Lutemoth art overflow

Place where art is developed for our game.

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Lutemoth
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Post by Lutemoth »

hehe, I can see the screenshots happening if that were implimented *punch! SPOIK!*
If anything, perhaps hand-to-hand would be disallowed, or the bracers default to a buckler-parry usage.
Either way, I'll whip up an alternate that would avoid such a mess
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Post by Morden »

Very cool concept. :) It would fit well with a nomadic culture of the desert. My only reservation is that it bears similarties to bonemold, and it would be really hot to wear in the desert. If it were made, its placement might need to be restricted to more mild parts of hammerfell.
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Post by Macar »

I think the style would be suited to mountainous nomads. It's wieghtyness gives it a nice anchored look. Also it dosent look like armor for people who travel long distances quickly.

To differentiate from bone mold, the texture will be inportant. I have always pictured the horn-dog (or whatever your calling it now :P ) to have colors like those of sedementary sandstone- kind of like the colors on the grand canyon. The redish sandy colors would set it appart from bonemold. Maybe there is a better idea for the color, though.
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Post by Lutemoth »

You read my mind, Macar. The colour, as I'd pictured it, would be very reddish, rusty tone [url=http://www.jameskay.com/hiking/WLK_47.jpg]photo ex.[/url]

Morgoth has a point, though, seeing as I somewhat pictured this Yu'kasuu's dwelling habitat would triangulate between Sentinel, Janeth and Skaven, all too much of that is treacherous Alik'r. Personally, I'd rather be in a more forgiving climate with that heavy skin on.

I could try to redraw some regional armour, battle-clad equipment suitable for the hottest and the mildest areas. Of course, they wouldn't look alike in the same manner as bonemold, rather entirely different subcultures interpretations on how to use this beast's horn.
[edit]
[url=http://img347.imageshack.us/img347/6139/yukasuusunkeep6pf.jpg][img]http://img468.imageshack.us/img468/7456/kasuusunkeep8jz.th.jpg[/img][/url]
Here's such an example, hailing from Sunkeep. Perhaps the only armour to this set is the pauldrons and the helm.

in the meantime, I thought I'd take a whack at this whole arms and weaponry thing:
[url=http://img216.imageshack.us/img216/7153/armory1sc.jpg][img]http://img356.imageshack.us/img356/4052/armory3rv.th.jpg[/img][/url]
The first three are pretty self-explanatory, the one of the right is simply a club. All have been constructed out of basic wood and iron, painted and decorated[/b]
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Post by Cyax »

Not bad Lutemoth i like the different feel these weapons have from other weapons, very unique. You should try your hand at something that has a little more reach to it, Polearms or bows(maybe quivers to match), i think you would provide a different view on these types of weapons ;).
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Post by Lady Nerevar »

damn. that is fucking sexeh! skreams hammerfell all ofer. uniq, and yet seems to fit into tes perfectly... i wnat to see this in the fisrt hammerfell oot!
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Post by Vholdrian »

A-Mazing :P Really nice...

What do you use for drawing? Is it a pencil or a pen? or what is it?
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Post by Lutemoth »

usually a notebook pencil, but for blending those smoother areas, I must refer you to my good friend...
[img]http://img.photobucket.com/albums/v422/wrongfoot/tortelian.jpg[/img]
Mister Tortelian. He can be bought at any fine art store, and is very cheap stuff.
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Post by RowanTiernan »

Wow, man... I definitely get those days when I kick back and say ,"Shoot, I wish I could draw like Lutemouth." They happen almost everytime I come on the site... keep up the great work, buddy!

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Post by Lutemoth »

Oh, pishaw! :P That means a lot, Rowan, thankee!

and to update, here's a little somethin'-somethin' for the more fertile, tropical areas of Hammerfell:
[url=http://img233.imageshack.us/img233/2373/diiga4lc.jpg][img]http://img233.imageshack.us/img233/2373/diiga4lc.th.jpg[/img][/url][url=http://img250.imageshack.us/img250/8453/diiga25pp.jpg][img]http://img77.imageshack.us/img77/2973/diiga25fk.th.jpg[/img][/url]
His name is Dii'Ga (Dē'gä, Dee'gah), A forest dwelling mundus animal, bearing relation to the manta ray. The species makes use of it's claw-like nose to dig burrows in tree stumps and scavenge for roots/insects in earth/bark. The noticeably large eyes have a great protrusion, allowing the animal wide peripheral vision. The Dii'ga is socially aggressive, making competition with other dii'ga for mating rights.

[edit] The second image depicts a scrap between two competing Dii'ga, who attempt to scare the other by bluffing the size of their body/wingspan. If that doesn't work, the two try shoving and clawing, much like iguanas do. It appears the Dii'ga facing us is winning this battle.
Last edited by Lutemoth on Thu Jan 12, 2006 7:20 pm, edited 3 times in total.
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Post by Macar »

You seem to be into deep sea preditors! That is an interesting creature, though. If it gets implemented, my one prayer is that they dont become like cliff racers!!
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Post by Silverwood »

I like it, especially the mouth; it's very sharklike. I could see this in more of eastern hammerfell. Definatly fits in Morrowind, though.
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Post by Lutemoth »

Macar wrote:You seem to be into deep sea predators!
Well, they do make for some alien things on land :)
A bit too much in this case, as Silverwood pointed out, he would look more at home in Morrowind ashlander mountains
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Post by Vholdrian »

Cliff racer! AAAAAAAAARGH *draws bow* *shoots his last daedric arrows* *misses* *runs away, annoyed by the battle music that's still rambling* *curses cliff racer that got stuck in a tree* *Realizes it is a Dii'Ga* *laughs and shuts down the battle music*

Sorry, that was just crap.

I like the drawing. I can't wait to see such creatures on the Oblivion engine. The sound, the models, the animation... *whistle* can't wait :P

(This should be modelled, and it should get a decent AI, not one that gets blocked at every tree it passes :P )
[img]http://img185.imageshack.us/img185/4350/ve3flv2.jpg[/img]

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Post by Macar »

I wonder if there will be flying creatures that can actualy land. Instead of legless wonders like the clifracers.
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Post by Lutemoth »

Most certainly, I wouldn't see the meaning of implimenting this little fella if there wasn't a flying/walking structure for creatures. Unless of course, The creature could climb and slowfall, like a heavy tree-glider.

also, new image added to dii'ga above
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Post by xroninbasho23 »

best. sharkbirdthing. EVER.

your creative mind knows no bounds, and your artistic skills hardly leave much to be desired. on a tangential note, are you planning on/do you have an art career?

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Post by Vholdrian »

Yeah, lute's mind seems boundless :P (at least his ideas)

Whatever, i think, that you did a little bit too much shading and photoshop working on the second Dii'Ga drawing. The detail gets lost in that way. Ofcourse i wouldn't try to diss one of the pro's in here, but thats just what i'm thinking.

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Post by Lutemoth »

An art career? Hopefully doing designs for commercial use, most preferably in this genre right here (games, ect.)

And yeah, I agree on how there's too much shading, I can admit I was feeling too lazy to pencil in the shading prior :lol:
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Post by Vholdrian »

Lol... I know such feelings :P

Hehe, i've just realized that the Dii'Ga is pretty ugly (The animal itself, not the drawing ofcourse) I would scare the hell out of me if such a thing jumps in front of me when walking trough a forest at night :P (Think of pixel shading and dynamic shadows... brrrr i get cold)
[img]http://img185.imageshack.us/img185/4350/ve3flv2.jpg[/img]

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Post by Lutemoth »

hehe, I'm not exactly sure how aggressive their attitude is for intruders to their territory, but I'd guess they'd give you a run for your money if your near their nest eggs.

