Isle of Stirk Error Reporting
Moderators: Haplo, Lead Developers
yeah all the bugs are the same from v6, but in v62 i found some new goodies. Wasn't missing houses or anything major... still works fine but:
- Guards are naked, Lady N said that
- The Slowdown for me by the statue has increased twofold (maybe there are two? sometimes the CS duplicates stuff)
- The ship has disappeared entirely
Also noticed some oddities:
- who leaves their clothes to dry on the beach?
[url=http://img.photobucket.com/albums/v630/magetaman/a6.jpg][img]http://img.photobucket.com/albums/v630/magetaman/th_a6.jpg[/img][/url]
- Drunk Tom Albin drinks a sip every second... and in front of a chapel no less!
- Stirk isn't visible until getting really close (have to get as close as i show on the map), and it clips together in bits... probably can't do anything about this but i thought I'd bring it up.
[url=http://img.photobucket.com/albums/v630/magetaman/a4.jpg][img]http://img.photobucket.com/albums/v630/magetaman/th_a4.jpg[/img][/url]
- Guards are naked, Lady N said that
- The Slowdown for me by the statue has increased twofold (maybe there are two? sometimes the CS duplicates stuff)
- The ship has disappeared entirely
Also noticed some oddities:
- who leaves their clothes to dry on the beach?
[url=http://img.photobucket.com/albums/v630/magetaman/a6.jpg][img]http://img.photobucket.com/albums/v630/magetaman/th_a6.jpg[/img][/url]
- Drunk Tom Albin drinks a sip every second... and in front of a chapel no less!
- Stirk isn't visible until getting really close (have to get as close as i show on the map), and it clips together in bits... probably can't do anything about this but i thought I'd bring it up.
[url=http://img.photobucket.com/albums/v630/magetaman/a4.jpg][img]http://img.photobucket.com/albums/v630/magetaman/th_a4.jpg[/img][/url]
Last edited by MAGETA on Fri Aug 11, 2006 3:54 pm, edited 1 time in total.
- Thrignar Fraxix
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the clothes are for a pseudo quest. If the script is working then the ship is in Anvil, and hasn't actually disappeared. I did have the same problem and questionabout stirk appearing only at a close range.
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
All of them standing in the bushes is a serious error. Please give more detailed information.Lady Nerevar wrote:-guards dont have any armor save greaves. i found them all cudeling together in thebushes... :S
Then appearantly they don't prefer to wander on blue paths. I have a guess to the problem that isn't very positive.-people love to wonder through the tall grass and hills. they should stick to the roads. its looks wierd when a party of 5 noblemen goes out for a hike to the fort....
They should wander around in the mine and unless you can give me an idle animation of them "mining," that's what you're going to get. They should be given pickaxes.-miners just stand around teh mine
The statue has 32,000 faces, roughly 16,000 faces more than expected.- The Slowdown for me by the statue has increased twofold (maybe there are two? sometimes the CS duplicates stuff)
Not an error.- The ship has disappeared entirely
Please describe the situation at the time. Particularily, if anyone was in the water or lacking clothing. Particularily, if that was Julia Basilla. If you don't remember, try again.- who leaves their clothes to dry on the beach?
See, his constant drinking is intentional, but when you say "in front of the chapel" I am lead to be worried, because he's supposed to be sitting by the mine. So please, what exactly was he doing besides drinking and where was he doing it?- Drunk Tom Albin drinks a sip every second... and in front of a chapel no less!
Not an error. LOD has not been generated.- Stirk isn't visible until getting really close (have to get as close as i show on the map), and it clips together in bits... probably can't do anything about this but i thought I'd bring it up.
- Thrignar Fraxix
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Pics with the errors in the file name. The staue slowed me down too, but I guess that is a known problem. The guards were not standing in the bushes (on my game) they were just standing next tto the ASS.
EDIT: Also the jail teleport thing didn't work. I chose to go to jail and it warped me all of the way to anvil.
EDIT: Also the jail teleport thing didn't work. I chose to go to jail and it warped me all of the way to anvil.
- Lady Nerevar
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the clothes on the beach are there all day sload. seems to be a problem with her AI. srunk tom is indeed infront of the church.... all day in every game i tested. the guards were in the buches next to the ASS this time again. ill fix all errors that i can in next version.
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- Thrignar Fraxix
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Sload, please don't shoot the messenger, but...
The ship doesn't work.
I waited in the ship (using the bed), and when the time came, it kicked me out onto the anvil dock, and then the boat disappeared.
The ship doesn't work.
