Art Contest: Hammerfell In-Game Map
Moderator: Lead Developers
Political Names
Agreed. 'County' was just a place holder. Principalities is a good one to use. However, if we use Principality for the political boundaries it would not make sense to name the region around Sentinel a kingdom. Hammerfell is the kingdom and Sentinel is the seat of that kingdom. So, just like the Imperial City does not have a 'political bounday name' I will remove the one next to Sentinel. So, all of the cities will be 'Principality [blah]' and I will remove the one next to Sentinel.
Totambu Forest
I will move it up a bit.
DragonStar
I will draw somesort of divide thing through the middle of the city. But remember, these are just placeholder cities for now. It will be up to the city's claimer to get the layout and lore right. As far as how close it is to the border, it is as close as it should be for gameplay reasons. Just like you can't walk right up to the border of the CD map, we need some sort of buffer between the border of HF and SR. ATM I think it's close enough to the border to be considered a border city. As for a path, the 'path' on the map isn't every road, it's just the main road. There are/should be many more roads created by ext claimers that attach to settlments, caves, etc.
'S' Issue
I will change the S's to like the CD map's.
'Helgathe'
I will fix the spelling.
The Chain and other islands
The Chain and the islands around it will not be in the Tamriel World Space, they will be in a seperate world space and will be traveled to in an undecided method. I will draw them on the map but in 'low detail' like Summerset Isle. We can draw a seperate map for these islands that will be visible when the PC travels to them. As for Stirk. I need to find out if it is appropriate to add Stirk to this map (something about whether the player decides to play the HF mod and not the Stirk mod or both at the same time, or if the Stirk mod will be apart of the HF mod) I will find out what we are doing.
Agreed. 'County' was just a place holder. Principalities is a good one to use. However, if we use Principality for the political boundaries it would not make sense to name the region around Sentinel a kingdom. Hammerfell is the kingdom and Sentinel is the seat of that kingdom. So, just like the Imperial City does not have a 'political bounday name' I will remove the one next to Sentinel. So, all of the cities will be 'Principality [blah]' and I will remove the one next to Sentinel.
Totambu Forest
I will move it up a bit.
DragonStar
I will draw somesort of divide thing through the middle of the city. But remember, these are just placeholder cities for now. It will be up to the city's claimer to get the layout and lore right. As far as how close it is to the border, it is as close as it should be for gameplay reasons. Just like you can't walk right up to the border of the CD map, we need some sort of buffer between the border of HF and SR. ATM I think it's close enough to the border to be considered a border city. As for a path, the 'path' on the map isn't every road, it's just the main road. There are/should be many more roads created by ext claimers that attach to settlments, caves, etc.
'S' Issue
I will change the S's to like the CD map's.
'Helgathe'
I will fix the spelling.
The Chain and other islands
The Chain and the islands around it will not be in the Tamriel World Space, they will be in a seperate world space and will be traveled to in an undecided method. I will draw them on the map but in 'low detail' like Summerset Isle. We can draw a seperate map for these islands that will be visible when the PC travels to them. As for Stirk. I need to find out if it is appropriate to add Stirk to this map (something about whether the player decides to play the HF mod and not the Stirk mod or both at the same time, or if the Stirk mod will be apart of the HF mod) I will find out what we are doing.
Then "County Anvil" is wrong too? I understand what you're saying, but all three are correct. The one you say is wrong is used in-game and in period. County and Principality are used interchangably and only denote size and power. So, Principality Rihad is correct. Also in period, Lords, Counts and so forth took on the names of their lands (and coat of arms) like Lord Rutherford (of the House Rutherford) or Count Northland (of County Northland). The historic King Arthor (in debate) was called Arthor because 'arthor' (or the latin equivilent) meant 'Bear' as he bore a Bear on his coat of arms.
New Topic:
Can anyone read what the names of these rivers are, or know what they are?
http://til.gamingsource.net/maps/tamriel_westmap.bmp
Edit: I also need names of the two bays (the one east of Rax and west of Rax)
@Jale: If Bethsoft says 'jump,' we jump.
New Topic:
Can anyone read what the names of these rivers are, or know what they are?
http://til.gamingsource.net/maps/tamriel_westmap.bmp
Edit: I also need names of the two bays (the one east of Rax and west of Rax)
@Jale: If Bethsoft says 'jump,' we jump.
Last edited by Noirgrim on Sat Aug 05, 2006 6:17 pm, edited 2 times in total.
