Creature Encyclopedia

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Kevaar
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Creature Encyclopedia

Post by Kevaar »

I've been toying with the idea, and I've finally decided that we should put together books about all the creatures in Morrowind. Each book would be a different creature, titled something like this: Beasts of Morrowind: Shalk. Perhaps we could make other "series" of the enclyclopedia for other Provinces. I am planning to use each of the books on the bug species in my claim (Tel Ouada tower:bug museum). I'm thinking this would be included in the books of Tamriel plugin, but I'd like to give it special attention as it's quite a big project on its own.

What do you say? Yay? Nay? Shall I put up a list of creatures for people to claim and write about?
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Post by Arcadea »

Yay. Tacos and Kudos to you.
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Post by Hermit »

YAY! I'm off writing background for my and vorrheis' critters!
We could also use a special book model for these, the standard MW books are overused IMO.
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Post by Arcadea »

Talk to Geowulf he may have some new ones for you to use.
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Post by Haplo »

yay
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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the creature list (post if you know of others)

Post by Kevaar »

Morrowind
Alit
Betty Netch
Bull Netch
Cliffracer
Dreugh
Guar
Kagouti
Kwama Forager
Kwama Queen
Kwama Warrior
Kwama Worker
Mudcrab
Nix-Hound
Rat
Scrib
Shalk
Slaughterfish
Small Slaughterfish

Daedra
Clannfear
Daedroth
Dremora
Dremora Lord
Flame Atronach
Frost Atronarch
Golden Saint
Hunger
Ogrim
Scamp
Strom Atronach
Winged Twilight

Dwemer
Centurion Sphere
Centurion Spider
Steam Centurion

Undead/Other
Ancestor Ghost
Ascended Sleeper
Ash Ghoul
Ash Slave
Ash Zombie
Bonelord
Bonewalker-Lesser
Bonewalker-Greater
Coprus Stalker
Dwarven Spectre
Lame Coprus
Skeleton
Skeleton Champion
Skeleton Warrior

If someone has lists of the Tribunal and Bloodmoon creatures, I would appreciate seeing them. And should the Bloodmoon creatures be considered Skyrim creatures instead of Morrowind?
Last edited by Kevaar on Sat Dec 13, 2003 1:52 am, edited 1 time in total.
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Post by Earl »

Bloodmoon
Bonewolf - undead
Deadly Grahl
Draugr - undead
Dire Frost Atronach - daedra
Fearsome Grahl
Grahl
Grizzly Bear
Horker
Karstaag (frost giant)
Lightkeeper Grahl
Riekling
Skeleton Pirate - undead
Skeleton Pirate Captain - undead
Snow Bear
Snow Wolf
Spriggan
The Udyrfrykte
Tusked Bristleback
Wolf

Morrowind
Crippled Skeleton
Dreugh Warlord
Ogrim Titan
Skeleton Archer
Skeleton War-Wizard

Tribunal

Advanced Steam Centurion
Centurion Archer
Goblin
Goblin Bruiser
Goblin Footsoldier
Goblin Handler
Goblin Officer
Greater Ancestor Ghost
Hulking Fabricant
Imperfect
Lich
Profane Acolyte
Verminous Fabricant
War Durzog
Wild Durzog


Not sure:
Greater Skeleton Champion
Skeleton Berserker
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Post by Hermit »

Tribunal:
Goblin Warlord (not unique, after all)

Morrowind:
Ash Vampire
Silt Strider

Also, we should make the skeletons one book, with articles on all known types of skeletons. Same with Draugr, I think, since they seem to be more or less the same creature, the Kwarma, and similar critters.

Custom TR creatures (so far, mostly still WIP):

Normal:
Telvanni Aphid
River Strider
(Dres) Sky Reaver - the flying bug mount
Tully Shark - a worm-like underwater predator
Tully calf, small Tully Shark
Telvanni Cephalopod (Critter that the cephalopod helm is made of)
Parastylus, a predatory bug
the Rotumbo, a bigger, more toadlike, beast of burden (early guar concept)

Daedra:
Dridrea, or Spider Daedra (Sorry, we hate the BethSoft name!)
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Anonymous

Post by Anonymous »

Thats a cool idea.. can i help you write them?
I'm pretty good at that
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Post by Earl »

I'd guess you'll either fill in the author's name (I'm assuming these will all have the same author), or stick in "University of Gwylim Press" instead. Anywho. . .


