Might be a stupid question...

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Might be a stupid question...

Post by nietzsche »

...but I ask it anyway. If by chance in very far away future you might decide to do morrowind in oblivion engine there is at least IMO few problems

problem 1: the tribunal. Since only vivec is left alive, whose running mournhold? Sotha-Sil isn't actually problem, because his underground system was kinda 'off-world', maybe buried deep into the underground or in a other time and/or place. Also in here

problem 2: great houses. Firstly, would the great houses still have they territories as they were and are in morrowind and in TR? Secondly, would all the great houses still excist - that is those five houses that still excist?

I mean probably all the great houses could vanish in basis of what you can do or get to know in morrowind

You have for example opportunity to whack all House Telvanni council members for at least two or three ways
-and one council member in four ways,if I remember correctly. But that council was probably only vvardenfell related, so perhaps there would be different council in the mainland? Then again, perhaps nobody would even care?

Then there is house Indoril, which is tied to the tribunal temple. Would it (the house Indoril that is) still excist in spite of the fact that there is only one member of tribunal left? And would the tribunal temple also be in the brink of extinction?

And what about house dres? Would the Twin Lamps have won and thus condemned this great house to vanish in the oblivion of time (pardon the pun)?

For house redoran there still would be honor in battle, for there is always something to kill.But perhaps they start to degenerate somehow, losing their honor and eventually not be anything but barbaric warriors?

And what about house hlaalu? To whom it would be loyal, to its homeland (like the people in camonna tong) or to empire

This is just my curiosity talking again, please don't be offended. You can freely (re)move this thread anywhere you think it is suited best. And you don't necesserally have to answer either -unless you want to, that is
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Post by Boompiee »

I think it is safe to say Bethesda will assume only the main story has happened, meaning Sixth House destroyed, and Almalexia and Sotha Sil dead.

But then, nobody believes they are dead so you wouldn't have to do anything with that knowledge. Vivec may or may not be dead, both are acceptable options. Other than that, I believe no other changes will have been made. None of the Telvanni Councilmen are dead, except Gothren. Slaves are still being used all over the place, and House Hlaalu is just gonna take sides with whomever is the strongest party.
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Post by Morgoth »

Well, I'll say it again, the chances of doing the Morrowind province over again on a different engine are probably slim to none. But I love thinking of Redoran as you listed them. You could find small camps of the exiled house Redoran, still trying to make an honourable living, yet slowly fading out. Maybe the main quest would be to reunite the slowly diminishing great houses into one house, House Dunmer.
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Post by Morden »

www.silgrad.com

They're doing it. ;)
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Post by Razorwing »

^^ Thanks for the mention.
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Post by nietzsche »

Maybe the main quest would be to reunite the slowly diminishing great houses into one house, House Dunmer.
I like this idea. And also the ashlanders would probably have vaporised to the wind
Almalexia and Sotha Sil dead. But then, nobody believes they are dead so you wouldn't have to do anything with that knowledge. Vivec may or may not be dead, both are acceptable options.
Yeah the tribunal temple could perhaps prevail at least for a while although (almost) all tribunal are dead. In the long run it would probably rot from the inside and probably be slowly overtaken by imperial cult. But this is perhaps enough now about speculation
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Post by Orix »

I cant remember the exact number of years, but I think Oblivion takes place only 5-7 years after Morrowind.

Its hard to say just how much would have changed in that time, but if the main quest is anything to go by, the main houses and ashlander tribes might have united under the hortator, or at least form some peaceful existence.

Vivec, since there was no real reason to kill him, may be well and ruling over Vivec as ever. Solstheim would probabaly be have its fort rebuilt and raven rock would probabaly be a bit bigger.

Hopefully some of this information will be revealed in Oblivion :)
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Post by Vholdrian »

3E427: A slave with uncertain parent and born on a certain sign, is freed by the Blades as an Imperial agent to uncover the prophecies of the Nerevarine.

3E433: Emperor Uriel Septim VII and his three heirs are assasinated. The empire is in chaos. Portals to Oblivion are opened and Daedra invade.

