Hammerfell Concepts/Models

Place where art is developed for our game.

Moderator: Lead Developers

Locked
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Looks good Morgoth :) but we don't really know how we'll need to model our armor for Oblivion.. so you might end up having to change a lot of it.. but atleast you have a good concept.

LadyN:
damn, i thigt i alredy did...

and the cuiras looks buitifull!!!
Do you remember Arcadea? Just a quick glance at what you type is all I ask. ;)
User avatar
The_Warder
Developer
Posts: 97
Joined: Sat Jan 01, 2005 2:57 am
Location: Arizona
Contact:

Post by The_Warder »

that is awsome morgoth I hope that we be able to be added.
"quiet Professionals"= "walk softly but carries a big stick"
http://www.elysiun.com/forum/
suk it up you be ight!!
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

And, some poor Hammerfell housing I had laying around...

[url=http://img137.imageshack.us/my.php?image=hhousehut23fn.jpg][img]http://img137.imageshack.us/img137/1787/hhousehut23fn.th.jpg[/img][/url]
Back

[url=http://img467.imageshack.us/my.php?image=hhousehut2zq.jpg][img]http://img467.imageshack.us/img467/2510/hhousehut2zq.th.jpg[/img][/url]
Front

I have more that I will post tomorrow...
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

Wow, looks great. That will look even better with normal maps. Who's concept did you base that on?
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Macar wrote:Wow, looks great. That will look even better with normal maps. Who's concept did you base that on?
Yes, mapping will make it look alot better, I haven't done any on that yet. (Save the standard diffuse for textures , of course...) Also, I didn't get the design for this from concept art, per-say, but rather from one of the actual Daggerfall screenshots laying around in this thread.

(Here it is - [url]http://img.photobucket.com/albums/v422/wrongfoot/dagscreenshots/SCR13.jpg[/url])

I first made this from it ([img]http://img467.imageshack.us/img467/5922/hhouse11aw.jpg[/img]) And then shortened it into the one there. I added some of my own touches of course.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

That is excellent! :)
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Great stuff Morgoth, though it might have to go through some style changes. :) Does it remind anyone of House Hlaalu architecture? Bethesda designed Hlaalu models off of mid-east influences so we have to make sure ours look significantly different. One way is to make the buildings brick instead of a recognisable sandstone or stucco type material.

Is the set modular? ie: walls are separate from windows, ect?

http://udn.epicgames.com/Two/WorkflowAndModularity

Check out this article about modular design if you haven't already. I found it pretty informative. It basically talks about the same techniques Bethsoft uses for their architecture sets. While the article is obviously for the Unreal engine, the advice is universal.
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

It's definatly moduler. In fact, the entire upper level seperates from the lower almost perfectly, and would make an easy ground shack in a few minutes. (Will do this tomorrow.) All the windows and doors are seperate, as are the log poles, canopies and stairs. As for the changing, I'm sad to hear it. Can't we at least make one Arch. set that looks sort of Hlaaluish? That is after all, the way many of the buildings in Daggerfall are, so isn't that considered lore?
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

I don't reckon it's too Hlaalu. Although if you really wanted to de-Hlaalu-ise it, one way to go would be to replace the windows with a more medieval Middle Eastern-y rectangular windows (more high than wide). Arched and curved windows are actually a lot harder to make than you would think. That and out of everything, the windows scream Hlaalu more than anything else.

Personally, I also don't think there should be railing on the stairs, but it is only minor.
Last edited by Nomadic1 on Sun Feb 05, 2006 4:10 am, edited 1 time in total.
rowa
Posts: 0
Joined: Sat Sep 17, 2005 1:19 am
Location: Rhode Island

Post by rowa »

I like the latest one
[img]http://card.mygamercard.net/AlaskanBullWorm.jpg[/img]
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

I think that what I saw in Daggerfall still looks very different in that every edge is a different color from the rest and also protrudes.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
the Bard
Member
Posts: 89
Joined: Wed Jan 25, 2006 2:22 pm
Location: Netherlands

Post by the Bard »

Perhaps the walls could be plastered white, that's what they do in Arabian countries to keep the heat out. It would be a way to make it look less Hlaalu-ish and would be quite logical in the Hammerfell climate.

Oh and by the way, nice models Morgoth!
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

For me atleast, its not so much a matter of lore, so much as it is a matter of making something distinct from what appeared in Morrowind. Its the color and texture that mostly make it look like Hlaalu. Those are just surface changes that are easy to take care of.
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

In Daggerfall, aren't the walls different colours because they had a limited range of colours to use (256?) to give the illusion of lighting/shadows?

As for the texture there is white, stucco and mud surfaces that could be used as all three were historically and appear in previous games / lore.
User avatar
The Old Ye Bard
Member
Posts: 99
Joined: Sun Jul 24, 2005 12:56 am

Post by The Old Ye Bard »

if you want to give it a plastered look to it and also don't want it to look hlaalu, then show bits of the brick under the plaster like this...