I waited in the ship (using the bed), and when the time came, it kicked me out onto the anvil dock, and then the boat disappeared.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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- Thrignar Fraxix
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V.625 errors
Drunken tom is now infront of the fort, and seems to be a little to strong (hp wise) for a townsperson.
the houses that don't show up, don't show up on the inside too.
the guards let me kill a guy in front of them, and did nothing to stop me (they didn't approach me, all they did was yell HELP, Murder!)
Sorry about the lack of the proper format, hope this helps.
Drunken tom is now infront of the fort, and seems to be a little to strong (hp wise) for a townsperson.
the houses that don't show up, don't show up on the inside too.
the guards let me kill a guy in front of them, and did nothing to stop me (they didn't approach me, all they did was yell HELP, Murder!)
Sorry about the lack of the proper format, hope this helps.
Reviewing Administrator
Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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There is only one error that could have caused this and I was, upon reading, convinced that I had checked it. I looked and was found right.It has been said that Thrignar Fraxix wrote:Sload, please don't shoot the messenger, but...
The ship doesn't work.
I waited in the ship (using the bed), and when the time came, it kicked me out onto the anvil dock, and then the boat disappeared.
Therefore, there is only one way this could have happened. You need to pay.
Not an error.Some claim that xMissSparklesx wrote:I can't even download it.
He's a fucking superhero who survives on booze. I should just make him respawn, but this confirms to me that the dumbass at ESF was wrong when they said he'll sit on the bench if I set the radius to 0. I didn't really believe him.Later, Thrignar Fraxix appearantly wrote:Drunken tom is now infront of the fort, and seems to be a little to strong (hp wise) for a townsperson.
Perplexing.They also say he wrote:the guards let me kill a guy in front of them, and did nothing to stop me (they didn't approach me, all they did was yell HELP, Murder!)
Surprisingly enough, humerous little anecdotes, such as "the Flying Dutchman," do not lessen the absolute and unbelievable idiocy of reporting an "error" which is not only obviously not an error, but has also been discussed in the thread with the file for download and even explained as not being an error in this very thread. In other words, for any other quixotic dumbass who comes here to distressedly report that the ship is not always in port: THIS IS NOT AN ERROR and the next person who says it is will have their proverbial face punched in, and I am not generally a violent person.The supposed El Scumbago wrote:The Flying Dutchman (aka the dissapearing ship of Stirk) is the main priority to take care of before proceeding to the NPC part. NPCs are just...empty so far.
Or, of course, I could be completely wrong and you could have reported a serious error which needs to take priority, but I doubt it, especially since there is no specific information in your post which is of any consequence or use, ergo, you have failed at reporting the error even if there was one.
Oh, and I have no idea what the hell "proceeding to the NPC part" or "just...empty" is supposed to mean. I expect you don't either.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Thrignar Fraxix
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there is no dialog option with Jaffan (or whatever his name is) for paying. is there some object that needs to be activated, or something?
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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Fun is bad - Haplo
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(V 0.62)
Cell: (Fort Stirk, West Wing)
Error: strange seams in pot with Nirnroot in the tower attic. It's not the Nirnroot since I took that out, and it's still there.
Coord: ?
Fix: ?
Cell: ( name : ? the interior you enter from the ship's deck)
Error: Trapdoor doesn't work.
Coord: ?
Fix: ?
a screenshot of the ship's door. the interior seems to have no name:
[url=http://img54.imageshack.us/my.php?image=screenshot23md0.png][img]http://img54.imageshack.us/img54/3700/screenshot23md0.th.png[/img][/url]
The rest was mentioned by the others already.
Cell: (Fort Stirk, West Wing)
Error: strange seams in pot with Nirnroot in the tower attic. It's not the Nirnroot since I took that out, and it's still there.
Coord: ?
Fix: ?
Cell: ( name : ? the interior you enter from the ship's deck)
Error: Trapdoor doesn't work.
Coord: ?
Fix: ?
a screenshot of the ship's door. the interior seems to have no name:
[url=http://img54.imageshack.us/my.php?image=screenshot23md0.png][img]http://img54.imageshack.us/img54/3700/screenshot23md0.th.png[/img][/url]
The rest was mentioned by the others already.
Last edited by Harke the Apostle on Sun Aug 13, 2006 11:02 pm, edited 4 times in total.
