Skyfire the Bibliomancers showcase

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Skyfire the Bibliomancer
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Skyfire the Bibliomancers showcase

Post by Skyfire the Bibliomancer »

This is a small indoor garden that I made
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Clean Skyfire's Indoor Gardens.esp
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Skyfire the Bibliomancer
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Cell name

Post by Skyfire the Bibliomancer »

I didn't put a link to an exterior cell as not to conflict with anything. The ceel name is Indoor Gardens.
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Post by Stalker »

Could you please do one of ints listen in the pinned topic ? Because this one doesn't show your ability to decorate housing. At least from my point of view :)
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Fisherman's Shack

Post by Skyfire the Bibliomancer »

This is the fisherman's shack
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Small Shack.esp
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Morden
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Post by Morden »

Thanks for trying the test interior. :)

Every interior goes through a review process at TR, to make sure they remain consistant and somewhat similar to the style Bethesda used in their game. Take this as an opportunity to develope and improve your interior making with the help of people's feedback. :) Its sort of like a mini-review.

Here a few things you can work on for this interior.

1. Add a North marker to orient the mini-map to the exterior world. This is a little tough because you don't have access to the exterior maps, but keep it in mind.

2. Change interior cell lighting to reflect something similar to standard shack values. Check out the shacks in Seyda Neen as a reference.

3. Try to separate colliding meshes. There are only a few, otherwise the placement is very good.

-Bread on the plate is 'bleeding' into the plate.

-A corner on the bed is 'bleeding' into the wall of the shack


4. Add interior doors, otherwise people wont be able to get out. :P

5. The interior still looks very empty. Try adding much more clutter to fill the place up. The fisherman my be poor, but he's still got everything he owns in this one little shack. Again, check out the shacks in Seyda Neen as an example of how to clutter a shack. You can even hang things from the ceiling.
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Revised Shack

Post by Skyfire the Bibliomancer »

How's this? Oh and by the way, thanks for the feedback.
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Small Shack.esp
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Resadyn
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Post by Resadyn »

Nice Interior over all, but theres still a few things wrong.
Ill try not to use too many terms, and if I do I'll explain them.

1. The lighting settings are set to default. Open up World->interior cell and find a shack in seyda neen. Copy down those lightings and set those as yours.

2. Gridsnap is not set. Gridsnap automatically sets everything into place. Its not that big of a deal for a shack, but for a normal house its huge. Its probably fine how it is for a hack though.

3.Judging by how the doors and shack is dunmer (_DE) everything else thats common(_com) should be removed and/or replaced with its _de counterpart. The bucket, broom, plate, cup, cupboard, cuttingboard, candle, and chest are all common.

4.What trade is this guy? Fisherman? Carpenter? Blacksmith? Clothier? There are items that would be used as all of these.

5. The dice look silly that large.

6. The chest should be name m#(normally it would be m and a number, for waht map its on.)_Skyfire(Or whatever you decide to call yourself on these)_chest. The chest at the end could be replaced by anything.

Now we go into Floater and Bleeders. Floaters are when an item is floatign, and bleeders are when an item goes into another item. After looking around there are a LOT of floaters. Just go around and check and fix all of these.


Lastly theres TESAME. Judging by how clean your shack is I'd say you already know how to use it. However, you should also have removed the com_chest_01. Leaving com_chest_01b is ok because you made it.

Really quite a nice interior, lots of errors, but its better than I did when I first joined.
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Skyfire the Bibliomancer
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Revised Shack

Post by Skyfire the Bibliomancer »

How's this? Thanks for your feedback.
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Small Shack.esp
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Resadyn
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Post by Resadyn »

After just a quick check, I don't think you switched your _com items to _de. Maybe I jsut have the wrong file though.
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common items

Post by Skyfire the Bibliomancer »

I think you have the wrong file, the only common items I left were the fork and knife.
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Post by Resadyn »

Yep, wrong version. Im rechecknig it now.

Edit: Here it is.

1. Still need to fix the lighting.

On Tesame remove EVERYTHING except for TES3 and your cell. Unless you created a new object.

This is much better. Fix those few things and this would be worthy of being in TR
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Edited Shack

Post by Skyfire the Bibliomancer »

I fixed the lighting and used Tesame. The two objects I left were ones that I made.
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Small Shack.esp
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Resadyn
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Post by Resadyn »

Lighting looks good however with the objects you still need to name them correctly. de_p_chest_02b does not cut it. It should be TR_m3_chest_skyfire.

Also, why did you make another copy of the dice as a different object?
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Skyfire the Bibliomancer
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Shack

Post by Skyfire the Bibliomancer »

Sorry I haven't responded for a couple of days, my computer has beeen down. Here it is.
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Small Shack.esp
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Resadyn
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Post by Resadyn »

Promote this man. There is nothing wrong with this interior.
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Post by Morgoth »

Resadyn wrote:Promote this man. There is nothing wrong with this interior.
Agreed.
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Skyfire the Bibliomancer
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Shack

Post by Skyfire the Bibliomancer »

Thanks, glad you like it.
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Post by Morden »

Member promoted to TR Modder status. Congratulations ! You can still use this thread for any showcase purposes you have.
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Skyfire the Bibliomancer
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Post by Skyfire the Bibliomancer »

Thanks guys! But Um... it doesn't seem to show me as a TR modder.
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Post by Morden »

Your title has to be changed separately by an admin. I can only give you access to the TR Modder usergroup. They'll get to it when they're online ;)
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Post by Skyfire the Bibliomancer »

Thanks Morden
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