i3-276-Imp

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Thrignar Fraxix
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i3-276-Imp

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-276-Imp (#797)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Bero
Status: Approved (Progress: 100%)
Location: 1:(852, -2545):0
Files: TR_i3-276-Imp_Bero_1.esp; TR_i3-276-Imp_Bero_2.esp; TR_i3-276-Imp_Bero_3.esp; TR_i3-276-Imp_Bero_4.esp; TR_i3-276-Imp_Thrignar Fraxix_1.esp

---

Old Ebonheart West #1: EEC Grand Factor's Manor http://img375.imageshack.us/img375/7383/oewestmap.jpg
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Post by Starcrunch »

Revoked, the great jack inactive for almost 3.5 months after only a week of activity.

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Post by Auron of Zanarkand »

I'm gonna do what the description says, it will be a mansion of an imperial Art Collectop, using both imperial and dunmer art items, and there will be some valuable loot, so he will have two guards in the house, it wil be furnished ezquisitely. just one question, am i supposed to put the NPC's in
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Abramul
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Post by Abramul »

No, no NPCs, scripts, or ownership. What precisely do you mean by "rich loot"?
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Post by Auron of Zanarkand »

Well, the description at the top that says rich loot isnt written by me, that was the description of the person who had it revoked off of him, but it probably means some valuable things on the counters, but guards will be there so it will be difficult to steal
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Post by Auron of Zanarkand »

Actually, its going to have four guards, one upstairs, two downstairs, and one in the guards quarters
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Post by Swiftoak »

Actually, completely ignore what the previous claimant describes. He probably lacked experience when he made this. Ask a moderator. Personally, use only average stuff unless otherwise.
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Post by Sload »

Actually, that description was written by whoever added it to the claims browser, it's official. If you need proof, the great jack claimed it in the old system where you couldn't edit descriptions.
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Post by Hermit »

Granted. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (44.4 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (95.1 KB)
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Post by Starcrunch »

Submitted.

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Timito
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Post by Timito »

Review: TR_i3-276-Imp_Auron of Zanarkand_1.esp
creator: Auron of zanarkand
Esp=Dirty, lots of blank cellreferences and more.
No problems loading into cs, no problems loading into game.



Just a question: why are there several interiorcells of the same house? All the current interiorcells could easily be combined in one.

misc errors:

i-276IMP

-Two northmarkers in this interior, one should be removed.
-Interior is way to bright
-There are no candles, chandaliers or lamps in this interior, all the light comes from non-visable lights
-Hmm... The description says the creator should use "com" and "de" art.
I'm seeing a lot of "de" objects here, but most are furneture, not art objects.
I think all "de" furn should be replaced by "com" furn. All "de" art objectscan stay
-A wallpiece is floating outside of the interior, should be removed


bottem floor

-A lot of stone wallpieces and "rich" wooden wallpieces are mixed up here, the
walls should be made from either one, but not together. Either remove all the wood
and replace it with stone wallpieces or remove all the stone pieces and replace
them by "rich" wooden wallpieces. The wooden wall dividing the dining part of the
room from the rest of the room can stay.


Dining room

-"in_c_wall_rich" isn't properly positioned. There's a gap between "in_c_djamb_rich_arched"
and the wallpiece
-cutlery on the table should be checked, there are a lot of floaters here
-the breadloafes are floating above eachother
-Some bottles are improperly placed in the winerack, should be repositioned
-No decoration at all! Strongly suggest you place some tapestries or paintings
on the walls or it will look very boring
-All of the chairs and the tables are either bleeding into the ground or into
eachother.
-Tables and chairs should be replaced by "com" furn
-Museumstands should be replaced by rich "com" tables
- " with werewolfheads on it are bleeding into tapestry
-Werewolfheads should be removed
-"tr_furn_com_painting3_01" isn't attached to the wall anywhere
-ebondy sheald is bleeding into museumstand
-Orcish weapons should be checked, lots of floaters
-I'm seeing "de", "dres" and "indoril" containers here, I don't know they're
supposed to be here
-"de" cushions should be removed; suggest replacing it with a "com" bench
-"de" bookshelf should be replaced by "com" bookshelf
-book "bk_NGastaKvataKvakis_c" is resting illogically
-seeing some "de" pottery here, it can stay as long as they're considered art
objects
-"furn_c_t_golem_01" is bleeding into wall
-All biorgraphy of barenziah books should be removed
-I'm seeing a lot of books here: 4xPilgrimspath, 4xMixed Unittactics,6xonoblivion
5xreflections on cultworshipping. Unless this guy's a booksseller, which he is not
he doesn't more than 1 copy of a certain book.
-Two of the pilgrimspaths books are floating above the shelf
-

Hallway leading to stairs and dining room
-"dwrv" piping should only be used in dwemer ruins;need to be removed

Top floor
-again the museumstand should be replaced by rich "com" furn

i3-276IMP Bedroom

Hmmm... well, I don't know what to say about this. Here we go.

