WSG#10 [A][F] Special Features of Rihad.

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Scott MacDonald
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Post by Scott MacDonald »

Ok I think I am starting to get it. So were do I get constructive critizim?
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Post by Haplo »

Generally people will give it to you whenever they feel like helping you out, which is pretty much all the time. Of course, you can almost guarantee some opinions and such if you ask for them in your posts when you put up some concept work.
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Scott MacDonald
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Post by Scott MacDonald »

So does this mean I should put the light house in my concepts too, even though I made it for the WSG.
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Post by Morden »

Thats a cool stage PoHa. You might say it has lots of 'character'.. bwahaha... oh that's bad. Seriously though, it's stylish, especially the sad masks. Maybe you can think of some more with other expressions. You might also try cleaning up some of the lines with an eraser or inking it with a black pen. :)
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Post by PoHa! »

Indeed... I'm far too sketchy, I know... you should have seen the pic before I cleaned it up some :P

Also, I felt kinda bad about posting something that wasn't asked for, so I did another, in pen, during class, very quick like. This is a costume. Since the Satakal are all about snakes and worship with snakes and being a snake and stuff, I thought a bird might be a good natural enemy for them, though I haven't the slightest clue...

And I think this one counts: you asked for actors, and there's probably an actor underneath this costume somewhere... so there :P

[url=http://img351.imageshack.us/my.php?image=birdiecostume6ty.jpg][img]http://img351.imageshack.us/img351/9096/birdiecostume6ty.th.jpg[/img][/url]
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Post by ENIGMA* »

OMG! PoHa! thats awsome.... just wondering though could a mongoose live in Hammerfell? if so they would also be natural enemies for snakes....



*wishes his scribbles could compare........*
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Scott MacDonald
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Post by Scott MacDonald »

pretty good for a quick sketch, to bad I would have issues and go into way way way to much detail.
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Post by Macar »

Old MacDonald; dont worry about the quality of your drawings. While pretty pictures are nice- the main point of concept art is the concept behind them. Also, TR is all about sharing ideas, so if you have a realy good idea other people are going to run with it (see my last post)

PoHa; I like the costume. I dont know if you read all the discussions about redgaurd theatre, but it would seem that you did. Also, I'd like to point out to everyone that Lute produced some really cool masked actors in his thread (pages 3-4).
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Post by Lady Nerevar »

Haplo wrote:Well, most of these blokes are 14 year olds that have absolutely no life whatsoever, except to further the cause of TR (Or the WSG).
you insult my kind halpo.... :'(

the next few sketches are of lowsy quality cause they were done in school on the back of homework.... pink homework in the case of the first one :P

i edited out hte pink in photoshop, but its still the ghettoest piece of art on there ere forums :P a general temple to all the yoku gods.
[url=http://img339.imageshack.us/my.php?image=rihadtemple3hn.jpg][img]http://img339.imageshack.us/img339/1016/rihadtemple3hn.th.jpg[/img][/url]

a make-shift stage, based somewhat very loosely on poha's.
[url=http://img339.imageshack.us/my.php?image=stage6os.jpg][img]http://img339.imageshack.us/img339/1301/stage6os.th.jpg[/img][/url]

and another shot at the lighthouse. no, nothing uber or homosexual this time :P . this is based more on the idea that the lighthouse was a beacon telling the original yoku sailors where to land. the city then grew up around the original yoku harbor. while the last one was ove the top... this one seems kinda simple to me...
[url=http://img326.imageshack.us/my.php?image=rihadlighthouse28xa.jpg][img]http://img326.imageshack.us/img326/5441/rihadlighthouse28xa.th.jpg[/img][/url]
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Post by Vholdrian »

Nyren wrote:I´ve made an atempt on the lighthouse, but now that I´ve finished it I realize it´s much to sleek. I was trying to make something inspired by the official concept towers, just taller.

[url=http://img325.imageshack.us/my.php?image=rihadlghthousepersp5tw.jpg][img]http://img325.imageshack.us/img325/6489/rihadlghthousepersp5tw.th.jpg[/img][/url]

Maybe I´ll make another one with a more squat and elaborate looking design. I like the snake theme you´ve used on the temple, Macar. Maybe I could do something based off of that?

I also Like the idea of a statue being the Lighthouse, like you´ve done, Lady N. Do I have permission to try and develop your Idea?

