Guild of Ye Olde Bard

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Katse
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Guild of Ye Olde Bard

Post by Katse »

As a lover of the arts, I think that the actors, musicians and dancers of Tamriel deserve their own guild. There is the official plugin that allows you to entertain at the Eight Plates in Balmora, and I think we should expand on that.

If anyone wants to help make new instruments (I have an encyclopedia of musical instruments from around the world, from all periods of time), it'd be greatly appreciated. In my mind, I envision small rehearsal/guild halls (most of these could be in the basements of inns or taverns--something that exists anyhow), with instruments, books of plays and elocution techniques, music compositions, costumes, props, etc. Quests would be to find and form new theatre troups, find composers and players, train dancers (acrobatic skills!), and the most important part of all, raise funds (as all artistic pursuits of this nature are grossly underfunded).

I think it'd make a great faction. Imagine finding the perfect wood for a luthier, or helping a band of performers hit it big! Any thoughts?

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Post by Eraser »

And there's a play you can be part of in mournhold. We should expand on that, makes the world more lively.

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Should be fairly easy to do, trib and entertainers scripts should do well enough with some modifications. Npcs and dialogue would be the most work.
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Post by Arcadea »

When we get to Skyrim I hope to claim the famous bard college thier. We should also make guild halls for bards to rest and right down thier tales of travel.
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Post by Vagara »

I think a Guild of Bards is a great idea... although it would probably be an Imperial-based group, like the Fighters and Mages...

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Post by Katse »

I don't know which race would be the one to organize a bard guild--I was thinking it'd be more of an amalgamated effort on part of ALL the races to preserve the art form and nurture the entertainment industry. Troubadours and trouveres came from far and wide to entertain people in medieval Europe, and of love of the arts seems to exist in all races. The Nords would definitely have a rich culture in barding--the origins of runes (I read somewhere they had runes) was to tell stories (each rune signified a person, or place, or something significant to the story). I actually have a set of runes and a book explaining their meaning in storytelling--I think that could be an invaluable reference.

It's obvious the Dunmer enjoy theatre, and I believe the list given to you at Eight Plates hints at the artistic pursuits of each race (even if it's a bit vague, I remember there being a dance of some sort, comedy, etc). Seeing that I'm already working on an artisans faction, a faction for the entertainers would complete it quite well, and would definitely round out the choice of factions you can join. Not everyone needs to go off and join the army or the fighter's guild--some of us can earn our living journeying around the map, gathering songs and skills, singing in taverns and inns. :D Now that's a great way to explore the world of Tamriel! :D

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Post by Quentin Fortune »

That is a splendid idea,

full support from an active bard (in a very vague and also very modern way ;) )

And it is almost mandatory - - in my humble opinion and with my understanding what it means to be a musician in any given world - that this guild is as various and as colourful as possible.

I strongly believe that the usual affiliations and peculiarites of races don't count that much when it comes to the travelling folk of bards and musicians ... we are a quite peculiar bunch ourselves.

And I know that 'my kind' is in good hands, Katse. :D

Greetings

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Post by Arcadea »

I don't now if you took this into acount but thier is already a bards college wouldn't it be likly that this would be were the main guild hall will be.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by sterio »

What a great idea!


Originally posted by Katse
each rune signified a person, or place, or something significant to the story
I know it is quite off-topic, pointing this out, but actually, no: Runes was a germanic way of taking letters similar to the latin ones and carving them in trees, but because they carved them into trees, they had to shape them like they did. Ok.. now I've bored you all to death haven't I? :P
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Post by Katse »

Runes were first used as pictograms, and then developed into an alphabet, alot like the way heiroglyphs developed into demotic. Because illliteracy was so high, the runes were used as visual aids and did not evolve into a written "language" until much later.

As for the bard college, I think that should definitely be an important gathering point for all bards and would be bards, for learning new pieces and getting new equipment. However, it can't be the only repository of artistic information, as each race has its own culture and history, and each race will need some sort of equivalent, even if it isn't that grand in stature.

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Post by sterio »

Well, either you, or my Icelandic teacher is wrong... or she just forgot to tell us that :P (I was learning about this in Icelandic this winter.

But I was thinking, has anybody got any idea on how you could make the PC actually "entertain" ? I mean, there has to be somebody who agrees with me that the theatre quest in mournhold was quite.. annoying. Not the attack itself, but learning all those lines just like that! (it's ok in real-life, but not in a game...) Or was I the only one who did that...?
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Post by Katse »

Your teacher isn't wrong--the storytelling aspect of the runes is pretty closely related to the fortune telling aspect of the runes--and they don't mention that in schools, either. ;)

There is an official plugin that allows you the option to entertain at the Eight Plates in Balmora. You're given a choice of 6 or 7 different acts, and then you supposedly perform. If they enjoy your act, you get paid, and you hear applause and the disposition of the bar owner goes up. If you are really bad, they don't do anything but cough, and you don't earn any cash, and the bar owner's disposition takes a huge hit--you're pretty much prohibited from performing their again, because you're so bad.

I think this should be expanded on, and added as an option to all inns/taverns. You have to be careful who you entertain (just like in Mournhold)--your patron, or a member of the audience, might not agree with your version of entertainment and try to kill you! :)

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Post by Arcadea »

Yes. Right now I'm trying to organise this stuff.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Prowler »

well I liked it, it was great idea of roleplay, although this should just stick whit the optiononal because theire are a lot of pepole that like the hack en slash more.
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Post by wererat »

the official MOD mentioned earlier was a huge dissapointment to me. i was hoping she would (bartender) would do high kicks and sing and stuff like that. but all i got was a handful of text . . . :(

ive always thought of bretons as huge art fans. look at them! they look like people in old pictures an stuff . . .
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Post by Haplo »

I like it, but instead of just having a bards guild, why don't we have a performers guild, with smaller guilds branching off. like we could have the official performers guildhall in a huge canton-sized building, and have a guildhall for each smaller section somewhere in tamriel, like the bards guildhall can be where ever Arcadea said it was, etc. etc.

I also think the dancers and other physical activity guilds like trapeze artists and highwalkers' guildhall should be in the native lands of the Khajiit and Argonians, since they seem to be the races geared most to physical activity.

It seems likely that the Altmer where heavy on the Arts as well, since they are some-what popular in Imperial cities, and the Imperials got their culture, or the bulk of it at least, from the High Elves, and since the Altmer are so advanced and 'high', they should have extremely advanced cultures and arts, at least thats my opinion.
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Post by Prowler »

lol, I think cantons would be a bit to much of a good, just some traveling groups should be more then fine. You cant really sit in a guild hall if you got to preform to get some bread on the table.
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Post by Katse »

Though it will probably be called Guild of the Immortal Bard (or something equally theatrical), it won't focus JUST on bards. Dancers, singers, actors, musicians will also make use of the guild halls. As I was saying, the amount of real guild halls devoted just to this artist pursuit will be few--most of the meetings will take place in lofts or basements of inns or taverns (just the way it was done, ages ago). The few guild halls that exist, including the Bard College, will contain tons of services and information you simply can't get from your smaller guild "rooms" in small towns.

Music and the arts have been around for millenia, and are usually guarded as the most important parts of a civilization. Some ancient cults conducted their services in secrecy, and their music, hymns and passion plays were only seen by initiates. Many tombs contained beautiful instruments for the spirit in the afterlife--so there is more than enough fodder to keep the faction quests interesting to even those who only like hack and slash quests.

My hope is that the Bard Guild, and a Hunter's Guild, will form the balancing flanks of the Artisan Guild. So you have the Artisan Guild, which is almost exactly half creative/mind based quests, half grittier, violent quests. The Hunter's Guild contains almost all hack and slash quests as the PC tries to obtain important furs and other natural resources for the artisans. The Bard's Guild goes in the opposite direction of the Hunter's Guild--very little hack and slash and alot more creative/mind based quests. They form a perfect trinity, with perfect balance between them.

Anyhow, I digress. I just hope everyone will like it.

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Post by wererat »

sounds really interesting to me. and how/where you will place the 'halls' seems, well, well thought out. if it is approved i think it will make the game all the more interesting.
and if youre ever short of modders for the guild just PM me . . .
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Post by Prowler »

Sounds ok but make sure it isnt the biggest faction in the game. Pepole might wonder for who those artis preformed, other artists? :P
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Post by Quentin Fortune »

Originally posted by Katse
Though it will probably be called Guild of the Immortal Bard (or something equally theatrical), it won't focus JUST on bards.
The name of it will most definitely represent a true artist's sense of drama and vanity. So your suggestion is a very good start.
Music and the arts have been around for millenia, and are usually guarded as the most important parts of a civilization.[...]
But we shouldn't forget that those who perform these arts (especially musicians) have been usually considered to be the scum of the earth, if they hadn't generous patrons from the upper class ... then they were considered the bane of the world when they were absent. ;) ("Bring everything into the house that's not nailed down and lock your daughters away." "Why?" "Musicians are coming to town!" "Aaaaaahh ...")