Netch

Netch are strange flying creatures native to Morrowind province. Large in size, and usually quite
docile unless provoked, Netch seem to fill the role of the much more familiar cow, which cannot
survive in the harsh climate of Morrowind, especially around the volcanic Vvardenfell district.
Like the bovines that are more common throughout most of the Empire, Netch are useful farm
animals, prized for their tough, leathery skins. Unlike bovines, Netch meat is not widely
appreciated, even among the Dunmer, for the poisons in a Netch are known to remain potent
some months after death. In some parts of the Empire (notably northern High Rock) the meat of
Netch is considered a rare delicacy; this practice is thought to be a test of loyalty - kings might
have their nobles feast on the unsavory meat, and it is considered rude to give any indication that
the taste is anything but grand, even if a subject gorges himself to the brink of death.

Though Netch are a rather common beast in Morrowind, there is some debate as to their
classification. Some scholars, having viewed the six-tentacled corpse of the Bull Netch insist that
it must be some bizarre insect. These same scholars are nonplused when they witness the four
tentacles present in the Betty Netch, though some would argue that the remaining two tentacles
might be found inside the body of the Betty Netch, stored internally because they are used in the
sensitive office of reproduction. Other scholars pay the number of tentacles no heed, and claim
that Netch are "jellyfish of the air", giving no better reason than the morphology of the beasts. A
few farmers insist that they are mammals, for "from what other wellspring can leather be
harvested", which blatantly ignores the crocodiles of Black Marsh.

While classification may be in doubt, gender is not. It is quite easy to tell a male -- Bull -- Netch
from the female -- Betty -- Netch. As was mentioned earlier, the Bull clearly has six long tentacles,
while the Betty has only four (at least, only four visible), but the differences do not end there.
While all Netch hover in the air by the use of wondrous magical vapors contained -- and
produced -- within internal sacs, in the Bull, these sacs are located on the underside of the body,
while in the Betty, they are on the upper portion of the body. The reasons for this difference are
not fully understood, though it could be that the Betty, being the more aggressive, has the sacs
positioned so as to be difficult to puncture from the ground. The Bull is also the larger of the
Netch, and is more poisonous. Despite this, the Betty is far more territorial, and far more likely to
attack hapless passers-by, and further, the Betty makes up in ferocity what she lacks in size. Of
course, both are normally calm, so it is advisable not to unnecessarily stir them.

As mentioned previous, Netch float by means of magical vapors contained in internal sacs. The
make-up of these vapors is currently unknown, for upon the death of the Netch these vapors are
released, and while the Netch is alive, the vapors, being contained in these sacs, are quite difficult
to study. Though containing magical vapors, these sacs are commonly called 'air sacs'. Such is
inaccurate, but it is difficult to correct when the scholar offers no alternative; none seem to think
'unknown magical vapor sac' rolls off the tongue with the same ease as 'air sac'.

In the wild, a Betty Netch usually has a harem of around half a dozen Bulls. Oddly, when this
number is reduced at ranches to allow for one-to-one pairings, Netch breed more often. Perhaps
having less Netch involved in breeding indicates to the Netch involved that the population is low,
and this makes reproduction a more urgent matter. Little else is known about the breeding habits
of Netch; their Dunmer keepers, ever wary of losing one of Morrowind's chief exports (to say
nothing of their personal profits), remain tight-lipped about their knowledge of the Netch. Indeed,
there are no records of anything but adult Netch. Perhaps this is because of the secrecy of the
Dunmer, or perhaps the Netch, being flying animals, simply birth and rear their young out of
sight of men, mer, and, coincidentally, any natural predators.

Besides the usual dangers involved in spooking Netch, and dealing with the aggression of
standard Netch attacks, it is important to note serpiginous dementia. That serious common
disease, which can be transmitted by close contact with a Netch of either gender, results in
scaling of the skin (the scales are not unlike those of a snake), and a terrible itching thereof.
Whether triggered by the disease itself, or from the victim's mind upon witnessing the scaling,
the victim may experience hallucinations. This threat to the mind, well-being, and behavior is not
one to be taken lightly, and one should always check -- from a safe distance -- whether a Netch
might transmit this disease.
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Post by Eraser »

The Betty netch is the male, I know it sounds odd but in dialogue they say that the bull is the female and the betty is the male.
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Post by Geowulf »

Very good text and a very good idea for a series of books. I've got some newly retextured books at hand; I'll try to post some screenshots for you people to choose from.

I also remember the "bull" being considered female by Morrowind's farmers.
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Post by Earl »

Straight from the CS:

"betty netch"
"The betty netch is a large hovering beast, supported by internal sacks of magical vapors. The betty netch, the female of the species, is smaller than the male bull netch, but fiercely territorial."

