Here is what I've got.
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Here is what I've got.
I have, after weeks of decision making, decided to join the TR project for Morrowind after getting more into the modding community. My specialty, I've come to realise, is NPCs, which include dialogue, personalities, and the like. I've been told that the Morrowind province's NPCs are rather bland with the generic dialogue, but I also understand that it's about to be released. Not to worry, I can do what I can or start some new NPC making. I've created an NPC alpha, my own submission to the "PC Project" that I've started on the official forums. It's a massive project that takes everyone's PC character and compiles them as a giant companion release for a "psuedo-MMORPG" effect on Morrowind.
I know this "Akronos" character of mine has dialogue done differently, with the traditional "choice branch" for conversation, but I know how the generic Morrowind dialogue works, with topics and such, and I can easily write for that no problem. Do note that Akronos will say different things when asked the same question twice, and he also has a rather cold attitude (He's based off my evil character) which I also hope you notice, because I want the dialogue to effectively convey personality.
I know this "Akronos" character of mine has dialogue done differently, with the traditional "choice branch" for conversation, but I know how the generic Morrowind dialogue works, with topics and such, and I can easily write for that no problem. Do note that Akronos will say different things when asked the same question twice, and he also has a rather cold attitude (He's based off my evil character) which I also hope you notice, because I want the dialogue to effectively convey personality.
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- Data Files.zip
- Here he is. If you experience broken dialogue, it's fixable in the CS, obviously, but when I tested it, it was seamless.
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Here's more...
Here is something else - proof that I can write, which I suppose will go to support the fact that I can write dialogue and create characters - probably quests as well. Also, here's a link on a TC I started - effort of mine will go to TR instead, however, if I am chosen as modder. www.freewebs.com/worldoflania/ All the implementations I posted on the main page are possible in scripting and have been seen/and/or tested by myself, which goes to say that yes, I can script.
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- STORY.doc
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- ch85us2001
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Mmmph. It's twelve AM here, and I've been up building an app in Basic, so I'll take a look at this tommorrow.
Can you do any scripting?
(If you find dialogue easy, you may or may not find scripting easy. If that narrows it down any.)
Can you do any scripting?
(If you find dialogue easy, you may or may not find scripting easy. If that narrows it down any.)
It's not so much working with computers as it is tricking them into doing what you want them to do.
[url=http://z13.invisionfree.com/Chus_Mod_Forum/index.php?]My Mod Site[/url]
[url=http://z13.invisionfree.com/Chus_Mod_Forum/index.php?]My Mod Site[/url]
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I find scripting easier than dialogue. I am a writer - writing is much more difficult, in my opinion, than scripting, as writing is an art and scripting is practical knowledge.
I am fluent in both.
--Edit, though scripting takes the same creativity as writing does, in a sense, so at times, they're both equally difficult.
I am fluent in both.
--Edit, though scripting takes the same creativity as writing does, in a sense, so at times, they're both equally difficult.
- ch85us2001
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I think the same way. I work on Race Cars, and I find the same principles apply to scripting.
Everything does something to everything else, and when they do it in the right order, it works.
Basically, I have to think like the computer does, if tat makes any sense.
I'm just a logic minded person.
And I'll stop spamming now. Must get to bed.
So, I'll take a look in the morning.
Can you give an ID so I can peak in the CS? I'm assuming "Akronos"
PS. We'll soon be in need of good scripters and people who can do dialogue.
Everything does something to everything else, and when they do it in the right order, it works.
Basically, I have to think like the computer does, if tat makes any sense.
I'm just a logic minded person.
And I'll stop spamming now. Must get to bed.
So, I'll take a look in the morning.
Can you give an ID so I can peak in the CS? I'm assuming "Akronos"
PS. We'll soon be in need of good scripters and people who can do dialogue.
It's not so much working with computers as it is tricking them into doing what you want them to do.
[url=http://z13.invisionfree.com/Chus_Mod_Forum/index.php?]My Mod Site[/url]
[url=http://z13.invisionfree.com/Chus_Mod_Forum/index.php?]My Mod Site[/url]
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- ch85us2001
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I just lost a big post.
