Donny's Concepts for TR
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Donny's Concepts for TR
Ok, hi all... *cough*
Yeah, concepts...
I'll update this first post whenever I have scanned something and it's ready.
29.4.2006
[url=http://img70.imageshack.us/my.php?image=dweenterance8dv.jpg][img]http://img70.imageshack.us/img70/2533/dweenterance8dv.th.jpg[/img][/url]
Enterance to dwemer ruins and interior door concepts.
Dont mind the details, I drew it pretty small. I should have drawn it bigger, but something to do better on next time, eh? The colour is same as the armour and orrey mod has on dwemer stuff.
07.05.2006
[url=http://img191.imageshack.us/my.php?image=ruin019hn.jpg][img]http://img191.imageshack.us/img191/5893/ruin019hn.th.jpg[/img][/url]
This one is huge. I used some time to erase all spread coal from the pen (with help of my hand).
So there are, enterance with 'updated' door, ruin building (which will go underground when you enter), small tower, smoke pipe, dwemer floor and wall.
I didnt want to screw things up by putting details to the floor there, it might have screwd the picture. Texture artist will have free hands with it
If you guys have ideas or pictures of dwemer stuff from morrowind (as I have uninstalled morrowind and the CD's are always lost) or any other TES game, please, show them to me and share your ideas with me.
Donny out
Yeah, concepts...
I'll update this first post whenever I have scanned something and it's ready.
29.4.2006
[url=http://img70.imageshack.us/my.php?image=dweenterance8dv.jpg][img]http://img70.imageshack.us/img70/2533/dweenterance8dv.th.jpg[/img][/url]
Enterance to dwemer ruins and interior door concepts.
Dont mind the details, I drew it pretty small. I should have drawn it bigger, but something to do better on next time, eh? The colour is same as the armour and orrey mod has on dwemer stuff.
07.05.2006
[url=http://img191.imageshack.us/my.php?image=ruin019hn.jpg][img]http://img191.imageshack.us/img191/5893/ruin019hn.th.jpg[/img][/url]
This one is huge. I used some time to erase all spread coal from the pen (with help of my hand).
So there are, enterance with 'updated' door, ruin building (which will go underground when you enter), small tower, smoke pipe, dwemer floor and wall.
I didnt want to screw things up by putting details to the floor there, it might have screwd the picture. Texture artist will have free hands with it
If you guys have ideas or pictures of dwemer stuff from morrowind (as I have uninstalled morrowind and the CD's are always lost) or any other TES game, please, show them to me and share your ideas with me.
Donny out
Last edited by Anonymous on Sun May 07, 2006 7:16 pm, edited 1 time in total.
- Lutemoth
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Wha-hey, Donny! Let this be the first for anyone to open up their own thread in the CAForum!
[img]http://img81.imageshack.us/img81/5117/welcomewagon5qh.jpg[/img]
*ahem* now that I got that out of my system, I love the style you're going for in this Rourken dwemer architecture! It has a sense that the Regada borrowed from what they saw of this, and relates to it somehow. I'd have to agree with Stalker, though, the door's design seems too jagged on the open, but is cool nonetheless
[img]http://img81.imageshack.us/img81/5117/welcomewagon5qh.jpg[/img]
*ahem* now that I got that out of my system, I love the style you're going for in this Rourken dwemer architecture! It has a sense that the Regada borrowed from what they saw of this, and relates to it somehow. I'd have to agree with Stalker, though, the door's design seems too jagged on the open, but is cool nonetheless
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The Hoon Ding guides us; all others can Make Way.
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ThanksRowanTiernan wrote:Hey man, I'm Rowan,a concept artist as well , and welcome to the Project. I love your pics and keep the good stuff comming! If you ever need ne help, give me a shout, I'm always willing to lend a hand.
Ok in future if there will be some texture artist looking this thread thinking "What the heck Im going to texture these stuff with." So here's all the pics I have taken to help me with the details and stuff like that, so they will help the texture artist too.
Both of these have been taken from Orrey mod for Oblivion by Bethesda (via TES CS).
[url=http://img216.imageshack.us/my.php?image=dwe24vo.jpg][img]http://img216.imageshack.us/img216/7476/dwe24vo.th.jpg[/img][/url] (shield flying in the air has been added there though and some green light there too)
[url=http://img137.imageshack.us/my.php?image=dwe36ed.jpg][img]http://img137.imageshack.us/img137/4091/dwe36ed.th.jpg[/img][/url]This the exit of orrey, dwemer door.
And here are most of the dwemer stuff from morrowind. (outside stuff only)
[url=http://img216.imageshack.us/my.php?image=dwe13xt.jpg][img]http://img216.imageshack.us/img216/6749/dwe13xt.th.jpg[/img][/url]
But now back to the concept art of mine. Next one is about 50% ready.
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Hey Donny! Welcome to TR. Nice work there, very detailed. You wouldn't happen to be the same Donny that did alot of work for Silgrad Tower, would you? Anyway, if I can be of assistance, please PM me. (That is, if you need art or texture help. I'm useless otherwise. )
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Hey dude, I am also quite new, an another attempting concept artist, (grammar? yer i think so, oh well) hope you enjoy your stay here, and show us a loada great concepts!!!
BTW, if you hadn't guessed by my sig, or avatar, please don't attempt to call me lb003g0676, just call me Pound.
BTW, if you hadn't guessed by my sig, or avatar, please don't attempt to call me lb003g0676, just call me Pound.
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Yeah, I decided to try joining now on the Oblivion group of TR. I wanted to try joining on leveldesing on morrowind times but I thought it would become endless job if I wouldlb003g0676 wrote:Hey dude, I am also quite new, an another attempting concept artist, (grammar? yer i think so, oh well) hope you enjoy your stay here, and show us a loada great concepts!!!
BTW, if you hadn't guessed by my sig, or avatar, please don't attempt to call me lb003g0676, just call me Pound.
I was always amazed by the quality of the concepts that this mod had. That was one of the reasons I started to practise on this type of art, this mods site.
And yeah, I saw your avatar lb003g0676.. oh Pound Avatars are the 'names' from I remember people.
Yeah that's me, same concept artist. Though I did thouse armor concepts about year agoMorgoth wrote:Hey Donny! Welcome to TR. Nice work there, very detailed. You wouldn't happen to be the same Donny that did alot of work for Silgrad Tower, would you? Anyway, if I can be of assistance, please PM me. (That is, if you need art or texture help. I'm useless otherwise. )
Im not so good with the photoshop. I have class about it next school year so I'll maybe learn some more... but anyway Im not so worthy in the texture area right now.
But now some news about the concept. I have almost finished with it. I just need to come up with the details of the tiles on which these ruins have been built on. And some stuff on the right side of the picture. Coming up slow but sure... or something... It'll be ready this week if I keep working this slow
Hey Don. That's good that youre taking a photoshop class. Before I used photoshop I never used color- but photoshop took my art to a new level.
Looking forward to seeing more concepts.
Looking forward to seeing more concepts.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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Looks great. Let's hope that the modellers will have such nice Dwemer pieces then
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wonderful concept, Donny! In case you're still looking for dwemer info, Stalker previously wrote an extensive [url=http://til.gamingsource.net/fsg/stalkerarticle1.shtml]article[/url]
on the dwemeri ruins
on the dwemeri ruins
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
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Nice article, though it's pretty much from morrowinds dwemer clan so it's not for so much help, but it'll help.Lutemoth wrote:wonderful concept, Donny! In case you're still looking for dwemer info, Stalker previously wrote an extensive [url=http://til.gamingsource.net/fsg/stalkerarticle1.shtml]article[/url]
on the dwemeri ruins