First I´ll try to tackle the slave market though

*trundles off to the drawing board*
NO, its not too tall, it's PERFECT, it should be modeled IMHO. It's really great. You manage it to amaze me with every single drawing you post here. Great stuff really :)
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Scott MacDonald
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Post by Scott MacDonald »

Macar wrote:Old MacDonald; dont worry about the quality of your drawings. While pretty pictures are nice- the main point of concept art is the concept behind them. Also, TR is all about sharing ideas, so if you have a realy good idea other people are going to run with it (see my last post)
Hey! just because you know how to spell my last name correct with the proper Capitalizations and that doesnt mean you can make fun of me and call me old. Cause Im not old.
Any ways I take it my Idea sucked because i dont think anyone is "running" with it, or liked it. Maby it was just too mythical.
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Post by Lady Nerevar »

just because no one decided to "run" with your idea dosnet mena it sucked. most art dosent recive much critisism... it takes soemthing realy bad, something realy good, or soemthing crazy/contreversial to realy generate hype. for example, both me and lute have around the same number of pieses (he may even have less then me), but his theread is the longest in this forum.
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Post by Colhir »

Well i'm no good at drawing so i thought i'd have a tinker around in Max. I came up with a port beacon sort of thing. I kinda took inspiration from Lady N's lighthouse but added sum supports on the side. The Flame would go in the bowl at the top.

2 different marble textures here :)

http://i27.photobucket.com/albums/c199/Tony545/lighthouserender02.jpg
http://i27.photobucket.com/albums/c199/Tony545/lighthouserender01.jpg

I would have tried to model Nyren's but well i'm not that good, still learning max.
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Post by fanfas »

Wow... i like it a lot, very hammerfellish :)
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Post by ENIGMA* »

well i'm not sure if this could be used as a costume per-se but i think it could in one of those innocent criminal type plays

[url=http://img159.imageshack.us/my.php?image=q2bl.jpg][img]http://img159.imageshack.us/img159/2562/q2bl.th.jpg[/img][/url]
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Post by Lady Nerevar »

i devinatly like the first one more... i think that it needs to be tad more elaborate though. prehaps adding a little of nyren's desing in there?
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Post by Hayden »

My idea was to combine the castle and lighthouses as a single entity, depending on Rihad's proximity to the sea.

The smaller "light house" is the earlier one, and built when ships wouldn't go far out to sea. The much larger one was built later as a prestige bit, along with increasing the range of the light (I believe I over-exaggerated the height). Note that this larger stack is under constant reenforcement efforts to maintain it as shown by the scaffolding along the side.

The palace itself is of fairly simplistic architecture (given it's age) and would be sand stone (or other stone) covered in a kind of tan or white stucco (not sure if that's the right term). The dome would be large, and made of gold or perhaps another status-related material.

Stretching out in front of the Palace is a large court yard which could be host to various performers, markets, etc. Along the periphery of the court yard are various private estates and government offices for the city state, as well as the more entrenched families.

[img]http://img.photobucket.com/albums/v632/Haydenwashington/Rihadpalace1.jpg[/img]

Aaaaaand next we have my rendition of a "small" Temple of Satakal. I tried to make a mostly modest building (aged). This would feature a kind of thatched roof (assuming they used these), a stone statue of Satakal in a large alcove in the front above the door. The two smaller alcoves on either side are of whatever religious figures may exist. Atop the structure is a gold ball (mostly ornament), and there is some kind of religious relief along the front door (either text or pictograph) and above the statue's alcove. The trim is just a simple one-tone deal, nothing fancy.

The rest of the building is quite simple.

Note: yes, I borrowed the basic outline of the building from a house in my sketch of the palace.

[img]http://img.photobucket.com/albums/v632/Haydenwashington/sakatalsmtemple.jpg[/img]

Note: This is purely conceptual, so I'm less worried about maintaining a solid historical accuracy (especially since accounts are so sketchy) and am concentrating on putting out ideas and concepts. However, do tell me if I've taken too many artistic liberties!
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Post by Morden »

Nice sketches Hayden. I had never considered the possiblity of making the Palace and the lighthouse the same building. :)

Here's my submission for this week. When trying to draw a light beacon, I considered it to be a very old structure... possibly as old as the original Redguard migration from Yokuda. So the design relied less on major feats of engineering, such as a tall skinny tower, and more on solidness and stability. It is mainly comprised of two large, squat, pillars connected by a staircase.

