Artifacts

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Assassinace
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Artifacts

Post by Assassinace »

Artifacts from Daggerfall/Arena
[Morrowind]

Ring Of Kajiit

Warlocks Ring (casts heal and increase speed)

Spell Breaker (constant effect reflect)

Volendrung (on hit vampiric drain eg drain life, and paralysis)

[Skyrim]

Ogma Infinium (adds ability points) *made in modern adventurer plugin

KING ORGNUM'S COFFER (gives gold per day)

[Argonia]

Fearstruck

Skull of corruption (Duplicates enemy to attack enemy)

[Valenwood]

Aurial's Bow Upgrade (Lightning damage, Sleep, magicka drain)

[Other]

Sanguin Rose (summons Deadroth)

Namirra's ring (Ice and fire shield)

Aurial's shield Upgrade (Resist fire, Shield, Reflect)

Ebony Blade (Drain Life, Drain magica, Silence)

Wabberjack (Turns creature into random other creature)

So if you want to create a few artifacts here they are. You can find more info on the uesp
Last edited by Assassinace on Sun Feb 29, 2004 1:31 pm, edited 1 time in total.
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Post by Noirgrim »

Volendrung, Aurial's Bow and Shield are in Morrowind already.
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Post by Assassinace »

that's why I stated aurial's bow upgraded. I didn't remember volendrung and aurial's shield.
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Post by GurNok »

Lord Xeen made a mod in which several of these artifacts are found..the only problem is it needs the Giants mod.

To be more precisely these artifacts:
The Ebony Blade: This Ebony Katana drains life and fatigue, and silences spell casters.

The Sanguine Rose: A magical rose that can summon powerful Daedroth servants.

The Wabbajack: A staff that transforms monsters into other monsters (totally randomly)

You can find it on summit as Artifacts 1.1
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Post by Lord_Gallant »

The NIF for Namira's Ring already exists. Though I like the Daggerfall version better than the Arena version.
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Post by Geowulf »

I'm a bit confused with the idea of an artifact in The Elder Scrolls games. Aren't these 'artifacts' supposed to be very rare and spread all over Tamriel? Yet most of them can be found on Vvardenfell and now you people are suggesting to add the others to the mainland.
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Post by Dakkan »

We should make new artifacts, Wut fun is TR if there are no new weopons out there :?
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Post by Eraser »

Thats part of what I'm doing, and I was planning on adding those artifacts from that plugin, but I want to make sure it is ok with lord xeen to use them.
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Post by Dakkan »

k, I though you guys were also discussing the top artifacts that occured in daggerfall, and i was talking about all new ones, so obviosly i made the mistake
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Post by Eraser »

yes those are whats being discussed, and any artifacts that plugin doesn't add, I will try to add. But not everything may be possible, because of the way MW works some effects might just not be possible.
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Post by Lord_Gallant »

Take Namira's ring, for example....

Take the Skull of Corruption, for another...
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Post by Anonymous »

There was also a book that gave you attributes boost in Daggerfall (you had to summon a daedra and accomplish its quest I think). That one could be adapted so it get you past 100 permanently since attributes are far easier to raise in Morrowind.
BTW I suggest that the summoning system of Daggerfall (you can only summon a certain day of the year) should be used for this one since it is very powerful.
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Post by Lord_Gallant »

The Oghma Infinitum? The cool thing about that was the ability to customize it to your character. It was good no matter who you played. Problem is, it would be difficult to duplicate the effect in the TESCS. Still, just boosting everything at once seems kinda...crude. Like a rocket launcher, just overkill. No finesse. I think I would like to see the Infinitum with more customizablity than that.

And, really, if none of the other daedric artifacts need summoning days, I see no reason to make the remaining ones have them.