Here's a Hammerfell windmill, of low engineering design. Although it is much less efficient as other windmills, the mechanism is widely used with different architectures to hold it on place.
[url=http://img454.imageshack.us/img454/4056/windmill4hi.jpg][img]http://img454.imageshack.us/img454/4056/windmill4hi.th.jpg[/img][/url]
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Post by Zephyr »

Because I used this picture as an icon in the map, too, I had to color it and decided to go through a rather big version of it.

[url=http://www.kolumbus.fi/zombie/lutemothcolor.jpg][img]http://www.kolumbus.fi/zombie/lutemothcolorthumb.jpg[/img][/url]
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Post by Lutemoth »

8o ...
Time and time again, Zephyr, am I witness to the unbridled talent seething underneath your username. And each time, I see another reason your dedication is the spear-tip of the blade that is the community.

suffice to say, I'm honored and amazed :)
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Post by Lutemoth »

sorry for the double post :oops:
Heavily inspired by Scumbago's loverly scorpion atmosphere piece, Here's my own dungeon crawling story:

[url=http://img4.imageshack.us/img4/366/daedricsword9hh.jpg][img]http://img40.imageshack.us/img40/7705/daedricsword3wr.th.jpg[/img][/url]

"I was on my last breath, as I had been dealt a windforce blow to the ground. My first mistake was underestimating this common bandit, as the incandescent light of my spilt lantern gave me my impression of him. His eyes were sunken and milky, but not in the ways of natural illness, no. His brute strength and haunting madness was the sole infection from the daedric sword, which he now slouched on his shoulder. Arrogant in his victory, he lazily wielded the blade above his head. This, of course, was his mistake, as both he and I quickly learnt there were more terrifying things lurking within this tomb."
  • -Tsavo Zillik's journal
Last edited by Lutemoth on Mon Jan 16, 2006 5:16 am, edited 1 time in total.
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Morden
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Post by Morden »

That's awesome Lutemoth. :)
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Post by Macar »

simply beautiful. I love the atmosphere. I hate to make a post that is nothing but admiration, but I'm afraid I just did.
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Post by El Scumbago »

Don't worry Macar, I'll support your admiration post policy!
Lute, I'm honored, and it's a great piece you made there.

P.S. Zephyr+Lutemoth= rather awesome combination.

Edit: OK, this idea just hit me (and threatened it'd hit me harder unless I posted it).
Bethesda made the 'Redguard comic' in order to lure people into buying 'Redguard', right?
So I thought, TR has an amount of talented artists. Pencilers, inkers, colorists, you name it. It also has an even greater number of inspired writers. Add these up and what do you get?
All that is required to make the same move Bethesda did, and dare I say, we can achieve far better results.

Now, take the final product (filled with stuff we are planning to use in HF) and stick it in the main page, underlining that what the visitor sees is a taste of things to come.

It should provide for some great ideas and definately for lots of fun for all involved, something like fresh air in a shut room.
Opinions please (suffice to say that anyone who disagrees is forbidden to post).
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Post by Invisible Pink Unicorn »

Lutemoth, I like truly like your mill(and your other work), but I have a few suggestions:
Those sails/blades need a more vertical angel, otherwise it would not work.

I've got an idea how this should work. You could place it in a canyon with mainly two wind directions(example:East and West).

You have two towers and both have a casing with millstones. In wind mills there is never more then one pair of stones active.

So when the wind comes from the east, one tower is active. If the wind comes from the west tower two is active.

I bet those millstones are in the top of the mill, grain must be transported up there, A pulley system is needed. These towers are quite slim, so need to be on the outside just above an opening. These pulley systems normally can hold a millstone for replacement.

Ow... and off course it not necessarily a grain-mill.