That means 6 years after Morrowind. Almalexia and Sotha Sil will be dead, Vivec still ruling the place but weakening. In the end Vivec will die, as a mortal man. Thats my speculation :)
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Post by Razorwing »

Vholdrian wrote:Almalexia and Sotha Sil will be dead, Vivec still ruling the place but weakening. In the end Vivec will die, as a mortal man. Thats my speculation :)
Don't forget [url=http://www.silgrad.com/wbb2/thread.php?threadid=690]King Helseth[/url]. Especially now that Vivec is the only surviving God-king, Helseth's power is likely to strengthen imho, particularly on the mainland. And there's a third power in play too, of course... the Nerevarine :D
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Post by Macar »

How are you guys at ST dealing with the Neravarine as an NPC? Or is he going to be someone you can never quite catch up with?
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Post by Razorwing »

Macar wrote:How are you guys at ST dealing with the Neravarine as an NPC? Or is he going to be someone you can never quite catch up with?
I'm happy to say that the "problem" with the Nerevarine falls under the jurisdiction of the Vvardenfell team (vvardenfell.silgrad.com). We cooperate with them, and host their website and discussion board, but they're a separate team with their own organization, who makes their own decisions. The Silgrad Tower team focuses on the mainland instead, and I think we'll be assuming that the Nerevarine is alive and well on Vvardenfell but to keep out of trouble I don't think we'll adress him much. "Nothing said nothing contradicted", sort of.
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Post by Boompiee »

Razorwing wrote: Don't forget [url=http://www.silgrad.com/wbb2/thread.php?threadid=690]King Helseth[/url]. Especially now that Vivec is the only surviving God-king, Helseth's power is likely to strengthen imho, particularly on the mainland. And there's a third power in play too, of course... the Nerevarine :D
Actually it's likely that the Nerevarine killed Helseth's bony ass too, and took that über ring of his. (that's what I did ;))
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Post by Macar »

Helseth deserved to die for being a wanabe. He shamed his race by mutilating his ears!
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Post by Xui'al »

Boompiee wrote: Actually it's likely that the Nerevarine killed Helseth's bony ass too, and took that über ring of his. (that's what I did ;))
I believe Helseth is alive and well, according to lore.
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Post by Macar »

Yes, I think so too. I think that that was Bompiee's personal choice.
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Post by Saibot »

I thought according to the prophecy, the Nerevarine was supposed to kill the false gods, vivec included.
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Post by Razorwing »

Hehe I just noticed links are invisible here, so probably no one saw the link: http://www.silgrad.com/wbb2/thread.php?threadid=690

In it I've reposted a dev quote from BlueDev that explains how Bethesda determines who's considered dead and who's considered alive in the official timeline. Vivec, Helseth and Barenziah are alive for example. Dagoth Ur, Almalexia and Sotha Sil are dead. In another dev quote by BlueDev, which I don't have handy but you can search his ESF profile to get it, he mentions he was thinking of writing a book about Helseth for Oblivion. So yeah, the King is alive I think.
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Post by nietzsche »

oh yeah, I forgot helseth. Maybe he would become the ruler of the united house dunmer. Actually, I think he could give you the task to unite the dunmer houses under one banner. It would also suit under his character to give orders to slay all those council members who would resist this unification. Of course you got to choose the way how to persuade or whack the council members. You could for example use assasination services (DB, Morag Tong), poison, extortion, traditional hack and slash killing etc. Also, needless to say, if something went wrong, you would be on your own.

Also, maybe helseth would give you secret orders to whack vivec also? After all, helseth is very ruthless, cunning and power hungry man. The less people in his way, the better.

And what about Barenziah? Would there be anything you could use her? Perhaps she would give you random quests with some ultimate goal (and perhaps reward) in the end?
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Post by Doedel »

Seems to me, if one followed the storyline.. Almalexia, Sotha Sil and Vivec would be dead; Nerevar's popularity would probably overthrow Halseth as it seems nobody liked his ass anyway. A nice outcome could be utter Civil War in Morrowind; the Houses vs. Halseth's government; an Ordinator insurgency fighting for the dead Tribunal; House Indoril internal turmoil, as different factions within pledge allegience to the House's founder (Nerevar) while others remain zealously dedicated to the Tribunal; etc etc.

Basically, some sort of all-out warfare situation.
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Post by Boompiee »

Bethesda actually made it pretty clear that once the emperor was dead, Morrowind would not be under imperial control for much longer. Then it would make sense for the now immortal nerevarine to kill helseth, drive away the foreigners and make himself leader. He's already hortator etc over 3 of the great houses, and the others would gladly follow suit if it meant independence.
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Post by Gez »

Lore assumes that anybody that doesn't need to be killed for a main quest survives.

So Almalexia and Sotha Sil are dead. Vivec and Helseth lives. And Falx Carius is still in charge of Fort Frostmoth, recovering from his trials in the Mortraag Glacier, and probably organizing the evacuation since it seems imperial troops are being called back to the Imperial Province to fight those pesky daedras.
Boompiee wrote:the now immortal nerevarine
Immortal, really? I know about the corprus effects, but I would tend to think with the destruction of the Heart, they'll fade and disappear just like divinity fades and disappear from Vivec.

