Stance on Yukuda
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- The Old Ye Bard
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Stance on Yukuda
In oblivion an NPC said to me that ships often leave on voyages to Yokuda, I don't know if this means they travel to the remains of Yukuda or are searching for it or trading.
anyway more to my point are we going to include anything about it in HF, meaning would there be any quests involving it, we wouldn't have to make the whole conteint of yukuda if the player went there in a quest we could just do what they did with the pale pass quest where it had invisible borders around it, it would make for a cool pirate quest like you went to sea a storm hit and you awake on a beach of yukuda half the crew is dead and you have to find a way back to HF e.g. repair the boat or find a new one.
anyway more to my point are we going to include anything about it in HF, meaning would there be any quests involving it, we wouldn't have to make the whole conteint of yukuda if the player went there in a quest we could just do what they did with the pale pass quest where it had invisible borders around it, it would make for a cool pirate quest like you went to sea a storm hit and you awake on a beach of yukuda half the crew is dead and you have to find a way back to HF e.g. repair the boat or find a new one.
http://til.gamingsource.net/maps/tamriel_westmap.bmp
Its the whole length of Hammerfell away. I personally do not think that a quest which involves getting on a boat, sailing for what must be a few weeks and then sailing back would be exciting. I dont think we should have anything to do with the continent of Yokuda, except the chatter about ships leaving for it.
Its the whole length of Hammerfell away. I personally do not think that a quest which involves getting on a boat, sailing for what must be a few weeks and then sailing back would be exciting. I dont think we should have anything to do with the continent of Yokuda, except the chatter about ships leaving for it.
- The Old Ye Bard
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I never said make the whole conteinet but rather what they did with pale pass which was a seperate worldspace with invisble walls surronding it so the player could leave the area. Also I'm not saying that the player has to wait weeks but rather what they did with the bloated float quest where you just slept to travel the distance. Also if there was a quest there would be more to it then that, maybe the player finds something like cannibals on yokuda or something like that.
See it just gets diluted. Theres very little point saying 'you are in yokuda' if all you have is a very tiny area which you cant move out of and which, as far as you are concerned, right next door to whichever port you just left. It would end up being really half-arsed and I dont think thats what we want.
- lb003g0676
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It's an interesting concept, and I have been wanting to do something like that..... GTA San Andreas going back to Liberty-esque. Somehwere, you know it's supposed to be set, but the actually place you can't travel in much.
Edit: I do see your point Jale, though I think the point of a game is imagination. Just yesterday, I jumped over the walls of anvil, and the day before that, i jumped into the ceiling in the fighters guild in leyawiin, to see the blackness surrounding the cell. All of it is imagination, the skill would to be, to make it more believeable.
Edit: I do see your point Jale, though I think the point of a game is imagination. Just yesterday, I jumped over the walls of anvil, and the day before that, i jumped into the ceiling in the fighters guild in leyawiin, to see the blackness surrounding the cell. All of it is imagination, the skill would to be, to make it more believeable.
The stance is that Yokoda is off the map, and will remain so in terms of modding and landmass creation, as long as I'm an admin. We have Stirk, then the huge province of Hammerfell. That is a huge task itself. Yokuda falls into the same catagory as Akavir.
Now because Yokuda is relevent to the culture of Hammerfell, discussion should turn towards defining key areas of our stance towards what the 'cataclysm' was, and which source we can trust for the true history of Yokuda and the origin of the term 'Redguard'.
Now because Yokuda is relevent to the culture of Hammerfell, discussion should turn towards defining key areas of our stance towards what the 'cataclysm' was, and which source we can trust for the true history of Yokuda and the origin of the term 'Redguard'.
- Eyeball88
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No, no, I really believe you are going about this the wrong way. This is a province with heavy Dwemer history, and many historically important coastal regions. Unless the Dwemer were afraid of water, it isn't much of a stretch to believe that they developed some sort of navy. And, in studying their previous technologies, in other games, it isn't much of a stretch from there to believe they developed a very advanced fleet...
So I propose that we add a quest to rebuild a Dwemer Submarine that will take the player through the ruins of old, underwater Yokuda.
So I propose that we add a quest to rebuild a Dwemer Submarine that will take the player through the ruins of old, underwater Yokuda.
I think it's better to leave the catacylsm as a mystery. There is no lore. Plus, why do we need to know?
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Amen.Dexter wrote:We are Tamriel Rebuilt. Yokuda is not in Tamriel.
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- lb003g0676
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Gnomey, we probably won't complete the whole of Tamriel for OB, as only the remaining parts of Vvardenfell were completed in TES3 TR, but perhpaps, Fallout3 will delay them, and we can start work on places further, i think we may if we're lucky get 2 completed without extra time from Fallout, and those will be Hammerfell and Skyrim.
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TR didnt even complete morrowind province in tes3. ill be surprised if they do.
i had faith way back, but now, my faith is more diminished.
TR isnt TR. i would say at least Morrowind rebuilt, if they complete it.
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oh and heres why TR was unsuccessful at creating Tamriel in tes3.
people kept thinking way too far in the future. If you run too fast, your gonna trip over ur feet.
i had faith way back, but now, my faith is more diminished.
TR isnt TR. i would say at least Morrowind rebuilt, if they complete it.
(appendage)
oh and heres why TR was unsuccessful at creating Tamriel in tes3.
people kept thinking way too far in the future. If you run too fast, your gonna trip over ur feet.
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Re: .
TR began just before Morrowind came out. The members then had to learn how to organize and manage a mod effectively. This is something we won't have to relearn. We are much more prepared to make a mod now then they were then. TR is now a veteran of modding. We were modding noobs back then, in laymen's terms.The_Black_Horse_Courier wrote:
oh and heres why TR was unsuccessful at creating Tamriel in tes3.
people kept thinking way too far in the future. If you run too fast, your gonna trip over ur feet.
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That's not why MW wasn't finished. If anything, we didn't look far enough ahead and realize how big a task it really was, which led to decisions that extending the time in which MW would take to complete.
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Re: .
You bumped a 4 month old thread to tell us this bland and completely unoriginal thought? Lame.The_Black_Horse_Courier wrote:TR didnt even complete morrowind province in tes3. ill be surprised if they do.
i had faith way back, but now, my faith is more diminished.
TR isnt TR. i would say at least Morrowind rebuilt, if they complete it.
(appendage)
oh and heres why TR was unsuccessful at creating Tamriel in tes3.
people kept thinking way too far in the future. If you run too fast, your gonna trip over ur feet.
We've been at this for 4 years. We know what we did wrong.
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