3-40-Ind
Moderator: Lead Developers
3-40-Ind
Claim type: Exterior
Claim ID: TR_3-40-Ind (#983)
Faction: Indoril
Claimed by: Theo
Status: Approved (Progress: 100%)
Location: (5,-25):(7,-28), Size: 12
Files: TR_3-40-Ind_Theo_1.esp; TR_3-40-Ind_Theo_2.esp; TR_3-40-Ind_Theo_3.esp; TR_3-40-Ind_Theo_4.esp; TR_3-40-Ind_Theo_5.esp
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Ebon river - middle part
Claim ID: TR_3-40-Ind (#983)
Faction: Indoril
Claimed by: Theo
Status: Approved (Progress: 100%)
Location: (5,-25):(7,-28), Size: 12
Files: TR_3-40-Ind_Theo_1.esp; TR_3-40-Ind_Theo_2.esp; TR_3-40-Ind_Theo_3.esp; TR_3-40-Ind_Theo_4.esp; TR_3-40-Ind_Theo_5.esp
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Ebon river - middle part
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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- Member
- Posts: 43
- Joined: Tue Nov 08, 2005 9:38 pm
- Location: elsewhere
-
- Member
- Posts: 43
- Joined: Tue Nov 08, 2005 9:38 pm
- Location: elsewhere
-
- Member
- Posts: 43
- Joined: Tue Nov 08, 2005 9:38 pm
- Location: elsewhere
ok, granted
now there are two options:
1. use the old partially done file [you can get it here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11693 ] -it contains more cells - those need to be cut off in tesame
2. start from a scratch. in this case, you have to d/l both map3&4 to get bordering claims. also, make sure to follow both geografical and texture maps. [texture map can be found here: http://tamriel-rebuilt.org/?image=g/maps/map_mw_se_textures.jpg&p=modding_data/maps ], but it's easy for this claim - WG stuff only.
be sure to use a lot of OoT refs and if you must put in some housing, it's indoril area.
one more thing: you are to give a progress report at least every other week here
happy modding
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
now there are two options:
1. use the old partially done file [you can get it here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11693 ] -it contains more cells - those need to be cut off in tesame
2. start from a scratch. in this case, you have to d/l both map3&4 to get bordering claims. also, make sure to follow both geografical and texture maps. [texture map can be found here: http://tamriel-rebuilt.org/?image=g/maps/map_mw_se_textures.jpg&p=modding_data/maps ], but it's easy for this claim - WG stuff only.
be sure to use a lot of OoT refs and if you must put in some housing, it's indoril area.
one more thing: you are to give a progress report at least every other week here
happy modding
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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- Member
- Posts: 43
- Joined: Tue Nov 08, 2005 9:38 pm
- Location: elsewhere
This modder hasn't logged in for a month... anyone know status?
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I would like to claim this one. I promise to give weekly updates or at least reports. I plan to put small village (perhaps no more then 3 ints) on wooden piles in the middle of the river, connected to shore with docks. There could be also multi-level terraced cliff peninsula with exterior caves and some waterfalls (i love this set) if my skills will show high enough to make a decent one.
I have not much free time, but I promise regular work and no abandoning without notice. You know me.
I have not much free time, but I promise regular work and no abandoning without notice. You know me.
First progress report. Raised the land and did some texturing and vertex shading.
[img]http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/0bdb52e2.jpg[/img]
As you can see there will be one shipwreck cca 6 shacks (velothi tower) is connected to the one in the claim to the south and perhaps one ship.
The cliff is going well, but I am not sure whether it does not look to postcard-kitsch already. Should I continue, do it less structured or abolish it for simple hill. Advices are more then welcomed:
[img]http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/b6dbca4d.jpg[/img]
[img]http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/0bdb52e2.jpg[/img]
As you can see there will be one shipwreck cca 6 shacks (velothi tower) is connected to the one in the claim to the south and perhaps one ship.
The cliff is going well, but I am not sure whether it does not look to postcard-kitsch already. Should I continue, do it less structured or abolish it for simple hill. Advices are more then welcomed:
[img]http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/b6dbca4d.jpg[/img]
THEO
Thank you for your advices. Unfortunately I cannot rotate these pieces around Y axis as they often have textured only two sides. This also means they have to fit exactly one on another otherwise there are ugly glitches so all that I can make is these "belts". But I do scale them and rotate by X axis a lot of course.