Anyway, I don't think Bethesda will say much about the doings of the Nerevarine. He could have done anything.

Mine were rather loyalists, enrolling in the Legion and joining the Cult, protecting the Empire from the threats that assail it. If one of my Nerevarines took control of Morrowind, then the province would stay officially part of the Empire, and dunmer troops would be sent to fight the Daedras.

Now, other people have roleplayed their own Nerevarines in other way and ushered a dunmeri rebellion with grand slaughter of the n'wahs and other foreign devils. Then the people who've played their heroes like I did will scream rage and outrage at what lore made with their characters if Bethesda went with the second scenario, and vice-versa.

Best thing for Bethesda is to remain mysterious, and when necessary, just assume that nothing changed aside from the simplest, lest bloodthirsty resolution of the main quests.
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Post by Macar »

Yes, It's likely that the neravarine (who's name was strangely never recorded), just disapears mysteriously. It's kind of what happens to all Betesda's heros.
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Post by nietzsche »

On the basis of this conversation I am beginning to understand why TR has had its strict "stick to the lore" -policy. Especially the most recent comment made by Gez made realize the problem of going dramatically off-lore. The reason is, if I have understood it correctly, the open-endedness of MW.

In other words, according to which plotline should one go when determining the future and present of MW in tes iv. Especially if you would have nerevarine as leader of morrowind. I mean, would the dummer accept non-dunmer nerevarine and if they would, could there be certain races that they would especially dislike and not accept their leader in a million years?

Also depending on how you chose your path in MW had and would have tremendous influence on the past, present and future of morrowind. So perhaps this (the openendedness) has been also a reason, why TR has had strict policy of not touching vvardenfell, in addition to the obvious fact of copyright issues etc?

P.S. If I remember correctly, there at least were one time a mod in the former summit mods database, now planet elder scrolls, a mod where jiub had taken the path of nerevarine. Thus your player character could do everything else, but not the Morrowind MQ

Okay, I don't know about the other main quests since I haven't actually played that. Perhaps I should, if it is still there. But I would presume that TB an BM mainquests could be done if the maker of this certain nerevarine mod hasn't programmed them unavailable.

Anyway there wouldn't be any problems of jiub being nerevarine in tes iv however. In tes iii it would cause some problems (at least perhaps in dialogue), but not in tes iv. Ok, jiub disappears shortly after the start, but maybe then some other character from tes iii could be the nerevarine (though I could just wonder who would that be?)
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Post by Indoril »

I just say that if ever such a time does come, and I doubt, we will probably just go with what Bethesda gives us for possible storyline, and fill in what needs to be filled in.
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Post by Razorwing »

It's hard to speculate about these things I think. But personally I believe things in Morrowind will stay pretty much as they have in the past, except the Empire's control will diminish (including the King and other Imperial-appointed nobles), and the Great houses gain more power. So you might see things like abandoned Legion Keeps here and there, because the soldiers have withdrawn to Cyrodiil to protect the heart of the empire from Daedra attacks. Those Keeps will most likely have been taken over by the Great House who controls the area, if for no other reason than to keep it from falling into the hands of some other Great House.

Many of the non-Dunmer citizens will probably have pulled up stakes as the shield of the Empire weakens, but quite a lot of them will probably have remained, because if you've invested a ton of money in a house or business you don't just abandon your life's work because times may become harder.

As for what happened on Vvardenfell and the set-up around the Nerevarine... I have the luxury of not having to care :P
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Post by Vholdrian »

It is actually stated that king Helseth makes an appereance in Oblivion. Don't ask me where, but its stated.

Thats stuff to think about. Helseth in Oblivion? Maybe he attacks Cyrodiil in an attempt to take over the Empire. Maybe Helseth had fleed from Morrowind because the Nerevarine took the seat. I personally think that the Nerevarine won't disapear. That would be too cliche. Maybe the Nerevarine plays an important role in TESV, or in an Oblivion expansion. We don't know. I think Vivec will die in the near future. Probably assasinated by either the Nerevarine or Helseth.

I love speculations:P

But seriously, i'm very curious to what BethSoft did with Morrowind.

EDIT: ANd if the Nerevarine makes a reappereance in the future, he would just be wearing armor with a full helmet or he's cloaked.
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Post by El Scumbago »

Hehe, speculations=fantasy/imagination, and that's what I love about human nature.

Here's a list of my personal speculations:
Great Houses
------------
House Hlaalu: Remains a backstabbing, profit hungry enterprise that continues to support imperial capitalism in all ways possible. This behavior brings the Hlaalu in almost direct conflict with Dres and partly with Redoran.
Crassius Curio, under mysterious circumstances, fell off the top of the Hlaalu canton, after his new play (the lusty argonian maid) was performed.

