i3-53-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i3-53-Ind
Claim type: Interior
Claim ID: TR_i3-53-Ind (#544)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Peterboy
Status: Approved (Progress: 100%)
Location: 1:(2739, -3493):0
Files: TR_i3-53-Ind_Peterboy_2.esp; TR_i3-53-Ind_Thrignar Fraxix_1.esp
---
Almalexia 21,-29 Manor
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#13 http://i.imgur.com/eCe8R.jpg
Claim ID: TR_i3-53-Ind (#544)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Peterboy
Status: Approved (Progress: 100%)
Location: 1:(2739, -3493):0
Files: TR_i3-53-Ind_Peterboy_2.esp; TR_i3-53-Ind_Thrignar Fraxix_1.esp
---
Almalexia 21,-29 Manor
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#13 http://i.imgur.com/eCe8R.jpg
No NPCs, no scripts, no creatures. Read ID rules in Interiors: Claimed (the pinned thread). If you have any questions - please ask.
Granted, happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Granted, happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
Review:
FILE:TR_i3-53-Ind_Ludovic_1.esp
TESAME:Clean;
FITS EXTERIOR:Yea;
NORTHMARKER:Set in both cells;
LOADING ERRORS:Nay;
REVIEW:
Cell: TR_i3-53_01
a)Floaters/Bleeders:
-both de_r_chest_01_mcloth2 in lowest room float;
-expensive_belt_03 has texture flicker problem;
-tr_act_ind_drum_02 is resting on a point (not a big issue);
-com_basket_01_food on middle floor floats;
-a column being part of in_MH_int_stairs_01 on middle floor doesn't reach the ceiling, creating a hole;
-one of iron arrows bleeds through the spearholder;
-a lamp on top floor (near doormarker) bleeds a bit;
Cell: TR_i3-53_02
a)Floaters/Bleeders:
-lamp at the entrance floats;
-Furn_de_r_bookshelf with all the redware on it floats badly;
-furn_de_rug_big_08 (middle floor) floats;
-furn_de_r_table_07 (middle floor) floats;
-furn_de_r_bench_01 (middle floor) floats;
-rug (top floor) floats;
-furn_de_r_table_09 (top floor) float, both of them;
-bed by the door (top floor) floats;
-bk_Anticipations bleeds a bit into the shelf;
-furn_de_r_bench_01 (top floor) floats;
COMMENTS:I guess it's a file from long ago, Lud, as now you wouldn't make so many floaters. Anyway, after hitting "F" several dozen times, this int. will be ready to go, as there are no other errors than F/B
RATING:5/10
FILE:TR_i3-53-Ind_Ludovic_1.esp
TESAME:Clean;
FITS EXTERIOR:Yea;
NORTHMARKER:Set in both cells;
LOADING ERRORS:Nay;
REVIEW:
Cell: TR_i3-53_01
a)Floaters/Bleeders:
-both de_r_chest_01_mcloth2 in lowest room float;
-expensive_belt_03 has texture flicker problem;
-tr_act_ind_drum_02 is resting on a point (not a big issue);
-com_basket_01_food on middle floor floats;
-a column being part of in_MH_int_stairs_01 on middle floor doesn't reach the ceiling, creating a hole;
-one of iron arrows bleeds through the spearholder;
-a lamp on top floor (near doormarker) bleeds a bit;
Cell: TR_i3-53_02
a)Floaters/Bleeders:
-lamp at the entrance floats;
-Furn_de_r_bookshelf with all the redware on it floats badly;
-furn_de_rug_big_08 (middle floor) floats;
-furn_de_r_table_07 (middle floor) floats;
-furn_de_r_bench_01 (middle floor) floats;
-rug (top floor) floats;
-furn_de_r_table_09 (top floor) float, both of them;
-bed by the door (top floor) floats;
-bk_Anticipations bleeds a bit into the shelf;
-furn_de_r_bench_01 (top floor) floats;
COMMENTS:I guess it's a file from long ago, Lud, as now you wouldn't make so many floaters. Anyway, after hitting "F" several dozen times, this int. will be ready to go, as there are no other errors than F/B
RATING:5/10
Last edited by kapuhy on Wed May 10, 2006 6:47 am, edited 1 time in total.
