Some new TR wallpapers
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Some new TR wallpapers
I've been working on some new Ob-styled (more or less) TR wallpapers. Here's something I've came up with as "design version" of sorts. To show the general idea. I'm not entirerly satisfired with this one but I would like to hear comments.
[url=http://img372.imageshack.us/img372/7133/trwallpapertest4sz.jpg][img]http://img372.imageshack.us/img372/7133/trwallpapertest4sz.th.jpg[/img][/url]
[url=http://img372.imageshack.us/img372/7133/trwallpapertest4sz.jpg][img]http://img372.imageshack.us/img372/7133/trwallpapertest4sz.th.jpg[/img][/url]
Last edited by Stalker on Thu Mar 16, 2006 4:52 pm, edited 2 times in total.
Its a good idea, but when people download wallpaper, it usually has to be something slightly (emphasis on slightly) more flashy (in my experiance at least).
If the homonculus were coloured (even subtly) by one of our artists, and the background had more variation/pattern in tone and colour to make it less flat, it would be far more appealing... to me at least
I do like the idea of having several concept arts as wallpaper though. A short while ago I was using Zeph's Hammerfell map (without names since they didn't show up well considering the sheer size of it) modified in an orange/brown hue as my background. You could do something to that effect as well.
If the homonculus were coloured (even subtly) by one of our artists, and the background had more variation/pattern in tone and colour to make it less flat, it would be far more appealing... to me at least
I do like the idea of having several concept arts as wallpaper though. A short while ago I was using Zeph's Hammerfell map (without names since they didn't show up well considering the sheer size of it) modified in an orange/brown hue as my background. You could do something to that effect as well.
Version 2
[url=http://img103.imageshack.us/my.php?image=trwallpapertest0kc.jpg][img]http://img103.imageshack.us/img103/2673/trwallpapertest0kc.th.jpg[/img][/url]
Homunculus was randomly chosen really. But I wanted it to be more sketchy too, yeah.
[url=http://img103.imageshack.us/my.php?image=trwallpapertest0kc.jpg][img]http://img103.imageshack.us/img103/2673/trwallpapertest0kc.th.jpg[/img][/url]
Homunculus was randomly chosen really. But I wanted it to be more sketchy too, yeah.
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Nat, I think these wallpapers are more for public release in order to get more media and attention for Tamriel Rebuilt? Something of the like anyhow.
...although now that I think about it, I can see where you are coming from, with the loading screens showing the area about to be loaded and the smaller more detailed box in the middle, like on the demo...
In that case I dunno, it could be something like that. I'm not fully sure what Stalker means by Oblivion style wallpaper.
...although now that I think about it, I can see where you are coming from, with the loading screens showing the area about to be loaded and the smaller more detailed box in the middle, like on the demo...
In that case I dunno, it could be something like that. I'm not fully sure what Stalker means by Oblivion style wallpaper.
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Actually, I have real old caligraphy parchment, want me to burn the edges and scan a sheet?Morden wrote:Try burning it with different shades... like an old piece of parchement.
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The problem with using Dwemeri-styled theme is because Homunculus was a random concept from the gallery I've chosen. Next day it could be a boar for example. That's why I would like to go with unified look.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
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It looks quite good Hayden, although I think you went a little over board with the burning personally, adn the dwemer writing also adds a lot fo the design, but perhaps it could be more structured? Like in the form of notes to the side of the concept?
Aye, obviously this wouldn't be the style for every concept wallpaper, but it would be nice to have some variation on visual features, apart form the concept itself.
Aye, obviously this wouldn't be the style for every concept wallpaper, but it would be nice to have some variation on visual features, apart form the concept itself.
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