House Redoran: Tries to sustain its glory and honor by charging against the daedra invaders, since Oblivion's attack is taking place across Tamriel and not only Cyrodiil.
At the same time, Redoran nobles engage the Hlaalu in verbal swordplay in their councils' meetings. Since Bolvyn Venim is dead though, huge fights take place between the councilors, all aiming to the leadership of the house.

House Telvanni: Politically neutral as always, but having its batteries fully charged since the gates of Oblivion leave an outstanding amount of energy slip through them, which the Telvanni know well how to handle.

House Dres: Patriotic as ever, plots against all imperial scum and further weakens the little amount of soldiers that are left in Morrowind while sabotaging Hlaalu operations with raw force, leaving aside for a while the slave business. The loss of human resources brings a dilemma; should they keep fighting against daedra and foreigners, or keep a closer eye on their slaves?

House Indoril: With but Vivec to guide them, they stand by as the semi-god waits to see the outcome to decide wether he should maintain the alliance with the Empire and tries to come in contact with the commanders of the daedra. Indoril avoid all conflicts due to their weak stature, only defending their territories.

House Dagoth: The little number of its servants and slaves perishes under the daedric swords, as they were the easiest target of all. Could prove themselves to be dangerous though, as their former masters had taught them to hate invaders and outlanders. Much more outworlders...

Factions
--------
Twin Lamps: In an attempt to seize the chance they're given, the freedom fighters defy the danger of the invasion and attacks any vulnerable Dres spot. Both their success and casualties are bigger than ever, but they do not give up. Rumor has it they are up to something big, yet no one can exactly say what that may be.

Fighters Guild: Its members are now free from Cammona Tong's influence and thrive in battles against the invading forces. Percius Mercius is once again assigned Guildmaster by the Nerevarine and cooperates with the Thieves Guild, due to serious shortage of equipment from the HQ in Cyrodiil. This cooperation was already established years ago, when both guilds needed to rid themselves of the Cammona Tong.

Thieves Guid: Cooperating with Fighters Guild and undistracted by Cammona Tong thugs, the thieves take advantage of everyone getting occupied with the daedra and the leaving of imperials. Their vaults fill with gold and artifacts, but they will need all the protection the Fighters Guild can offer when all this is over, but the return of Gentleman Jim Stacey brings hope to all.

Mages Guild: Chosen for his wisdom, Skink replaces Trebonius who shortly after gets slain while attempting to show his superiority by trying to beat a pack of angry Winged Twilights all by himself. Just like the Telvanni, the Mages Guild channels and stores as much energy as possible, though not as succesfully as the Telvanni.
Scholarship of the ancient ruins is now a very menial task, but Senilius Cadiusus seems to uncover more of Nchuletingf, and his findings remains secret. Until now...

Morag Tong: The recent conflict between the houses means prosperity for these killers of old. One after the other, the 'honorable'writs keep coming, but Eno is concerned that this is as far as it goes, for now the game is serious and contracts are sealed with the names of powerful and worthy men on them. He decides the guild must not fulfill these for the sake of Morrowind, but he must also prevent the Dark Brotherhood from executing such writs.

Dark Brotherhood: Tamriel's most ruthless assasins could but take advantage of the circumstances, and lots of blood is now spilled in the rooms and corridors of many mansions.
The Morag Tong decided that certain nobles must remain alive, or else destruction will knock their doors. But what is evil for them, is profit for the Brotherhood, especially now that the stakes are high and the opportunity to eliminate their rivals seems sweet.

Tribunal Temple: Having lost 2/3 of its power because of Almalexia's and Sotha Sil's death, the once mighty Temple now relies solely on the guidance of Vivec and the protection of House Indoril. But both are occupied with their duties and worries, and the Temple is now more vulnerable than ever. The gradual loss of believers further weakens this almost exausted faction of priests and monks.

Imperial Legion: Most of the Legion's troops withdrew to defend Cyrodiil and the king and nobles from the claws of the otherworldly enemy, leaving but a few small garrisons all over Morrowind and, in some cases, totally abandoned forts and outposts. Seeing the opportunity, the most patriotic Dunmer plan and act against this small imperial force, whose morale is as low as possible, and the thought of making a run for it seems more and more logical each day.

Imperial Cult: Following the steps of many soldiers, imperial priests and servants of the Nine Divines sail their way out of Morrowind, while others feel strenghened by their gods and make their stand to slay as many daedra as they can and prove the superiority of their faith to the Dunmer locals.