Ok, I noticed the script wasn't complete. That's fine, I saw a good deal of your work.
One point, when scripting, always keep spacing. Makes it easier to read. EXAMPLE
It just makes it easier to read. You can use Tab for even spacing.
It seems like you can work with a team, which is good.
Hmmm. If your willing to stick with it, I'll say. . .
I reccomend you, but it's up to the core . . .
PS- The pits and the Garage. I dont do any body work or anything like that.
Hopefully Ill get to drive next year.
Ok, I noticed the script wasn't complete. That's fine, I saw a good deal of your work.
One point, when scripting, always keep spacing. Makes it easier to read. EXAMPLE
Code: Select all
Begin Chuscript
Short Var1
Short Var2
if ( Var1 == 1 )
if ( Var2 == 1 )
"Do something"
endif
endif
end
It seems like you can work with a team, which is good.
Hmmm. If your willing to stick with it, I'll say. . .
I reccomend you, but it's up to the core . . .
PS- The pits and the Garage. I dont do any body work or anything like that.
Hopefully Ill get to drive next year.
Last edited by ch85us2001 on Sun Jun 04, 2006 2:18 am, edited 1 time in total.
According to him on MSN: No. His computer can't handle it.Can you work on Oblivion at all?
Edit: On another note; Casey, try writing something on, related to, or takes place in, Hammerfell. You can write, but we need to see if you can write for the project.
Know nothing about Hammerfell? [url=http://til.gamingsource.net]TIL[/url] is your friend.
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In response to Ch85us, the mod isn't complete. The script isn't complete. It's just a sampler. Though my syntax for scripting is a bit unorthodox, I have never had a deficient script due to not tabbing or (using these,) but of course, I can change to Bethesda's scripting style the moment I join. I guess that was never a problem for me, because only I ever read my own scripts, really.
- ch85us2001
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[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=13243]Here[/url]'s why we do it.
It not like it's a big deal or anything, and it's not really neccessary when your just doing your own mods, but it needs to be done when working on a team.5) Keep strict and uniform style of blank spaces at the beginning of the lines inside some conditions, so everybody can track which "end if" belongs to which "if".
Generarily just make sure you make your script in a way in which you would like to find it if you were asked to fix it after five years. I am sure this will be no problem for you.
Thank you for your valuable efforts.
Or when you want people to look at it. You'll find that we're a bit picky here at TR.It not like it's a big deal or anything, and it's not really necessary when your just doing your own mods, but it needs to be done when working on a team.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
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I tend to agree with Morden.You've definitely got writing skill. Nanu sent me your story
I'll put it to you straight. I liked your NPC thingy, but if that's all that you tried to get in on, you never would have. Lucky for you; however, that you can write.
Post your lore test here in addition to PMing it to Xui'al, as I would like to see how you did. Remember that you can and should use TIL for help. There's not a person among us that could answer any question off the top of their head.
Thanks for sticking with it.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
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|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
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Well, I've completed that test - hope I got those questions right. Learned a lot during the research, pouring through those Tamrielic history books a few times. Anyways I've got a second project I'm working on, but other than that, I'm in the clear, so all extra efforts will go to TR work if I am chosen as modder. Thank you for your attention and comments, everyone.
- Massalinie
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I could answer most of the lore test questions of the top of my head. All but a few. It is possible to just know this stuff you know.Nanu Ra wrote:Post your lore test here in addition to PMing it to Xui'al, as I would like to see how you did. Remember that you can and should use TIL for help. There's not a person among us that could answer any question off the top of their head.
You missed my point. I was saying that if I wanted to, or if Xui'al wanted to, he or I could dig far enough into some archaic piece of ES lore and pull a question out of it that no one could answer off the top of his or her head.could answer most of the lore test questions of the top of my head. All but a few. It is possible to just know this stuff you know.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
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Well, I must say, this is a great honor. I appreciate everyone's help and support, especially Nanu Ra on MSN - thank you, very much. I will check the claims and see what needs doing, and I'll keep MSN up for anyone who needs me, caseytucker@hotmail.com