County Anvil sounds good. Principality Anvil does not. And I think Stros M'kai was a principality because it's leader was a prince.
1 year ago, when the PGE was written, it was also split.Jale wrote:36 years ago (during shadowkey) it was split. 37-44 years ago (during arena), it wasnt, but city layouts from back then are...well...useless. Why should it not be a border crossing city.Wikipedia wrote: Rhetorical Question
A rhetorical question is a figure of speech in the form of a question posed for rhetorical effect rather than for the purpose of getting an answer. ("How many times do I have to tell you to stop walking into the house with mud on your shoes?").
A rhetorical question seeks to encourage reflection within the listener as to what the answer to the question (at least, the answer implied by the questioner) must be. When a speaker declaims, "How much longer must our people endure this injustice?" or "Will our company grow or shrink?", no formal answer is expected. Rather, it is a device used by the speaker to assert or deny something.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Thats a pre-oblivion way of looking at it. Bethesda did a lot of halfassed things in this release we don't need to follow, such as unoptimised models, 'Martin Septim', and 'The Tiber Septim Hotel'.@Jale: If Bethsoft says 'jump,' we jump.
Whatever you choose just keep the map more of less consistent.
Very good point about it sounding good.Sload wrote:County Anvil sounds good. Principality Anvil does not. And I think Stros M'kai was a principality because it's leader was a prince.
Yes Stros M'kai was a principality in that the ruler literally was a literal Prince, ie the son of the king. Principality however also applies to other terms, as the word Prince is just from latin princeps meaning 'the best of people', or the most high of aristocrats. Since Hammerfell was at one time full of kings but now there is only one high king, it seems fitting that they would just be 'princeps' these days. Not suggesting we use that term, but showing it fits.
Jale knows his stuff, nice.
@Morden, I agree.
@Sload, I agree.
However, to keep consistant, I will use "Principality [blah]" And let's move on, this is one of the silliest discussions thus far.
Also, please read the Edit on my last post, I need names of the rivers and bays. And please do not use ArthmodeusD's map as a reference, he put the Hunding Bay west of Rax, when really it is the bay at Stros M'Kai.
Edit: and lets come to a conclusion on that mountain range.
@Morden, I agree.
@Sload, I agree.
However, to keep consistant, I will use "Principality [blah]" And let's move on, this is one of the silliest discussions thus far.
Also, please read the Edit on my last post, I need names of the rivers and bays. And please do not use ArthmodeusD's map as a reference, he put the Hunding Bay west of Rax, when really it is the bay at Stros M'Kai.
Edit: and lets come to a conclusion on that mountain range.
[url=http://img272.imageshack.us/my.php?image=hfmap2xm3.jpg][img]http://img272.imageshack.us/img272/1097/hfmap2xm3.th.jpg[/img][/url]
Update: I found the names of the rivers I was looking for, they are (from north to south) "Irk River", "Tark River" (both from the map releaesd before TESA: Redguard) and then "Rose River" (can't find a name anywhere so I named it after the settlement there "Roseguard."
I also discovered that it's not "Hnes Rax" but rather "Hwes Bane." I don't know at what point the spelling changed, but I am using the name off of the same map (which is the only official map that names this penisula). Also, considering the name of the penisula, I gave the bay that it contains the same name (as it is not labeled anywhere).
Note: I also added the word 'of' to the principalities (a fight not worth fighting for). I also made the changed noted in the previous posts.
If there are no other changes to be made, I would like to send this off to TIL soon (and once we get a final decision on the moutain range (admin gavel?).
Update: I found the names of the rivers I was looking for, they are (from north to south) "Irk River", "Tark River" (both from the map releaesd before TESA: Redguard) and then "Rose River" (can't find a name anywhere so I named it after the settlement there "Roseguard."
I also discovered that it's not "Hnes Rax" but rather "Hwes Bane." I don't know at what point the spelling changed, but I am using the name off of the same map (which is the only official map that names this penisula). Also, considering the name of the penisula, I gave the bay that it contains the same name (as it is not labeled anywhere).
Note: I also added the word 'of' to the principalities (a fight not worth fighting for). I also made the changed noted in the previous posts.
If there are no other changes to be made, I would like to send this off to TIL soon (and once we get a final decision on the moutain range (admin gavel?).
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Please post what you're referencing in lore so I can take a look.