Ashlanders: They love hunting, and this is the time to prove it and show these fat bureaucrats who the true children of Veloth are. Bow and spear at hand, they hunt down the hordes of daedra who can't use their full potential in such a terrain. The lack of leader is a serious problem the Ahenmusa face, and Ald Sotha is nothing like a safe place at these times. The tribe is making a run towards the Zainab, but will they be there in time to unite ? In the meanwhile, the bloodthirsy Erabenimsun and the calm Ahenmusa battle it out most succesfully in their grey plains, and ash has never been this red.

Others
------

Nerevarine: Having fulfilled his task, he has abandoned public life and rarely appears, under the guidance of Azura and the feeling he is not to intervene with the current flow of things. After visiting the Mournhold Museum and retrieving by force all the invaluable weapons and artifacts he had gathered, he gave them to faction and house leaders, as well as to some promising adventurers whom he judged worhty and capable of fighting against the invading force.

Vivec: Losing his powers, he's turning back to a mortal. His mind though, cannot stand the humiliation and restrictions of such a transformation and he seeks for an antidote. While all believe he is watching closely all that is happening and cares for his people, Vivec has actually abandoned everything in his personal quest to become the only remaining god of Morrowind. Lately rumors of the last of Dwemer searching for his race have reached his ears, and decided that this is the lead to follow. At any and anyone's cost.

Duke Vedam Dren: From his chambers in Ebonheart, he gathers and organizes an army of fast-trained warriors to defend Morrowind. For the first time, he cooperates and openly agrees with his brother that it's high time morrowind got rid of the Empire.

Orvas Dren: With his brother's permission and assistance, Orvas is now on the loose, mercilesly hunting down any imperial soldier and daedra that gets on his way. However he seeks permission to hunt any outlander as well, and Vedam seems unable to hold him back. At least not while he's alive...

Baladas Demnevani: He was touched by the Nerevarine's noble effort for the people of Morrowind, whom he fought for while they were strangers to him. Following his example and leaving his own misanthropic ways, he raises magical walls around Gnisis in order to protect the city from invaders since there is a lack of soldiers.
But his house's council does not approve of his acts and wishes for him to stop, one way or another.

Yagrum Bargam: After channeling through artificial means quite some energy the Oblivion gates brought in Tamriel, he got cured. Now without his metallic seat, he seeks Senilius in the depths of Nchuletingf, hoping he might find something there that will give him a clue as to how he can find his race. Divayth Fyr promished his help.

Divayth Fyr: Stronger than he ever was in 4000 years, he wants to help Yagrum to find his destiny and his race. The prize will be to solve Tamriel's greatest mystery.
But Yagrum is still recovering from his illness, which means Divayth is the one to protect him. He is almost invincible, the next best thing to the Nerevarine. But he's still a mortal with his own limits. So what if he faces an opponent who's not?

Helseth: Worrying for his own skin, he stays in the palace surrounded by his personal guard while wathcing the great houses' conflict and waits to see what move suits him best. Queen Barenziah, wise as always, advices him to follow the flow of things, but his vision is too blured to see her point.

Baerenziah: Perhaps the calmest of all, she sees what must be done, but the lack of power ties her hands. She can now only wait in the walls of her room, which Helseth has forbidden her to leave, and hope for the coming of someone with enough wits and power to support her opinion.

Daedra Cultists: Seeing the glory of Oblivion at its best, all Cultists renew their efforts and gather in shrines at great numbers, often serving themselves as meal to Oblivion's beasts. Willingly.

Outlander Civilians: With most Dunmer rising against the Empire and many against all n'wahs, outlanders are right to be afraid. Some abandon everything to save themselves and families from a possibly horrible and unfair fate, but others have come to love Morrowind, and make their stand next to their Dunmer brothers.


That's about it. I summaried everything I could think of and I want to believe all was presented from a realistic point of view. If I forgot anyone or anything, please tell me.
Last edited by El Scumbago on Fri Jan 13, 2006 6:10 pm, edited 3 times in total.
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Post by Vholdrian »

You forgot Helseth.

Besides that, its very intresting :P
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People ask me to put my signature here. However, I do not want to write on my LCD screen. It's a good way to ruin a perfectly good screen. -M'aiq's little brother
El Scumbago
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Post by El Scumbago »

There. All should be OK now!
Boompiee
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Post by Boompiee »

Lol, I completely disagree with pretty much everything you said.
El Scumbago
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Post by El Scumbago »

Lol, who said I care?
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Post by Boompiee »

No need to go all hostile on me m8
El Scumbago
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Post by El Scumbago »

Don't raise a shield, I just dislike it when people say "I disagree", and that's all.
It's definately OK if you think I'm wrong, but saying only this means nothing. In fact, it's as good as spamming.
Take some time and say what your points are and why do you believe I am mistaken, that is the proper way of doing things in a forum.
I'll be waiting for a (more extended) post.

