Oblivion Discussion

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knightmare
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Post by knightmare »

does that mean that we have to remake morrowind or can we just load up all the morrowind files in the oblivion CS
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Post by Morden »

We are not remaking Morrowind. We've already be working on that one for a long time now. However there are other projects out there which are working on that landmass for TES4.
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Post by Massalinie »

Dexter wrote:And I am now officially a rich bastard (20,000 gold, Orcish armor, Glass longsword).
OMG no way!!

I'm the grand champion of the arena in the Imperial City, and I'm trying to get recommendations from the mages guild to get into the Arcane University. Got 6725 septims now and a horse but how the hell did you get 20000!?!?!

Garfield: Congrats, man!
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Post by Dexter »

Massalinie wrote: OMG no way!!

I'm the grand champion of the arena in the Imperial City, and I'm trying to get recommendations from the mages guild to get into the Arcane University. Got 6725 septims now and a horse but how the hell did you get 20000!?!?!

Garfield: Congrats, man!
Simple, I don't spend money. The only things I buy are lockpicks. I spent a little bit in the beginning of the game, buying new weapons and armor, but now I'm fighting enemies that drop better weapons and armor than you can buy in shops.
But since you're the Arena grand champion, I could use some advice. I'm fighting those three Argonian slaves, and can't beat them. because it is simply too much for me to fight off three opponents at once in an open area with no cover. Especially when two of them are unarmed, and therefore damage your fatigue (getting knocked down is a bitch when there are three people beating on you). What'd you do to beat them?
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Post by Doedel »

I don't know about him, but I blocked a lot. I didn't have any trouble...

Also, here's a good tip for anyone who's kind of depressed about being able to see halfway across Cyrodil (and being able to see the imperial city tower from ANYwhere)... Video Options, there's some option for seeing distant something or another... I turned that off. Looks just like Morrowind now (in terms of everything seeming so very, very far away).
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Post by Dexter »

My trouble is that while I was blocking attacks from one of them (usually the one with the sword), the other two would flank me and give me kidneyshots. Between that and hacking like mad at the third guy, it wasn't long before my fatigue drops down and the unarmed dudes would knock me to the ground. When that happened, it was pretty much over.
I got some pretty good CE items though, so hopefuly when I finish the Fighter's Guild questline I'll have the tools I need to win the fight.
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Post by Doedel »

I find it very useful to pretty much continuously move backwards, sometimes sprinting, and being ready to bring the shield up at any moment. That way, you always keep the three of them infront of you, they don't get a chance to flank and you can pretty much pick them off one-by-one. Also, Heal Potions!
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Post by Nomadic1 »

I've been reading that Oblivion is pretty unbalanced against people who don't focus solely on combat skills. Is that true? Or haven't you really tried any non-combat skills?
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Post by kingfish »

two questions if i may:

1. since towns are interior cells, can you use the landscaping tool inside those cells, or is it like in Mournhold?
2. did anyone checked how much of other provinces is made by bethsoft? and does it have some other archi-styles for other provinces?
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Post by Eraser »

The towns near borders all seem to have their own styles. I've only been to kvatch(wrecked) bruma(nord), chorrol and skingrad. Anvil is supposed to be hammerfell like, but my travels haven't taken me there yet. And yes, there's an actual landscape for cities unlike mournhold.
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Post by Dexter »

As Eraser said, the towns close to the boarders will provide us enough architecture to do at least one or two towns in the adjacent province. Bruma architecture could be used for a few Skyrim towns, Anvil would look good in Hammerfell (in fact, I think we should do Rihad in the Anvil style), and Cheydinhall, being close to Morrowind, has architecture that very closely resembles that in Caldera.
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Post by Macar »

can someone post screenies of Anvil?
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Post by PoHa! »

