Art Contest: Hammerfell In-Game Map
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- Negrodomous
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http://til.gamingsource.net/maps/n-enc-tamr-map01.gif
What you should really do is overlay this image to get it close. This map is what Bethsoft used to do Cyrodiil and what I used to do the outline (except I smooshed it 5% to the east to fit the LOD limitions).
What you should really do is overlay this image to get it close. This map is what Bethsoft used to do Cyrodiil and what I used to do the outline (except I smooshed it 5% to the east to fit the LOD limitions).
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
- Negrodomous
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Looks fantastic, I especially like how you have created new textures for the desert regions that were not used in Cyrodiil.
And now, for the nit-picking that we discussed in AIM.
I feel that a large amount of consistency could be achieved by observing the boarders of Cyrodiil. Note that in Cyrodiil, where the land meets the water it is lighter than yours. Also, there is a subtle blending of the boarders into the land, sorta like the boarders are smudged into the land, while yours are drawn on pretty boldly.
I think these small changes would do a lot to bring them together.
And now, for the nit-picking that we discussed in AIM.
I feel that a large amount of consistency could be achieved by observing the boarders of Cyrodiil. Note that in Cyrodiil, where the land meets the water it is lighter than yours. Also, there is a subtle blending of the boarders into the land, sorta like the boarders are smudged into the land, while yours are drawn on pretty boldly.
I think these small changes would do a lot to bring them together.
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- Lady Nerevar
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The mountains are too obviously clone-stamped. (Duplication method in Photoshop.) And though they may be larger in Hammerfell, I think they should remain somewhat closer to the Cyrodiil map's mountains. Not as dark.
Edit: Noir, could I possibly have a look at yours? I'll add the roads from Zephs map if you like.
Edit: Noir, could I possibly have a look at yours? I'll add the roads from Zephs map if you like.
Last edited by Morgoth on Tue Aug 01, 2006 3:56 pm, edited 1 time in total.
Aside from small moves here and there, most of these suggestions, though appreciated, lay outside of my abilities as an illustrator.
[shrugs]
I tried, hopefully someone else will be able to do better.
[shrugs]
I tried, hopefully someone else will be able to do better.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Hey, after thinking about it for quite a while, and I know this sounds silly, but I prefer you didn't change my work. I'd suggest starting your own map. If you say everything is easily editable, then I'm sure you could reproduce the same technique I did, which was just edit around the CD map to make a new one.
Thanks for understanding.
Thanks for understanding.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
I much prefer these mountains, but perhaps they could be more defined somehow? I don't know.
There are two problems with the names. First, the Helkori Mountains is changing. Second, The Alik'r Wastelands should be Dak'fron. There is one problem with the roads you've laid out so far that I can see, and that is that the road from Rihad to Taneth (which mysteriously has no special blank spot like the other cities) should hug the coast.
There are two problems with the names. First, the Helkori Mountains is changing. Second, The Alik'r Wastelands should be Dak'fron. There is one problem with the roads you've laid out so far that I can see, and that is that the road from Rihad to Taneth (which mysteriously has no special blank spot like the other cities) should hug the coast.
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Will do, I will try adding more detail to the mountains and do the proper renaming of regions. I just drew a random road to see if I had the technique down.
What I need next is an official list of what are going to be 'Cities' and what are going to be 'Settlements.'
Then I can start adding cities and roads.
What I need next is an official list of what are going to be 'Cities' and what are going to be 'Settlements.'
Then I can start adding cities and roads.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Exterior Moderator: Ofcourse. I wouldn't want to take away the creative freedom of my exterior claimers. However, I would like to have an official list of cities so I can 'finish' 'a' map so that we can release something as a teaser/publicity ploy to get TR some voice in the modding community. If I can get a finished looking map (which will not be our official claiming map) I can ask TIL to host it and put a link to TR. Zeph has done this with his map, but I feel that an in-game map will get more heads turning our way.
My fault for not writing my intention for wanting to add cities.
My fault for not writing my intention for wanting to add cities.
