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Place where art is developed for our game.

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Nanu
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Post by Nanu »

Holy mother of the Divines, Eyeball that is amazing. PoHa! was a little more eloquent than I, but still, OMGWTFBBQ!!!111oneone1!1!one!!1!1
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Eyeball88
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Post by Eyeball88 »

It isn't entirely practical, as the hanging beads don't have any way to "sway" (an official exporter or "havoc-hack" may change this) but I kept them because they look nice.

Now to figure out how to get it in-game..
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Post by Sload »

The bobbles look kind of like the daedric O, but not really. Either way, it's amazing and you should make an axe and longsword for it as well. And maybe a bow and arrow.
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Post by Stalker »

Wonderful job ! What was the original concept BTW ?
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Post by Eyeball88 »

Stalker wrote:Wonderful job ! What was the original concept BTW ?
Lutemoth:

Another dunedweller, equipped with the more practical eyepiece that was provided :)
[url=http://img115.imageshack.us/img115/6329/dunedweller9oy.jpg][img]http://img115.imageshack.us/img115/6329/dunedweller9oy.th.jpg[/img][/url]
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The Old Ye Bard
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Post by The Old Ye Bard »

Eyeball88: How many polys is the short blade?
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Post by lb003g0676 »

woah! fantastic, hope we get to see one of those knifes in action soon.
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Post by Coltzero »

Looks great eyeball! I saw the blank model yesterday, this looks quite nice!
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Post by Eyeball88 »

It's 1725, which puts it 100 to 200 faces below the weapon models that Sload listed in the OoT thread.

I am having nothing but troubles with Nifskope and exporting it, so I think I'm going to keep making models and wait for a better exporter to come along. If anyone has any experience with the exporter and Nifskope, maybe they can help. I sent a PM to one of the more knowledgable forum users and this was his reply:
At present there is no sure-fire way to change the uvw for nifs imported into Nifskope as far as I'm aware. Therefore, if you're importing onto say the original dagger.nif the wrapping parameters are still going to be the same as for dagger.nif and so for your texture to make sense it would have to be laid out the same way as dagger.dds. That's the easiest way. The more complicated answers are:

1.) I don't use 3ds, but I have heard that there is an option to export with uvw co-ordinates (EdgeofForever knows more about the details of this) . If you could get your mesh into Nifskope with the uvw parameters still set obviously this would solve your problem.

2.) There is the possibility of changing uvw co-ordinates in NifSkope through the block details window (it's under something like "uvcoord"). I'm still experimenting with this possiblity but it may be something you want to try. There are also other cryptic block details such as textureapply mode and nitexturecontroller which still have not been fully explored and will require more experimentation.

Sorry if this doesn't help much, this is still very much a trial and error field becaue each time we think we've found out how meshes work an exception to the rule always seems to turn up. If you do have succeses therefore (or even curious failures) it would be great if you could post them up on the boards so we can all learn from them.
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Post by Lady Nerevar »

wow.... *speachless* thats pure sex....
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Post by The Old Ye Bard »

Having a second look a your amazing dagger I just realised it looks a bit to blunt.
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Post by Anonymous »

It would make a good saw, and if you raked that down across someone's arm it would tear it up. Sure its usless for stabbing, but its a slasher.
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Post by lb003g0676 »

and animations in OB, are more or less slashing, so it's okay. And even stabs wouldn't do little damage, I mean, would you let someone stab you with that?
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Post by Anonymous »

I generally dont invite people to stab me ;)

But that would not be as effective as stabbing as, say, a smooth dagger. And since the damage will ahve to be considered compared to existing OB weapons (like a dagger) this would obviously do a bit less damage, since it wouldnt go in deep.

But bear in mind that a 2 inch stab wound anywhere on the body is likely to be fatal. Thats why the Romans won so much...they stabbed rather than hacking. Quick, clean, and you arent left with the sword stuck in the body.
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Post by Mountanious »

Oh, I thought it was the other way round, that it would be good for stabbing but not so great for slashing.

The pointy tip at the endpoint of the blade would easily be able to spearhead the rest of the blade into the body.
Those tacks on the sides of blades could easily rip out chunks of flesh when withdrawn from tissue, thus creating some major damage. But.