Nomadic1 wrote:I've been reading that Oblivion is pretty unbalanced against people who don't focus solely on combat skills. Is that true? Or haven't you really tried any non-combat skills?
You must have heard that about Morrowind, not Oblivion. I've got a sneaky Mage character. I didn't plan him well at all, really, but I'm still getting through the game fairly well, despite some hard spots that I've had to get myself out of. Hopefully, now that I've finally found an invisibility spell, it won't be as difficult in those areas.
Macar wrote:can someone post screenies of Anvil?
[url=http://photobucket.com/albums/y171/PoHaEiFor/?action=view&current=Wilderness6.jpg]Click[/url]
[url=http://photobucket.com/albums/y171/PoHaEiFor/?action=view&current=Wilderness8.jpg]Click[/url]
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/AnvilMagesGuild.jpg]Click[/url]
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/OblivionPics/Lighthouse.jpg]Click[/url]

The first two, I've been told, are too dark (probably getting close to night-time), and were done in-game, outside of the city. The last two are of the Mage's Guild, and a lighthouse, respectively, from within the CS with Lighting turned on.
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Post by Thrignar Fraxix »

where do you buy lockpicks? I used up all of mine on a very hard display (which I didn't even get open! :()case and haven't had enough ever since!
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Post by PoHa! »

I've not found a place to buy them at, but I've found quite a few on the bodies of dead goblins. They seem to like old mines the best... though I've seen them around Ayleid ruins as well.
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Post by Lady Nerevar »

of of dead bodies and chests... you cna also buy them once in the thieves guild.., other then that i do not know.
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Post by Dexter »

Join the Dark Brotherhood.
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Post by Thrignar Fraxix »

I've been thinking of doing that, but who to kill...
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Post by Lady Nerevar »

sneack up to some random begar :P i jsut wasted all my lockipics, and to add insult to injury got cought by a reatrd guard...

we should post pics of our chars...
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Post by Xui'al »

Nomadic1 wrote:I've been reading that Oblivion is pretty unbalanced against people who don't focus solely on combat skills. Is that true? Or haven't you really tried any non-combat skills?
I've found pure magic difficult, but not so debilitating that it isn't fun. It is quite entertaining, actually.
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Post by Resadyn »

I havent found a single big thing wrong thing with oblivion yet. The thieves guild line is very intriguing, playing a full assasian is fairly balanced. I can't fight as hard (obviously) but if I think, I can win most any battle.

When is TESIV: Hammerfall starting?
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Post by Andres Indoril »

It seems that we are taking Stirk first :P
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Post by Doedel »

Join the Thieves Guild. You can buy lockpicks from the Redguard dude or from the first Fencer you're introduced to (to join, simply bribe a begger into loving the crap out of you and then ask her about the Grey Fox, or go to jail and serve out your sentance (via sleeping!). After leaving jail, just wait or sleep and some frighteningly ugly woman will give you a note on how to join).

Or yeah, Dark Brotherhood.

Also, the only thing "wrong" with Magic is that spells seem to be much more expensive now and harder to aquire.
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Post by knightmare »

ok i just installed oblivion but for some reason my computer does not want to devote CPU to it O_o

i noticed it was running really slow so i pulled up the task manager and saw that the computer never gave over 10% CPU to oblivion, it was in the system idle process.

anyone know how i can fix this?
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Post by Doedel »

Restart?
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Post by knightmare »

ok thx restarting helped, though it still runs pretty slow =/ i definately need a new processor and video card. my processor is 1.8 ghz and my RAM for my whole computer is 768 megs =/
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Post by Sload »

My only complaint (beyond my computer only having PCI slots, not PCI-E or even AGP, just PCI!) was that during character generation my messing with the sliders had a tendency to make their skin look very blue. Its also annoying that they always look very dirty, but I guess that's really just expected.

As for actual game play, the tutorial levels rocked and if other architecture is at all similar, it will be very fun to use. I also loved coming upon those bones towards the beginning (just after the zombie) and seeing cheese and tomatoes! This game rocks just because of its produce.
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Post by Sload »

kingfish wrote:1. since towns are interior cells, can you use the landscaping tool inside those cells, or is it like in Mournhold?
I'm looking at the Anvil exterior. It appears not to be interior, but a seperate exterior world, totally seperate from the Tamriel world and Oblivion world. I think it the landheight, texture, and vertex shading are actually imported directly from their Tamriel location counterparts, because they've got shading and textures in places the player won't see, and more importantly shading that is under inexistant objects.
2. did anyone checked how much of other provinces is made by bethsoft? and does it have some other archi-styles for other provinces?
Quite a bit is made, but its all undeveloped and unspecific land. Like the Hammerfell Coast with Rihad and Taneth is just grassy coast with random speedtree trees all over, nothing is actually there and what is there should not be considered lore.
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Post by Talin_Trollbane »

