Lutemoth art overflow

Place where art is developed for our game.

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Adanorcil
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Post by Adanorcil »

I forgot to mention, but Nalzay, I love the 3D model! The colour, the eyes and the proportions of the haunches looks great! My only qualm is that the jaw, unless it's a perspective thing, is a tad too large. He would be able to open wider if the blunt of the jaw-bone (the back of it) was a little smaller
I agree. The base of the model looks very good though. This heavy head would require a whole lot of muscle, so I would say the shoulders should be a bit bigger and higher, the way Lutemoth has drawn them.

It would seem logical to me if this creature had very strong hind legs too. That way, he could temporarily stand on his hind legs and fall down again, using the momentum to make an even bigger impact with his horn. Finally, I would also make the legs a bit longer.[/quote]
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Post by Stalker »

Well what I am trying to prove is that he can't be carnivorous that way. Feeding would be a great problem for him.
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Post by Mr. Sorry of Balmora »

Ludovic wrote:Good job ;)
Better yet, give him a gigantic tongue. He could stab his prey with the horns, and then use the tongue to bring them close to his mouth.
like Tremors?


the Graboid?

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Post by Adanorcil »

Good job

Better yet, give him a gigantic tongue. He could stab his prey with the horns, and then use the tongue to bring them close to his mouth.
That, or he has lungs of vacuum cleaner proportions, enabling him to suck in his meal.
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Post by Lutemoth »

Adanorcil wrote:
Good job

Better yet, give him a gigantic tongue. He could stab his prey with the horns, and then use the tongue to bring them close to his mouth.
That, or he has lungs of vacuum cleaner proportions, enabling him to suck in his meal.
The tongue, I can understand, but vacuum lungs in use for sustinance would be too illogical for a predator. Perhaps a small omnivore, or scavenger would use this feature, but those teeth and that bulk would say otherwise. He would develop a smaller frame-size, to accomodate.

If anything to solve the horn/food problem, I can picture the yu'kasuu unhinging his jaw (like a shark or snake) to tear into a camel much easier. The teeth curving inward would ensnare flesh, and sample a large gullet-full
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Post by Macar »

aside from looking sexy for the ladies, the horn is obvious weapon. the strtegy could be to chage foes, knocking them down before tearing into them with teeth or using the lower jaw horn.
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Post by Adanorcil »

Lutemoth wrote:
Adanorcil wrote:
Good job

Better yet, give him a gigantic tongue. He could stab his prey with the horns, and then use the tongue to bring them close to his mouth.
That, or he has lungs of vacuum cleaner proportions, enabling him to suck in his meal.
The tongue, I can understand, but vacuum lungs in use for sustinance would be too illogical for a predator. Perhaps a small omnivore, or scavenger would use this feature, but those teeth and that bulk would say otherwise. He would develop a smaller frame-size, to accomodate.

If anything to solve the horn/food problem, I can picture the yu'kasuu unhinging his jaw (like a shark or snake) to tear into a camel much easier. The teeth curving inward would ensnare flesh, and sample a large gullet-full
Actually, I was joking. :)


See, Adanorcil? That's what you get for your smiley-phobia.
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Post by Nalzay »

I've updated a few things, I gave him an inside mouth and made his bottom jaw smaller.
http://i5.photobucket.com/albums/y188/nalzay/all/Doggie3.jpg
What I was actually working on all this time was rigging it and trying to do some animation with it. Since I suck at rigging, there is some stuff that moves that shouldnt be. But I made 3 animations, the first is a walk, looks bad, but I was just getting the feel for it at that point. The next is an attack where he hits the guy in the side (The reason he is like small is because I just made him to do an eating animation and I didnt feel like making a big guy for the attack, I'll probobly just make one with a proper human sized thing tomorrow) And as revealed in the parenthesis, the third one is a way it could eat small things. It looks kinda fake, and probobly wouldnt work, but I felt like doing it.
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http://photobucket.com/albums/y188/nalzay/all/?
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Post by Morgoth »

I hate to be a Sload, and it's still an neat concept, but I agree with Stalker, it's just so impractical. This thing would be vulnerable to almost any predatorial onslaught, and it's prey would stand there laughing and shouting profain things at it while it tried to locate them around it's frontal snout, while tipping over from the weight of it's massive head. (I'm only being honest, don't shoot me!) I don't mean this as offensive, just pointing out that were it real, it would never survive. I really love that awesome beast on the second page though. That would be perfect for almost any environment. I'd model it, but I think Nalzay deserves first dibs, as he did so well with the last one.
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Post by Lutemoth »

I'm reluctant to admit it, since in theory it's a fun-looking thing, but after all my bouts with Stalker's reasoning and logic, he would make a lousy predator. Certainly, evolution's dealt this Yu'kasuu a lousy hand, what with trying to line up it's sight and everything.

