this with the new physics engine. What is that marrionette thing, though?
Last edited by Macar on Wed Jan 04, 2006 1:19 am, edited 1 time in total.
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Post by Gez »

Nalzay wrote:It would also be very hard to have the balcony as a seperated attachment because it curves smoothly instead of at a right angle, I did make some variations of it without the balcony, I'll see which you guys like best.
If the balcony cannot be separated to be moved on any angle, then you can put a door jamb directly -- all towers with a balcony are going to have a way to reach it.

However, the stairway on the bottom should be separated so that it can be placed in front, behind, or on the side.
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Post by Lutemoth »

Macar wrote:What is that marrionette thing, though?
Simply a toy one might find at a market, really. If people think playing with one of these in the game's physics might be fun, I'll post some more decorative pieces related to it (there's a clannfear marrionette somewhere in [url=http://img.photobucket.com/albums/v422/wrongfoot/concept/Hmfelbazaar.jpg]this[/url] image)
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Post by Vholdrian »

yeah marionettes would be alot of fun with oblivion physics :) Nice idea
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Post by Silverwood »

Very cool concepts, usually you only see buildings, weapons, and clothing on the art forum, your looking at drawing in a different light. Very cool.

Looking at your drawings, I had an idea about new objects.
-Tamriel Incense? Is it possible that they would use incense in places like temples or ceramonies?
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Post by Lutemoth »

Quite possibly. The Redguard coast is chock full of natural flora, so incenses, ect. would be very suiting to their culture.

In the meantime, before I get to finishing up a decent idea on marionettes, here's some armor based on the hornhead monster dealie

[url=http://img397.imageshack.us/img397/5643/hornheadarmor4ab.jpg][img]http://img397.imageshack.us/img397/5643/hornheadarmor4ab.th.jpg[/img][/url]
oh, and yes, all material (save for the pole and most of the fabric jumpsuit) is made of pure Yu'kasuu (in the most japanese pronunciation possible) hide.

The blade itself is fashioned out of the yu'kasuu's scapula (shoulder plate), and lined with the animal's teeth, for luck and mercilessness in battle. Given, the bone material is stronger than steel as is with other bone, but isn't the most resilient to wear.
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Post by Macar »

typical of your creativity Lutemoth. The bracers look really wicked. But might there be some clipping isues? ie. if unarmed is used. In RL, they would be awesome they would be built in daggers that could be used to parry or attack in a desperate scenario. Unfortunately, that connot be implemented in-game.
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