Lady Nerevar wrote:of of dead bodies and chests... you cna also buy them once in the thieves guild.., other then that i do not know.
i bought 5 of them from the smith in Skingrad (the one with a Nord female smith that complains about a hang-over shes got.)so its probable that the can be bought in shops too
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Post by knightmare »

omg this game rocks :o

the only complaint i have that is going to be weird for TR is the fact that the world map is static and doesnt even reveal itself as you explore.
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Post by Macar »

Thanks for the screenies, Poha!. Youre really on top of everyone's questions.

The anvil buildings look perfect. They remind me of the imperial buildings in Redgaurd, especialy the mages guild: http://til.gamingsource.net/gallery/rg_mage.gif
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Post by Anonymous »

*spoilers!*






I've joined the dark Brotherhood and I'm trying to find Felias or some in the Imperial city, I haven't been told where he is and I just can't find him.
Plz help.
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Post by Sload »

The only bad news about Anvil buildings is that their interiors are not interior sets like Morrowind, but instead specifically designed for the buildings they belong to.
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Post by PoHa! »

Sload wrote:The only bad news about Anvil buildings is that their interiors are not interior sets like Morrowind, but instead specifically designed for the buildings they belong to.
This is, unfortunately, how most of the architecture is done, or so I've come to believe. Dungeons/ruins seem the most modular, and they can sometimes be big a pain too.
the only complaint i have that is going to be weird for TR is the fact that the world map is static and doesnt even reveal itself as you explore.
The local map isn't static, and does reveal itself as you exlpore. Also, places that you've discovered show up on the world map, where they didn't before.
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Post by kebra »

About the CS, if we want to do a complete province, we will need very professional peoples with 3dmax. No set, exteriors or interiors (for the cities), all houses will look like to the others.
Exteriors seems all to be separated but works like exteriors in MW, in fact, the only liberty we have is to change the lanscape. The main problem is that when the player will enter a house i will always find the same kind of int, and there is just a few model of houses for an architecture type. The only positive aspect: it's easy to do and really beautiful. İ did a little city in 2 hours (with the int!), to try. 20 elements, quite nothing to adapt... A bit like the Skirim elements.
Another positive point, the big activators, very usefull to create an athmosphere in a zone, full of flying butterfly, for exemple.
We will have to re-think all the way we are working, i'm afraid.
İt's a little death for cities modders.

Funny, they have "stolen" some models from the net, especially for furnitures. (and some refused in TR because of Lore.)

Where are the falls?
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Post by PoHa! »

kebra wrote:We will have to re-think all the way we are working, i'm afraid.
İt's a little death for cities modders.

Funny, they have "stolen" some models from the net, especially for furnitures. (and some refused in TR because of Lore.)

Where are the falls?
The waterfalls are under World Objects->Activators->Landscape.

And I disagree with you. City Modders will have to plan out how the city looks/works/feels even more, because now there's a higher standard to achieve. It just places a much higher importance on unique architecture models.
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Post by Haplo »

knightmare wrote:ok thx restarting helped, though it still runs pretty slow =/ i definately need a new processor and video card. my processor is 1.8 ghz and my RAM for my whole computer is 768 megs =/
You're probably having problems because your processor speed is below minimum requirements for the game. The minimum requirements for the game include 2.0 GHz processing speed.

Overclock yours by at least 200 more MHz, or buy a new one.
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Post by CleverClothe »

Must play side quest: A Brush with Death
Location: Rythe Lythandas's House, Cheydinhall
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Post by Dexter »

Agreed, amazing quest.
Also, the Fighter's Guild quest where you have to go rescue the Orc noble's daughter from the Ogres is one of the funniest I have seen yet.
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Post by Indoril »

I got it on Tuesday, but My computer needs fixings to play it. Right now, somethings wrong and the graphic screw up. Specifically, the textures are pealed off of the meshes and flung about the screen. It really is annoying.

So, since I can't yet play it, I would like to know, what factions are available?
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