In the meantime, here's a worn redguard tapestry
[url=http://img90.imageshack.us/img90/6826/redguardtapestry5fs.jpg][img]http://img90.imageshack.us/img90/6826/redguardtapestry5fs.th.jpg[/img][/url]
Now that I look at it, though, it appears much too Dunmeri.
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Post by Macar »

Very nice. I dont think it looks dunmeri, it looks african. My only critisim is that a few of the worn patches are a little too white.
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Post by Nalzay »

Which beast are you referring to, because there are alot on the second page that I liked
My work:
http://photobucket.com/albums/y188/nalzay/all/?
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Post by Lutemoth »

Some of the architectural styles I had made previously (the river city, Vulim Gate)

[url=http://img365.imageshack.us/img365/8564/housing1td.jpg][img]http://img365.imageshack.us/img365/8564/housing1td.th.jpg[/img][/url]

These are more of the buildings suited for more cramped urban life (note the connecting archways that link buildings). The lower floors do not require windows, as it is cooler in midday, and prevents vandalism. It also looks too Hlaalu-esque, now that I look at it.
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Post by Morden »

I think its distinct enough not to be compared to Hlaalu architechture. It really depends on how it's textured. Its a good design.. and the layout of the concept is great. Perfect for busy towns. :)
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Post by Morgoth »

Nalzay wrote:Which beast are you referring to, because there are alot on the second page that I liked
Woops, it was the first page, my mistake! This one: [url]http://img.photobucket.com/albums/v422/wrongfoot/concept/Hamfel_creature3.jpg[/url]
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Post by Lutemoth »

Perhaps this is a good time to place all the work I have so far on the first post, as looking for something over 5 pages'll get confusing
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Post by Nalzay »

Oh ok, because the only other animal on the second page was the chaski :lol: . And I was thinking "does he think this will be a better predator?" hehe
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Post by Lutemoth »

Following in Lady N's footsteps, here's another tapestry reguarding Yokudan mythology
[url=http://img219.imageshack.us/img219/6048/ragadarug6so.jpg][img]http://img219.imageshack.us/img219/6048/ragadarug6so.th.jpg[/img][/url]
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Post by Macar »

I'm not a fan of the pink background. Also I think his whole body should show.
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Post by Lutemoth »

sure thing, I'll whip it up again in a jiffy :]
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Post by Adanorcil »

Agreed, the pink background could be better, though I really like the tribal stylized figures.
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Post by Lutemoth »

Here's a larger, and more accomplished rug for ye's

[url=http://img214.imageshack.us/img214/6792/tapestry20bt.jpg][img]http://img214.imageshack.us/img214/6792/tapestry20bt.th.jpg[/img][/url]
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Post by Resadyn »

That looks much better. If at all possible can you put that on a mesh an show it in-game like Lady N did?
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Post by Lutemoth »

No, sorry. I'm all corprus thumbs when it comes to CS. the tapestry is not too detailed, but I'd assume this is the variance of culture one would find in Hammerfell; The ornate, sharply apted culture of art, and the symbolic representative, rudely skilled craftmanship.

Oh, and another rough atmosphere sketch, Illiac pirates interrupted in their vendetta.
[url=http://img147.imageshack.us/img147/7025/interrupted1fq.jpg][img]http://img147.imageshack.us/img147/7025/interrupted1fq.th.jpg[/img][/url]
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Post by Macar »

Hate to be a nit picker, but on your rug I think the boat is too bright. It would look better if it matched the border. And one other thing, there is some paint out of the lines on the boat.

I only critisize because it has so much potential. I really like both the little stick guys and the way you have made him look flat.
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Post by Haplo »

Cool new concept, Lutemoth :-) Although, if I saw a sea monster like that, I certainly wouldn't just stand there looking at it. It seems strange to me that those folks on that ship are all just standing about, on of them is even holding on to rigging! Strange...strange... *mutters to self*
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Post by rowa »

Morgoth wrote:I hate to be a Sload, and it's still an neat concept, but I agree with Stalker, it's just so impractical. .
His name is now a verb? LMAO
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Post by Morden »

I can appreciate your enthusiasm, but as a wise man once said.
Spamming does not a good modder make.

...maybe it was Yoda... but the point remains.
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Post by Lutemoth »

Macar wrote:Hate to be a nit picker, but on your rug I think the boat is too bright. It would look better if it matched the border.
[url=http://img78.imageshack.us/img78/3416/tapestry24ud.jpg][img]http://img78.imageshack.us/img78/3416/tapestry24ud.th.jpg[/img][/url]
Here we go, cleaned up and ready to order :]
I kinda kept the white spots stained and streaked, assuming that they might have trouble making things bright, and stay bright.
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Post by Macar »

That looks better. :)
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Post by Stalker »

That's the Far Shores guy, right ? Looking damn good.
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Post by the Bard »

I think that the paint on the boat outside the borders actually looked nice, it gives a bit more of a feel of authenticity (was that spelled correct?).
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Post by Lady Nerevar »

i aplied it to a tapestry, cause the rugs have tiling textures

http://photobucket.com/albums/y49/i_am_crazy/?action=view&current=lutemothtapestry.jpg
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Post by Morden »

Looks good even in TES III.
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Post by the Bard »

Looks great in-game!
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Post by Resadyn »

Wow. I love it.
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Post by Lutemoth »

Yozza yow, thankyee very much for the ingame screenie, LadyN! It'll help put perspective on future fabricwork :D

To dwell back on the uglier things that inhabit Hammerfell, might I present an idea for a Redguard zombie:
[url=http://img205.imageshack.us/img205/5676/zombie9gy.jpg][img]http://img205.imageshack.us/img205/5676/zombie9gy.th.jpg[/img][/url]

Necromancers in the Hammerfell province work in a different route than their human neighbors. The process of making the undead involves more material emblems and charms that adorn the body, very much similar in the ways a [url=http://en.wikipedia.org/wiki/Jiangshi]Jiangshi[/url] is charmed. These charms (usually in the form of bracelets and wooden bead necklaces) are strictly adhered to be applied to the joints of the body (arms, hands, legs, et al..) and the torso, where several are placed in a somewhat of a scarf made of thick wool.

Of course, the lavish clothes of the dead have worn away over centuries, usually leaving the woolen hides, old charms and the original shawl placed over the eyes. This specific shawl is enscribed with daedric and necromantic scrawlings, often rumored to allow the overseer clairvoyance.

The reason these beings have the stability to remain for decades, if not hundreds of years after their controller's death relies on the very charms that bind them. It is noted that such zombies have a higher dexterity and agility than their Cyrodillic counterparts (some would argue that includes skeletons), yet have severely weaker attack.

Oh, I almost forgot: The skeletons themselves, after years of succumbing to such majicka forces pulling at their limbs, tend to warp and pull, like electromagnets on weak iron. The arms and legs become wirey and stretched, as the skull becomes warped and disfigured
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Post by PoHa! »

Keee-ripes man! That looks awesome!

Man... that would be the creepiest thing in Hammerfell... to go into a dungeon and suddenly one of those "torso only" ones jumped out from behind a rock and started charging... :shock:
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Post by Lutemoth »

Thankyas, PoHa! :) I figure that almost every culture has to have it's necromantic "bonelord", like the infamous Liches of High Rock and Cyrodil

Also, here's a quick doodad on a dunedweller's protection against sandstorms.
[url=http://img157.imageshack.us/img157/2666/dunedweller4ov.jpg][img]http://img157.imageshack.us/img157/2666/dunedweller4ov.th.jpg[/img][/url]

These are basicly wooden meshes, and were inefficient and poor against the harshest of sandstorms, until trade with merchants applied a fine silk to the mesh, making it more suitable as an armour, and sandscreen useable.

I'll make a functional image of the full outfit tomorrow. Plainly put, it's quite like the articles of clothing that is used in traditional iaido
[img]http://www.fightingarts.com/content02/graphics/iaido_kb_01_A.jpg[/img]
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Post by Morden »

Thats a great idea for a storm mask. It reminds me of the masks used in Kendo.
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