Well that's all...
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Post by Silverwood »

Speaking of comics, I took comic classes at RISD over the summer. If we decide to do this, I can setup a thread teaching basic techniques of the art of comic-ing. I like the idea.
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Post by Lutemoth »

A comic book would be a great idea! Certainly, we can detail artwork based on collaborated ideas of what we think a certain area might be, in the same way that Redguard hinted at the design of Morrowind and Black Marsh. In the same time we create this, we could possibly be opening up inspiration on the design (kinda like a crash-course in fleshing out the world)

And IPU, thankee for the input, as I'd made that first windmill was a good groundswork on what to improve on in the next design. And to be honest, despite the alternating millstone direction idea, I had no idea what they could be possibly used for, heheh :lol:
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Post by Stalker »

Please create a new topic for the comic. I kinda like the idea myself.
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Post by Rockwell »

More architecture!!!
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Post by Morden »

I think its a great idea, but its going to have to be high quality, and done in a consistant style.


In fact, it gets the Jayne Cobb seal of approval.
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Post by Orix »

Only high standard work for the Hero of Canton!
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
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Post by Lutemoth »

Here's a more recent concept, I have one or two more I might add on later. All of this was incited by Macar's inspirational thespian concepts, and some play on certain styles of mask-wear and art:
[url=http://img65.imageshack.us/img65/3021/actor3bt.jpg][img]http://img65.imageshack.us/img65/3021/actor3bt.th.jpg[/img][/url]
This eccentric fellow is acting out his part as the mage's apprentice. The mask fits on like a full helm, vision limited only from the mouth. I would assume the Redguard open theatre would be very similar in Roman pantomime comedies, where the actors use actions and symbols than words, often in political commentary
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Post by Anonymous »

hey, thats cool, or should i say...
Vholdrian wrote:Juicy :P
lol
i see that he is wearing a mask of the same fish that u have in the WSG#4...

ps... the way u drew his legs, it looks like he has too pee :lol:
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Post by Macar »

Kind of creepy. Is the actor meant to be a child? I get that for some reason. Maybe it's because the mask makes his head look big.

We do see eye to eye on the style of Yakudan theatre. I imagine characters who play comdeia del'arte-esque archetypes and stylised kabuki-like acting. Also, it seems like the redgaurds would be the type to enjoy biting political satire.
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Post by Mr. Sorry of Balmora »

the lats tome i saw the emporer he was no. 2

refrence to Jacks thing about pee
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Post by Lutemoth »

Jack wrote: the way u drew his legs, it looks like he has too pee :lol:
Hehehe, He really does, now that you mention it :lol: I'm suprised I haven't noticed that 'till now
Macar wrote: I imagine characters who play comdeia del'arte-esque archetypes and stylised kabuki-like acting. Also, it seems like the redgaurds would be the type to enjoy biting political satire.
Took the words right out of my mouth, Macar! Like passing by a punch and judy, or better yet, a street preformance greek comedy, I would love to see these entertainers gathering together in the game, acting out a routine, while the RAI script allows the citizens to stop and react, or take schedules to watch.
Oh, don't worry about the headsize, like caricatures, the masks are intentionally made huge for the audience.

[url=http://www.queensu.ca/drama/jstephenson/DRAM201/greek_bronze_mask.jpg]Greek mask[/url]
[url=http://www.shanigallery.com/logo.jpg]swahili Mask styles that inspired the Redguard comic[/url]
[url=http://www.itsablackthang.com/images/Pomegrante/POM-Mouse-AfricanMask.gif]another similar mask[/url]

And on that note, here's the depiction of a typical dunmer. More often than not, ethnicities as well as factions are stereotyped severely.
[url=http://img4.imageshack.us/img4/6831/dunmer1xb.jpg][img]http://img4.imageshack.us/img4/6831/dunmer1xb.th.jpg[/img][/url]
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Post by Lutemoth »

Once again, apologies to double-posting, it won't happen again :oops:

[url=http://img24.imageshack.us/img24/4606/radasuna6ah.jpg][img]http://img24.imageshack.us/img24/4606/radasuna6ah.th.jpg[/img][/url]
Heavily inspired by close-border culture to Cyrodill, the Buu'Radasuna Armor (or blood-sun as imperials call it) is composed of heavily-cured red leather, which provides the stability to form such outlandish designs
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