What's happening with Necrom?
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What's happening with Necrom?
I know that Veet's Necrom was going to be used at one point - and then that there was some unsurity about wether or not other buildings were going to be used?, (some problem with no interiors for veet's buildings?) Do we know what's happing with it now?
I'm not 100% sure of the lore on this suggestion - but I think this idea sounds really good so i'm going to mention it anyway Necrom is a Necropolis and lots of really cool looking necropolises (necropoli?) are underground. Dunmer Ancestral tombs are underground and Necrom Is pretty much THE Dunmer ancestral tomb for all of Morrowind is it not?
So why is it not a giant underground city of the dead? Or at least mostly underground. Here's a few screens to help illustrate;
Firstly - a "built-into-the-mountainside-ish-tomby-place"(yes that is the proper name for it)
[url=http://i75.imagethrust.com/images/2vjX/view-image/myra-necropolis.html][img]http://i75.imagethrust.com/t/597057/myranecropolis.jpg[/img][/url]
And here is my Necrom Ordinator In an ancestral tomb;
[url=http://i75.imagethrust.com/images/2rIH/view-image/nectomb-2.html][img]http://i75.imagethrust.com/t/583215/nectomb2.jpg[/img][/url]
Think about it man!!(Said in the Jack Black way)
I'm not 100% sure of the lore on this suggestion - but I think this idea sounds really good so i'm going to mention it anyway Necrom is a Necropolis and lots of really cool looking necropolises (necropoli?) are underground. Dunmer Ancestral tombs are underground and Necrom Is pretty much THE Dunmer ancestral tomb for all of Morrowind is it not?
So why is it not a giant underground city of the dead? Or at least mostly underground. Here's a few screens to help illustrate;
Firstly - a "built-into-the-mountainside-ish-tomby-place"(yes that is the proper name for it)
[url=http://i75.imagethrust.com/images/2vjX/view-image/myra-necropolis.html][img]http://i75.imagethrust.com/t/597057/myranecropolis.jpg[/img][/url]
And here is my Necrom Ordinator In an ancestral tomb;
[url=http://i75.imagethrust.com/images/2rIH/view-image/nectomb-2.html][img]http://i75.imagethrust.com/t/583215/nectomb2.jpg[/img][/url]
Think about it man!!(Said in the Jack Black way)
Many, many things in map2 will have to be fixed. Necrom is just one of those (walk through Darconis to see another).
Veet's necrom meshes are about fine for exteriors, they just need their holes fixed.
If new interior tilesets are needed for Necrom ints (I think Velothi will do the trick, maybe a bit retextured), then we have plenty of free resources -- the Veldion catacombs, Barabus' graveyard, and Oom Phooyat's arched rooms are all free.
The fate of Necrom will be decided once map1 is released.
Veet's necrom meshes are about fine for exteriors, they just need their holes fixed.
If new interior tilesets are needed for Necrom ints (I think Velothi will do the trick, maybe a bit retextured), then we have plenty of free resources -- the Veldion catacombs, Barabus' graveyard, and Oom Phooyat's arched rooms are all free.
The fate of Necrom will be decided once map1 is released.
Veets Necrom is an impressive city...but there are parts of it that leave me scratching my head - like the pyramid...and the lack of tombs (at least tomb entrances) - and the lack of an expance of wilderness between the cemetary and the city (Incident at Necrom)...
What do others think?
What do others think?
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Veet's necrom confuses us all. It was an early claim... before we'd developed any sort of modding guidelines. For what I remember, the meshes aren't finished and have many errors. It was decided to just rebuild it using the velothi set. I'm not really up to date with Morrowind anymore, but i don't think that was ever started. Dex might have an idea since he's an exteriors man.
I know that the temple was definitely going to be redone, I even remember how it was going to be:
Three round dome-topped towers in a triangle, with a courtyard in the middle. Each tower had a main room with a statue to one of the Tribunal in it. I believe there was a pillar or something in the middle of the courtyard that was a shrine to ancestors.
Three round dome-topped towers in a triangle, with a courtyard in the middle. Each tower had a main room with a statue to one of the Tribunal in it. I believe there was a pillar or something in the middle of the courtyard that was a shrine to ancestors.
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Any chance you could dig it up and post it so i can have a look?Lady Nerevar wrote:I still have the screen of it somewhere.