And no one is hostile here, not anymore at least! :wink:
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Post by Boompiee »

Great Houses
------------
House Hlaalu: Will change its allegiance to whomever is the strongest faction, after the imperial troops have left. May receive hostility from other houses, but no open war.

House Redoran: The attack of creatures from Oblivion causes the dunmer people to flock to House Redoran, the house that is leading the defense. This causes them to gain considerable influence. Athyn Sarethi has taken leadership.

House Telvanni: -

House Dres: Stabs remaining imperial forces in the back as soon as the battle is considered winnable. Persecutes outlanders. Has differences of opinion with House Redoran for their own lack of honor, but no open hostilities (yet).

House Indoril: beats me :)

House Dagoth: The dreamers and sleepers return to their homes, trying to forget their ordeals and soul sickness and rebuilding their lives. The rest of Dagoth's servants that had already lost their human form are cursed to remain in hiding.

Factions
--------
Twin Lamps: Though the Twin Lamps does not have the resources to stage a province-wide rebellion. The chaos of war and oblivion's creatures causes many small rebellions to emerge, instigated by lone Twin Lamps agents. As many of the khajiit and Argonians as possible are transported off the island before the dunmer turn their hate towards outlanders toward them.

Fighters Guild: depends on which leaders have control of it. Probably many members try to retreat to the mainland out of fear.

Thieves Guid: dito

Mages Guild: Under Trebonius' leadership, the Mages Guild continues to do what it does, investigating ruins etc, for as long as possible. When the hostilities towards everything imperial become too severe, they also flee to the mainland or go into hiding.

-may be more to come-
El Scumbago
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Post by El Scumbago »

Uhm, so, half of Morrowind is now empty? The only part I agree with is that Redorans will have a big fan club and that the Hlaalu will side with the winners.
But the imperials are only withdrawing, not retreating, and the situation in Vvanderfell is as bad as anywhere, so the Hlaalu must not hurry to find another associate, for if the Empire makes it, they'll be in the bucket's bottom. Thus, the strategy is 'wait and see'.
Plus, I did not talk about 6th house's dreamers, I talked of servants and slaves who kept lurking in Red Mountain and the Ashlands after Dagoth's death and these guys are a considerable force if united, which is something one would want to prevent.

The mages guild will keep up digging while daedra swarm the land? I don't think so.
As for the House Wars, I never said it was something open. Just underground stuff but in a much larger scale than before.

Perhaps I wasn't clear enough, and you could have misunderstood some parts of what I wrote. Other than that, you have some really nice ideas. And since we're not gonna make MW though, I really hope ST guys are watching this thread, or all the brainstorming will end up being useless. :?
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Post by Boompiee »

When all imperial troops retreat from Morrowind to protect the imperial city, the dunmer will take their chance. That means the remaining imperial citizens won't be protected any more. I believe that they would no longer stay in Morrowind, it is probably the least safe place of all for them.
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Post by Razorwing »

El Scumbago: About the Fighters / Thieves / Mages Guild... lol. I thought a guild was an association of members of the same trade, who clung together to protect their mutual economical interest, like a medieval union. I somehow doubt they would act the way you describe.
Silgrad Tower
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Post by El Scumbago »

That's what they do. The FG doesn't fight for fun, but for the fat fee they earn for each head they take.
The TG takes advantage of the general chaos and steals everything that isn't nailed down.
The mages guild can't study archaeological sites for the time being but can better study the energies of Oblivion's streams, which they do.

So what they do serves nothing more than their interest, but their actions have of course certain side effects in the province.
Sensible enough I think. Any more 'holes' in the scenario?
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Post by nietzsche »

Here are my ideas. They are just ideas and I realize that not all of them are necesserally possible to execute. So don't ban me please, just tell me what you think of them. And if I have forgot something important, feel free to express this

Great Houses
---
House Hlaalu: Joins up fighters guild and hires a lot of mercenaries to fight of the ever increasing numbers of daedra.

Orvas Dren is killed by an assassin (either DB or Morag Tong) Nobody knows who is behind his death, but of course the prime suspects are thieves guild and duke vedam. The Camonna Tong ceases to excist short after the death of Orvas (he was basically the force holding it together).

Being loyal to its habits, the house hlaalu of course generally is more than willing to join behind anybody who is interested in making profits (perhaps thieves guild, assassins, helseth etc.). The Odai Plateau mansion is appointed to Dram Bero (I always hated the fact he was living in the hounted house, while the other councilors lived luxuriously).