That depends. Did you go there between 8 and 9:06 AM? If the answer is yes, there's something wrong that I can't find. If the answer is no, what's wrong is that I need to somehow make it more clear how this works in-game or we'll have a lot of stupid questions about it.Thrignar Fraxix wrote:there is no dialog option with Jaffan (or whatever his name is) for paying. is there some object that needs to be activated, or something?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
----------------------
Cell: (-70,-5) -Tr07e001c09LightHouse
Error: floating static -"RockUnderWater520-0009DA6D"
Coord: -283322,-19751,3319
Fix: remove rock (it is floating and clipping the StirkBoat)
----------------------
Cell: (-70,-5) -Tr07e001c09LightHouse
Error: floating static -"RockUnderWater520-0009DA96"
Coord: -283033,-20324,1980
Fix: remove rock (it is floating and clipping the StirkBoat)
----------------------
Cell: (-70,-5) -Tr07e001c09LightHouse
Error: floating static -"RockUnderWater520-0009DA96"
Coord: -283107,-20480,452
Fix: remove rock (it is floating and clipping the StirkBoat)
----------------------
Cell: (-70,-5) -Tr07e001c09LightHouse
Error: floating static -"RockUnderWater520-0009DA6D"
Coord: -283322,-19751,3319
Fix: remove rock (it is floating and clipping the StirkBoat)
----------------------
Cell: (-70,-5) -Tr07e001c09LightHouse
Error: floating static -"RockUnderWater520-0009DA96"
Coord: -283033,-20324,1980
Fix: remove rock (it is floating and clipping the StirkBoat)
----------------------
Cell: (-70,-5) -Tr07e001c09LightHouse
Error: floating static -"RockUnderWater520-0009DA96"
Coord: -283107,-20480,452
Fix: remove rock (it is floating and clipping the StirkBoat)
----------------------
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- Lady Nerevar
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massive lag issues around the ship (discused in IRC)
i cant see the land in thesea for some reason. it just dissapears.
the teleport is wierd. jaffan should exti dialogue. (see vid)
thats all for now, bbl
i cant see the land in thesea for some reason. it just dissapears.
the teleport is wierd. jaffan should exti dialogue. (see vid)
thats all for now, bbl
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
LOD is not currently included in the Stirk file.Lady Nerevar wrote:i cant see the land in thesea for some reason. it just dissapears.
Fixed.Lady Nerevar wrote:the teleport is wierd. jaffan should exti dialogue. (see vid)
Please put your errors in the proper format.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Lady Nerevar
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Chapel Exterior - The trapdoor is situated in the middle of the roof, whereas you go up on one end.
Fix: Move door slighly south, to correlate with the ladder.
Fix: Move door slighly south, to correlate with the ladder.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
Instead of a new idle animation, why not set them up to 'train' their melee skillz on the rocks with a pickaxe weapon? That would likely require a tweak to the pickaxe mesh though...Sload wrote: They should wander around in the mine and unless you can give me an idle animation of them "mining," that's what you're going to get. They should be given pickaxes.
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- Lady Nerevar
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new anims are posible however (if anyone can learn to make some)
ps. holy shit! its poha. are you back?
[EDIT]
a small error report of my own:
Location: Fort Stirk, East Wing (the abandoned section leading to the second floor)
error: one of the doorjabms is of the worng kind and you can see outside teh cell
fix: replace with a doorjamb thats curved at the top
Loaction: Fort Stirk, East Wing.
Error: as you approach the office/bedroom of orenius the middle chair is dublicated and blincks.
fix: remove of of the dublicated chairs.
Location: Fort Stirk, East Wing.
Error: Orenius is sleaping in the wrong bed. not realy an error, yet it would be cool to have him stick to his bedroom.
fix: set the sleeping package to his bed. i think thats posbiel at least...
Loaction: Fort Stirk, West Wing.
error: as you enter the right hallway from teh main room the doorjamb dosent conect to the hallway, causing it to casper
fix: either make the doorjamb conect (difficult probaly) or cover up the hole.
ps. holy shit! its poha. are you back?
[EDIT]
a small error report of my own:
Location: Fort Stirk, East Wing (the abandoned section leading to the second floor)
error: one of the doorjabms is of the worng kind and you can see outside teh cell
fix: replace with a doorjamb thats curved at the top
Loaction: Fort Stirk, East Wing.
Error: as you approach the office/bedroom of orenius the middle chair is dublicated and blincks.
fix: remove of of the dublicated chairs.
Location: Fort Stirk, East Wing.
Error: Orenius is sleaping in the wrong bed. not realy an error, yet it would be cool to have him stick to his bedroom.
fix: set the sleeping package to his bed. i think thats posbiel at least...
Loaction: Fort Stirk, West Wing.
error: as you enter the right hallway from teh main room the doorjamb dosent conect to the hallway, causing it to casper
fix: either make the doorjamb conect (difficult probaly) or cover up the hole.
Last edited by Lady Nerevar on Mon Aug 21, 2006 7:00 pm, edited 1 time in total.
- Lady Nerevar
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About error reports: The format should be maintained, but coords are a lot less helpful than descriptors.
In conclusion: I don't think it's worth the effort, but maybe I'll look into it a month or so from now when we have a relatively bugless Stirk and I've settled back into school (6 days of summer left, groan!).