Truth be told, I think there's quite some room for imagination over effectiveness in Tamriel :)
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Post by Anonymous »

Still, I think this would fall under the catagory of 'tool that can double as a weapon', like a fire ax. Plus, something made of bone (which this appears to be) wouldnt be that durable, so one wouldnt make a dedicated weapon out of it.
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Post by Lutemoth »

Jale wrote:Plus, something made of bone (which this appears to be) wouldnt be that durable, so one wouldnt make a dedicated weapon out of it.
Precicely put, Jale. My first idea of the thing was to be something that could handle both ends of the hunting business. For instance, you can wound an animal, and skin it's hide, too. Even if it weren't a bowie knife, to make a slashing direction is something that'll hurt more with teeth and let a wound bleed much more profusely. That, of course, depends on how often you can keep it sharp, which my guess is they don't have as high a durability as it's modern brothers.

arright, some newer stuff to keep current:
[url=http://img84.imageshack.us/img84/3113/pottery1ks.jpg][img]http://img84.imageshack.us/img84/3113/pottery1ks.th.jpg[/img][/url]
I got the inspiration from greek ceramics, and something about their mediterranian patterns seemed modern redguard to me. The subjects are very phallic uses of the serpant, and why not, since it belongs on a wine decanter (if you know a more suggestive image than a man holding a sword upright turning into a snake, I don't want to hear it)
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Post by lb003g0676 »

To Lutemoth:

Love your trademark snake ;) But it's very, I don't know... Gruesome? The woman seemingly being constricted, and I really like the design you have done on the eyes. And another plus, Greek, I think is completely acceptable for Hammerfell, as although, it isn't very Islamic, it's very much in the style of the Seleucid's, which were of course spread out over the middle east. They very much possessed a Greek style, and that carried on, into the current day, much architecture is similar to Grecian, but mainly patterns and designs in everyday items.

To Jale: And as for the issue with the dagger, I believe we have to call it a hunting knife, and it be as common as an Iron Dagger, then it will be more than acceptable! And I still think stabbing someone with that would be far less effective than a normal dagger, but however, you could stab with a stick, and that would bloody hurt! So your points are well understood. No pun intended... well maybe a terrible one. Just hope it goes over everyones head :P.
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Post by Eyeball88 »

I never really imagined the weapons available to the dune-dwelling tribes of nomads to be of superior quality to anything readily available to the player in other areas, but instead there to give a distinct cultural flavor to the region.

Things like the Fremen Crysknife on Dune, fashioned from the tooth of a sandworm, it is one of the hardiest materials available, but will slowly disintegrate after it's owner dies. It is so sacred to them that it can not be drawn without tasting blood; to sheath it unblooded it to dishonor yourself, your weapon and your tribe.

Obviously most of the weapons of the dune-dwellers will be made of materials found in their travels. I wouldn't believe that nomads would move an anvil and a forge from place to place.
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Post by Lutemoth »

More dunedweller weapons in the same fashion:
[url=http://img92.imageshack.us/img92/9545/dunedwellerweapons7sx.jpg][img]http://img92.imageshack.us/img92/9545/dunedwellerweapons7sx.th.jpg[/img][/url]
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Post by Stalker »

I think that dunedwellers will have some iron\steel bla-bla-bla weapons they took from fallen enemies and "tribalized" for their use. Maybe even have an ebony blade belonging to one of tribe leaders but hhaving this leather hilt and so on. BTW I think Dunedwellers would limit themselves to blunt (as normal blunt, not Ob blunt axes), short blade and bows.
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Post by Anonymous »

Im with you guys on most points.

I just think that when considering how much damage that knife would do we would have to make the stabbing damage somewhere in between stabbing with a blunt weapon and a bladed weapon, and then make the slashing damage a bit more.

Though I dont have the OB CS so I dont know if the Stab/Slash/Chop thing is still in there.

Im with you on the blunt...walking staffs would probably be very very common. Helps you walk long distances, probe for quicksand, whack people...millions of uses for a good stout stick, which would have been 'tribalised'.

Eyeball: I didnt think you were implying this would be better, im just giving my take on how effective the weapon would be. This would be harder bone than usual, of course, to even be functional as a weapon. The leg bone of one of those big lizard things? I think we should leave Frank Herbert's Fremen out of TES though...