-I don't know how he had this doorsystem in mind, but it doesn't work very well:
[img]http://img378.imageshack.us/img378/3701/i327614an.jpg[/img]

When u open the doors the collide with walls, screens etc. Should be changed.
-Once again, stone and wooden wallpieces are mixed in this interior.
-In the bedroom, the museumstand should be removed, I see no need for a lantern
there.
-The walls are completely plain exept for a weapon stand.
-All furn is "de"
-The other room is useless, you have to zigzag you're way along to find a cupboard
that contains nothing of interest.

This is useless.

i3-276 Guard Quarters

Hmmm.. this is even worse than everything i saw before. Here's a picture,
I think you get what i mean: [img]http://img360.imageshack.us/img360/686/i327628zd.jpg[/img]

-All the guards have there personal room as large as a bowlinghall. There's nothing
in it exept some crates and drawers, they both contain nothing as well.In the
hallway there are enough lanterns to light an airport, while in the guard's rooms
all the light comes from invisible lightsources.
This needs to be totally redone. A small room with one drawer, a table and two bunkbeds
should be enough for them.

This even more useless than the bedrooms

i3-276IMP Kitchen

And when you think it doesn't get any badder than this, you see this.
Enjoy a well deserved laugh: [img]http://img292.imageshack.us/img292/7685/i327636mu.jpg[/img]
Here we go:

-there is a campfire, in the middle of a wooden house
-objects are floating above their bowls like heliumballoons
-there's a bar with some booze for the slaves and a bookshelf stuffed with copies
of the same books for the slaves to read while cooking

NOTE:All screenshots were taken with bright light OFF

Conclusion:
The creator of this interior is either:
-Very, very, very (x20) new with TR
-very very very (x20) new to the CS
-careless
-not interested in TR in any way
Or a combination of those.
This interior is useless exept for a couple of small things. Please trust this
to a member with enough experience to make this claim good or revoke this at once.

I personally think this guy is just nowhere near experienced enough with TR or the CS.
In the state the interior is in now I'm not even going to bother to look for floaters or bleeders.
I am, for the obvious reasons, not going to rate this interior. Just read my conlusion.
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Post by Massalinie »

here is the review, but as I said in the last part of my review:

"This interior is completely illogical, unatural and not at all up to the usual TR standard. It has no place in TR in its current state and should be pretty much completely re-done from scratch, if this modder is going to continue work for TR somebody needs to discuss with him very clearly the rules of interior modding and make sure that he fully understands everything before he claims anything else I suggest that either somebody with a lot of time and patience fixes this, or it is revoked and completely re-done. I'm not even going to bother with a rating"

Also, if this is redone, it should all be done in the same cell, doing this size of interior in multiple cells is just ridiculous, time consuming for the reviewer and makes it very difficult to tell if it fits the exterior or not.

One other thing i didn't check, was if all the rooms and north arrows atc connected properly, i don't think they do but as i say, i havent bothered to chekc it properly.
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i3-276 .txt
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Massalinie
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Post by Massalinie »

Lady N, you told me to fix this one but it really is a redo i think, it should just be revoked and sent back to unclaimed to be redone. Because i sure as hell don't want to redo it.

--Mass--
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Post by Lady Nerevar »

agreed. revoking
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Post by Lady Nerevar »

original moder made this comleatly ilogical, not to mention compleatly dirty. it will be much easier to be redone
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Post by kebra »

I would like to claim this in the same idea:a collector mansion.I have to see,but some of the collected items could be reserved for the privet use of the owner,some shown in dining room(or else),and others ,stocked in a seller. I am also interested by the i3-271 but will wait to see if he will be regulary claimed.
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Post by Resadyn »

Sounds like you have some nice ideas, be sure to post screens when you can get them.
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Post by Hermit »

Granted, happy modding. Check above review for a good idea of what not to do.

Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (57.1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Post by kebra »

The house is finish.Now i develop the collection,i want to create two tematic rooms,one about Ashlanders,the other about Skirims.The idea is that the collector create a reconstitution of the way of life of those culture.Two questions:It's possible to adapte a skirim interior,can i do that?May i use 6th house artefacts in the private rooms of the house?
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Massalinie
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Post by Massalinie »

i don't understand what you mean about adapting skyrim interiors :S but you cannot put 6th house stuff in.
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Post by kebra »

No problem for the 6th house,i was expecting a negative answer.For the skirim,because the collector tries to create a complete and realistic reconstitution,i would like to replace the rich-interior i used by the meshe of an interior skirim house.That mean that you enter the room and you are in a skirim place.That stay logical,like if it as been done by specialists and tecnicly easy.
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Post by kebra »

I finish it.I completely rework the claim from the beginning.I did some unusual thing like using a Skirim interior instead of the common rich meshe,but it's staying logical,the owner is a collector,i haven't use to uber fourniture.So,keep this version if it's OK,if not it's easy to correct.Oh,there is a problem with the exterior door,the marker deseapear each time i work on the CS,don't now why.
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Post by Massalinie »

Submitting
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Resadyn
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Post by Resadyn »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: No
Loading errors: Yes

Model Load Error: Meshes\TR\x\TR_Basin_dgl.nif cannot load file in Meshes\TR\x\TR_Basin_dgl.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_plaque_ogrm_01.NIF cannot load file in Meshes\TR\f\TR_furn_plaque_ogrm_01.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_plaque_clnf_01.NIF cannot load file in Meshes\TR\f\TR_furn_plaque_clnf_01.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\m\TR_AA_book_closed_02.NIF cannot load file in Meshes\TR\m\TR_AA_book_closed_02.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_soup_pot.NIF cannot load file in Meshes\TR\f\TR_furn_soup_pot.NIF.
Will use the default object Marker_Error.NIF.



Review: General-

Congratulations! You have just won Resadyn's dirtiest interior of the year!
Please name cell TR_i3-276 or i3-276
Set lighting to imperial settings.
Set to gridsnap.
Please remove all _de items and replace with _com items.

Comments Once again, another un-reviewable int. Please fix everything I stated and re-submit it. As it is now this is impossible to review as almost every piece of furniture in this interior is _de.

Rating N/A
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Post by Nomadic1 »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: This interior is the dirtiest I have seen. And I mean ever! Delete everything but the interior cell and TESCS in TESAME. Rename the interior to TR i3-276 or something similar.

On with the review:
- Replace everything Dunmer (except art items and tapestries considering the claim description) with common or Imperial items. I mean tables, rugs, chairs, lights, etc. When all of that is replaced, there is considerably less for me to review.

Top floor:
- Replace misc_lw_platter with a non-Dwemer platter (Limeware is Dwemer)
- TR_furn_plaque_boar_01 is not nailed into the wall enough to hold it there

Next floor down:
- The riekling swords rest on a point
- Terrain_rock_BM_76 bleeds into the wall
- The head of BM nordic silver battleaxe floats
- The head of BM nordic silver mace bleeds into the table
- The handles of the two swords also bleed
- Furn_Com_Planter is too small to support such a large plant (realistically)
- The texture of Furn_rug_bearskin looks bad at that size

Next floor down:
- flora_comberry_01 bleeds through the wall
- Replace misc_lw_platter with non-Dwemer latter

Basement:
- Delete the fireplace as the chimney doesn't go anywhere
- Bottles float/bleed in the winerack

Comments There wasn't much to review because of the use of Dunmer items. A full review can really only be done once that is fixed.

There wasn't much in the way of paintings or other "art" items in this interior. There were a lot of tapestries and heads though :)

Rating 6 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Post by Massalinie »

Kebra told me he wanted this revoked
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Post by Skyfire the Bibliomancer »

I'd like to claim this, I would make a sort of art galley attatched to a mansion.
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Post by Massalinie »

Granted and happy modding!


Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Massalinie
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Post by Massalinie »

Revoking, modder innactive for 2 months
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Post by Lady Nerevar »

Unlocking to make work for our wonderful modders :)
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Post by kebra »

I will cleaning it, just, let me time.

And Massey if you propose the cave in Map2_S8(one of the doors without Int), let me now, i don't want missing it.
Thanks.
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Post by Massalinie »

Sorry, I don't understand what you said, can you rephrase? Are you claiming this, if so, what do you plan to do with it?

[edit]I get what you're saying about section 8, don't worry I'll figure out what to do about the filler int[/edit]
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Post by kebra »

Ah, Ah

Ok, Mass,

I claim this Int, to finish it from the point i let it.

?
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Post by Massalinie »

Ok, granted then and happy modding
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Post by Lady Nerevar »

is this done?

its marked 100% but i see no message, just making sure.
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Post by kebra »

Not yet.
This one have been review, i just fixe it.
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Post by Haplo »

Can you update us? It's been almost 2 months.
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Post by Thrignar Fraxix »

ok, been another 2 1/2 months. I am giving you a week before I revoke this.
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Post by Thrignar Fraxix »

Revoking
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Post by Andres Indoril »

Claiming.

Like the description says.
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