i3-175-Ind

After an interior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

Moderators: Seneca37, Lead Developers

Locked
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

i3-175-Ind

Post by Lady Nerevar »

Claim type: Interior
Claim ID: TR_i3-175-Ind (#711)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Hayden
Status: Approved (Progress: 100%)
Location: 1:(3122, -3380):0
Files: Clean TR_SHI_i3-175.esp; TR_i3-175-Ind_Hayden_1.esp; TR_i3-175-Ind_Hayden_2.esp; TR_i3-175-Ind_Hayden_3.esp; TR_i3-175-Ind_Hayden_4.esp; TR_i3-175-Ind_Lady Nerevar_1.esp

---

Indoril district - small manor with garden behind it, inhabited by an old couple, he a former ordinatior captain, she a retired Temple priest. One maid (Argonian). Has a basement. : http://img.photobucket.com/albums/v284/hermitesf/indoril_01_V2.jpg
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

No problems loading cell.
Fits the exterior.
---
Broom in maid's room is bleeding into the wall near the top.

Same Room - tapestry is bleeding into the floor.

Shelf - Top floor - northwestern corner. There's a stack of 4 plates. The top two are floating away from the bottom two.

Shield on the shelf in the southern part of the top floor is resting improperly.

Helmet on the cabinet in the owner's bedroom is resting improperly.

Shoes next to the double bed in the basement are partially floating.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Starcrunch
Developer Emeritus
Posts: 1649
Joined: Tue Aug 17, 2004 5:12 am
Location: DC, USA

Post by Starcrunch »

Here.

-Starcrunch
Attachments
Review of (i3-175).txt
(1.04 KiB) Downloaded 26 times
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

[BUMP] is this going to be fixed anytime soon? If you need another copy of the reviews or are unable to fix this claim for any reason, please post in this thread or contact me
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

Revoked as per request
User avatar
Hayden
Developer
Posts: 59
Joined: Wed Jun 16, 2004 11:19 am
Location: Pacific North West

Post by Hayden »

I'm going to go ahead and try this one on for size. I looked at what was available and it seemed manageable. Any other information available on this, out of curiosity? If not, I'll just go boldly forward.
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

There is no other information, no. It's pretty specific though.. anything else you come to is up to your imagination. And if you would like to change the description, you've only to ask. :)

Granted and happy modding!

No NPCs, creatures or scripts. Don't forget to set the north marker and correctly name your cell (TR_##_i3-175, where ## is your initials or name)

Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

I look forward to seeing your first claim Hayden. :)
Nanu
Developer Emeritus
Posts: 2032
Joined: Thu Feb 16, 2006 12:27 am
Location: Virginia

Post by Nanu »

I look forward to seeing your first claim Hayden.
Hey! You didn't look forward to seeing my first claim! :P

On-topic, you really did do a good job with your first shot at an Indoril interior. I too would like to see this. Actually, I'll review this, seeing as Lady Nerevar doesn't want to give my any assignments. :)

(Thanks, by the way, for not giving me any. :) )
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
User avatar
Hayden
Developer
Posts: 59
Joined: Wed Jun 16, 2004 11:19 am
Location: Pacific North West

Post by Hayden »

Ok, here's my first update. I fixed the leaks I could find and cleaned it up, as well as rearranging the interior and putting in objects that belong here (DE).

I also made use of several models and things from the TR OOT and EoT .esm files. I hope this is ok, if not I can remove these entries and replace them with something a bit more workable.

I maintained the retired Ordinator/priestess combination. I've yet to add in the basement, but that will be coming after I make sure the upper and ground floors are alright.

A couple questions: What plants are appropriate for use here?

In addition, is the building too large? If it needs to be modified to make it a more logical fit, I can get it taken care of.
Nanu
Developer Emeritus
Posts: 2032
Joined: Thu Feb 16, 2006 12:27 am
Location: Virginia

Post by Nanu »

TESAME: Dirty, mabye. Did you make “Light_MH_Rope_Lantern_Still?â€Â￾

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review

Should be illegal to sleep here.