[url=http://img71.imageshack.us/my.php?image=tavern3ll.jpg][img]http://img71.imageshack.us/img71/2263/tavern3ll.th.jpg[/img][/url]
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

I think that giving it a more worn out look (to the whole poor set I mean) can de-Hlaalulize it. But IMO the only Hlaalu thing in it is the color.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

[url=http://img505.imageshack.us/my.php?image=hgatewwall9kr.jpg][img]http://img505.imageshack.us/img505/9545/hgatewwall9kr.th.jpg[/img][/url]

[url=http://img307.imageshack.us/my.php?image=hgatewwall25dj.jpg][img]http://img307.imageshack.us/img307/2893/hgatewwall25dj.th.jpg[/img][/url]

Here's the ground-level shots I was talking about.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

It's nice but the windows kind of ruin the effect. They don't fit the architectural style of the rest. Also, glass is an expensive material (not just green volcanic Morrowind glass, all types) and so it shouldn't be in poor housing. Maybe making the walls uneven with bump-mapping would help make it look poorer too.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
the Bard
Member
Posts: 89
Joined: Wed Jan 25, 2006 2:22 pm
Location: Netherlands

Post by the Bard »

Ludovic's right, it makes it look too expensive. Also, I think the windows should fall into the wall a bit more and perhaps make them smaller (more like ventilation holes).
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Here's an idea I just sketched out. You're welcome to try it. Its a good alternative to glass. And they're right... glass does suggest some wealth, so it probably wouldn't fit if these were to be poor buildings.

[url=http://img147.imageshack.us/my.php?image=window10qw.jpg][img]http://img147.imageshack.us/img147/4822/window10qw.th.jpg[/img][/url]
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Exellent, Morden. I'll try it right away.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

Morden, I really love the weave alternative (how could I not think of that?) for inexpensive housing. I aughta incorperate that in my own work.
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

So, I assume that the weave would be made from wood or metal (wood most likely), but would it be a sort of latticework or...? (Lattice http://www.holztechonline.com/images/Garden%20Products/Lattice/Straight%20Lattice.jpg)
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

well heres my attempt at modeling. I'm a proper n00b at texturing and well 3ds max so theres just a standard UVW unwrap texture on there.

**EDIT**

still working on the texture at the bottom of the hilt, its too white on there :)

what ya think??

[img]http://i27.photobucket.com/albums/c199/Tony545/Hammerfellswordconcept01.jpg[/img]
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

Looking good. Apart from the textures.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

yeh i know they suck, all i did really was fill colours in photoshop and use the dodge/burn tool on certain areas.

anyone good at texturing tell me some good hints/tips/tricks for realistic texturing?
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

Use photos as textures.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

Speaking of textures, For anyone who hasn't heard of [url=http://www.mayang.com/textures/]Mayang's textures[/url], this is a good resource for people needing to photoshop some photo textures, concept/modelling or otherwise
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

I saw the weave/bead/lattice window idea in the Royal Ontario Museum last week. They had a section where they'd setup some 'Persian home' displays and such. I've got photos... i just have to get them off my girlfriend's laptop. That photo link you posted is technically lattice, but it's far to western and modern of a design.

Mayang is a really good website, but Morgue File is my favourite.

http://www.morguefile.com/archive/?sid=ea1af609d55c5cb59fb8ebd845002b90

Its got tons of high quality stock photos, and while they're not all laid out for you as a tileable texture like Mayang, they can be easily made into textures. After all, half the art of photo realistic textures is about making a photo look like something its not.

Also try this Wiki on public domain photography.
http://en.wikipedia.org/wiki/Public_domain_image_resources
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Here a retexture of my old shield, it now fits my armor, somewhat.

Olde

[img]http://img412.imageshack.us/img412/4772/shieldofevven9iw.jpg[/img]


New

[img]http://img503.imageshack.us/img503/6862/hshield19jc.jpg[/img]

Just figured I'd try, it was a good old model, I'd hate for it to become obselete due to province change.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Resadyn
Reviewer
Posts: 326
Joined: Sat Sep 10, 2005 4:42 am

Post by Resadyn »

Could you show that with the rest of your armor? Maybe even *crosses fingers* in-game?
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

If only I could, but alas, I have max 7, which can't convert to .Nif files... I'd be glad to give the files to someone with max 5 or lower so they could convert them.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

Those look hella good. Especialy the first one. Is it just the texture or are those embosed parts real? I'm assuming its the texture, but it looks great.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
Adanorcil
Developer Emeritus
Posts: 806
Joined: Sun Jan 22, 2006 9:41 pm

Post by Adanorcil »