*sigh* I truly love to belong to a group with such a nice reputation. :D

Greetings

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Post by Earl »

Originally posted by Katse
The Nords would definitely have a rich culture in barding--the origins of runes (I read somewhere they had runes) . . .
Not only do Nords have a written language of runes, they also have sign language (Children of the Sky)
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Post by Katse »

Thanks for the heads up, Earl. Sign language is just another form of creative expression--but I'll try to refrain from putting mimes in the faction, I promise. :D

Quentin, the entertainment business has always been shady at best. Even now, musicians and artists are killed for their creative expressions (RIP John Lennon). But it's true, as much as we're considered lower than dirt, we have quite a bit of control over our audiences. If we don't show up for a performance, we can incite riot! People need their entertainment, whether they like who provides it or not--the amazing power of creativity. :D

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Post by Quentin Fortune »

Originally posted by Katse
Thanks for the heads up, Earl. Sign language is just another form of creative expression--but I'll try to refrain from putting mimes in the faction, I promise. :D
To quote my favourite politician: "No mimes! Learn the words!" ;)
Quentin, the entertainment business has always been shady at best. Even now, musicians and artists are killed for their creative expressions (RIP John Lennon). But it's true, as much as we're considered lower than dirt, we have quite a bit of control over our audiences. If we don't show up for a performance, we can incite riot! People need their entertainment, whether they like who provides it or not--the amazing power of creativity. :D

Katse
I whole-heartedly agree. My remarks were meant more as suggestions that the combination of the obvious eagerness for new and exciting forms of entertainment and the obvious disregard towards those, who provide it, should be mirrored in the way this guild is set up. And of course, there are artists being regarded higher than others. ;)

Greetings

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Post by Hermit »

Wow, two days and such an amount of splendid ideas! I think all races in Tamriel have their own artists. Even gruff Dunmer - remember that ashlander in the main quest who requires a book of ashlander poetry, or the less rude song? Also, keep in mind that one of their gods (Vivec, who "writes poetry every morning" according to the 2029 series) is an artist, too, so they propably hold them in higher esteem - at least as long as they're dunmer ;).

We should add the bards' guild to Vvardenfell as well, at least in a Bolt-on - in a place so depressing, there's really need for quality entertainment!

As for guild halls, there should be one for each province (besides the great college in Skyrim), and propably bard NPCs in all taverns, or at least most of them. Also, we could expand on Vvardenfell characters, like that bard in Seyda neen (when I met him, I hoped he'd do something else than just stand there and brag about the bard class' attributes; I mean that guy really has some potential; he might at least sing, dance and sell MW poetry!)

BTW, lookie what hermit found (it's part of my completely ignored post of web finds). Included are piano/cembalo, xylophone, drums, and a harp. All nicely done, and with sounds. Haven't checked them in-game yet, though.

Edit: I learned at school that germainc runes were originally mystical signs read by fortune tellers out of wooden sticks dropped in a specific way. Those signs, which eventually became standardised, then were carved onto rocks (menhir stones carved with runes are still a common sight in parts of Germany, France, and Scandinavia). Their meaning was eventually translated into letters, and became an aplhabet. It lost, however, against the latin alphabet, when the Frankish tribes of the Charlemagne empire forced Christianity on most germanic tribes.
The german words for letters (Buchstaben) still reflects this - it is composed of "Buche" (a common middle european tree) and "Staben", an old plural of the word "Stab", which means as much as staff, or stick. It is the same linguistic root that the english word 'book' comes from, by the way.
Last edited by Hermit on Thu Dec 11, 2003 7:33 pm, edited 1 time in total.
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Post by Vagara »

Any traveling minstrels?
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Post by Hermit »

Of course, they should definitely be there, they could be scripted to change locations every month ... and one could have some ministrel characters along the road, giving little side quests (escort me to X, find my companion/item, that kind of stuff).

Anyone, what do you think of the models I posted?
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Post by wererat »

we also have to (well dont have to . . .) have the bard class have some type of advantage in the guild. maybe members like the player better or better artistic skills or whatever.
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Post by Hermit »

We could just make most attributes and skills the class favors also required by the guild. Oh, and we could introduce a global variable called 'fame', that increases by one every time you deliver an above average performance using the 'entertain the patrons' script. That variable will be essential for progress in the guild, beyond the lower ranks. I think that could be done with scripts, but then again, I don't have too much of an idea about scripting ;)
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Post by Prowler »

it should be posible to do, might take some brain bashing though to prevent bards from singing after they have been killed or are already preforming some where else.
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Post by Arcadea »

may I sugest contacting jon and Unifiedsleepers for the scrypts they may be able to help.
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Post by Prowler »

nah I want to take a shot at my selfs first.

/edit

here is the first Idea, just typed it out so it will be full of spelling errors. I also think its to complicated.


the other idea I have would be using a set of lvl creatures (whit bards) for every location whit bards, it will all place them but those that arent picked to preform are disalbed by theire own local NPC scripts.

the location script would still require an update for every new bard but missing one would not be so catastrofic you just will never see him theire.

still got to work on it though because currently if you have 3 locations pickign a bard each of those bards will preform at every location.
Last edited by Prowler on Thu Dec 11, 2003 10:38 pm, edited 1 time in total.
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