Edit: Also, to be more helpful than to say "wrong" post the lore references and then also post a low res jpg of how you think the roads should be as you interpret them from lore.
Edit: Also, to be more helpful than to say "wrong" post the lore references and then also post a low res jpg of how you think the roads should be as you interpret them from lore.
Last edited by Noirgrim on Sat Aug 05, 2006 9:22 pm, edited 1 time in total.
I didn't get it from 'that' file. I got it from the cover of the 'Redguard' CD case which clearly has it written out, along with the rivers.
On TIL it says the map is played in the into vid in Redguard, so, I grabed the CD to install it and noticed it was right on the cover.
On TIL it says the map is played in the into vid in Redguard, so, I grabed the CD to install it and noticed it was right on the cover.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Victim of JPEG compression I guess. The map, compressed, definitely says 'Hnes Rax', but if you say thats wrong then sure it must be. Though I would question the 'Hwes'. I mean, its concievable that with a few missing pixels in that font, that Bane would become Rax. No matter how I look at it, I cannot see how they would fit a W in the space of that N, and Hnes sounds better than Hwes anyway.
The only real argument for using Hnes Rax rather than Hwes Bane is that everyone knows Hnes Rax (everyone who knows hammerfell at all, that is). Its the name widely used in the community for the peninsula. Sure we could use this ridiculously obscure reference that only people who:
a) have the redguard case
b) play the mod
c) remark at the name and check it
d) have studied the map to a great extent
Will notice. Likewise we could use MK's 'correct' pronounciations of race names:
The only real argument for using Hnes Rax rather than Hwes Bane is that everyone knows Hnes Rax (everyone who knows hammerfell at all, that is). Its the name widely used in the community for the peninsula. Sure we could use this ridiculously obscure reference that only people who:
a) have the redguard case
b) play the mod
c) remark at the name and check it
d) have studied the map to a great extent
Will notice. Likewise we could use MK's 'correct' pronounciations of race names:
But most people will jsut think we are wrong.Michael : How to Say it All
Pronounced AHLD-Mary. Means 'of the First Folk.' 'Old Mary' is a Colovian corruption, and joke.
Dwemer (the Dwarves) is DWAY-mare. Means 'Deep Folk.'
Dunmer (the Dark Elves) is doon-MARE. Means 'Dark Folk.' Colovian hicks say DUHN-merh, but the Dark Elves laugh at them or strike at them, depending upon the number of hicks present.
Chimer (precursor to Dunmer) is KY-mare. Means 'Changed Folk.' Oops! This is a secret..!
Altmer (High Elves) is AHLT-mare. Means 'High Folk.'
Bosmer (Wood Elves) is BO-mare. Means 'Green Folk.'
And, finally, Daedra is EITHER DAY-druh OR DEE-druh, depending upon your inclination. DEE-druh is the Dunmeri preference and, since they made up the word, will be more acceptable come TESIII. Means 'Our Stronger, Better Ancestors.'
[url=http://img218.imageshack.us/my.php?image=hewsbanebz5.jpg][img]http://img218.imageshack.us/img218/9956/hewsbanebz5.th.jpg[/img][/url]
Man, everything has to faught tooth and nail around here...
Edit: take a step back from the monitor screen so you don't get lost in the line screen.
Man, everything has to faught tooth and nail around here...
Edit: take a step back from the monitor screen so you don't get lost in the line screen.
Last edited by Noirgrim on Sat Aug 05, 2006 9:43 pm, edited 2 times in total.
Ummm that says Hews Bane not Hwes Bane. That makes far far more sense, thanks for clearing it up. I couldnt see how it would be hwes, but Hews fits and I can see it now. Curse your typos :p
Teeth and nails are only mandatory when contesting grammar sensibilities and major things, like correcting names everyone has been using. Gotta be as tight everywhere as we are with reviews. Hey, you could always join Silgrad Tower
(jokies)
Sload: and yet the bosmer say bos-mer. The dunmer say Duhn-Mer. Damn imperialisation.
Teeth and nails are only mandatory when contesting grammar sensibilities and major things, like correcting names everyone has been using. Gotta be as tight everywhere as we are with reviews. Hey, you could always join Silgrad Tower
(jokies)
Sload: and yet the bosmer say bos-mer. The dunmer say Duhn-Mer. Damn imperialisation.
Last edited by Anonymous on Sat Aug 05, 2006 9:48 pm, edited 1 time in total.
