Wasabi's First Modeling Attempt

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
Wasabi
Member
Posts: 65
Joined: Tue May 23, 2006 8:10 am

Wasabi's First Modeling Attempt

Post by Wasabi »

I downloaded blender, and Ihave been tinkering away trying to figure it out... about 6 hours of work made this... It is my first model so plz do not be too harsh lol, I tried my best...
Attachments
My first model
My first model
When the dust cleared, all you could see was Wasabi walking off into the sunset.
User avatar
Andres Indoril
Senior Developer
Posts: 1459
Joined: Fri Jan 13, 2006 9:01 pm
Location: Lost.... Somewhere?
Contact:

Post by Andres Indoril »

what is it?
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
User avatar
fanfas
Developer
Posts: 352
Joined: Wed Jun 23, 2004 8:31 pm
Location: Portugal

Post by fanfas »

A Bag???
MAP 3 -> Interiors
Map 3 -> Interior Fixing
User avatar
Wasabi
Member
Posts: 65
Joined: Tue May 23, 2006 8:10 am

Post by Wasabi »

It is a helm :( Here is my second try...
Attachments
My Second Attempt
My Second Attempt
User avatar
Wasabi
Member
Posts: 65
Joined: Tue May 23, 2006 8:10 am

Post by Wasabi »

Well the poly count is likely too much to use, but I altered it even more
Attachments
Altered 2nd model
Altered 2nd model
When the dust cleared, all you could see was Wasabi walking off into the sunset.
Anonymous

Post by Anonymous »

Hey thats actually looking pretty cool!
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

It's shaping up nicely. :)
User avatar
Eyeball88
Developer Emeritus
Posts: 721
Joined: Tue Apr 20, 2004 7:24 am
Location: British Columbia
Contact:

Post by Eyeball88 »

While you're learning, I say "poly counts be damned!" Seriously, while I was learning how to poly-model, I was outdoing all my friends with the poly counts. I learned the best techniques, and then I threw mesh smooths all over the place. Once I was comfortable with the program, then I started to budget myself.

I'm not familiar with Blender so I can't give too many hints. Can you draw very well?
User avatar
Wasabi
Member
Posts: 65
Joined: Tue May 23, 2006 8:10 am

Post by Wasabi »

I am so so at drawing, I currently am doing concept art of future helms :) The only issue, is that I do not know how to put my meshes in game as helms :/ TY for the comments :)
User avatar
lb003g0676
Developer
Posts: 1204
Joined: Tue Apr 11, 2006 8:00 pm
Location: Surrey, England
Contact:

Post by lb003g0676 »

Nice one Wasasbi, i hope to eb right behind you, I am gonna attempt some modelling.
"Only perfection is acceptable. I expect something beyond the acceptable." - Sload

"Orix bows down to £'s leet spelling skills" - Oriks
Locked