Which brings a rather off-topic question to mind. Is there anything being planned for the summoning of the other daedra besides the few recognized by Dunmer? Are any statues being made? Should I ask this in a new topic?:D

PS: one other thing I noticed about the list, Spellbreaker is, indeed, found in Vvardenfell. It is only accessible by vampires. The Warlock's ring is also in Vvardenfell, already.
Last edited by Lord_Gallant on Thu Oct 02, 2003 1:00 am, edited 1 time in total.
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Post by Anonymous »

Maybe it could be done as an unremovable equipment that adds fortify attributes as a constant effect?
And you could alter it by letting the PC choose between a few attributes or skills?
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Post by Assassinace »

The modern adventurer plugin adds the ogma infinium. It just adds a poppup when you use it. You pick a stat and that stat permanetly goes up one. After 50 it goes poof.
Anonymous

Post by Anonymous »

What do you mean? It can't get you over 50?
Last edited by Anonymous on Fri Oct 03, 2003 10:56 am, edited 1 time in total.
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Post by Assassinace »

No after 50 uses (IE it has given you +50 points into your stats)
Anonymous

Post by Anonymous »

Does it allow you to go past 100?
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Post by Assassinace »

No I don't believe so but I could be wrong (In my game with that mod I used it to raise luck since that is normally the hardest to raise)
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Post by Anonymous »

I don't know, I found progression too fast, you quickly can't grow much stronger and other creatures don't realyy progress as you do, so wether you are way too strong for the Vvardenfell ancient vampire, whether you are just strong enougn for Tribunal Goblins. The problem is that Bethsoft wanted high level character to play their add-on so they had to put strong opponents in them but the ennemies progression was not logical and if the very strong ones are almost unbeatable (Almalexia'guard was a tough one with the difficulty slider at max) what is good but weak ones are too strong compared to you and common monsters from Morrowind.
It may be a problem for people playing TR since it will be huge you will necessarily be at high level when visiting some places. So to keep the game interesting the same problem will happen. Maybe an artifact like ogma infinium (which should be very difficult to obtain) could help to balance the game at higher level by allowing the PC to get stronger (so the NPC can too)?
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Post by TSBasilisk »

Volendrung is in Tel Fyr, the Warlock's Ring is in some isolated cave near Molag Mar, and Auriel's Shield is carried by one of the Buoyant Armigers in Ghostgate.

Artifacts 1.2, which is in the works, hopes to create Namira's Ring and the Skull of Corruption. Needless to say, it could take a while.

On the other hand, we might try new powerful items. For example, we could recreate Fearstruck, the shield wielded by a famous warrior in the First Era. It was destroyed by a wyrm, but Boethiah has grown angry at the wyrm for cursing her. You are sent to slay it in the marsh where it resides, and as a reward you obtain the upgraded version of Fearstruck.
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Post by Assassinace »

Actually it's aurial's bow that's in ghostgate held by a bouyant armiger,
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Post by Lord_Gallant »

They're both in Ghostgate.
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Post by Nautilus »

There is an artifact that I don't see listed here. The Staff of Chaos from Arena.
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Post by Private_Svejk »

The Artifacts in the older games and lore are good, but I think we should try making a few more, especially since most of the lore items are strangly found on Vvardenfell. It would be even odder if there were a lot more on mainland Morrowind. There is also one artifact that should be completly impossible to get, the Amulet of Kings. I don't know, it would probably be on the Emperor. I imagine that would be beyond overpowering.
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Post by Sniper4 »

This suggestion is going to bother some people, but why can't TR make new artifacts? I know that we are strictly following the lore, but can't we expand on it? Bethesda had to invent people, places, and things to make Vardenfell, so couldn't TR invent their own artifacts? Just so that all of the great artifacts of Tamriel mentioned by Bethesda aren't found in Morrowind :P.
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Post by Private_Svejk »

New artifacts would be good, expecially if they are fairly fresh ideas, and if they fit with the lore. The new artifacts should be a lot harder to get then in Morrowind, because they will be fairly powerfull.
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erm...

Post by Mindbasher »

Originally posted by Assassinace
Artifacts from Daggerfall/Arena

Warlocks Ring (casts heal and increase speed)

Volendrung (on hit vampiric drain eg drain life, and paralysis)

Spell Breaker (constant effect reflect)

Skull of corruption (Duplicates enemy to attack enemy)

Sanguin Rose (summons Deadroth)

Ogma Infinium (adds ability points) *made in modern adventurer plugin

Namirra's ring (Ice and fire shield)

Ebony Blade (Drain Life, Drain magica, Silence)

Aurial's shield (Resist fire, Shield, Reflect)

Aurial's Bow Upgrade (Lightning damage, Sleep, magicka drain)

KING ORGNUM'S COFFER (gives gold per day)

So if you want to create a few artifacts here they are. You can find more info on the uesp
Spellbreaker is also already in the game...

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Post by Private_Svejk »

Doesn't the TESCS disk have a Namira's ring mesh? I dont remember. There may be a few more things on there too.
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Post by Sniper4 »

TR could make a bejeweled silver sword. Also, making a very fine gold-plated goblet. I've always wanted a full set of armor that has flames shooting out of it. Maybe a one-of-a-kind suit of flame atronach armor? Just some random ideas.
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Post by Anonymous »

You know, I'd love to see a lore-appropriate explanation for why nearly all of the artifacts from Daggerfall and Arena can be found on Vvardenfell :D . My thought was that the gods send the artifacts wherever really big, pivotal events are taking place. Who knows? Let's see, some other artifacts that were in old games:

1. King Orghnum's Coffer

2. Ring of Khajiiti

And I agree, we should definitely be able to add a few new artifacts, but instead of, say, putting them all on the Morrowind mainland, we should scatter them in obscure places throughout the Empire. Especially those few old artifacts that weren't included in Vvardenfell.
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Post by Hermit »

Well, we should save *some* legendary artifacts for Skyrim, Cyrodiil and Valenwood ...

BTW, there are some mods out there that already add models for some of these, I'll try and look into them, and if I find any good ones, I'll post them here.
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Post by Private_Svejk »

The gods may have sent the artifacts to Vvardenfell, it could make sense, expecially if you recall that a lot of them could be found around Iliac Bay in Daggerfall. But the fact that some of them have Daedric ties means that the Divines were not completly involved in the move. Maybe we can do something different. In the other games, and in lore, the most powerful items only remained with one individual for a short amount of time, usually enough time to do something big. If we could set up something that took your most used artifacts, and put them somewhere else in Tamriel, that may be more realistic, expecially with the Daedric items, because they definatly have minds of their own.
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Post by Assassinace »

Artifacts from Daggerfall/Arena
[Morrowind]

Ring Of Kajiit

Warlocks Ring (casts heal and increase speed)

Spell Breaker (constant effect reflect)

Volendrung (on hit vampiric drain eg drain life, and paralysis)

[Skyrim]

Ogma Infinium (adds ability points) *made in modern adventurer plugin

KING ORGNUM'S COFFER (gives gold per day)

[Argonia]

Fearstruck

Skull of corruption (Duplicates enemy to attack enemy)

[Valenwood]

Aurial's Bow Upgrade (Lightning damage, Sleep, magicka drain)

[Other]

Sanguin Rose (summons Deadroth)

Namirra's ring (Ice and fire shield)

Aurial's shield Upgrade (Resist fire, Shield, Reflect)

Ebony Blade (Drain Life, Drain magica, Silence)

Wabberjack (Turns creature into random other creature)

*updated*
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Post by Kasan Moor »

I read a few books at Hall of Fyr, in Tel Fyr, near Divath Fyr that tells about some artifacts that are not listed here. And could any of the moderators or someone else with the ability make this trhead sticky, because it is a imported list of artifacts.
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Post by Yinnie »

Kasan,
Make a comprehensive list and PM it to me and I will make a stickied thread/list for you. This thread is 2 pages long already...

Or, alternatively, make a new post on this thread with the full and complete list of artifacts, and I will make that post a new thread and into a sticky.

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Post by Assassinace »

A full list of artifacts in lore but not in game followed by a list of artifacts in lore and in game and finished with a list of non lore artifacts might be a good idea to compile for a comprehensive list.
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Post by Kasan Moor »

Ok, I'll start right now.
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