That shield looks amazing. I wonder too if it is model itself or texture that creates that incredible effect. Imagine the ancient Ra Gada, fighting with shield like that. It looks like it was pulled straight from Gaiden Shinji's time.
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Something I found in the archives that could be very useful for Hammerfell, even if the meshes are rather low-poly. It's a set of architecture made by Veet, inspired by the South American pueblos. I think it would work well for Hammerfell, if only as concept. I have re-hosted the images, and the original copies and files are available on Veet's site here:[url]http://members.tripod.com/~Veet_Vojagig/concept/Concept.html[/url]

Images:
[url=http://img49.imageshack.us/my.php?image=veetarch18hf.jpg][img]http://img49.imageshack.us/img49/294/veetarch18hf.th.jpg[/img][/url]
[url=http://img488.imageshack.us/my.php?image=veetarch22da.jpg][img]http://img488.imageshack.us/img488/6528/veetarch22da.th.jpg[/img][/url]
[url=http://img125.imageshack.us/my.php?image=veetarch38jg.jpg][img]http://img125.imageshack.us/img125/6233/veetarch38jg.th.jpg[/img][/url]
[url=http://img19.imageshack.us/my.php?image=pueblo014rm.jpg][img]http://img19.imageshack.us/img19/1117/pueblo014rm.th.jpg[/img][/url]
[url=http://img145.imageshack.us/my.php?image=pueblo027kq.jpg][img]http://img145.imageshack.us/img145/963/pueblo027kq.th.jpg[/img][/url]
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

yeh they could work verywell for creating Khuul like villages.
by that i mean small villages of farmers or fishermen or slum areas of a large city like the shanty towns in Brazil.

maybe lighten the texture though.

**EDIT** where can i download the meshes because wen i click on the links it forwards me 2some other website saying i have to login or something? it happens with the velothi architecture and the Elsewyr models :cry:
User avatar
Nalzay
Posts: 0
Joined: Mon Dec 19, 2005 6:03 am
Location: Either Ohio or Savannah depending on the time of year
Contact:

Post by Nalzay »

If you are having more success with normal maps than me, you could try doing that stuff with normals (or are you?) I can't really tell with that one angle.
edit- I just looked again at the second one. Did you just make the shape of the embossment and then texture to add the detail?
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

[url=http://img107.imageshack.us/img107/4113/scr169dr.jpg][img]http://img107.imageshack.us/img107/4113/scr169dr.th.jpg[/img][/url]
[url=http://img140.imageshack.us/img140/1092/scr180ri.jpg][img]http://img140.imageshack.us/img140/1092/scr180ri.th.jpg[/img][/url]

I've noticed some roofed architecture in the alik'r of daggerfall, compared to the stark imperialistic/bretony assimilation of the coastal north regions.

my question (and I can't count on my fingers and toes how many times it's been mentioned) that's bugging me, is how much is it feasable to make Alik'r interiors moreso Shinto inspired, concept wise? The following is some commonly known japanese design. Most noteable in example is the interiors, the roof tiling and entryways. My sudden desire for this is it's blocky, practical feel.

Add some hammerfell tones, colour wood grains similar to local tree-wood, and simple designs (ornate persianesque tapestries and current hammerfell arch. concepts looks more Sentinel) and you've got what I'm thinking of
[url]http://www.markhemmings.com/MarkWebsite/design/[/url]
[img]http://www.markhemmings.com/MarkWebsite/design/thumbnails/design31.jpg[/img]
[img]http://www.markhemmings.com/MarkWebsite/design/thumbnails/design33.jpg[/img]
[img]http://www.markhemmings.com/MarkWebsite/design/thumbnails/design17.jpg[/img]
AFFA
Developer
Posts: 21
Joined: Sun Feb 12, 2006 9:45 pm
Location: Raleigh, NC, US

Post by AFFA »

I thought I'd point out an example of something I liked in this thread (and, more importantly, the reason why). The first guard tower (from Morgoth) has a combination of "Imperial" and "Redguard" features, such as the Arabian dome and the "Fantasy Medieval" crenellations. I could see that happening in the Hammerfell of the third era.
Anonymous

Post by Anonymous »

Ick...thread necromancy...but it was requested so...

Okay I've managed to get Redguard working on my PC. Screenshots are tricky because I have to take a Print Screen of my computer and then save it via paint, and theres a big floating 'GLIDOS' logo because im on a free emulator, but I can get servicable screenshots of some buildings. This is the only one I managed to get this time round, before I knew there was no screenshots file, its the enterance to the Palace:

[url=http://img.photobucket.com/albums/v149/Dark_Jale/PalaceEnterance.jpg][img]http://img.photobucket.com/albums/v149/Dark_Jale/th_PalaceEnterance.jpg[/img][/url]

It's a bit of a wierd place. The palace is huge...its like 3/4 of the size of the town. There are a lot of imperial buildings around, but it feels like a very segregated community. The island was obviously at one point fortified, but all the walls are now ruined so you only get little stretches. Id say the town is about the size of Balmora.

I will try to get some more screenies...there are a lot of neat little architectural things which we should have, especially the pool thing from the old part of town.
Locked