I tried to find some arches and rocks, but the texture is very unique and it does not look very nice with other rocks IMO. I hope I can make it nice though.
I tried to find some arches and rocks, but the texture is very unique and it does not look very nice with other rocks IMO. I hope I can make it nice though.
THEO
Well here are some pics of Indonesia-styled floating village I made. It is bit larger then I expected (hum 8 interiors), but I guess it will not be big problem as there will be almost no other interiors in rest of 11 cells of my claim.
Last edited by Theo on Mon Jan 16, 2006 6:55 pm, edited 1 time in total.
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- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
FRIGGIN AWESOME. my only suggestion would be to remove the waterfalls from the daedric pyramid thingy - is there some magic-fountain-of-endless-water on the top or something? EVERYTHING else is beyond cool though, I love the sense of greater scale the whole claim has, and how the landscape sort of dwarfs the player.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
Theo it is ebony, EBONY. When Empire hears that word they go crazy and do not care about the people. No, really. Ebony is EXTREMLY expensive and here it lies 5 meters deep underwater. I don't see a reason why it wouldn't be mined.Theo wrote:Hmmm....
Perhaps there is not that much of it and it is difficult to mine it from deep riverbed where the water is so dangerous. But I will reconsider using it...
As for the rest - fucken awesome (no typo here).
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
8 of 12 Cells are more or less completed now. Here are some new pics.
I removed the waterfall from old daedric cliff, but I could not resist to put another qaterfall clif coming from hill to nearby stream. Hope this is Ok:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL2.jpg
The cliffs make also labyrinth of pirate hideouts:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL3.jpg
I included also small cave-in in riverbed, but I dunno whether it does not look cheesy. What you think?
From outside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/HOLE.jpg
From inside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/INSIDE.jpg
I removed the waterfall from old daedric cliff, but I could not resist to put another qaterfall clif coming from hill to nearby stream. Hope this is Ok:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL2.jpg
The cliffs make also labyrinth of pirate hideouts:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL3.jpg
I included also small cave-in in riverbed, but I dunno whether it does not look cheesy. What you think?
From outside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/HOLE.jpg
From inside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/INSIDE.jpg
THEO
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I uploaded two more versions since I proclaimed this claim as finished, each one should be luss bugged and more balanced. The claim should not contain much floaters and bleeders now, but the cliff is pain in ass. For some reasons the parts did not always align perfectly even when I used the grid and I had too match them manually in addition.
I can not tell whether it is OK as it is now, but in worst case I would be willing to redo it all or just scrap it.
Now I only need experienced moderator eye to look at it and give me some advices what to improve.
EDIT: I have uploaded one more refined version, but the changes I made very purel aesthetic. I am not touching this claim anymore, until it is reviewed.
I can not tell whether it is OK as it is now, but in worst case I would be willing to redo it all or just scrap it.
Now I only need experienced moderator eye to look at it and give me some advices what to improve.
EDIT: I have uploaded one more refined version, but the changes I made very purel aesthetic. I am not touching this claim anymore, until it is reviewed.
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
reviewing
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
TESAME: Clean
Fits exterior: n/a
Northmarker set: n/a
Loading errors: none
Review: check out the boats in Moor Mara, they are taking on water
Comments lots of skeletons, not every nook and cranny needs a dead body in it, and maybe rethink the terraced cliff that the daedric shrine is on due to the fact that the stone color is different from the rest of the terrain
Rating8/10
Fits exterior: n/a
Northmarker set: n/a
Loading errors: none
Review: check out the boats in Moor Mara, they are taking on water
Comments lots of skeletons, not every nook and cranny needs a dead body in it, and maybe rethink the terraced cliff that the daedric shrine is on due to the fact that the stone color is different from the rest of the terrain
Rating8/10
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
posting Theo's fixed version here
- Attachments
-
- Free New TR_3-40.esp
- (531.42 KiB) Downloaded 41 times
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007