"giant bull netch"
"The netch is dead? Grandpa netch feeds the worms! The netch is dead! Long live the dead netch! Hear his death music? He decomposes."

"Grandpa netch...lovely fish! Floating, floating. He has no eyes, but he sees you. He comes to visit, brings me cake! Cake to share, enough for all! Tip your hat. He knows you're there. Straight out my door you will find him. Straight through my door, into the other places."




Maybe it was something that was quietly corrected in a patch?
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Claim List

Post by Kevaar »

Nicely done, Earl. Geowulf, are you including these in the Books of Tamriel plugin or should I make a seperate plugin of my own?

Morrowind
Alit.....FINISHED
Cliffracer.....unclaimed
Dreugh (Dreugh, Dreugh Warlord).....unclaimed
Durzogs (Durzog, War Durzog, Wild Durzog).....unclaimed
Guar (Guar, Pack Guar, Wild Guar).....unclaimed
Kagouti.....FINISHED
Kwama (Kwama Forager, Kwama Queen, Kwama Warrior, Kwama Worker, Scrib).....unclaimed
Mudcrab.....unclaimed
Netches (Betty Netch, Bull Netch).....FINISHED
Nix-Hound.....unclaimed
Parastylus.....FINISHED
Rotumbo.....unclaimed
River Strider.....unclaimed
Shalk.....unclaimed
Silt Strider.....unclaimed
Sky Reaver.....unclaimed
Slaughterfish (Slaughterfish, Small Slaughterfish).....unclaimed
Telvanni Aphid.....unclaimed
Telvanni Cephalapod.....unclaimed
Tully Sharks (Tully Calf, Tully Shark).....unclaimed

Solstheim/Skyrim
Grahl (Deadly Grahl, Fearsome Grahl, Grahl, Lightkeeper Grahl).....unclaimed
Frost Giants (Karstaag).....unclaimed
Horker.....unclaimed
Riekling.....unclaimed
Spriggan.....unclaimed
The Udyfrykte.....unclaimed
Tusked Bristleback.....unclaimed

Valenwood
Hoarvor.....unclaimed

Common to all Provinces
Bears (Grizzly Bear, Snow Bear).....unclaimed
Goblins (Goblin, Goblin Bruiser, Goblin Footsoldier, Goblin Handler, Goblin Officer, Goblin Warlord).....unclaimed
Rat.....unclaimed
Lycanthropy Beasts (Werebear, Wereboar, Werecrocodile, Werelion, Wereshark, Werevulture, Werewolf).....unclaimed
Wolf (Wolf, Snow Wolf).....unclaimed

Daedra
Atronachs (Dire Frost Atronach, Dire Flame Atronach, Dire Storm Atronach, Flame Atronach, Frost Atronach, Storm Atronach).....FINISHED
Clannfear .....unclaimed
Daedroth.....unclaimed
Dremora (Dremora, Dremora Lord).....unclaimed
Dridrea (Spider Daedra).....unclaimed
Golden Saint.....unclaimed
Hunger.....unclaimed
Ogrims (Ogrim, Ogrim Titan).....unclaimed
Scamp.....unclaimed
Winged Twilight.....unclaimed

Dwemer
Centurion Archer.....unclaimed
Centurion Sphere.....unclaimed
Centurion Spider.....unclaimed
Steam Centurions (Steam Centurion, Advanced Steam Centurion).....unclaimed

Sotha Sil
Fabricants (Hulking Fabricant, Verminous Fabricant).....unclaimed
Imperfect.....unclaimed

Undead
Ancestor Ghosts (Ancestral Ghost, Greater Ancestral Ghost).....unclaimed
Bonelord .....unclaimed
Bonewalkers (Bonewalker-Lesser, Bonewalker-Greater).....unclaimed
Bonewolf.....unclaimed
Draugr.....unclaimed
Dwarven Spectre.....unclaimed
Lichs (Lich, Profane Acolyte).....unclaimed
Skeleton (Crippled Skeleton, Greater Skeleton Champion, Skeleton Archer, Skeleton Berserker, Skeleton Champion, Skeleton Pirate, Skeleton Pirtae Captain, Skeleton Warrior, Skeleton War-Wizard).....unclaimed
Vampire...unclaimed

Dagoth and Coprus Beasts
Ash Servants (Ascended Sleeper, Ash Ghoul, Ash Poet, Ash Slave, Ash Vampire, Ash Zombie).....unclaimed
Coprus Beasts (Coprus Stalker, Lame Coprus).....unclaimed
Last edited by Kevaar on Sat Jan 10, 2004 7:20 pm, edited 1 time in total.
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Post by Eraser »

Snow bear/wolf should be for solstheim and skyrim only, not common to all over tamriel.
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Post by Earl »

I did a little bit of research on Kagouti and Alits; they're so similar, I was wondering how they were different. Didn't turn up quite as much on them as the Netch, but I should be able to bluff my way through it ;)
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Post by Arcadea »

Kevaar. If you want make your own then we can just merge the pluggins if you think you can do it if not I'm sure Geowulf will have no prob puitting them derctly nin.
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Post by Hermit »

Earl: there's already this Khargouti mating habits journal, of this weird side-quest on the road to the sacred shrine where you have to deposit muck (name :( ?). I hope you've read this, too - most likely you have. But I thought I should mention it anyways, because the author is soemwhat of a zoologist, maybe we can use his name for some other critter books. What do you all think of that?
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Post by Geowulf »

Kevaar, No need to make these in a seperate plugin. I will add them to the books of Tamriel. I'm just looking for a nice retextured book to make these series. I have no idea who will write them ingame yet.

Everybody, Could we try to make drawings of these creatures to use in these books? Maybe editing a isolated screenshot of a netch in photoshop to make it look drawn with ink? Or really draw by hand and then scan it? I know how to add them to books. This would be cool for these series...

Earl, to me Kagouti and Alit are very different. Here is what I thought (correct me if I 'm mistaken).

The kagouti seems to be a herbivore (it looks a bit like a bull), probably using his tusks to grab bushes or dig in the ground, looking for roots. When he attacks the player, you also notice he uses his tusks, he doesn't seem to eat the player so... herbivore I think.
The Alit is defenitly carnivore, large mouth, large fangs (poisonous!). When he attacks he bites his prey, trying to infect it with its poison (like snakes do...). Maybe Kagouti are a common prey for Alits? Or maybe just diseased and old individuals.
Apart from that it seems like both creatures seem to be addapted in a same way to their environment. Both Bi-pedal. But I think the Alit seems to have no eyes?
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Post by Hermit »

A first draft on the Parastylus:

The fauna of Morrowind, by Alicantus Salernus, 3E121

Volume I: The Parastylus

These beasts, equipped by the creators and the warping presence of the unholy Red Mountain with two razor-sharp claws protuding from their first pair of limps, a sting on the end of their abdomen thatinfects their prey with a devastating toxin, lighning-fast moves, the ability to blend into their surroundings by taking their colours, and a mean temper that is extraordinary even in their home land, are one of the most dangerous predators in southern Morrowind and northern Black Marsh, to where they have spread. Sightings are common in Thorn and Stormhold, and there have even been sightings of Parastylus as far south as Helstrom. Like so many land animals of twisted Dark-Elf land, it is descendant from insects, which is apparent even to the unschooled eye for it’s vicious claws, hard armour, six legs and the uncanny speed it moves.
Unlike some predators of those dark lands, it is not prone to open attacks, but rather lurks about, changing it’s appearance and colours to blend in with the surroundings, and to strike the unwary from behind with it’s razor-sharp claws.

Parastylus feed on anything they can subdue, often consuming prey that is still alive. The Khargouti beast, another twisted morrowind lifeform, whose twisted form can best be described as half lizard, half bull, it it’s preferred prey, but larger creatures like the Alit, even their own species and men occasionally fall prey to Parastylus.

The Parastylus’ reproduction is as exotic as it is revolting. Once a Parastylus reaches a certain age, it either seeks out females (if male) or sends out scents to attract them. The mating has never been documented by any scholar or other learned person, but Morrowind natives speak of a ferocious fight, at the end of which the male either subdues the female or is killed and eaten by her. If subdued, the female is implaned the male’s semen, by the same means the creatures usually poisons it’s prey. – a sting. The male then takes off, and looks out for another female to fertilize, or to die of the wounds the female struck him.
The female breeds the eggs in it’s abdomen, where they hatch. The larvae then slowly devour the female’s internal organs, while the female continues to live on, and burst out of their mother when they reach a certain size. Revolting as this creature I, the young usually keep within their mother until she finally dies from her unholy ‘pregnancy’. ‘Pregnant’ female Parastylus are exceptionally aggresiive; it is obvious that the pain they endure drives them mad. The locals fear such creatures, which are easily recognizable by their swollen, red abdomen, as they attack everything without remorse, and when slain, their young burst out of them, to again attack anything in sight, biting, clawing and eating everything they possibly can. It takes a group of at least three grown men to dispose of a Parastylus mother and her twisted children.

The Parastylus shows some resemblance to the giant insects the Dark Elves use for transportation and as beasts of burden and war, the so-called silt striders; locals deny any relation between the two species. Apparently, however, there must be some link between them, as both are attreacted to the same surroundings, employ their limps in the same way, and even share the general makeup of torso, abdomen and head, which with both beasts, is fused to the torso and barely recognizable.

What do you think of it?
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Post by Assassinace »

[Argonia]
Hist (L)

[Morrowind]
(M) Alit
(M) Ghost ((M)ancestor, (D)Wraith)
(M) Asceneded Sleeper
(M) Ash (Goul, Slave, Zombie, Vampire)
(M) Netch (Bull,Betty)
(M) Bonelord
(M) Bonewalker (lesser, normal,greater)
(M) Cliff Racer
(M) Corpus Stalker
(T) Durzog
(T) Fabrincant
(M) Guar (normal, wild)
(M) Kagouti
(M) Kwama (forager, Queen, Warrior, Worker)
(M) Lame Corpus
Mudcrab ((M)Normal, (L)King, (L)Titan)
Nix hound ((M)Normal, (L)Rogue)
(M) Scrib Shalk
Silt Strider ((M)Normal, (L)Wild)
Slaughterfish ((M)fish [normal, small] (D)Eel)

[Tamriel]
Atronach [also known as Golem] ((D)Air, (MD)Fire, (D)Flesh, (MD)Frost, (D)Iron, (A)Stone, (MD)Storm)
(D) Bat (Giant)
Bear ((D,B)Grizzly, (B)Snow)
(B)Bristleback
(D) Centaur
(M) Centurion (Sphere, Spider)
(L) Dragon
(D) Dragonling
Drough ((DM)Normal, (L)Man-o-war)
(M) Dwarven Spectre
(D) Gargoyle
(D) Giant
(AT) Goblin (Normal, Chief)
(A) Ghoul
(D) Harpy
(A) Hell Hound
(L) Herne
(A) Homonculous
(L) Imga
(L) Imp
(D) Lamia
(ADO)Lich
(A) Lizard Man(may or may not be argonian)
(A) Medusa
(A) Minotaur
(D) Mummy
(D) Nymph
Rat ((ADM)Normal, (L)rust)
(B) Reickling (sp?)
(D) Sabertooth Tiger
(D) Scorpion (Giant)
(ADM) Skeleton (normal, champion, Warrior)
(L) Sload
(AD) Spider
(DM) Spriggan
(M) Steam Centurion
(A) Troll
(ADM) Vampire
Were ((DM)wolf, (D)boar (L)Crocadile, (L)Shark, (L)Tiger, (L)Vulture)
(L) Vermai
Wolf ((ADB)Normal, (B)White, (A)Snow)
(A,D) Zombie

[Deadra]
(M) Clannfear
Deadra ((L)Count, (D)Lord, (AD)Fire, (D)Frost, (L)Morphoid, (D)Seducer, (L)Spider)
(DM) Deadroth
(L) Dark Seducer
(DM) Dremora (and lord)
(M) Golden Saint
(M) Hunger
(M) Ogrim
(M) Scamp
(M) Winged Twilight

Kajiit Breeds (Suthey, Cathey-Rhat, Cathey, Tojay-Rhat, Tojay, Senche-Rhat, Senche, Pahmer-Rhat, Phmer, Alfiq-Rhat, Alfiq, Dagi-Rhat, Dagi)

[Akavir]
Kamal (Several types of snow demon)
Every summer these demons defrost and attack the Tang Mo

Ka Po' Tun (tiger people, Tiger Dragon)
The tiger people revere dragons and aspire to become dragons (which one has done) and are at war with the Tsaesci)

Tang Mo (monkey people)
These slightly insane monkey people are fierce fighters and are not related to the Imga

Tsaesci (Golden vampire Snakes)

[Unknown Lore Creatures]

[Orsinium]
Shaggy Giant Centipede Herdbeasts

[Morrowind]
Large flying bugs

[Player or NPC Races]
(M) Orc
(DM) Imperial
(DM) Dark Elf
(DM) High Elf
(M) Wood Elf
(M) Nord
(DM) Breton
(DM) Redgaurd
Kajiit ((L)Ohmes, (D)Ohmes-Rhat, (M)Suthey-Rhat)
(M) Argonian
(L) Tropical Elves
(L) Snow Elves
(L) Wild Elves

[PC changes]
(DM) Vampire
Were ((DB)wolf, (D)Boar, (L) Bear, (L)Tiger)
(L) Lich

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Skurvy
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Post by Skurvy »

Ace, id like to write a book in the series if i may, i'll claim one when ive dealt with my pile of other promised works for SpellBooks and BoT!! :)

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Post by Private_Svejk »

Do the books all have to be in the form of non-fiction works? I may be able to write the stories, but there should definatly be a better place to post them than on this thread. Perhaps if I claim a lot of them, it might be a good idea to post them as a downloadable attachment?
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Post by Arcadea »

if you want to do it that way go ahead I'm sure on eof us can sort through it.
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Post by Private_Svejk »

Yeah, I'll have to see whats going on as far as what im doing in the next few days, but I'll definatly be able to work on it for a few weeks after this weekend, I'll wait 'til then to claim some.
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Post by Earl »

What I know about Kagouti:

-They produce many different noises and calls, possibly used in hunting and mating
-They are pack hunters, savage hunters, even
-They are known to eat people
-They have remarkable coloration
-distinctive bony neck shield
-Considered game animals by ashlanders
-They are powerful, fast runners
-They can transmit Yellow tick
-Strong, and aren't considered bright
-Possibly cowardly? "I led my people against the Akaviri while the Cyrodiil dogs fled before them like kagouti."
-Territorial
-Packs are apparently led by a dominant male
-"a large, aggressive, dangerous, short-tailed bipedal creature with huge tusks."
-Packs are smaller until the mating season
-During the mating season, males bring females offerings of food, and are sometimes attacked by the females; males, however, while they posture, do not attack each other
-Aggression and territoriality increase during the mating season
-Possibly considered a symbol of gluttony




Alit, on the other hand:

-Smaller than the Kagouti, but also a bipedal hunter
-Also reckoned a game animal by Ashlanders
-Have tough hides
-Has no tail
-"has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet."
-Transmit Rockjoint




I think Kagouti are omnivores, while Alit are strictly carnivores.
Because Alit are smaller, they are probably better sprinters. Or, if their short stumpy legs aren't good for sprinting, then they probably prefer quick strikes. The larger Kagouti are probably better with distances, which indicates to me that Alit rely on kills, while Kagouti are likely more prone to scavenge. Also, the Kagouti has a short tail, while the Alit has none - this suggests that the Alit isn't going to be running long enough to worry about getting off-balance. The neck shield of the Kagouti also suggests that it is more of a prey animal than a specialized predator.

The difference in teeth is also notable - the Alit's toothy mouth indicates a meat-eater, while the tusks of the Kagouti suggest rooting in the underbrush. . . maybe for vegetables and roots, maybe for mice and moles.

I would guess Kagouti are analogous to boars, while Alit are closer to, say, a big cat or Komodo Dragon.
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Post by Private_Svejk »

Just had a brainstorm! Actually, more like a light trickle. Is there any way we can get these books to give a kind of bonus to the PC? What I mean is if we can make it so they get a better chance to Command that type of creature, or even just give more ingrediants from the corpse, as though you get better at scavaging the remains. Or even make that type of creature more docile around the PC. I guess it would be a pain to script though... sorry for bringing up yet another scripting nightmare.
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Post by Prowler »

Now some one has to write all that info in to short catsy descriptions of that race.
Maybe have one or two street merchants advice it because a good adventurere knows what he'll be up agenst.


On the scripting

Better chance to command, imposible no way to tell what critter you are trying to command.

More Ingrients is posible, and quite simple but you'll run in to a game barrier that doesnt allow more then X script because they cant store more then X shorts whit the same name.
Its posible to make them more docile but then we will get the same problem as whit the ingrients.

So that wont work either.


/edit

An atrocnah isnt a gollem, a gollem is nearly imume to everything, an atronch is only imume to its own magic and has a weakness to its counter part.
Last edited by Prowler on Fri Dec 19, 2003 12:56 am, edited 1 time in total.
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Post by Kevaar »

Originally posted by Eraser
Snow bear/wolf should be for solstheim and skyrim only, not common to all over tamriel.
They should be reserved for very cold places.

And also the Were Creatures each have their different provinces that they roam in, and are rarely found outside the given province. There are 7 and ONLY 7 types, which I have listed--taken from one the in-game books included in Daggerfall (On Lyncanthropy).

About volumes-I say we alphabetize them, the one at the top of the list (starting with A) being number one. Does anybody have a suggestion for name?
The Fauna of Morrowind
The Beasts of Morrowind

Atronachs are Daedra (different from man-made golems) that are not aligned with any particular Daedric prince.

I'm not sure if we should put in any of the races (mer, men, and beast folk).

And Geowulf, it would be easier for me if you included the enclyclopedia in your plugin.
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Post by Lord_Gallant »

Here my theory on the "atronachs":

The term "atronach" means something. Probably something like "entity" or "elemental". Therefore, a golem created by mages could be called an "atronach" because it is an elemental being. The same goes for elemental daedra, such as the fire daedra (ie. fire "atronach" ), because these creatures are all named by the men and mer of Tamriel.

However, it is important to differentiate golems and elemental deadra. They are not the same, but they share a name in some provinces.
Last edited by Lord_Gallant on Fri Dec 19, 2003 2:37 am, edited 1 time in total.
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Earl
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Post by Earl »

About volumes-I say we alphabetize them, the one at the top of the list (starting with A) being number one.
I don't think that's a good idea; what if we're all done, and everything is numbered, and then someone goes "Oh man, I just read that they have Aardvarks in Valenwood! I can't wait to write that book!" Someone would have to go through the rest of the volumes, and change the numbering. Better to do without numbering. I makes sense in-game too - wouldn't have to renumber everything if some scholar in the forests of Black Marsh discovered some new insect.

Maybe "Tamrelic Wildlife: Beast Name". . . er. . . you meant name for the project, didn't you? I was thinking book titles. "Imperial Geographic"? ":D
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Post by Private_Svejk »

Well, I'll be able to do a few books, though not exactly put them in as in-game books, just write the text. Is there anyone who can help me by taking the text I provide and turning it into in-game books? Also, the books need to be more common in areas where those animals are. Finally, the lesser Daedra should be covered in a book about the Daedra Prince they are associated with, except for the elementals and some that are common to other Daedra. Maybe like "Minions of Azura" or something.
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Post by RaJevir »

Originally posted by Kevaar
And also the Were Creatures each have their different provinces that they roam in, and are rarely found outside the given province. There are 7 and ONLY 7 types, which I have listed--taken from one the in-game books included in Daggerfall (On Lyncanthropy).
Don't think so - there are werewolves and werebores in Hammerfell and High Rock. I would expect that you would find lyncanthropes wherever their associate animals are found.
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Post by Private_Svejk »

Should we start with the creatures that are complete already, or can we get started on the ones from the older games? I can't imagine that would cause a problem.
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Kevaar
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Post by Kevaar »

Originally posted by RaJevir Don't think so - there are werewolves and werebores in Hammerfell and High Rock. I would expect that you would find lyncanthropes wherever their associate animals are found.
Straight from my source:

"In Black Marsh and southern Morrowind, werecrocodiles stalk the swamps. Black Marsh also shares with the Imperial Province and the wetter parts of Elsweyr the vile presence of werelions. Valenwood's werevultures are not found in any other province. The wereboar has found both the climates of High Rock and Hammerfell amenable. As I mentioned before, the werebear is the most common lycanthrope in Skyrim, and is also found in the northern parts of High Rock, the Imperial Province, and Morrowind. The werewolf can be found in every province. The seventh lycanthrope, which I have never seen but my trusted peers have assured me exists, is a wereshark that roams the oceans around Tamriel. "

And I see what you mean about the volume numbering, Earl. So just "Beasts of Morrowind(example title): Nix-Hound"

And in one of the books about Daedra (that comes with the original game--Darkest Darkness I think) it says which Daedra serves under which prince. But that should probably go in each of the individual Deadra books as well. (The Winged Twilight is a servant of Azura--Winged Twilight volume)
Last edited by Kevaar on Sat Dec 20, 2003 6:04 am, edited 1 time in total.
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Post by Private_Svejk »

But the Daedra arn't always following the orders of the Prince they are usually found with. Some of them have no common master, and some Princes, like Hermaeus-Mora, have no real followers, and must rely upon defectors from other Princes. I don't think its a good idea to say, "They belong to this Daedric Lord", better to say, "They are commonly found in the service of Azura" or something.
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Post by Sniper4 »

This all looks neato. :]
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Post by Earl »

Kagouti

Kagouti are reptilian beasts who make their home in Morrowind province. The reptiles native to
Morrowind -- Kagouti and Alit among them -- have flourished in the dry heat produced by the
volcano that dominates Vvardenfell, and have none of the ailments (like scale rot) that are
common in more moist climes. Considered large predators by ignorant farmers, Kagouti are, in
fact, primarily scavengers and herbivores. That is not to say that they are not fierce beasts, for in
truth they most certainly are; rather, their diet comes from a variety of sources, and is not
exclusively that of a hunter. The learned in Morrowind use the Kagouti as a symbol of gluttony
because it can (and will) seemingly eat anything, and with it's large mouth, eat it in massive
quantities.

