Lutemoth art overflow

Place where art is developed for our game.

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El Scumbago
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Post by El Scumbago »

Nice thought, it'd be a pity to have the models for them but not be able to use them. They could also disappear from the statues after the player receives them, like Clavicus' hound.
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Post by lb003g0676 »

But there aren't many farming tools that would work as weildable weapons. Not in OB anyway. the staff will be easy, but we also got to remember that if the god has a daedric counterpart then they will give out their associated artifact.
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Post by El Scumbago »

Speaking of Daedra, are the Yokudan gods associated with the plane of Oblivion, or do they belong to a totally different sphere of existence?
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Post by lb003g0676 »

I was under the impression they were like the nine devines except the yoku version. So Aedra or myths. I have no clue.
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Sload
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Post by Sload »

Ruptga, Morwha, Zeht, Tu'whacca, and Tava all are associated with Aedra. The others are hero gods or lesser et'Ada or something like that.
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Post by The_Warder »

well I was bored so I tried out the ruptga.
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Post by Macar »

I like the arm plants- Very gross, but cool. Also, the eyeball-gate-thing is very cool in a gross way.
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Post by Adanorcil »

I've also changed Zeht's sickle into an odd scythe, in order to look different from death's tool, and be more burdoning, rather than a weapon-like object. In retrospect, it looks a lot more like Pound's conveyance, which enforces it as a wise choice.
I understand the reasoning, but I think that it looks more like the Grim Reaper now then it did before, since Death is always depicted with a scythe and not with a sickle. But that's a minor remark.
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Post by Lutemoth »

Okay, bear with me... but I had one of those scribbly lightbulb moments:

[url=http://img456.imageshack.us/img456/1537/rihadsnakemenxj2.jpg][img]http://img456.imageshack.us/img456/1537/rihadsnakemenxj2.th.jpg[/img][/url]
These gargoyle-like sandstone sculptures (known as the Rihad snake-men) dot Rihad arcitecture like cherubs of the roman empire. The most noteable thing about them is the adopted relaxed repose they hold, and the ineffable curious nature of their city. It is said that the lounging these statues take on is to invite Ruptga and his spirits to stop for a rest. While they are popularily titled snake-men, they are averagely less the size of children.

Please tell me this is too ambitious.. I'm getting ahead of myself.
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Post by Anonymous »

Why Rihad, the most imperialised city in Hammerfell?

Really cool concept though. Just...I dont think that would work for Rihad.
Last edited by Anonymous on Wed Aug 09, 2006 6:21 pm, edited 1 time in total.
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Post by Lutemoth »

"Many, as in Rihad, go nude, rolling around in the dirt and nipping at the legs of passersby, "striking out" as if they were snakes themselves"
-PGE

It doesn't have to be Rihad, rather it would be better in a heavily Ragada city
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Post by Harke the Apostle »

They remind me of Kermit the frog. :mrgreen:
You should try to integrate them into the architecture.
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Post by Lutemoth »

My guess is, to widen the range of poses and lessen the amount of statues looking the same, is the age-old NPC figure. However, would that work with these poses and that head, or am I just dreaming?
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Post by Sload »

Lutemoth wrote:"Many, as in Rihad, go nude, rolling around in the dirt and nipping at the legs of passersby, "striking out" as if they were snakes themselves"
-PGE

It doesn't have to be Rihad, rather it would be better in a heavily Ragada city
That's actually something we'll need to explain, but not until we're working on Rihad's backstory.

They're cute little statues. I think they should be all over all the cities, except Taneth where Clavilla Zilla is maniacly anti-Yoku. There should be more in Crown cities.
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Post by lb003g0676 »

You don't need to widen the range of poses they are good, but I'd love to see you refine them a bit. They are quite scribbley, just go over them again.
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Post by Adanorcil »

I am very much in favor of these sculuptures. It are small things, but these are the things that make a world (and a game) come alive. Such statues are the stuff you find in the small alleys of every old city, the stuff of folklore and cultural heritage. They are useless in regards to gameplay or quests, but what would Vivec have looked like if you didn't chance upon a fresco here and there. (This is also the reason why I actually like the sculpture of the Lucky Old Lady in Bravil. It's there and everyone knows it, but it's actual origin is unknown and shrouded in legends.)
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Post by lb003g0676 »

Woah, yer, I like that.

They woudl need to be more incorporated with architecture thoguh, or like gnomes.

I'm all about the drawing... sorry :S
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Post by Lady Nerevar »

i love them. they are cute and realy add to the culture of the cities (like ada said). its these kinds of seemingly pointless touches that make HF come alife.
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Post by sirwootalot123 »

what she said. They're adorable, and both unique and lore-plausible simulataneously.
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Post by Lutemoth »

Pound's Malooc. I just love the ogre-ish look he has.
[url=http://img157.imageshack.us/img157/9118/maloocqg0.jpg][img]http://img157.imageshack.us/img157/9118/maloocqg0.th.jpg[/img][/url]
2d planar views in a bit
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Lady Nerevar
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Post by Lady Nerevar »

...he dosent look evil enough imho...

but hte art is fabulous as usual.
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Post by Harke the Apostle »

The pose is brilliant. The head could use so more personality. Maybe an angry brow and a mouth?
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lb003g0676
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Post by lb003g0676 »

Yer, I kinda crushed that in my mind :P


I didn't realise he was evil. But it definetly looks cooler as a strong kinda person. And the cool thigns on his back.