Everyday, caretakers or a priesthood, light the fire to keep it burning for another night. Pilgrims dressed in white robes regularly climb the stairs, stopping to pray at the flattened areas atop the pillars.


[url=http://img296.imageshack.us/my.php?image=wsg10molightbeacon5ph.jpg][img]http://img296.imageshack.us/img296/1442/wsg10molightbeacon5ph.th.jpg[/img][/url]


Here's a side view which roughly shows the scale.

[url=http://img296.imageshack.us/my.php?image=wsg10molightbeaconscale6qz.jpg][img]http://img296.imageshack.us/img296/7544/wsg10molightbeaconscale6qz.th.jpg[/img][/url]
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Post by Scott MacDonald »

That is sweet. But it looks like there is a town at the base of the lighthouse steps. Am I blind or am I right.
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Post by Morden »

There is a town around it... that is Rihad. For the sake of diversity I did the second picture with a garden around it. The tower is very tall... in the first picture you're only seeing the very top. The houses aren't squished right up against the tower.. you just don't see.
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Post by Scott MacDonald »

No, I meant the second picture. It looks like there is something at the base of the steps I was wondering if it was the town and I thought that the white things at the side were people.
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Post by ENIGMA* »

Scott those are people
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Scott MacDonald
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Post by Scott MacDonald »

what is at the base then.
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Post by Macar »

Those are other people. The "white robed pilgrims" of his discription.

Nice work morden. The lighting in your first one is nice and dramatic, and I like the crispness of the second (especialy nice in concept work).
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Post by Morden »

Thanks Macar.

Anyone else have any comments or submissions before I close down Rihad?
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Post by Anonymous »

I have some ideas, but I don´t have time to finish them this week :(
I could perhaps post them elsewhere in the forums at a later time.
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Post by Morden »

You can add them to your own Showcase thread, or you can send the thumbnail links to me in a PM anytime, and i'll add them to the WSG thread and main page. Thats assuming the thread is locked. If its been left open then you are still free to post what you like ;)
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Post by ENIGMA* »

another jacked up piece by me for the lighthouse

anyway i didnt have time to remove the downward lines or add any other color

EDIT: forgot link

[url=http://img88.imageshack.us/my.php?image=lighthouse5rj.jpg][img]http://img88.imageshack.us/img88/748/lighthouse5rj.th.jpg[/img][/url]
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Post by Morden »

anyway i didnt have time to remove the downward lines or add any other color

Don't rush it. Take the extra time and care to finish your work so that it can actually convey your ideas. Sometimes simple is good, but this is too simple. Erasing the the 'downward lines' and adding some color/shading would go a long way... as it is i'm not really sure what i'm looking at.
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Post by Macar »

ENIG; using a ruler is crucial in architexture, Or if you are using a computer program use a straigt line tool.

I have trouble with all the straight lines and precise angles it takes to do good archetexture, but using a ruler add a lot.
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One last thing...

Post by Hayden »

I did this yesterday and today when I had some free time. It's a general Satakal temple study. I wanted to expand upon my origional idea, and so decided to make a bigger temple. Well, one thing led to another and soon I had developed quite a sketch (or series of sketches). It's too big to put a picture in here, so here's a link.

http://img.photobucket.com/albums/v632/Haydenwashington/satakallgtemple.jpg
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Post by Macar »

Looking good. In the future, if you want to do a series like that, you should do them as seperate pictures, so that they can be bigger. That's especialy true if anyone chooses to moddel them.
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Post by Hayden »

An idea, as far as the entertainers go:

(Possible Morrowind Spoiler!)

In Morrowind, there was a set of "playable" 6th House bells. Is it possible that such playable instruments could exist in Oblivion and therefore be used (played) by NPCs? I think it wouyld be cool, to have NPCs actually playing music as I walked into a crowded market place in Rihad ;)
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Post by ENIGMA* »

there was a Balmora mod for MW that did that
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Post by Morden »

Thanks everyone for your submissions this week. :) The next topic will be up in the morning. I forgot to lock this thread earlier when I was formatting and deleting posts.
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