I like the idea of tribalised normal weapons...just take a normal weapon, duff it up a lot, maybe bend the blade slightly, add a load of beads etc...bobs your uncle, dunedweller sword.
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Post by Stalker »

Jale wrote: Though I dont have the OB CS so I dont know if the Stab/Slash/Chop thing is still in there.
It's not.
Im with you on the blunt...walking staffs would probably be very very common. Helps you walk long distances, probe for quicksand, whack people...millions of uses for a good stout stick, which would have been 'tribalised'.
You can't attack with staves now but only use 'em as Magick Launchers.
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Post by Anonymous »

Bah silly dilution!

Well you see what I was getting at...
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Eyeball88
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Post by Eyeball88 »

Jale wrote:Bah silly dilution!

Well you see what I was getting at...
The funny thing is, if they had included an attack animation for staves, all you'd have to do is give them an attack value instead of a magic ability, and you could have a "spear."

Edit: Also, not using Frank Herbert's Fremen sounds like blasphemy, Jale.
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Post by Haplo »

Lady Nerevar wrote:wow.... *speechless* thats pure sex....
Seconded.

Eyeball, you and I are now officially collaborating with concepts and models for weapons, as soon as I draw some new ones and get them picturized/scanificationalized.
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Post by Eyeball88 »

Haplo wrote:
Lady Nerevar wrote:wow.... *speechless* thats pure sex....
Seconded.

Eyeball, you and I are now officially collaborating with concepts and models for weapons, as soon as I draw some new ones and get them picturized/scanificationalized.
I'd be honored to. :)

I feel bad for hijacking Lutemoth's thread. We should probably take all of this to Stalker's new "Concepts Needing To Be Modeled" thread.
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Post by Adanorcil »

Lutemoth wrote:More dunedweller weapons in the same fashion:
[url=http://img92.imageshack.us/img92/9545/dunedwellerweapons7sx.jpg][img]http://img92.imageshack.us/img92/9545/dunedwellerweapons7sx.th.jpg[/img][/url]
I am not so certain about the first one, Lutemoth. A curved handle is nice for decoration purposes, but I bet it makes the weapon very hard to hold, certainly in combination with an almost straight blade. Not to mention the potential problems in making a model out of it and having the player hold it normally. I'm not much of a modeler though, so I could be talking nonsense.
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Post by Haplo »

Sure a curved handle is fine. It could be held in the off-hand as a blocking weapon or a followthrough when you're spinning around.

I know in my Bushido classes we have weapons with curved handles like that.
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Post by Stalker »

As offhand - maybe. But as a primary weapon - I doubt it. I can't imagine attacking something with it and not breaking my wrist afterwards.
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Post by Anonymous »

Again it looks more like a tool. I can just imagine shoving that under an animal's skin and then pushing on the handle so the blade comes back out, thus skinning the animal.
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Post by El Scumbago »

These weapons fit the dinedweller culture as I see it, great job. The ceramic pattern is nice too, but should only be used in areas next to the sea, since they're too mediterannean to be found in desert/forest areas.

And, people, we've got steel, iron, ebony, glass and all the 'traditional' TES armor and weapon materials, i understand that new armor can be created with simple retextures, but would it be possible and lore-wise to have such stuff made of other materials? Such as animal hides and bones for example, Lute has already made a concept in one of the first pages of the thread.
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Post by Lutemoth »

What I've had brewing in my head for some time, but never brought up, was unique armour that would look, and be and texture of cermaic china or porcelain, but far from the fragility porcelain brings.
The reasoning behind it would be super-tempered clays and minerals, glazed and formed to a thin sheet of simple metal, which provides high durability, much stronger than iron.

The motive I'd say would be extremely pricey modern armour for nobles, kings, dukes, et al, and a sought after cool look for the player in general.