Quest Ideas: The usual scheming, backstabbing and profit making. Maybe some quests related to either Fighters or Thieves Guild or both

House Redoran: In the turmoils of the great daedra invasion house redoran finally decides to gte rid of Bolwyn Venim. Using the kidnapping of Athyn's son as an excuse, they raise Hlaren Ramoran as their champion. He then valiantly slays Venim in a duel and thus is raised as a head of the House Redoran. The Bal Isra Manor is appointed to Ramoran.

Mainly the Redorans are concentrating on the big fight between the daedras however, by recruiting everyone willing and able to defend Morrowind into military service.The Dunmer Strongholds are fully in the hands of the Redorans

Quest Ideas: Anything to do with fighting badies and/or defending the honor of house redoran (for example duels, rescue missions etc.)

House Telvanni: The unhonorable house telvanni is ready to join with necromancers, vampires, liches and generally with anyone who like power and destruction.

They use magical powers to raise powerful magical wards and hordes of undead, atronachs, beasts etc. to protect them from the coming onslaught.

Gothren is assassinated and Aryon rises to lead the Vvardenfell council. Gnisis becomes fully Redoran territory and thus Baladas decides to flee Gnisis and become the apprentice of Divayth, as they both share the common interest of knowledge and power. Divayth Fyr still decides to stay apart from the bulk of the House Telvanni, carrying on with his research.

Quest ideas: Anything to do with knowledge, magic and power. Maybe you could become powerful lich, vampire or necromancer? Or perhaps you would like to control the forces of nature to do you biding? The possibilities could be endless, at least to a magically inclined character who wants to become really powerful.

House Dres and Twin Lamps: These two concentrate to fight with each other. Gradually diminishing, the House Dres uses its all remaining powers to get rid of the abotionists. Here, of course, the could be perhaps the opportunity to create two opposing questlines: One for the TL and one for the House Dres. Character would then have the opportunity to choose whether he wanted to support huse dres or TL.

House Indoril and Tribunal Temple: These are in the bad situation. Having lost most of its power Temple begins to slowly lose its power. Vivec tries to take Temple and Indoril under his control, but doesn't quite succeed in this.

Being in terrible panic and turmoil, Indoril and Temple decide to start a 'cleanse the land of heretics' campaign. In this campaign Helseth and his loyal guards are slain, but the Queen Barenziah is saved, because nobody think her as a threat.

Surviving the wrath of the Temple and and Indoril, Barenziah starts to pray, asking to get the the favor of the (good) daedra. The (good) daedra decide to hear her plea by making her semi-god and appointing her thus the ruler of Mournhold-Almalexia.

Meanwhile, Yagrum Bagarn studies intensely the remaining information of Kagrenac and the Dwemer books, which were founded in the various ruins. He does this with a possible opportunity to ascend to a Godhood. He finally succeeds and is then ascended to goodhood (to be a semi-god at least). A great Dwemer fortress is being built in the place where Dagon Fel used to recide. This fortress is of course the future dwelling of Yagrum.

Dagon Fel has fell (pun intended) and the nords there have fled to Solstheim, so there is no problem of building the fortress there. The Andre Maul and Sorkwild's towers could perhaps be used as a part of the new dwemer complex.

Together Yagrum, Barenziah and Vivec form the new tribunal, thus ending the turmoil of tribunal and indoril.The dunmer has now once again semi-gods to whom they can lean on.Yagrum also has now his own personal dwemer ghost army serving as guard in his bramd new complex. These dwemer ghosts are somehow being animated into the machanical bodies of some dwemer mechs. Perhaps there is also new kind of mechs been created?

Quest Ideas: Perhaps the members of the new tribunal could have some quests of their own? And perhaps there could be perhaps some new holy shrines where to vosit and new or old holy artifacts to be discovered?

House Dagoth : After the telepatic control to their was broken, the sixth house horrifications went completely mad. They went on total rampage, killing madly each others. All the cratures in the various sixth house bases killed each other. The ash creatures, corprus creatures, ascended sleepers etc. were all dead. Only the sleepers not yet turned to horrific monsters survived. Together those survivors decided to destroy all the dagoth shrines and then seek refuge from a nearest town


Imperials
---

Fighters Guild: Those members in the Morrowind will probably keep up a mercenary service offering their services to the highest bidder? The guild also probably would have some fed-ex (pope; yeah, I know I have watched too much Conan) quests and other quests for the fearless adventurer. Anyhow, the guild can now function much better as the Camonna Tong influence has been cleansed from its ranks