I think Veets buildings were almost white anyway weren't they? - the walls definitly were.Nomadic1 wrote:I'ld love it if Necrom was redone with the proper white buildings. It just adds so much to the atmosphere. I just reckon we should make the effort if we can.
I quite like most of the buildings - my main hang-up was with the temple and the lack of ancestral tomb entrances.Jale wrote:Gez has been working on fixing all those buildings so it would sort of suck to not use them after all that work.
I just think it would look pretty good if there was some built into mountainside-ish parts...
Plus i'm not a big fan of the main entrance into the city - how it doesn't line up with the bridge head on and how it isn't as grand as imagined it should look...Don't get me wrong though - I still think it's a very impressive looking city the way veet made it.
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I think there should be a statue of Lord Nerevar in Necrom - it just needs it IMO.
So i made one;
[url=http://i77.imagethrust.com/images/1jO9/view-image/nerevarstatue-2.html][img]http://i77.imagethrust.com/t/314473/nerevarstatue2.jpg[/img][/url]
I like it and you should aswell...it took me too long for you not to!
Talk to me people
So i made one;
[url=http://i77.imagethrust.com/images/1jO9/view-image/nerevarstatue-2.html][img]http://i77.imagethrust.com/t/314473/nerevarstatue2.jpg[/img][/url]
I like it and you should aswell...it took me too long for you not to!
Talk to me people
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Yeah - Trueflame would be a good idea to add...what was i thinking?! :O And - he's my own interpretation of him - he's a better shot;
[url=http://i77.imagethrust.com/images/1jPA/view-image/nerevarstatue.html][img]http://i77.imagethrust.com/t/314562/nerevarstatue.jpg[/img][/url]
[url=http://i77.imagethrust.com/images/1jPA/view-image/nerevarstatue.html][img]http://i77.imagethrust.com/t/314562/nerevarstatue.jpg[/img][/url]
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I actualy like it better than without a sword. it just makes him look holier. especialy for necrom he would look strange with a trimphant pose.
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Yeah, Necrom is a bit of an issue, and I think that it is well worth devoting resources to finishing it, because if it's done right, it could easily be on eof TR's best cities. Fixing the exterior meshes won't be that big of a job, it'll just be quite a tedious one. For the interiors, a retex of normal velothi will do for most of them, while we can just reverse the polys of the exes for those that don't have any ex.
Nalin, your Necrom stuff looks great, I can see teh place coming to life Making sure that your armor and statue are added is a must. Would you be interested in doing some texture work on the velothi interiors?
As far as the exterior goes, maybe some re-working of small parts of the ex could lend a bit more gravitas to the city.
For the interiors, we would really just have to search & replace the old velothi stuff with new Necrom retuxured stuff, as well as building a handful of new towers and a couple of tombs.
I have some plans made for what needs to be done for Map2, but I'm not going to be getting into that until I have gotten Map1 beta released. (I'd only be distracted by it )
Nalin, your Necrom stuff looks great, I can see teh place coming to life Making sure that your armor and statue are added is a must. Would you be interested in doing some texture work on the velothi interiors?
As far as the exterior goes, maybe some re-working of small parts of the ex could lend a bit more gravitas to the city.
For the interiors, we would really just have to search & replace the old velothi stuff with new Necrom retuxured stuff, as well as building a handful of new towers and a couple of tombs.
I have some plans made for what needs to be done for Map2, but I'm not going to be getting into that until I have gotten Map1 beta released. (I'd only be distracted by it )
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I think you're right - plus i wanted the statue to look mournfull - but still have him look strong - the shield is there because he was the defender of all the Chimer, but i do think the sword would be too much - too agressive looking. - maybe i'll add some more detail to the "shield" - maybe not - it might overdo it...?Macar wrote:I actualy like it better than without a sword. it just makes him look holier. especialy for necrom he would look strange with a trimphant pose.
And Lud - Thanks for the endorsements! Increasing the "grandeur" of necrom is something i'd like to have a go at
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is that what nerevar orginally looked like?
i dont think bethesda pasted a picture of the original nerevar.
it would just be like seeing a statue of just another dark elf.
jackston:
necrom is the sacred land of tamriel. similiar to jeruesalem or the vatican here in present day. not to say i am religous, but that is what it is like in tamriel.
i dont think bethesda pasted a picture of the original nerevar.
it would just be like seeing a statue of just another dark elf.
jackston:
necrom is the sacred land of tamriel. similiar to jeruesalem or the vatican here in present day. not to say i am religous, but that is what it is like in tamriel.