Upstairs

“sc_paper plainâ€Â￾ and the candle on top of it float. On the desk.
I don’t understand the skulls on the desk. Trophies?
Sink your plants down into their containers. The types you are using is fine.
Pull “Misc_DE_pot_redware_03â€Â￾ back a smuge from the books. It almost bleeds, I can’t tell.
On the shelf by the bar, one portion of Flin and Greef clip slightly.
Some of the napkins on the bottom of your shelf near the bar also clip.
The Shein on the table floats above the napkin.

Downstairs
“misc_com_bucket_01â€Â￾ in the guest quarters floats. Press “Fâ€Â￾ on it and you’ll see what I mean.
Same room “active_de_p_bed_13â€Â￾ comes VERY close to the colomn. Again, don’t know if it bleeds.
In the master bedroom, “extravagant_shoes_01â€Â￾ float. They’re beside of the bed.
“furn_de_r_wallscreen_02â€Â￾ floats.
The “de_r_drawers_01â€Â￾ with the urn on top floats.
“extravagant_ring_02â€Â￾ in the redware plate floats.
“expensive_robe_02â€Â￾ needs moved back a bit on the bed.

Rating: 8.5
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
User avatar
Hayden
Developer
Posts: 59
Joined: Wed Jun 16, 2004 11:19 am
Location: Pacific North West

Post by Hayden »

Working on it now, and yes, I made Light_MH_Rope_Lantern_Still. I took the regular exterior one, and removed the script that caused to to sway. It's not dirty, just a new entity.

Fixing other stuff right now.

By the way, I feel rather foolish for needing to ask his, but how do I make it illegal to sleep here?

EDIT: Yes, trophies ;)
Nanu
Developer Emeritus
Posts: 2032
Joined: Thu Feb 16, 2006 12:27 am
Location: Virginia

Post by Nanu »

By the way, I feel rather foolish for needing to ask his, but how do I make it illegal to sleep here?
In the World->Interior Dialog box check the "Illegal to Sleep Here" box. :P
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
User avatar
Hayden
Developer
Posts: 59
Joined: Wed Jun 16, 2004 11:19 am
Location: Pacific North West

Post by Hayden »

OK, fixed everything else, now. I'll add in a basement and make any other changes that you folks see fit to be made.

EDIT: Forgot the teleportation marker, I'll add it in tomorrow, no more time tonight.
User avatar
Hayden
Developer
Posts: 59
Joined: Wed Jun 16, 2004 11:19 am
Location: Pacific North West

Post by Hayden »

OK, this should be it!
-Hayden
User avatar
Hayden
Developer
Posts: 59
Joined: Wed Jun 16, 2004 11:19 am
Location: Pacific North West

Bump

Post by Hayden »

This is finished and ready for review.
-Hayden
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: I. General Errors:
-No issues with cell loading
-Incorrect ambients, consult (Mournhold Interiors for abmient values, and you can do this by going to World>Interior Cell>Mournhold Cell)
-Incorrect naming convention for cell. Snould be TR_HY_i3-175.

II. Review
i. Cellar:
-Shelf too empty, some more stuff (other then chests and clothers) would be nice.
-common_shirt_01 on middle shelf is floating.
-Chests need to be locked (especially the ones with 250 gold in them).

ii. Basement:
-Empty urn is of no significance. Either fill it up with something or delete it. Better stuff can go on top of this dresser.
-Closet with exqusite clothes should be locked.
-Empty chest of drawers in the same room is empty. Add stuff.
-Tops of dressers/drawers could use some detail too.
-Trapdoor should be locked if you don't want people to go there.
-The tapestries on this floor need diversity. I see like 3 of the same blue tapestry. Alternate. Use some different models.

iii. Top floor:
-Table needs detail for sure. Misc items, cloth spoons bowls plates would be nice.
-Shelf in the far corner is too empty.
-On the shelf with the books and uber armor, a tip: don't leave uber stuff out in the open. A heavily locked chest would do nicely to store these items.

Comments
III. Conclusion:

A nice interior indeed. Not alot of bleeders floaters. It needs details and lighting fixes, but other than that I like it.

Rating 8/10
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

TR_i3-175(_01), not TR_HY_i3-175

Fix everything else.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

fixed. old dependencies not removed.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

submitifying.
Locked