I have no idea, but just for our info, the medieval heirarchy in Europe was (from bottom to top)
Household
Barony
Fiefdom
County
Marquisate
Duchy
Principality
Kingdom
I guess using this sort of structure would depend on how much the Empire controls the politics of HF. Obviously they use this structure in CD, and they also do use it by imperially appointed Dunmer in Morrowind, King Helseth and Duke Vanim Dreth (sp). So, I would say if the Empire has a say in who runs the politcal structure in HF, use this list, if not, find another middle-eastern alternative.
This political structure (the Empire running other outlaying provinces) reminds me of the UK around the 14th century, where England had their noble/royalty latter and also had control of Scotland. Scottish nobles were appointed by the Crown of England, even though Scotland had/wanted their own political structure (their independence), very much like Cyrodiil's empire.
Household
Barony
Fiefdom
County
Marquisate
Duchy
Principality
Kingdom
I guess using this sort of structure would depend on how much the Empire controls the politics of HF. Obviously they use this structure in CD, and they also do use it by imperially appointed Dunmer in Morrowind, King Helseth and Duke Vanim Dreth (sp). So, I would say if the Empire has a say in who runs the politcal structure in HF, use this list, if not, find another middle-eastern alternative.
This political structure (the Empire running other outlaying provinces) reminds me of the UK around the 14th century, where England had their noble/royalty latter and also had control of Scotland. Scottish nobles were appointed by the Crown of England, even though Scotland had/wanted their own political structure (their independence), very much like Cyrodiil's empire.
There are two ways it could be, in my opinion. Redguards are independent, the question is how far down does it go?
First, the Redguard cities could be independent and have relatively total control over their area. They inforce the laws and such and it's their area. No touchy. City-states of sorts.
Or, the Redguard towns control themselves as well. The city-states control the cities and those outside them fend for themselves.
Personally, I think it's the first, though.
First, the Redguard cities could be independent and have relatively total control over their area. They inforce the laws and such and it's their area. No touchy. City-states of sorts.
Or, the Redguard towns control themselves as well. The city-states control the cities and those outside them fend for themselves.
Personally, I think it's the first, though.
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- Lady Nerevar
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The discussion is in this thread:Noirgrim wrote:What are they changing to?Sload wrote:
There are two problems with the names. First, the Helkori Mountains is changing.
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16632&postdays=0&postorder=asc&highlight=regions&start=40
I don't think it has been decided yet.
I guess its safe to assume that the cities will be changed as built.
Wasn't Dragonstar literally stradlling the Hammerfell/Skyrim border?
Perhaps Principality could work. Up until daggerfall it was a patchwork of kingdoms, so perhaps the major ones might still be considered 'princes' of hammerfell, denoting minor rulers. It sounds a bit more regal, a bit less Cyrodiilic, and fits pretty well with how they would consider themselves, I guess. The word crops up in Hammerfell lore.
We also may want to think about road names. The whole gold road thingy is old and inappropriate except for the south.
What happened to the chain islands? (and stirk...)
Wasn't Dragonstar literally stradlling the Hammerfell/Skyrim border?
Perhaps Principality could work. Up until daggerfall it was a patchwork of kingdoms, so perhaps the major ones might still be considered 'princes' of hammerfell, denoting minor rulers. It sounds a bit more regal, a bit less Cyrodiilic, and fits pretty well with how they would consider themselves, I guess. The word crops up in Hammerfell lore.
Old PGE wrote:Currently, this Palace is the headquarters of Provisional Governor Senecus Goddkey, who has been helping to administer the Forebear principalities since Baron Volag's disappearance...
Formerly the principality of Thassad II's heir, A'tor, Stros M'kai's small island serves as the office of Provisional Governor Amiel Richton,
They probably nabbed the idea from High Rock. Would figure that the main powerful city states would still be called 'principalities' even in a diminished sense. It has much less of a tone of subservience to one ruler. In my opinion drop the county and make them all Principalities, with 'County Sentinel' being the Kingdom of Sentinel.The Alik'r wrote:All the principalities and boundaries the nations have placed on the land dissolve under the moving sand in the desert.