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
All errors mentioned in review fixed, except the column (the hole is completely invisible to player and hard to fix - would reqire rescaling whole stairs - so doing this would be pointless) and drum (it's OK as it is, I was being bit too picky).
- Attachments
-
- TR_i3-53-Ind_fixed_Kapuhy.esp
- Fixed file;
- (19.82 KiB) Downloaded 65 times
"We just wanted to check what would happen if we shut the power off" - Chernobyl Nuclear Power Plant Supervisor
Criticals: None
Clean: Yes
Fits exterior: Yes
Northmarker set: Set wrong in TR_i3-53_02, rotated 180 degress.
Loading errors: None
Lighting: Yes
NPCs: N/A
Logic: In TR_i3-53_01, there is a burning torch under the bed, and that doesn't make sense. At least, that's not something I'd have under my bed.
Lore: none
Physical Errors
Cell: TR_i3-53_01
-furn_de_r_bench_01 floats a little
-both Furn_De_r_Table_09's bleed into floor
-iron spear on bottow floor just stands and doesn't rest on anything
-light_de_candle_08 bleeds into table
-light_de_candle_09 bleeds into table
-long bow does bleeds into wall
-misc_com_broom_01 bleeds into wall
-silver claymore bleeds into hooks
-TR_cont_basket_01_food floats
Cell: TR_i3-53_02
-light_de_candle_07 bleeds into table
-light_de_candle_11 bleeds into table
-one of the TR_cont_indoril_02_food references bleeds into a sack of saltrice
-TR_w_silver_mace is at a wrong angle, making it bleed into the table
Comments: Well, it looks like you've come a long way since then, Lud . Besides the physical errors, I'd say it's good.
Clean: Yes
Fits exterior: Yes
Northmarker set: Set wrong in TR_i3-53_02, rotated 180 degress.
Loading errors: None
Lighting: Yes
NPCs: N/A
Logic: In TR_i3-53_01, there is a burning torch under the bed, and that doesn't make sense. At least, that's not something I'd have under my bed.
Lore: none
Physical Errors
Cell: TR_i3-53_01
-furn_de_r_bench_01 floats a little
-both Furn_De_r_Table_09's bleed into floor
-iron spear on bottow floor just stands and doesn't rest on anything
-light_de_candle_08 bleeds into table
-light_de_candle_09 bleeds into table
-long bow does bleeds into wall
-misc_com_broom_01 bleeds into wall
-silver claymore bleeds into hooks
-TR_cont_basket_01_food floats
Cell: TR_i3-53_02
-light_de_candle_07 bleeds into table
-light_de_candle_11 bleeds into table
-one of the TR_cont_indoril_02_food references bleeds into a sack of saltrice
-TR_w_silver_mace is at a wrong angle, making it bleed into the table
Comments: Well, it looks like you've come a long way since then, Lud . Besides the physical errors, I'd say it's good.
- Attachments
-
- TR_i3-53-Ind_fix_matts05.esp
- fixed
- (19.8 KiB) Downloaded 36 times
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: - fixed a gap in the ceiling in the basement
- replaced silverware with wooden utensils
- varied the containers in the cellar a bit, removed some of the drinks (this room could be locked because there's a fair amount of loot to be found here)
- replaced limeware platter with redware platter
- adjusted a tapestry that was bleeding into the wall
- minute adjustments to the light settings
- removed red lichen, replaced it with heather
Comments Nice manor overall. Solid work. Use my file.
Rating 8/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: - fixed a gap in the ceiling in the basement
- replaced silverware with wooden utensils
- varied the containers in the cellar a bit, removed some of the drinks (this room could be locked because there's a fair amount of loot to be found here)
- replaced limeware platter with redware platter
- adjusted a tapestry that was bleeding into the wall
- minute adjustments to the light settings
- removed red lichen, replaced it with heather
Comments Nice manor overall. Solid work. Use my file.
Rating 8/10
- Attachments
-
- TR_i3-53-Ind_Peterboy_2.esp
- (19.98 KiB) Downloaded 49 times
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: