Interior Fixer
Moderators: Haplo, Lead Developers
- Massalinie
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- Location: Canada, MB
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- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
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- Developer Emeritus
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- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I've done two of my four, taking longer than i thought. I just have a quick question; if a reviewer thinks that an int is the wrong shape, are we meant to remake it from scratch? Also, in one of the ints i get a load of missing meshes; is this my end or could it be that OoT's changed and the int is still looking for old meshes? And what should i do about it?
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Serric, if an interior is the wrong shape, try and make the interior fit the exterior. If you need help on knowing exactly what the building shape should be like, tell me the claim ID and I'll get back to you on what the shape should be like.
As for missing meshes, you have to delete the error "!" squares and replace them with a suitable piece. The two MH wall pieces were renamed, and several items such as the Bronze armour and weaponry were deleted so replace them with similar itemry.
As for missing meshes, you have to delete the error "!" squares and replace them with a suitable piece. The two MH wall pieces were renamed, and several items such as the Bronze armour and weaponry were deleted so replace them with similar itemry.
mine will be up by the end of the week. alot of college work on again this week.
just 1 thing i noticed.
some if not most of the furn_de_p set is uneven, i've noticed this quite alot. dont really know what to do about it. its very hard to get items on thoughs statics to rest properly, they either float or bleed by the slightest of margins.
is this ok? its like 0.01 of a degree the are out.
just 1 thing i noticed.
some if not most of the furn_de_p set is uneven, i've noticed this quite alot. dont really know what to do about it. its very hard to get items on thoughs statics to rest properly, they either float or bleed by the slightest of margins.
is this ok? its like 0.01 of a degree the are out.
Nomadic1: I need exterior pics if you could get them for me...the two cliams are 3-290 and 3-292. One has maybe the wrong sort of door frame and the other is the basement level that may be the wrong shape for the building, so just telling me the shape of the claims wouldn't be enough. Thanks for the help.
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
For i3-290:Serric wrote:Nomadic1: I need exterior pics if you could get them for me...the two cliams are 3-290 and 3-292. One has maybe the wrong sort of door frame and the other is the basement level that may be the wrong shape for the building, so just telling me the shape of the claims wouldn't be enough. Thanks for the help.
[url]http://img.photobucket.com/albums/v284/hermitesf/Old_Ebonheart_02.jpg[/url]
The door appears to be on the western side of the building. You probably will have to check the exterior in Old Ebonheart though to be sure.
For i3-292:
[url]http://img.photobucket.com/albums/v284/hermitesf/indoril_03_V2.jpg[/url]
The basement is where the fixing will need to be, as per the review.
- Nomadic1
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- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Oh right, you don't get to see the claim description. Here it is:
Claim Description of i3-292 wrote: This claim compromises four interiors in cell (25,-27), Almalexia, and a basement to connect them all. They all together make up the local Morag Tong Headquarters.
9 Morag Tong local HQ - mass hall and guest/agent quarters
10 Morag Tong local HQ - store rooms
11 Morag Tong local HQ - representative rooms, local guildmasters' quarters, vault and a higher-class hangout for members
T4 Morag Tong local HQ - originally a city wall castle, weapons storage, dungeon and training facilities have been added since.
The MT HQ has an extensive basement that extends under all of the facility, and has exits to all these buildings; this interior is not featured on the corresponding claims map!
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- Developer Emeritus
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Here is the last of my ints, i3-179. Check the readme, please.
- Attachments
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- El Scumbago- Last of 5.rar
- (6.2 KiB) Downloaded 46 times
Here are my four...sorry for taking a while but i had to rebuild two cells and it took longer than i thought...
- Attachments
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- Serric_Fixed.rar
- My four interiors, each has a .txt detailing what was done.
- (44.64 KiB) Downloaded 59 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
I'll do 3-118 for now, it seems to be a quick one to fix. As for the others...
LadyN, theres an esp in Colhir's rar with the name 'TR 3-121 3-122.esp'; is this two claims rolled into one, or is it an error? Also, wheres the text file for 3-130? If these problems are sorted i'll probebly be able to do those ints as well.
[EDIT]:
Well, i've done i3-118, its attached, so now im just waiting for LadyN for the others.
LadyN, theres an esp in Colhir's rar with the name 'TR 3-121 3-122.esp'; is this two claims rolled into one, or is it an error? Also, wheres the text file for 3-130? If these problems are sorted i'll probebly be able to do those ints as well.
[EDIT]:
Well, i've done i3-118, its attached, so now im just waiting for LadyN for the others.
- Attachments
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- Colhir's Fixed.rar
- Serric's fix for Colhir's i3-118
- (4.05 KiB) Downloaded 45 times
- Mr. Sorry of Balmora
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- Joined: Thu Apr 21, 2005 1:14 pm
well lady N sorry to dissapoint but i never even finished the first one Multi tasking is a bi.... oops
anyway i must return the files to you
anyway i must return the files to you
- Attachments
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- Lady_N.rar
- here
- (48.36 KiB) Downloaded 52 times
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Lady N: Massey told me that she's too busy to fix the ints, so she told me that I can work on the ones on her list, if you don't mind. Proof.
ThanksMassey in a PM wrote:Well, you could fix the ints on my list, I haven't had time to do them myself and they've been there for quite a while. If you'd like to do those then feel free and just tell Lady N in the threads that Massey is a lazy-ass and you kindly offered to do my work for me
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
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I don't think I am cut out for this, maybe I will try being a reviewer. Attached is the only one I got done, and that was because the errors were minor and small in number.
- Attachments
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- Clean Fixed TR 3-248.esp
- (6.77 KiB) Downloaded 48 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo