Are not very fun to do over and over and over.
Are definitely in Hammerfell.
So, why just do a half ass job and throw Oblivion gates around that just plain suck? That's not fun. That's boring. I've been to the Deadlands, next!
There are a number of ways to combat this. We can make some unique with unique quests around them. Some could have really radical looking landscape..
But you know what would be the most radical of all? If some of them didn't go to the deadlands at all. What if you went to Quagmire?
I imagine a number of you are scratching your heads going "What the hell is that?" Well, on the off chance that what I imagine is real, I'll explain what Quagmire is.
Quagmire is the realm of Vaernima. She's like the Daedra of nightmares and sort of the witch goddess. Basically, her realm switches from one bad situation to the next ever 15 seconds. It is described in Doors to Oblivion.
This wouldn't be fun, you'd spend that much time loading each place you got to be afraid of and it would ruin the experience. Who wants to do that? I don't, but there's another way to do it. We have it with doors linking them together, so that you go through the door in one crazy level and you're in a random different level, possibly not even near a door. This would be crazy.
They'll all be in the Dragontail mountains, probably, and replace the Deadlands for that area. We may do something like this with, say, the Abecean too, but don't count on it and it won't be a realm like Quagmire.
So what I want are a bunch of evil and scary ideas from you guys. I want as many as I can get and then I'll bring it down to the best so many that will be made and included in the random location pot. Jale, Stalker, Andres and I came up with these 50:
- 01 Prison. Fight/sneak out.
02 Cave full of wolves.
03 Cave full of rising lava. Door is on a high part.
04 Something's stomach. Door is at..uh..either end. Retexture required.
05 Falling in the sky. You'll pass by a door you can take. Atmospheric.
06 A room full of poisons. Drinking one leads you out.
07 The inside of a ship full of pirates. The hatch up leads out.
08 An Ayleid ruin. Generic.
09 The Imperial Palace with undead guards. The regular doors lead out.
10 The Arena. Some enemy.
11 The Deadlands, but smallerish.
12 A graveyard. Undeads or atmospheric.
13 A banquet of human parts. Atmospheric.
14 A maze made of bones. Puzzly.
15 A replica of the Emperor's death scene.
16 A regular tavern, three times normal size. Has rats. Big rats.
17 Drowning in an underwater cave. There are doors in it.
18 A collapsing cave. There are doors in it.
19 A pit made of bricks or similar stones. Goblins or something are watching you, one stone leads you out.
20 Out at sea at night, nothing to grab on to. The door will float by. Atmospheric.
21 Pitch Black with sounds of footsteps behind you wherever you go. Atmospheric.
22 Blood sea, full of slaughterfish. The door is on an island or something.
23 A battle in a swamp that slows you with zombies. Doors are around somewhere.
24 The home of a large ogre. Doors off to the side.
25 Torture room with torturers and mutilated bodies. Fight torturers.
26 Random bits of floating scenery Jump from one to the next to get out.
27 Nothing. After 15 seconds you teleport to a real interior.
28 Being crushed by a book. Player has to run before getting crushed.
29 Upside down, careful about falling into the sky. Full of badies of some kind.
30 Faceless monsters in some sort of dungeon. New mesh.
31 A Chessboard. Killing one of the kings teleports you.
32 Charging horses in a city street that makes a loop so you can't get out. There're doors that lead you out. Lots of new objects.
33 A throneroom with a Dremora sitting in the throne. Key to the next room on his body.
34 Raining bodies. Atmospheric, if possible.
35 Battlefield, everyone's dead except for one guy you have to fight. Teleportation after his death.
36 Vault full of slowly disappearing coins and goblins. The coins go and a trap door is left.
37 Weynon House with a lot of MQ characters, talk to someone and they all turn into skellies. Jauffre has the key to leave.
38 Room that flips over. Atmospheric.
39 M'aiq, meet rock. Door is on the rock. Tongue-in-cheek fun. Atmospheric. New rock maybe
40 Imperial Garden after Dagon won. Fight badies, take a door out.
41 Scantily clad blond woman who leads the player into another cell. Oops, the player is sent to another nightmare.
42 A HF city full of stone NPCs. Atmospheric.
43 Ring of fire. Evil guy in it. Fight him, fire goes away, there are doors.
44 A ruin. An uber comes through and starts killing everyone, including you.
45 Fargoth/Gaenor/Tarhiel Trippleteam match or a city full of Fargoths. Tongue-in-cheek.
46 Death of Nerevar Indoril (different ways). Atmospheric.
47 Goblin cave.
48 Escape from a burning library. Fire damage and all that.
49 Museum thing full of stuffed humans. Patrons are sheep and dogs and things. Guarded by trolls.
50 Player is in a desert. Walk towards the desert, you start sinking in quicksand. You fall through to a cave with a bady and a door. Might not be possible, will need new stuff.
1. I know some of these have teleporters, but please make sure yours has atleast one, preferably more, ways to include doors. They don't have to look like doors, either. They could be cakes that say EAT ME on them.
2. Please only scary. I know some of those (M'aiq and Fargoth) are funny, but I don't want two dozen funny situations handed in, because more than 2 is too many.
3. Please make sure there's something the player has to do, fighting or puzzly. The ones above marked with atmospheric don't have any such thing, but there are only 7 of them and some of them really set the tone. I mean, a banquet of body parts, how nightmarish is that? A few more might be okay, but I don't want loads of them.
4. Try not to make them use too many new objects. The Chessboard, for example, will require a load of new objects (13, actually) some with animation, I don't want to have any more needing that much work.
5.HAVE FUN