Jale wrote:Lichdom is permenant, no arguments. Saying you can come back from it would be like saying you can heal someone out of the state of being a skeleton: its just not going to happen.
Resurrection? Reincarnation happened once for Nerevar (and well, it's not sure it's an actual reincarnation of the soul of Nerevar Indoril, I'm personally more of the opinion it's a reincarnation of the
role of the Hortator), but I don't remember hearing of resurrection in TES, except for those Bloodmoon spriggans.
I don't think the engine would easily supports turning the player into a skeletal lich. But it should be possible to duplicate the vampire race, modify our duplicate for a more dry and decayed aspect, and use the vampire system for a gradual transformation into a lich. Wants to be skeletal like Lorgren and others? Well, just you wait a hundred years...
(Of course, one could use a system similar to script spells in Morrowind that allowed one to "transform" into bats or wolves, I think it actually involved making the player invisible and having a creature following the player constantly... I wouldn't want to have such a hack in constant effect.)
Jale wrote:On appearance: I think for evil purposes, nothing can beat a good ol' hole in the ground. I drew a concept (which now I cant find) but it was a small mound, with three stone objects acting as sorta pillars, twining at the top, making a tripod over the gaping hole. The blackness of the hole itself could be the enterance, or it could be inside another building if that would work better.
On magical elements: Mannimarco was a psijic, one of the most powerful of his time. He also had the best part of a milennia to play around in his barrow, so we can expect lots of magical contraptions to ease movement.
The enterance: once the player has entered the hole, he or she should fall for a fairly long time. I envisioned the enterance hall to be built around a statue of Mannimarco himself, with a hand upraised, holding something. This item should cast slowfall on the player before he or she hits the ground: just like those funky dwemer traps from Tribunal, just with slowfall. To exit, either stairs could be employed, or a set of gems which facilitate teleportation: Mysticism is, after all, "the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world."
On Arcitecture: The top level of the barrow should be all of one style: the original bits, the oldest parts. Other parts should have a haphazard, piecemeal look. A bit of hammerfell here, a bit of high rock there: this would show that many people have added to this over the years. There should be a couple of cave ins, bricked in walls, and many sealed doors. The whole place should be very creepy, twisty and cramped.
EDIT: I would also much like to make a mission in which the barrow is attacked, and you end up being an endboss of sorts for another adventurer. That would be a lot of fun I think.
Daggerfall actually had a detailed entrance to Scourg Barrow. It was a unique building (but the rest of the complex was a generic random cave) with a rather peculiar shape. A sort of giant dolmen, a dolmenlike castle. The entrance to the cave complex was through a fake sarcophagus. The follow the tunnel until a room with two zombies and eight exits (including your entryway to that room). Take the southern door of the western side. Follow the tunnel until you get into a rocky cave with a strong slope and a few bats. Once on the bottom, turn right, you're once again in a masonned part. Open the first door on the south wall, you're in the King of Worms' reception room, with his assorted grim-looking NPCs, scantily-clad dancers, and assorted non-hostile ancient liches and ancient vampires (Daggerfall's toughest monsters).
Here are Daggerfall screenshots of Scourg Barrow.
[url=http://img223.imageshack.us/my.php?image=scourg017fe.png][img]http://img223.imageshack.us/img223/9360/scourg017fe.th.png[/img][/url] [url=http://img232.imageshack.us/my.php?image=scourg022vc.png][img]http://img232.imageshack.us/img232/5875/scourg022vc.th.png[/img][/url] [url=http://img255.imageshack.us/my.php?image=scourg037bu.png][img]http://img255.imageshack.us/img255/2853/scourg037bu.th.png[/img][/url] [url=http://img232.imageshack.us/my.php?image=scourg044lv.png][img]http://img232.imageshack.us/img232/1879/scourg044lv.th.png[/img][/url]
Around and on-top of the barrow.
[url=http://img255.imageshack.us/my.php?image=scourg055sa.png][img]http://img255.imageshack.us/img255/3871/scourg055sa.th.png[/img][/url] [url=http://img224.imageshack.us/my.php?image=scourg067bg.png][img]http://img224.imageshack.us/img224/2637/scourg067bg.th.png[/img][/url] [url=http://img224.imageshack.us/my.php?image=scourg071ly.png][img]http://img224.imageshack.us/img224/4653/scourg071ly.th.png[/img][/url] [url=http://img230.imageshack.us/my.php?image=scourg083sy.png][img]http://img230.imageshack.us/img230/2543/scourg083sy.th.png[/img][/url]
The entrance of the Barrow.
[url=http://img224.imageshack.us/my.php?image=scourg094yt.png][img]http://img224.imageshack.us/img224/9067/scourg094yt.th.png[/img][/url] [url=http://img60.imageshack.us/my.php?image=scourg106od.png][img]http://img60.imageshack.us/img60/1852/scourg106od.th.png[/img][/url] [url=http://img228.imageshack.us/my.php?image=scourg112qd.png][img]http://img228.imageshack.us/img228/7210/scourg112qd.th.png[/img][/url] [url=http://img224.imageshack.us/my.php?image=scourg128st.png][img]http://img224.imageshack.us/img224/1482/scourg128st.th.png[/img][/url]
Approaching the King.
[url=http://img230.imageshack.us/my.php?image=scourg139ap.png][img]http://img230.imageshack.us/img230/126/scourg139ap.th.png[/img][/url] [url=http://img60.imageshack.us/my.php?image=scourg142cg.png][img]http://img60.imageshack.us/img60/4039/scourg142cg.th.png[/img][/url] [url=http://img206.imageshack.us/my.php?image=scourg157td.png][img]http://img206.imageshack.us/img206/69/scourg157td.th.png[/img][/url] [url=http://img206.imageshack.us/my.php?image=scourg161lu.png][img]http://img206.imageshack.us/img206/3025/scourg161lu.th.png[/img][/url]
And one bonus screen of King of Worms conversation, because it's just too great.
[url=http://img206.imageshack.us/my.php?image=scourg174ao.png][img]http://img206.imageshack.us/img206/9969/scourg174ao.th.png[/img][/url]