We also may want to think about road names. The whole gold road thingy is old and inappropriate except for the south.
What happened to the chain islands? (and stirk...)
- Nomadic1
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Dragonstar is in Hammerfell Jale But County is definately the wrong word. "Kingdom of" is what I'd reckon it would really be, but "Principality of" is a clear second.
One pathetic nitpick I have of my own is the placing of "the Totambu Forest". You should move the writing up to the right a bit more, so that "the" is south of the road and "Totambu Forest" is north.
One pathetic nitpick I have of my own is the placing of "the Totambu Forest". You should move the writing up to the right a bit more, so that "the" is south of the road and "Totambu Forest" is north.
No fecal matter, famous fictional detective of Sir Arthur Conan Doyle's creation.Nomadic1 wrote:Dragonstar is in Hammerfell Jale
During the war of Bend'r-mahk it was half run by Skyrim. East and west dragonstar. Think Berlin 1945-1990 or Jerusalem today. Sentinel's expansion didnt reach that far in the Daggerfall War, so its not a case of 'oh it all changed after the warp'. Even if it is 100% fandabbydozzily redguard at this point in time, I think it should show this 'two city' split clearly on the map, which at the moment, being just a square, it does not. At any rate when it comes to be built, the eastern side should be very skyrimish and the west very hammerfellian.
- Nomadic1
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Hey! You asked if it was straddling the border. It isn't.Jale wrote:No fecal matter, famous fictional detective of Sir Arthur Conan Doyle's creation.Nomadic1 wrote:Dragonstar is in Hammerfell Jale
Mmm... the city is two squares, side by side if Shadowkey is anything to go by. And it is pretty Redguard on both sides, if Shadowkey is anything to go by. But yeah, the map should show the split down the middle.During the war of Bend'r-mahk it was half run by Skyrim. East and west dragonstar. Think Berlin 1945-1990 or Jerusalem today. Sentinel's expansion didnt reach that far in the Daggerfall War, so its not a case of 'oh it all changed after the warp'. Even if it is 100% fandabbydozzily redguard at this point in time, I think it should show this 'two city' split clearly on the map, which at the moment, being just a square, it does not. At any rate when it comes to be built, the eastern side should be very skyrimish and the west very hammerfellian.
36 years ago (during shadowkey) it was split. 37-44 years ago (during arena), it wasnt, but city layouts from back then are...well...useless. Why should it not be a border crossing city.Wikipedia wrote: Rhetorical Question
A rhetorical question is a figure of speech in the form of a question posed for rhetorical effect rather than for the purpose of getting an answer. ("How many times do I have to tell you to stop walking into the house with mud on your shoes?").
A rhetorical question seeks to encourage reflection within the listener as to what the answer to the question (at least, the answer implied by the questioner) must be. When a speaker declaims, "How much longer must our people endure this injustice?" or "Will our company grow or shrink?", no formal answer is expected. Rather, it is a device used by the speaker to assert or deny something.
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Here is the link to the Lore thread with the Shadowkey map:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=15085
You should probably expand the city by one square.
Also if the city is not on the border, there is the question of how the Nords enter their part of the city coming from Skyrim. Do they teleport there, or do they have their own road through Hammerfell? Should it be shown on the map?
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=15085
You should probably expand the city by one square.
Also if the city is not on the border, there is the question of how the Nords enter their part of the city coming from Skyrim. Do they teleport there, or do they have their own road through Hammerfell? Should it be shown on the map?
Just nitpicks: The upper-case in Stros M'kai, Skaven and Sentinel doesn't fit with those in Skingrad and Skyrim. Bethesda didn't actually like Hesperides' uppercase S and used a lowercase s in a bigger font size instead. Also, you wrote "Helgethe" instead of "Hegathe".Noirgrim wrote:[url=http://img235.imageshack.us/my.php?image=hfmap2oe0.jpg][img]http://img235.imageshack.us/img235/6851/hfmap2oe0.th.jpg[/img][/url]
Updated with cities and main roads.
Comments, suggestions?