(But aren't all of these, except the third one, your errors? )
No error. While you climb up one side, the trapdoor is clearly situated in the middle of the roof.Xui'al wrote:Chapel Exterior - The trapdoor is situated in the middle of the roof, whereas you go up on one end.
Fix: Move door slighly south, to correlate with the ladder.
If it's possible, it's difficult and time consuming. I'd have to first figure out how the training on a dummy works, then duplicate it with the dummy replaced as gold ore, then make the pickaxe a weapon (both of these certainly require unpacking the BSAs, something I've been putting of), then actually making the AI and then testing and fixing any errors.PoHa! wrote:Instead of a new idle animation, why not set them up to 'train' their melee skillz on the rocks with a pickaxe weapon? That would likely require a tweak to the pickaxe mesh though...Sload wrote: They should wander around in the mine and unless you can give me an idle animation of them "mining," that's what you're going to get. They should be given pickaxes.
In conclusion: I don't think it's worth the effort, but maybe I'll look into it a month or so from now when we have a relatively bugless Stirk and I've settled back into school (6 days of summer left, groan!).
Fixed.Lady Nerevar wrote:Location: Fort Stirk, East Wing (the abandoned section leading to the second floor)
error: one of the doorjabms is of the worng kind and you can see outside teh cell
fix: replace with a doorjamb thats curved at the top
FixedLady Nerevar wrote:Loaction: Fort Stirk, East Wing.
Error: as you approach the office/bedroom of orenius the middle chair is dublicated and blincks.
fix: remove of of the dublicated chairs.
Oonership has become unset for this cell, probably during one of those major errors we had a few weeks ago. I'll reset it, and then everything should work right.Lady Nerevar wrote:Location: Fort Stirk, East Wing.
Error: Orenius is sleaping in the wrong bed. not realy an error, yet it would be cool to have him stick to his bedroom.
fix: set the sleeping package to his bed. i think thats posbiel at least...
Fixed.Lady N wrote:Loaction: Fort Stirk, West Wing.
error: as you enter the right hallway from teh main room the doorjamb dosent conect to the hallway, causing it to casper
fix: either make the doorjamb conect (difficult probaly) or cover up the hole.
(But aren't all of these, except the third one, your errors? )
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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I seen that, but it is generally poor around Stirk, being twice as bad around the statue.Sload wrote:No it is not. Cleaning causes nothing but errors. And the issues are unknown to me, I run it fine. But it is supposedly something to do with the statue. This is actually mentioned earlier on the same page you're looking at.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Lady Nerevar
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first of all i have to say this: the map looks orgasmic in game. its just absolutly perfect. i also dont lag around the ship anymore (yey!)
ERROR report!
location: Tamriel
error: land fucked up. not gone, just realy messed up. statics and stuff are goen however. we had this error in a previous version too.
location: Fort Stirk, West Wing
error: ownership dosent work
fix: set ownership.
location: anvil and stirk
error: jaffan calls his ship the Marvelous in dialogue, but its called the magnificent in game.
fix: change dialogue.
location: stirk
error: the map goes compleatly white when i reach stirk. when i minimised to write this report it got normal again. wierd error...
fix: no idea.
Location: Joununi amatius (sp?)
error: he dosent have the key to his house, or his AI is just messed up. he stands in front of him locked door for hours.
fix: give him the key, or edit his AI (wich ever is the is hte cause of the problem)
location: Fort Stirk (exterior)
error: buches bleed into fort
fix: move bushes a bit
location: water cells around stirk
error: land is gone [url=http://img167.imageshack.us/my.php?image=untitledas2.jpg][img]http://img167.imageshack.us/img167/5859/untitledas2.th.jpg[/img][/url]
fix: no idea.
ERROR report!
location: Tamriel
error: land fucked up. not gone, just realy messed up. statics and stuff are goen however. we had this error in a previous version too.
location: Fort Stirk, West Wing
error: ownership dosent work
fix: set ownership.
location: anvil and stirk
error: jaffan calls his ship the Marvelous in dialogue, but its called the magnificent in game.
fix: change dialogue.
location: stirk
error: the map goes compleatly white when i reach stirk. when i minimised to write this report it got normal again. wierd error...
fix: no idea.
Location: Joununi amatius (sp?)
error: he dosent have the key to his house, or his AI is just messed up. he stands in front of him locked door for hours.
fix: give him the key, or edit his AI (wich ever is the is hte cause of the problem)
location: Fort Stirk (exterior)
error: buches bleed into fort
fix: move bushes a bit
location: water cells around stirk
error: land is gone [url=http://img167.imageshack.us/my.php?image=untitledas2.jpg][img]http://img167.imageshack.us/img167/5859/untitledas2.th.jpg[/img][/url]
fix: no idea.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!