Art Contest: Hammerfell In-Game Map
Moderator: Lead Developers
Art Contest: Hammerfell In-Game Map
Time for another art contest. We are going to need a map for Hammerfell that matches the Cyrodiil map, so that's where all you guys come in. Below, you will find a simple outline of the Hammerfell province:
[url=http://img291.imageshack.us/img291/5430/hfborderxk7.jpg][img]http://img291.imageshack.us/img291/5430/hfborderxk7.th.jpg[/img][/url]
The guidelines for this contest are simple:
Make the map style look as close to the Bethesda map of Cyrodiil as is possible.
In order to do this, you will need two different maps as resources.
The first is the in-game map of Cyrodiil, which can be found at The Imperial Library by following this link:
http://til.gamingsource.net/maps/cyrodiil_ingame.jpg
The second is our Hammerfell Region Map, which can be found here:
http://img132.imageshack.us/img132/5359/regionmapcolored4eq.jpg
Your goal is to use the textures on the Cyrodiil map, as well as any that you invent yourself, to convey the regions listed on the Hammerfell Region Map, and keeping your map as consistent with the Cyrodiil map as possible.
The prize is simple, the winner gets his or her map as the official TR Hammerfell In-Game Map (as well as a boatload of respect from me).
[url=http://img291.imageshack.us/img291/5430/hfborderxk7.jpg][img]http://img291.imageshack.us/img291/5430/hfborderxk7.th.jpg[/img][/url]
The guidelines for this contest are simple:
Make the map style look as close to the Bethesda map of Cyrodiil as is possible.
In order to do this, you will need two different maps as resources.
The first is the in-game map of Cyrodiil, which can be found at The Imperial Library by following this link:
http://til.gamingsource.net/maps/cyrodiil_ingame.jpg
The second is our Hammerfell Region Map, which can be found here:
http://img132.imageshack.us/img132/5359/regionmapcolored4eq.jpg
Your goal is to use the textures on the Cyrodiil map, as well as any that you invent yourself, to convey the regions listed on the Hammerfell Region Map, and keeping your map as consistent with the Cyrodiil map as possible.
The prize is simple, the winner gets his or her map as the official TR Hammerfell In-Game Map (as well as a boatload of respect from me).
Note: There will obviously be edits to it to add the big cities and things. If the choice is between making an area Alik'r/Dak'fron or anything else, chose Alik'r or Dak'fron (obviously this only applies to where it reasonably could be either).
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- Lady Nerevar
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Oh, on that note, the size that it is now is the size that it needs to be to match up with the Cyrodiil map.Lady Nerevar wrote:another note: make it big. realy big. and square
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If it is to match the Cyrodiil map, this requires a set of all the cities and their layouts. I suppose all you want now is the landscape then? I'm Mr. cartographer, I'll try my hand if I find the time.
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I'll give it a go!
If it's good would that get me into the team? [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16712]here[/url] is my showcase btw. (check out the TR3d Tour)
Should it include the original map of cyrodiil - [url=http://s73.photobucket.com/albums/i201/Vality7/avatar/hammerfall.jpg]as seen in this pic i made[/url] - or should cyrodiil be blank like the other provinces?
I really think [url=http://www.imgplace.net/files/121/Cyrodiil_hires_notext_nomarkers.jpg]this colour map here[/url]makes a better ingame map than bethesda's one. Someone made a mod to put it in the game somewhere. It would make Hammerfell look better too I think. But I guess for now i'll stick to making a non-colour one.
If it's good would that get me into the team? [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16712]here[/url] is my showcase btw. (check out the TR3d Tour)
Should it include the original map of cyrodiil - [url=http://s73.photobucket.com/albums/i201/Vality7/avatar/hammerfall.jpg]as seen in this pic i made[/url] - or should cyrodiil be blank like the other provinces?
I really think [url=http://www.imgplace.net/files/121/Cyrodiil_hires_notext_nomarkers.jpg]this colour map here[/url]makes a better ingame map than bethesda's one. Someone made a mod to put it in the game somewhere. It would make Hammerfell look better too I think. But I guess for now i'll stick to making a non-colour one.
Yes. We would definately welcome you into our modder community on the grounds of being a photoshop badass... it would also get you a big manly bear hug from Dexter. Looks like you're off to a good start with the map. We like to try and stay consistent with bethesda's style, so please continue working on the greyscale (brownscale??) version.
First, that IS badass. Second, I really think colour maps are better. IMO the map shipped with the game is utterly useless as you can't tell anything about the geographical makeup whatsover... Plenty of times I've been headed to some remote ruin or fort somewhere only to find that I have to scale a 3,000 foot cliff to get to it.
I also agree that a color map would be nicer, not necessarily like the one posted, i don't even liked it that much, but i remember seing another version only with smother colors that look very nice, i love the map made by zephyr and it would be very cool if we could keep it as look-a-like as possible, including some color. Also i think that doing it is not against our "Bethesda way" policy.
Anyway this is just my opinion.
Anyway this is just my opinion.
MAP 3 -> Interiors
Map 3 -> Interior Fixing
Map 3 -> Interior Fixing
Such an unforgiving phrase. There are no rules set in stone..only guidelines, but this is a consistency decision, like sload implied. Both maps have to be atleast similar. It wouldn't do to have one color and one greyscale. We could change them both.. but then we're forcing people to change aspects of their regular game so that they can play our mod.. and we come full circle to the "climbing, horse armor, and necessary eating or drinking." debate that I will not revisit.mandatory homogenity
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Much. However, High Rock can't extend any further west than Hammerfell. See the LOD images (which basically make the land show up far away) don't work past like -97 or something, and Hammerfell is drawn to fit just within that area. The whole point of having High Rock on the map is that its LOD image will be there for you to see across the bay, so if it's in the area with no LOD, it doesn't make sense.
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So should I just scoot the map to the left a bit or what?Sload wrote:Much. However, High Rock can't extend any further west than Hammerfell. See the LOD images (which basically make the land show up far away) don't work past like -97 or something, and Hammerfell is drawn to fit just within that area. The whole point of having High Rock on the map is that its LOD image will be there for you to see across the bay, so if it's in the area with no LOD, it doesn't make sense.
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