i3-259-Ind
Moderators: Seneca37, Lead Developers
i3-259-Ind
Claim type: Interior
Claim ID: TR_i3-259-Ind (#559)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Vegor
Status: Approved (Progress: 100%)
Location: 1:(2731, -3726):0
Files: TR_i3-259-Ind_Vegor_1.rar
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Almalexia, Western Gate (21,-29) claim #3: http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_western_gate.jpg
Claim ID: TR_i3-259-Ind (#559)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Vegor
Status: Approved (Progress: 100%)
Location: 1:(2731, -3726):0
Files: TR_i3-259-Ind_Vegor_1.rar
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Almalexia, Western Gate (21,-29) claim #3: http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_western_gate.jpg
- Silverwood
- Developer
- Posts: 124
- Joined: Mon Jun 06, 2005 5:06 pm
- Location: Country of Stone, Hidden in the Sand
- Contact:
gemme
Give me the description, i think i'll take it!
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
It's an inn and hostel. Ground floor is the inn part, with some tables and a bar and stuff, including a small kitchen accessible through a door behind the bar.
The upper floor is made up mainly of guest rooms and the innskeeper's and his wife's living rooms (bedroom + living room, accessible through one door, first living room, then bedroom).
The basement houses another bar and storage rooms, as well as servants' quarters (3: one barmaid, another barkeep, and a housemaid). Use Bunk beds if nescessary, they don't really need a room each.
The furnishings should be rich in the innskeep's and inn area and cheap in the storage room and the servants' area.
Use only in-game and OoT dark elf (_de) furnishings udn objects. Use Books of Tamriel, too. No imperial stuff except for the occasional imperial book.No NPCs or scripts, those are added at a later date.
And for the record, I have to be online to grant and give information on claims. If you don't see hermit listed as online, posting a request for a reply is a bit futile. :)
Anyway, granted. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (56.7 MB)
The upper floor is made up mainly of guest rooms and the innskeeper's and his wife's living rooms (bedroom + living room, accessible through one door, first living room, then bedroom).
The basement houses another bar and storage rooms, as well as servants' quarters (3: one barmaid, another barkeep, and a housemaid). Use Bunk beds if nescessary, they don't really need a room each.
The furnishings should be rich in the innskeep's and inn area and cheap in the storage room and the servants' area.
Use only in-game and OoT dark elf (_de) furnishings udn objects. Use Books of Tamriel, too. No imperial stuff except for the occasional imperial book.No NPCs or scripts, those are added at a later date.
And for the record, I have to be online to grant and give information on claims. If you don't see hermit listed as online, posting a request for a reply is a bit futile. :)
Anyway, granted. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (56.7 MB)
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Inferno_str1ke
- Member
- Posts: 1284
- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: Floaters/Bleeders:
-Bottom Floor
In the store room, some of the com_sack_01_saltrice_5 bleed into each other
General Errors:
Odd blue tile behind the bar, and in the room to the right of the staircase on the top floor. Likely due to a light placement
Lore Errors:
None
Comments General Comments:
Something I've noticed with alot of Almalexia claims - the lighting makes the place look misty, slightly dreary and dusty. I don't know why, but people need to play with the ambience settings more when using the Indoril tileset.
A fantastic interior, full of stuff, it will look great with NPCs, yet it still looks flat due to the above. But great nevertheless
Yes, include it in TR, but maybe play around with the ambience
Rating 8
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: Floaters/Bleeders:
-Bottom Floor
In the store room, some of the com_sack_01_saltrice_5 bleed into each other
General Errors:
Odd blue tile behind the bar, and in the room to the right of the staircase on the top floor. Likely due to a light placement
Lore Errors:
None
Comments General Comments:
Something I've noticed with alot of Almalexia claims - the lighting makes the place look misty, slightly dreary and dusty. I don't know why, but people need to play with the ambience settings more when using the Indoril tileset.
A fantastic interior, full of stuff, it will look great with NPCs, yet it still looks flat due to the above. But great nevertheless
Yes, include it in TR, but maybe play around with the ambience
Rating 8
M1ke
Tesame: Clean.
Light: Yes except for fog density, should be 0.50.
Illegal to sleep: Yes.
Northmarker: No.
Snapgrid: Yes
Fits Exterior: Yes, except for a missing window on second floor on the east.
First Floor:
in_MH_int_corner_01 collide with in_MH_int_stairs_01 causing texture errors.
Furn_De_rm_Winerack in the storage room has three bottles that floats minutely.
in_MH_int_corner_01 collide with in_MH_int_stairs_01 causing texture errors.
tr_misc_stn_bowl_02 should bleed into bar in storage room.
misc_de_bowl_white_01 should bleed more into bookshelf.
tr_misc_stn_bowl_02 should bleed more into bookshelf.
Misc_Imp_Silverware_Bowl should not be in a DE house.
in_MH_doorjamb_01 3D scale 1.22 on second floor bleeds through the roof to the bottom floor.
in_MH_int_corner_01 collide with in_MH_int_stairs_01 causing texture errors.
Second Floor:
in_MH_int_column_01 placed ontop of other interior pieces causing texture errors.
TR_furn_de_tapestry_01 bleeds into wall.
in_MH_int_column_01 placed ontop of other interior pieces causing texture errors.
Comment: Dosn't follow description, poor furniture in common areas instead of rich, but the interior is good so merge it after fixes.
Rating: 6/10
Light: Yes except for fog density, should be 0.50.
Illegal to sleep: Yes.
Northmarker: No.
Snapgrid: Yes
Fits Exterior: Yes, except for a missing window on second floor on the east.
First Floor:
in_MH_int_corner_01 collide with in_MH_int_stairs_01 causing texture errors.
Furn_De_rm_Winerack in the storage room has three bottles that floats minutely.
in_MH_int_corner_01 collide with in_MH_int_stairs_01 causing texture errors.
tr_misc_stn_bowl_02 should bleed into bar in storage room.
misc_de_bowl_white_01 should bleed more into bookshelf.
tr_misc_stn_bowl_02 should bleed more into bookshelf.
Misc_Imp_Silverware_Bowl should not be in a DE house.
in_MH_doorjamb_01 3D scale 1.22 on second floor bleeds through the roof to the bottom floor.
in_MH_int_corner_01 collide with in_MH_int_stairs_01 causing texture errors.
Second Floor:
in_MH_int_column_01 placed ontop of other interior pieces causing texture errors.
TR_furn_de_tapestry_01 bleeds into wall.
in_MH_int_column_01 placed ontop of other interior pieces causing texture errors.
Comment: Dosn't follow description, poor furniture in common areas instead of rich, but the interior is good so merge it after fixes.
Rating: 6/10
Its fixed...also, can you update my assignment list please, so it looks like i've done something recently?
- Attachments
-
- TR_i3-259.esp
- (38.04 KiB) Downloaded 101 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
Final version
- Attachments
-
- Fixed TR_i3-259.esp
- (38.3 KiB) Downloaded 99 times
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson