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Sezarus
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I need help too!

Post by Sezarus »

When you begin making a new mod to use as your showcase, you only need to open the Master file Morrowind right? you dont need to open a master file from the TR download page do you? (OoT) also are you allowed to make a showcase using the Bloodmoon Master file? (as well as the Morrowind file?)

Erm I have a few other problems too:
When i insert the TESCS CD to use the meshes and models in TES3, it doesnt work, is there anything else i need to do? (obviously open CS)
Also this isnt exactly a problem, i'd just like to know, (i need it for my showcase) how did the TR Modders expand the world map to see the mailand of Morrowind? surely the original Morrowind map wasnt big enough to see the TR mod, could someone please tell me how they fixed that?
Thank you, pleae reply.
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matts05
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Post by matts05 »

You should download and use OoT and EoT when making your showcase. Because those master files need Bloodmoon and Tribunal, you should use those also. I don't quite understand the other questions... so I'll leave those for someone else.
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Post by Sezarus »

i dont use tribunal when i mod, theres something wrong with it. I never changed anything in it, when i load it, it comes up with a load of errors the first one says all these numbers then says the dialogue for "note to ernil" so im assuming theres a problem with trying to load that dialogue, so to avoid harming the mod, i just dont load tribunal. ever.
Sezarus
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Post by Sezarus »

is there a "proper" way to unpack or unzip files? (OoT and EoT) i just move them into where i keep all my TES files such as Morrowind Tribunal Bloodmoon and mods
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matts05
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Post by matts05 »

The warnings are explained [url=http://www.elderscrolls.com/forums/index.php?s=555cffd2dcc8901208ba832b97cfda6f&showtopic=1852]here[/url], along with a way to get rid of them. They do not affect the game at all.

To the second post, use [url=http://www.download.com/3000-2250-10007677.html]winRAR[/url] to unpack the files. Unpack them to the Bethesda Softworks\Morrowind\Data Files folder.
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Sezarus
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Post by Sezarus »

thanks for that, which OoT should i open my mod with? Main.esm or main.tar.gz?
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Post by Andres Indoril »

Tr_OoT_Main.esm needs to be activated and so has the Tr_EoT.esm. You should download TR_OOT_Main.tar.gz too and extract it so you would have the models and textures and other stuff which are need by the ESMs
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Sezarus
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Post by Sezarus »

if any modders read this, and know how to extend the 'world map' on morrowind please say so
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Lady Nerevar
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Post by Lady Nerevar »

imposible, its hard-cored into the game
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Sezarus
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Post by Sezarus »

oh, so did the mainland of morrowind (TR) all fit into the 'already-extisting' map?
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Post by Morden »

Nope. You'll have to use roadsigns and books to make your way around. As much as you may think that won't work.. it actually makes for a more immersive experience.
Sezarus
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Post by Sezarus »

oh good, :D so does anyone have any idea what the problem is with my meshes and textures,- or what im not doing?
basically i enter the TESCS CD and look in the meshes or textures folder, and theres nothing there, all the sub folders are empty.
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matts05
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Post by matts05 »

I'm don't know... are you sure you are looking in the construction set CD, or the folders on your hard drive? I'm not sure if it would make a difference, but is your disc scractched or dirty?
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Sezarus
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Post by Sezarus »

my disc is definatley not scratched or dirty but ill try checking the disc itself.
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Post by Brent »

Wow. I have no idea what this topic is about, but I think I have the same problem. I have no idea what is going on.

I got my copy of GOTY yesterday in hopes of contributing to TR, but I am having a really tough time figuring out the construction set.

Should I figure it out just by messing around?

Also, is it normal to have really have no idea how to work it when you first get it? I mean, I have only messed around with it for about 20 minutes total and I would really like to contribute sometime.

Also, what would be a good thing to attempt to make for practice once I figure it out.
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Post by ch85us2001 »

Brent wrote:Wow. I have no idea what this topic is about, but I think I have the same problem. I have no idea what is going on.

I got my copy of GOTY yesterday in hopes of contributing to TR, but I am having a really tough time figuring out the construction set.

Should I figure it out just by messing around?

Also, is it normal to have really have no idea how to work it when you first get it? I mean, I have only messed around with it for about 20 minutes total and I would really like to contribute sometime.

Also, what would be a good thing to attempt to make for practice once I figure it out.
I gave up on the construction set 3 days after I got it. I didnt know I had to load the Dat Files! :Laugh:

The tutorials page here on TR is a good deal. So are the pinned threads on Morrowind Construction Set at the ESF.
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Post by Anonymous »

Yeh it took me a while to figure it out. I started out with just editing weapons and suchlike. There are tutorials around to look at.

Oh and your avatar is too wide.
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Post by Gnomey »

It took me longer than it should have, I just tried to make an island and add the lootbag, but then: Hmmm, Data Files, what are those? Ohhhhh!

Later I tried to make a MOD that didn't need Morrowind but used it's meshes, for personel use, naturally, but I had trouble with the starting part. :( Oh, I also had trouble with races, I now realise that checking up on bodyparts would have done the trick.
Sezarus
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Post by Sezarus »

well openning the CD itself doesnt work.. i seriously have no idea how to find the meshes. If you want to try a first modding tutorial i would recommend the one where you build a basic house in seyda neen.
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