Thieves Guild: In the times of turmoil it isn't save to be in the harms way, unless you have a good reason and good protection. Thieves Guild has realised this wisdom and thus they have (at least mostly) went underground, where they can run their profitable and illegal businesses (perhaps involving gambling, smuggling, prostution and of course regular thieving)

Quest Ideas: Running some smuggling operations, maybe quests involving extortion (sex, booze, secrets of the great houses unraveled. You could for example temporarily serve as (fe)male prostitute extorting high ranking (fe)male councillors of the great houses). Perhaps opportunity to gamble (you win some you lose some). Also there could be quests, where you should help a fellow thief

Mages Guild: Arch-Mage Trebonius gets an order to retreat from Morrowind. Everyone is who is willing and able is needed to defend the heartland empire. Trebonius ponders seriously whether the Mages Guild should really leave the morrrowind. Finally he agrees to go with the orders, as he realizes there isn't probably much that the mages guild could do in the Morrowind (which is actually true at least IMO. What on earth they could possibly have to do in Morrowind in the times of absolut chaos).

So the whole mages guild agrees to teleport back to heartland of the empire. But then something goes wrong with Trebonius' spell. Too late he realizes that instead of teleport spell he has memorized the words of SELFDESTRUCTION spell and thus gets killed. Everyone else gets safely to the cyrodiil where they then organize a short but touching in memoriam ceremony (and afterwards laugh their asses of the way Trebonius died)

Quest Ideas: No guild, no quests

Imperial cult and legion : All the legion commanders of the legion garrisons and certain cities are left behind to defend the interests of the empire in Morrowind.

Also some voluntary knights and their subordinates are sent to Morrowind to protect the honor of the imperial gods (i.e. the Imperial Cult) and the honor of the mighty Cyrodiil Empire (i.e. to seek their own glory in the name of the empire)

The Imperial Cult is probably mostly retreating from Morrowind to Cyrodiil. Perhaps some will stay though, just to spread the gospel of Mighty Imperial Gods. However, the dunmer will still probably mostly support the daedra than the gods of the empire (and probably the new tribunal also)

Quest ideas: Legion and knight quests would probably involve doing some honorable and goody good things. Then when you would raise in rank, you would probably have the opportunity have your own mansion.

There could probably also have the option to choose knighthood where you would serve certain God. The quests could be then received from some priest of that God.Or then there would just be one Imperial cult and probably some representatives of Imperial Knights who would give you some knightly quests. Also the Cult would probably also have their own questline(s).

There could also be some conflict with Tribunal Temple and Imperial cult (naturally). Also, especially the Indoril and Redoran would probably shun the Imperial legion and Imperial Knights.

Others
---

Morag Tong and DB: These would probably fight with each other. Also there could propably be some juicy opportunities to kill legally some high ranking officials. Quest ideas would probably include killing DB/Morag Tong members and assassinating certain individuals

Ashlanders: They ashlanders would soon realize that is unwise to stay in their yurts. They would then abandon them seek refuge where ever they just could find it

Daedra cultists: They would of course worship their gods and probably fight against anyone who they would think as their enemy. Player would have of course the opportunity to join at least in one of the cults. Also joining more than one cult could perhaps be possible if the gods worshipped could at least get along with each other. The Daedra could of course could give you some powers if could prove you could prove yourself in their eyes. For example:

Molag Bal: Become vampire, lich, be able to summon many horrible creatures and perhaps also gain dark powers (he is the lord of the monstrosities and the king of rape, after all)

Sheogorath: Well he is the mad god so the rule basically is: Something beneficial and something twisted

Malacath: Orcs don't attack you?

Boethiah : Perhaps some enchanted uber item(s) or weapon(s)?

Peryite: Immunity to all diseases?

Nocturnal: Permanent night-eye ability

Clavicus Vile: Make a wish...(diabolical laughter)

Namira: Control some powers of darkness

Mephala: Maybe she would give you the ultimate hyper-mega writ, that would allow to you murder every npc in the game (funny, eh)?

Sanguine: Access to unlimited amount of material wealth and pleasures?

Azura: Hmm...???

Vaernima: She is the daedra of bad dreams and omens. So perhaps a spell that makes your enemies insane and eventually kills them by filling their mind with myriad bad dreams and omens? Okay, perhaps damage intelligence, willpower and luck spells would suffice

Meridia: Being Goddess of life, maybe a ressurrection, immortality or an ultimate healing spell?

Mehrunes Dagon: Anything to do with destrúction and mayhem obviously

Hircine: Spells that enable you to turn yourself into various wearbeasts

These daedra or gods have been all in at least one of the tes games, though the names of the less known gods were taken from the www.waiting4oblivion.com
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