While the majority of their sustenance comes from more mundane means, Kagouti are known to
attack and even consume men and mer. Of course, with their array of armaments, these strange
animals do look quite fearsome. Two large tusks protrude from either side of the mouth, a small
horn tips the snout, a thick bony crest shields the neck, and smaller nondescript bony lumps trail
down the back. Their bottom jaw contains ten teeth at adulthood, and all are quite sharp, though
only the second tooth on either side of the mouth is of any great size. They also have a short,
stubby tail. Bipedal creatures, Kagouti sport three toes on each foot. The small eyes adorning
either side of the head are a classic indication of a prey animal.

Visitors to the province of Dark Elves are often taken aback by this appearance, but in all reality
Kagouti are not very different from wild boars. Their tusks and horn are for show in mating, and
outside of that sensitive office, they are used to tear at the ground and unearth roots, insect
colonies, and small animals all of which the Kagouti seem to eat with equal zeal. Some speculate that
the crest plays a role in mating, but others believe that it is strictly functional; that is to say,
Kagouti rarely harm each other, even during the mating season, so the protection the crest offers
must be the end in itself. Which is to say, far from being a top predator, the Kagouti is often
prey for other animals [especially men and mer]. Further, while the teeth on their bottom jaw are
impressive, the top jaw lacks teeth entirely. Instead, the roof of a Kagouti's mouth is a hard, bony
surface against which it's lower jaw can crush tubers and roots, and, at need, scavenged bones.

Kagouti often travel in packs, though pack size isn't especially large until the mating season.
Though they are social animals -- they do very well in small groups -- they lack the intelligence
to function well as group hunters (three Kagouti attacking at once is bad enough, to be sure).
Packs are led by a dominant male, and the pack is very sensitive to invasions of what it considers
it's territory. Power shifts to females during mating season, when males humbly present them
with offerings of food. On occasion, for whatever reason, a female will take offense to an
offering and proceed to attack the poor male responsible. Males, however, are not known to
attack each other even during the mating season. True, they posture and strut around like other
animals, but it never gets to the point of conflict. While the mating season continues, Kagouti
become increasingly territorial and aggressive.

Though not especially bright, Kagouti are known to use a variety of calls and other noises. What
these calls mean is anybody's guess, though it is likely they have some connection to mating and
hunting. Their interesting coloration is distinct to each individual, though it takes a very trained
eye to recognize one Kagouti from another, or even male from female!

Aside from the usual dangers of dealing with Kagouti -- namely, becoming a meal for one -- the
cautious adventurer should be aware that Kagouti can transmit yellow tick. While not a serious
ailment, yellow tick saps the strength and weakens the legs. Left untreated, Yellow tick manifests
as a swelling around the site of infection, and the skin takes on a darkened, almost bruise-like
quality, and, like a bruise, becomes sensitive to the touch.





I've got a good idea for the Alit, as far as why they have no eyes. . . Additionally, I've observed Nix-Hounds, Scrib, Kwama Foragers, Guar, Cliff Racers, Shalk, Mudcrabs, Winged Twilights, Dreugh, Slaughterfish (only the larger variety), Scamps, and Ogrim Titans in the wild. I dunno if I'll write all those, but the research was certainly interesting. Aside from those, I've got an idea why the Golden Saint has that name. I'll have to hit the books and talk to local scholars again before I commit myself, though ;)
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Kevaar
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Post by Kevaar »

Alits have eyes, you just have to look closely. At least, part of the texture under the brow ridge looks like a slit-pupiled eye to me.
Nicely done! I'm eager to see more of your work, Earl.
[EDIT] Oh, and I forgot to say: hermit, great job. A few spelling mistakes, and since we're talking about insects I'd say use thorax instead of torso, but otherwise no complaints. :)
Last edited by Kevaar on Tue Dec 23, 2003 2:40 am, edited 1 time in total.
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Earl
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Post by Earl »

I'll have to look again, then.

There was a line in the pattern on their hide I thought may have been where eyes used to be. . .
Maybe even still were, only that the opening had been sealed shut.
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