Infact, I think it'd be cool if those things were jewels.

Leki has three on her groin area. Anyway, my drawign was a bad represenation of him, infact terrible :D .
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Post by Adanorcil »

Just a question out of interest, but why do you always connect the two middle fingers on the hands of the gods?
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Post by The_Warder »

lutemoth do you think the model of the ruptga would be good for a statue or does it need a lot more work?
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Post by Lady Nerevar »

i think he concts them always. its easier to draw that way (i do it too :P) and it sort of give te hand an easy yet refined pose...
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Post by Lutemoth »

What LadyN said. It's become a habit really, nothing significant
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Post by lb003g0676 »

I wouldn't call it refined, but your style is fantastic, it has movement about it and a natural feel.

Mine are quite often stiff, and dead :P. And NOT EVIL enoguh. So i wanna see your idea of Malooc Lute. :P I know you must be darn busy :D.
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Post by Lutemoth »

I'll see what I can do, Pound. Mind you, I loved the body type you've picked, so you'll see a lot of things staying

@Warder: I'm imagining the textures, and I'm adoring. He's the type of diety one would get a view of him looking down his mask at you
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Post by El Scumbago »

He's quite a bad person, and imo the lack of an obvious facial expression makes him even more evil. I like that in Lute's gods, they're usually Keanu Reeves like (unexpressed).
Expressions make a godly figure too mortal-ish, which just can't be a good thing.
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Post by lb003g0676 »

Problem is, reeves is no god.... which makes his acting dismal :P

But I agree in certain situations. But certain gods, like Sheograth need expessions and also Namira. How do you know their evil without an extent to their expression. However I totally agree with that statement when you talk about teh Hammerfell gods, becuase of those masks it does add a timeless and perpetual quality to them. Seemingly more material than mortal.
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Post by Sload »

Pounds Malooc would be a lot more evil if he was like, mad. With the whole eybrows going down thing.

But since he doesn't have eyebrows or even multiple eyes, it could maybe be done with the muscle lines and with a sort of indent in the middle of the top of his eye thing.
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Post by Lutemoth »

A few things on the way, to letcha knows. In the meantime, A meridian pain-point chart taken from "Night Falls on Sentinel". Yes, 8 points were not mentioned, so I made those up to the best of my knowledge. This chart also refers to points on the back of the subject (such as two on the back of the head), but is merely a chart for those familiar with the art. A secondary female chart 'll be around sooner or later

[url=http://img301.imageshack.us/img301/4229/meridianswr9.jpg][img]http://img301.imageshack.us/img301/4229/meridianswr9.th.jpg[/img][/url]
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Post by Orix »

Nice tapestry Lute, aye, I remember the pressure points thing in a Night in Sentinel, I bet this would look good in a dojo/combat training as part of the local fighters guild or something.
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Post by Adanorcil »

I'm having a crack at modelling Zeht. I got the head and the upper body done so far. I got so tired of watching Nifskope malfunction I just decided to do something else.
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Post by Lady Nerevar »

cool drawing. i caan see this in the DB equivelent hideouts :) since these points are ment to kill quickly i dont think its exactly a FG thing. one complaint only, would it kill ya to draw on texture sized canvases? :P

i turned it into a tapy real quick:
[url=http://img155.imageshack.us/my.php?image=untitled1ty6.jpg][img]http://img155.imageshack.us/img155/6444/untitled1ty6.th.jpg[/img][/url]
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Post by Mdogger »

just wanted to say, your pictures are amazing I really like your designs and ideas. Props :)
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Post by Abramul »

El Scumbago wrote:Yes, now that I think about it, it would be like a small velociraptor, the stance and shape of body, that is.
Dunno if that intrigues you. If you've watched Jurassic Park 2, you should remember these tiny dinos in the beginning of the movie, which also appear later.
Does anyone remember the way they moved? Their acceleration and leap capabilities? The way they turned their head, sometimes all the time round and round like neuroticals, sometimes slowly, when examining something etc etc...

Anyway, that's about what I had in mind Lutemoth, a small neurotic psychopathic creature that can run like hell.

Would you be interested in making a concept to show how such a desert inhabitant would be like?
See CHICKEN or PIGEON for inspiration.
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Post by El Scumbago »

You're just a lil'bit late Abramul. I already sketched and The_Warder modelled it! Lute's speliasitation is big crits, armor and gods. And many other stuff, which he's not payed much attention to, yet.
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Sload
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Post by Sload »

Lutemoth wrote:Okay, bear with me... but I had one of those scribbly lightbulb moments:

[url=http://img456.imageshack.us/img456/1537/rihadsnakemenxj2.jpg][img]http://img456.imageshack.us/img456/1537/rihadsnakemenxj2.th.jpg[/img][/url]
These gargoyle-like sandstone sculptures (known as the Rihad snake-men) dot Rihad arcitecture like cherubs of the roman empire. The most noteable thing about them is the adopted relaxed repose they hold, and the ineffable curious nature of their city. It is said that the lounging these statues take on is to invite Ruptga and his spirits to stop for a rest. While they are popularily titled snake-men, they are averagely less the size of children.

Please tell me this is too ambitious.. I'm getting ahead of myself.
I'd like to revisit these, because they're cool.

I think they should be all over, and maybe every one should be unique if isn't too much work. And like they should have about 5 in each city, varying depending on the political nature. Like Taneth would have 1 and it would be hidden, and the other crown cities would only have 3 or so, but Hegathe would have like 8.
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