I haven't been able to come up with a unique style to fit it yet, but certainly it would reflect such styles used in [url=http://www.ee.bilkent.edu.tr/~history/Pictures2/Porcelain/68b.jpg]fine[/url] [url=http://stonebridgeantiques.com/images/blue19.JPG]china[/url]
Last edited by Lutemoth on Tue Apr 18, 2006 3:52 am, edited 1 time in total.
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Post by Eyeball88 »

Jale wrote:Again it looks more like a tool. I can just imagine shoving that under an animal's skin and then pushing on the handle so the blade comes back out, thus skinning the animal.
I see the Dunedwellers being the kind of people who would never carry something that couldn't double as a weapon and a tool, with the exception of cooking implements, tools for sewing, etc. If you're travelling constantly through horrible terrain, you bring only the essentials.
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Post by Stalker »

I don't see how we can't have more leather or bone armor. Heck, even different sets of glass, ebony, dwarven etc.
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Post by lb003g0676 »

Lutemoth wrote:What I've had brewing in my head for some time, but never brought up, was unique armour that would look, and be and texture of cermaic china or porcelain, but far from the fragility porcelain brings.
The reasoning behind it would be super-tempered clays and minerals, glazed and formed to a thin sheet of simple metal, which provides high durability, much stronger than iron.

The motive I'd say would be extremely pricey modern armour for nobles, kings, dukes, et al, and a sought after cool look for the player in general.

I haven't been able to come up with a unique style to fit it yet, but certainly it would reflect such styles used in [url=http://www.ee.bilkent.edu.tr/~history/Pictures2/Porcelain/68b.jpg]fine[/url] [url=http://stonebridgeantiques.com/images/blue19.JPG]china[/url]
Thats very interesting. I would like to see it first though. I just can't picture it, it sounds all to fragile. But when I first heard about glass armor, when I first started playing ES games 6 years back, I htought that was crazy, but I do like it, I suppose. So lets a see a concept.


As for the dunedweller thing, I believe that the knife could be presented as both a tool and weapon, and in fact is the thing, I think that OB is missing, I think forks should actually be usuable weapons, along with knives, maybe not spoons... but you know what i'm geting at. i would be nice, to be able to see the dunedweller knife, prepared for cutting some nicely roasted venison. But perhaps they are weak as weapons.
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Post by Lutemoth »

It is very possible they would have spearing forks, but from a leisurely perspective, it may be reserved for a more comfortable society. Then again, It's a cool idea they would use weapons in the styles of short-handed pitchforks.

On the subject of forks in hammerfell culture, Either they would use conventional models from Oblivion's Cyrodiil, or perhaps a more earlier model, one with either only two prongs, or with more than four prongs (two-pronged forks were introduced to middle east circa 1000ad)

As for the armour, The use of bone/hide armour is definetly splendid, perhaps we should think of more Regadan armour types to fit with that in the cool section? Ivory plate perhaps? I'm just formulating what a new set of glass plate might look like, but definetly you'll be seeing the porcelain ceramic armour soon
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Post by Morden »

Tinglet Armour, found on the west coast of British Columbia. Chinese traders had contact with the First Nations peoples.. and they didn't really have a use for currency other then as an armor/status symbol. Forgive the reflections.. museum lighting and glass cases are horrible for photos. High res versions are available for texturing.


[url=http://img50.imageshack.us/my.php?image=tingletarmor014na.jpg][img]http://img50.imageshack.us/img50/8558/tingletarmor014na.th.jpg[/img][/url] [url=http://img50.imageshack.us/my.php?image=tingletarmor022rl.jpg][img]http://img50.imageshack.us/img50/3016/tingletarmor022rl.th.jpg[/img][/url] [url=http://img239.imageshack.us/my.php?image=tingletarmor030kp.jpg][img]http://img239.imageshack.us/img239/7720/tingletarmor030kp.th.jpg[/img][/url] [url=http://img371.imageshack.us/my.php?image=tingletarmor048bu.jpg][img]http://img371.imageshack.us/img371/4796/tingletarmor048bu.th.jpg[/img][/url] [url=http://img132.imageshack.us/my.php?image=tingletarmor056hn.jpg][img]http://img132.imageshack.us/img132/289/tingletarmor056hn.th.jpg[/img][/url]
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Post by Anonymous »

This is a handy site for types of armor or weaponry:

http://members.aol.com/dargolyt/TheForge/THEFORGE.HTM

Ive always been quite partial to Lamellar armor myself:
http://www.theinnerbailey.com/armorlamellar2.jpg
http://www.theinnerbailey.com/armorlamellar2a.jpg

Its made by stringing lots of pieces of hardened leather together. Very cheap, very easy to make and would look perfect on the militias which protect Redguard towns.
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Post by Macar »

hehe that's some expensive armor! :)
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