[Almost chokes on spit]
Lol, ok, I am dyslexic and the world's worst speller. I say we submit a claim to TIL with evidence and get this name cleared up in the TES community.
Corrections
-change roads to fit with lore once Sload provides reference material
-fix spelling of Hegathe
Lol, ok, I am dyslexic and the world's worst speller. I say we submit a claim to TIL with evidence and get this name cleared up in the TES community.
Corrections
-change roads to fit with lore once Sload provides reference material
-fix spelling of Hegathe
Last edited by Noirgrim on Sat Aug 05, 2006 10:04 pm, edited 1 time in total.
- Lady Nerevar
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Sure, if we wanted to make something up that would work. But there is nothing to support that, when we have the actual name of it on an official map. And it will also look good on our part when TIL states "Today TR has finally proven the actual name of that HF penisula and corrects the entire TES community"Lady Nerevar wrote:heres s theory for ya. Hews Bane is the cyrodilic equievelent of the zoku hnes rax.
that makes100% sence to me.
Gez: thanks...
- lb003g0676
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Thats true, unless hardcore fans have names their babies Hnes Rax and now thats just a stupid name, everyone could be really cross. I actually prefer Hnes Rax
Whatever, we will lorical heroes!
Whatever, we will lorical heroes!
"Only perfection is acceptable. I expect something beyond the acceptable." - Sload
"Orix bows down to £'s leet spelling skills" - Oriks
"Orix bows down to £'s leet spelling skills" - Oriks
And here you are, ref'rences.
First, Arth's map and Arena's map, for references as to the lore:
http://til.gamingsource.net/maps/minibigmaproadslore31gv.jpg
http://til.gamingsource.net/maps/hammerfell.png
Now, my roads. I have towns on it for easier reference to the original roads.
http://img.photobucket.com/albums/v86/stanley/hfroads.png
My changes to the originals are:
1. Moved North Hall and Stonedale's road stuff south, to better accomodate the geography.
2. Moved the road from North Hall to Roseguard to go around the Corten Monts.
3. Added a connection between this road and the Vulkneu->Riverpoint road because they're like right next to eachother and at the same elevation.
4. Connected Karnver Falls and Taneth because it makes sense.
5. Because of the squeeze in the Hews Bay verticle collumn caused by the width limitation, the Taneth->Vulnim Gate road does not have much westward movement.
Other pieces of information:
-I also had the Tark River go further north because Riverpoint should be, you know, by a river.
-The Vulkneu, Cliff Keep, and Berkarth roads should be at different elivations. The Cliff Keep road should run along a cliff and probably be a bit more northern that it is in my picture, sorry.
-The Rose River is actually by Chaseguard, not Roseguard, and thus should be the Chase River. There's also a White Rose River in Cyrodiil south of the Imperial City, around 0,0.
First, Arth's map and Arena's map, for references as to the lore:
http://til.gamingsource.net/maps/minibigmaproadslore31gv.jpg
http://til.gamingsource.net/maps/hammerfell.png
Now, my roads. I have towns on it for easier reference to the original roads.
http://img.photobucket.com/albums/v86/stanley/hfroads.png
My changes to the originals are:
1. Moved North Hall and Stonedale's road stuff south, to better accomodate the geography.
2. Moved the road from North Hall to Roseguard to go around the Corten Monts.
3. Added a connection between this road and the Vulkneu->Riverpoint road because they're like right next to eachother and at the same elevation.
4. Connected Karnver Falls and Taneth because it makes sense.
5. Because of the squeeze in the Hews Bay verticle collumn caused by the width limitation, the Taneth->Vulnim Gate road does not have much westward movement.
Other pieces of information:
-I also had the Tark River go further north because Riverpoint should be, you know, by a river.
-The Vulkneu, Cliff Keep, and Berkarth roads should be at different elivations. The Cliff Keep road should run along a cliff and probably be a bit more northern that it is in my picture, sorry.
-The Rose River is actually by Chaseguard, not Roseguard, and thus should be the Chase River. There's also a White Rose River in Cyrodiil south of the Imperial City, around 0,0.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Well, I'm still waiting for someone to prove that it was ever called 'Hnes Rax.' When we submit this map to TIL, we should also make a claim to change the lore, from Hnes Rax to Hews Bane (obviously someone couldn't read the low res text and made it up somewhere along the way).
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
- Lady Nerevar
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- lb003g0676
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