i1-42-Tel
Moderators: Seneca37, Lead Developers
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
i1-42-Tel
Claim type: Interior
Claim ID: TR_i1-42-Tel (#961)
Faction: Telvanni
Parent claim: TR_1-9-Tel (#25)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(4811, 1685):0
Files: TR_i1-42-Tel_Nomadic1_1.esp; TR_i1-42-Tel_Nomadic1_2.esp; TR_i1-42-Tel_Nomadic1_3.esp
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Underwater cave
http://i5.photobucket.com/albums/y171/PoHaEiFor/3714.jpg
Claim ID: TR_i1-42-Tel (#961)
Faction: Telvanni
Parent claim: TR_1-9-Tel (#25)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(4811, 1685):0
Files: TR_i1-42-Tel_Nomadic1_1.esp; TR_i1-42-Tel_Nomadic1_2.esp; TR_i1-42-Tel_Nomadic1_3.esp
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Underwater cave
http://i5.photobucket.com/albums/y171/PoHaEiFor/3714.jpg
- The_Warder
- Developer
- Posts: 97
- Joined: Sat Jan 01, 2005 2:57 am
- Location: Arizona
- Contact:
This is just a cave which has an entrance underwater. A daedric ruin wouldn't work, as their is one fairly close by. And before any one asks, a dwemer ruin would be equally unsuitable, for the same reason. Other than that, I don't know that it really matters what's in here.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
This is part of my detailing claim. If you download my backup that I've placed in the Map 1 Detailing thread, then you should be able to find it within the aforementioned coordinates. If you still can't find it, then that backup is old, and I'll update it soon, if necessary.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TR doesn't have the meshes for a Dreugh city though. They are described as being made of either coral or glass (in this instance, it would be glass). Plus it isn't in a location described as having a dreugh city (there is one east of Tear IIRC though).
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Could still be a dreugh "outpost" dwelling like Koal cave of course.
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
It is claimed, right?
Took me a while to find that, even with the helpful maps and tips from people as to where to look. I thought of laying claim to it, but it looks like Olsor would prefer it? It's still marked as unclaimed here, is all that's confusing me.
- DarkQuiksilver
- Member
- Posts: 6
- Joined: Wed Apr 06, 2005 5:56 am
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
No Telvanni Trees unless it's in the exterior too (ak swiftoak if he would consider adding some). No gaps either.
Other than that, cool plan, Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Other than that, cool plan, Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Curses! Foiled again!
Foiled again by my natural politeness... Eh, probably just as well. My experience with the CS is halting, although I do generally enjoy cves for all the variation they can give.
*Ahem* Swiftoak? I made the exterior of this claim, Hermy-boy. And I think he meant air pockets when he said "gaps for air" which should be okay, no?.hermit wrote:No Telvanni Trees unless it's in the exterior too (ak swiftoak if he would consider adding some). No gaps either.
@DarkQuiksilver: As far as the roots go, I've never seen any Telvanni mushrooms growing underwater, so I don't think adding them to the exterior is a good idea, and thus not good for the interior either.
If you need a better idea of what the exterior looks like, be certain to download the progress that I've done on this area from the Map 1 detailing thread.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
I'll take this. I'll keep to the Dreugh outpost idea.
For the status of my other claims:
- I can't start one of them until I get an exterior screenie (the tombs)
- Hermit or someone else needs to figure out what the **** is going on with another claim and two nearby claims (lots of fun solving that one)
- The other one I need a break from (it is a massive claim, and I've done 70% of it)
For the status of my other claims:
- I can't start one of them until I get an exterior screenie (the tombs)
- Hermit or someone else needs to figure out what the **** is going on with another claim and two nearby claims (lots of fun solving that one)
- The other one I need a break from (it is a massive claim, and I've done 70% of it)
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
This one is done
It is a Dreugh outpost, complete with a bad-arse Dreugh Warlord in the prettiest part of the grotto.
Knowing full well that the PC could get rich in here, most of the kollops are empty.
It is a Dreugh outpost, complete with a bad-arse Dreugh Warlord in the prettiest part of the grotto.
Knowing full well that the PC could get rich in here, most of the kollops are empty.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: LOL! Hermit thought it was my detailing claim!
I. General Errors:
-naming convention wrong, take out the TR part.
II. Room Erros
-Dude, the last time I reviewed your grottos, I was stunned by the amount of detail you pit in this, but theese rocks, it's kinda overkill. It's also difficult to review.
i. First room
-The small kollop floats on the cave floor.
-some of the leaves on the kelp_03 bleed into the stalagmites.
ii. The ledge above.
-Large kollop sinks.
-one of the boulders bleeds into the other boulder in an un-natural way.
iii. The final room.
-the hallway leading to the glass room, there is some kelp floating.
III. NPC/CREATURE
-no pathgrid.
Comments IV. CONCLUSION: Dude, I really like the detail you put in this interior. The only issues were that it was tough to review, and people with crappy computers may not experience good framreate. Don't you think the kelp was a little of an overkill?
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: LOL! Hermit thought it was my detailing claim!
I. General Errors:
-naming convention wrong, take out the TR part.
II. Room Erros
-Dude, the last time I reviewed your grottos, I was stunned by the amount of detail you pit in this, but theese rocks, it's kinda overkill. It's also difficult to review.
i. First room
-The small kollop floats on the cave floor.
-some of the leaves on the kelp_03 bleed into the stalagmites.
ii. The ledge above.
-Large kollop sinks.
-one of the boulders bleeds into the other boulder in an un-natural way.
iii. The final room.
-the hallway leading to the glass room, there is some kelp floating.
III. NPC/CREATURE
-no pathgrid.
Comments IV. CONCLUSION: Dude, I really like the detail you put in this interior. The only issues were that it was tough to review, and people with crappy computers may not experience good framreate. Don't you think the kelp was a little of an overkill?
Rating 9/10
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Naming-
Should either be named just i1-42 or just the name you want it to be, not both.
A few floaters with Kollops and the floors.
I really think the glass down in the bottom is un-realistic how it looks and to much. I made a Glass Mine with half the much and they called it overkill.
Comments Wow....just wow. Very nice detail Nomadic. All the kelp makes this place look alive.
Rating 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Naming-
Should either be named just i1-42 or just the name you want it to be, not both.
A few floaters with Kollops and the floors.
I really think the glass down in the bottom is un-realistic how it looks and to much. I made a Glass Mine with half the much and they called it overkill.
Comments Wow....just wow. Very nice detail Nomadic. All the kelp makes this place look alive.
Rating 10
Last edited by Resadyn on Tue Feb 07, 2006 12:14 am, edited 1 time in total.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA