Who owns the Silt Striders?
Moderators: Haplo, Lead Developers
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
Who owns the Silt Striders?
I'm currently making a interior that is supposed to be home of a caravaneer's family. I took a look at some caravaneers in Vvardenfell, and searched in Imperial Library, but one thing caught my attention:
The caravaneers are not wealthy people - they wear common clothes plus a coin or two. Yet, depending on traffic density, Silt Strider service may give nice profits (if, for example, you have three rides on Balmora-S.Neen route a day, with one or two passengers, it will give you from 45 to 90 drakes - much more than caravaneers have with them, and that's just a daily profit). So, either upkeep and taxes are so high that they consume most of money (which may be likely, for upkeep of SS must be comparable to that of truck or helicopter...) or caravaneers are only working for a larger company.
So, if someone may enlighten me: is there something like "Silt Strider Travel Company Ltd." or "Caravaneers Guild", or these guys are just freelance bus drivers?
The caravaneers are not wealthy people - they wear common clothes plus a coin or two. Yet, depending on traffic density, Silt Strider service may give nice profits (if, for example, you have three rides on Balmora-S.Neen route a day, with one or two passengers, it will give you from 45 to 90 drakes - much more than caravaneers have with them, and that's just a daily profit). So, either upkeep and taxes are so high that they consume most of money (which may be likely, for upkeep of SS must be comparable to that of truck or helicopter...) or caravaneers are only working for a larger company.
So, if someone may enlighten me: is there something like "Silt Strider Travel Company Ltd." or "Caravaneers Guild", or these guys are just freelance bus drivers?
Last edited by kapuhy on Sat Feb 25, 2006 5:19 pm, edited 1 time in total.
This is a really good question. My guess is that the striders are owned by the House that controls the city. In the case of Vivec, it would be the Temple that owns them. The House probably employs the caravaner and gives them a small cut of their profits.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
that would make sense, it would take a lot of recorces to domesticate and care for a stiltstrider, so the govormevt would probably have to do it.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I'd think that if there were a Strider HQ, it would be in an Imperial town. Seeing as the Empire is kind of neutral ground between the Great Houses. Plus, I'd think that the Emperor would want to have control over rapid transit in his provinces.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
Nah, silt striders are obviously a Dunmer mode of transportation. It is a concept that Imperials probably view as barbaric and disgusting. Being as the silt striders were definitely in use far before the Imperials came to Morrowind, I am certain that they are controlled by the Great Houses (and Temple). Instead of having a silt strider HQ somewhere, the people in charge would most likely be located in the Council Houses of each Great House.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
Its porbably owned by the person who transports you. I dont think its imperial because silt striders are only in morrowind province. Or maybe its owned by the plantations who raise them. Like how Morden says
There is really no correct answer. I dont think it says it anywhere in the "lore" unless someone proves me wrong.
"I think there is actually a 'bug plantation' on Map 1, where various types of striders and other insects are raised...possibly for selling?"
There is really no correct answer. I dont think it says it anywhere in the "lore" unless someone proves me wrong.
-
- Developer Emeritus
- Posts: 760
- Joined: Mon Aug 22, 2005 4:30 pm
- Location: That big place next to the smaller place with the tree.
- Contact:
Dexter already answered the question. The Striders are owned by the various great houses, and the people who transport you are employed by great houses. Plain and simple, it makes perfect sense.Keldor wrote:Its porbably owned by the person who transports you. I dont think its imperial because silt striders are only in morrowind province. Or maybe its owned by the plantations who raise them. There is really no correct answer. I dont think it says it anywhere in the "lore" unless someone proves me wrong.
Founder of the Realms of Renth. Please give us a visit!
[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]
www.realmsofrenth.com
[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]
www.realmsofrenth.com
I was reading this, and it came to my attention. that the temple probably didn't have anything to do, with the siltstrider in vivec.
If the temple would be owner of the siltstrider it would be nicely built into the city of vivec instead out of the city.
tough he will pobalbly have to give some profit off to the temple to be aloud so close to the city..
-A-
If the temple would be owner of the siltstrider it would be nicely built into the city of vivec instead out of the city.
tough he will pobalbly have to give some profit off to the temple to be aloud so close to the city..
-A-
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
- Psyborg
- Member
- Posts: 227
- Joined: Sun Jun 20, 2004 3:23 am
- Location: A bunker somewhere in Wisconsin
I always just assumed they were privately owned by the Silt Strider "drivers", to whom I gave the name "Commandeers" (as a noun... I figured taking a verb and changing it into a noun that meant not-at-all the same thing was easier than finding out the correct word in Dunmeri), in my "Silt Strider Transport Domestication" book, who then went to publically owned "Strider docks". I believe the very, very old thread which talked about Silt Striders in a very unscientific and noobish way can be found [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=6637]HERE.[/url]. (Be sure to note that I wrote this many moons ago, before I had a firm grasp on it, and that NONE of what it says is canon in the slightest. But if I remember correctly, it was all somewhat informative about the nature of silt strider-ing, even if it's all made up. Enjoi)
Curse your sudden but inevitable betrayal!
Here's a question: what happens to Silt Striders in Oblivion's "fast-travel" system? I kind of miss the Silt Striders and transportation people.. although it is nice to be able to instantly go to any major location from anywhere in the outside world, it does take a bit away from the feeling of being completely forlorn in the wilderness.. since home is a click away.
It dosent matter to us. I wonder, though, what ST is planning to do about it. I suppose that the stilt striders will still be there, even if you dont need to use them anymore.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
We haven't really talked about the finer points regarding their setup, but I talked to Lingarn some months ago and he was interested in the general idea of bringing his animated Silt Strider creature over to Oblivion. He wanted to hold off any kind of work on it until he knew more about how animation worked in the new game, which probably won't be until some time after a 3D Studio Max exporter is released. So, personally I think we might as well hold off discussion about them until they're available to us. Having said that I personally think it would be awesome to have not only tethered silt strider transportation but also free-roaming ones in our mod again.Macar wrote:It dosent matter to us. I wonder, though, what ST is planning to do about it. I suppose that the silt striders will still be there, even if you dont need to use them anymore.
Silgrad Tower
-
- Member
- Posts: 43
- Joined: Tue Nov 08, 2005 9:38 pm
- Location: elsewhere
Morden wrote:I think there is actually a 'bug plantation' on Map 1, where various types of striders and other insects are raised...possibly for selling?
these 2 posts made me think of somethingRazorwing wrote:We haven't really talked about the finer points regarding their setup, but I talked to Lingarn some months ago and he was interested in the general idea of bringing his animated Silt Strider creature over to Oblivion. He wanted to hold off any kind of work on it until he knew more about how animation worked in the new game, which probably won't be until some time after a 3D Studio Max exporter is released. So, personally I think we might as well hold off discussion about them until they're available to us. Having said that I personally think it would be awesome to have not only tethered silt strider transportation but also free-roaming ones in our mod again.Macar wrote:It dosent matter to us. I wonder, though, what ST is planning to do about it. I suppose that the silt striders will still be there, even if you dont need to use them anymore.
is it possible to create a creature and script it as a mount? it would be really cool if you could learn how to ride other various animals besides horses.
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
There is another type of creatures made in Oblivion and It's called Horses, propably we can add more of creatures from that kind and propably that kind is full of mounts
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Guars were used in morrowind as pack animals for the dunmer - you find them in the ashlander camps and along the roads. it sould be entirely possible that they are used in much the same way that we use camels. As a type of desert transport. this could also lead to having different mounts sold and used in different provinces, depending on the type of terrain.
+++DIVIDE BY CUCUMBER ERROR+++