SLOAD MODELS

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Duke Nathan
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SLOAD MODELS

Post by Duke Nathan »

Hello, I`ve got a quick question.

Do anyone of You still have some of those Sload`s models, mentioned in [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=4268&postdays=0&postorder=asc&highlight=sload+model&start=80]THIS TOPIC[/url] ?
I spoke with Noirgrim about it, but unfortunately he doesn`t have it anymore.

It would be very useful for my Morrowind project, that`s why I`d be grateful for any informations about this stuff.

Regards
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Vholdrian
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Post by Vholdrian »

We had Sloads? Anyone?
[img]http://img185.imageshack.us/img185/4350/ve3flv2.jpg[/img]

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Duke Nathan
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Post by Duke Nathan »

Vholdrian wrote:We had Sloads? Anyone?
Well, I don`t know if anyone had those models formerly, but I assume that someone downloaded it - that`s why I`m asking ;]
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Post by Vholdrian »

It seems you know more about TR than me lol... I don't even know if you're able to use our models. I'm not the right person to answer your question.
[img]http://img185.imageshack.us/img185/4350/ve3flv2.jpg[/img]

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Lud
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Post by Lud »

As far as I know, those models were never animated, so you would have a lot of work to do even if you could find the models (either Ace's or Noir's)
Sorry I couldn't help more.
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Duke Nathan
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Post by Duke Nathan »

I`m also not sure about Your TR rules and I hope that it`s only a matter of author`s consent...

As for TR, I only know that you`re making a great work for the TES society ;]

EDIT: Hmm, I read about some animations in that topic about Sloads... Is it possible that they`re all gone ?
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Post by Macar »

I do remember that model, but I never DLed it. As for permission- Yes, anything at TR belongs to the author and he/she is free to share it with anyone. However, you may have difficulty finding either of these people, as they are no longer with us.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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Post by Vholdrian »

You should read that entire topic about the Sload model. It's a laugh... :D
[img]http://img185.imageshack.us/img185/4350/ve3flv2.jpg[/img]

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Post by Noirgrim »

The sload was fully textured and had a walking animation and an attacking animation. After I left TR I dumped all of my attachements, and since then, 3DMax stopped worked, so I got rid of all of the models on my PC also. I know someone out there has the NIF file, but unfortunetly, the NIF file is all that you're going to find, as the original max file is long gone.

Someone here will be making a new sload model for Hammerfell, but it will be for Oblivion. So, check back with TR later on, and at that point, ask the modeler if they can do something for you.

EDIT: and the topic you refer to is a topic talking about the first Sload I made. I made a second one which was better. See if you can find that thread. It may give you some clues if someone had downloaded it.
Last edited by Noirgrim on Fri Apr 28, 2006 8:16 pm, edited 1 time in total.
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Macar
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Post by Macar »

Noirgrim wrote: Someone here will be making a new sload model for Hammerfell.
Really?
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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Eyeball88
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Post by Eyeball88 »

If anyone does find the .nif, it isn't hard to extract the .obj from the nif and tweak it again in Max. I hope someone does find it, though.
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Post by Vernon »

I have Ace's version.
welp
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Post by Vernon »

It is .obj
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Post by Andres Indoril »

Vernon doubleposted :D
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Duke Nathan
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Post by Duke Nathan »

Vernon wrote:I have Ace's version.
Glad to hear that ;)

I sent PM to Ace, but there`s no response since yesterday.

For the moment, I haven`t found anything new about these models.
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Vernon
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Post by Vernon »

I'm working on detailing the Sload that Ace made with a normal map that covers upwards of half a million polys - I tested a similar normal map on a model in the doom 3 engine and it ran pretty well, so I'll keep working on this for now.
welp
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Post by ENIGMA* »

OMG! siggied
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Post by Eyeball88 »

Vernon wrote:I'm working on detailing the Sload that Ace made with a normal map that covers upwards of half a million polys - I tested a similar normal map on a model in the doom 3 engine and it ran pretty well, so I'll keep working on this for now.
While the result may not be as ideal, you can save yourself hours (or days) of modelling time by applying a high quality texture to the Sload mesh and then using the default Nvidia normal mapping plugin for a base normal map. From there, you can edit it freely to add your own details.
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Duke Nathan
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Post by Duke Nathan »

Nothing new ?

I wonder if anyone has at least any 3DSMax screenshots of these models ? :>
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