That is what Nerevar looked like, But only in my mind. Imagine him to look however you want. He would have looked similar to this though - all that changed with the Chimer/Dunmer thing was skin and eye colour (at least where outward appearances are concerned).skittles wrote:is that what nerevar orginally looked like?
i dont think bethesda pasted a picture of the original nerevar.
it would just be like seeing a statue of just another dark elf...
I've never seen a Bethesda released image of Nerevar and as far as i know - there isn't one online...so, for me; this is Indoril Nerevar...
...Though if it really bothers anyone - i could put a helmet on it...
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Beth does have a shrine picture of Neravar, but it is really abstract. Also, it's the same as one of the other saints.
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About the statue; I think you should keep it as it is. I was only wondering with the sword as it is his symbol, but it would be out of place in a city like Necrom. By the way, it would obviosly be wise to come to some sort of decision on how the various saints should look like if we'll be making any more statues, I don't think having five different Nerevars is the way to go.
Good point, having one specific look for Saint Nerevar is important If anyone else want's to show him as they imagine him to look i'd be really interested to see. As for the other saints - well we pretty much know what they look like - the images of them are more clear than the one of Nerevar.Gnomey wrote:...it would obviosly be wise to come to some sort of decision on how the various saints should look like if we'll be making any more statues, I don't think having five different Nerevars is the way to go.
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There has been a Tedders or MK confirmation that Ordinator helmets are a depiction of Saint Nerevar; even though it is possible the design was later a bit modified to look more like Saint Olms, the founder of the Ordinators.
Don't remember exactly, but searching the official lore forum should get the thread. I think it was a thread on the golden masks and their symbolism (both the Ordinator helmets and Dagoth Ur's mask), expanded to talk about the other masks too.
Don't remember exactly, but searching the official lore forum should get the thread. I think it was a thread on the golden masks and their symbolism (both the Ordinator helmets and Dagoth Ur's mask), expanded to talk about the other masks too.
Gez, you're an ES guru! I'm working on another face for the statue now...Gez wrote:There has been a Tedders or MK confirmation that Ordinator helmets are a depiction of Saint Nerevar; even though it is possible the design was later a bit modified to look more like Saint Olms, the founder of the Ordinators.
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Isn't Vhek Vivec? We want Nerevar. As for the Ordinator helms, I only heard the versions that said it was Vivecs face and the one that said St. Olm's face. But it doesn't look like Vivec and I don't think St. Olms, (though you could test that by putting the helm beside the statue on the St. Olms canton), it might as well be Nerevar.
And I like the new version of the statue, Nalin.
And I like the new version of the statue, Nalin.
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I think Necrom should indeed be one of our most amazing cities and it looks like we have people who are interesting in taking it on. Nalin, for one. I suggest we assemble a team of people to plan and build Necrom. Meshes (if we need them) textures and exterior and then the ints can be put up for claiming by anyone. It has a lot of potential.
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The original plan for the paramid was that it would be the cap stone to a massive underground complex. In the paramid would be public places, priestly offices, etc. Then underneath it would be many layers of halways and tombs. Older, less refined tombs on top; newer ones deeper as the city expanded.
There were also a couple of ideas about Necrom being mostly empty of remains on account of the building of the Ghost Fence.
And some talk of the Tribunal temple possibly only having nominal control over the city (since ancestor worship is a much older and deeply rooted religion).
*This is all from the spring/summer of 2003, because I left in the fall.
(Here is a discussion I found: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=7349&highlight=necrom)
But if Necrom needs a rework, it might as well get a redisgn too.
There were also a couple of ideas about Necrom being mostly empty of remains on account of the building of the Ghost Fence.
And some talk of the Tribunal temple possibly only having nominal control over the city (since ancestor worship is a much older and deeply rooted religion).
*This is all from the spring/summer of 2003, because I left in the fall.
(Here is a discussion I found: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=7349&highlight=necrom)
But if Necrom needs a rework, it might as well get a redisgn too.
Gnomey wrote:Isn't Vhek Vivec? We want Nerevar. As for the Ordinator helms, I only heard the versions that said it was Vivecs face and the one that said St. Olm's face. But it doesn't look like Vivec and I don't think St. Olms, (though you could test that by putting the helm beside the statue on the St. Olms canton), it might as well be Nerevar.
And I like the new version of the statue, Nalin.
I found back [url=http://www.elderscrolls.com/forums/index.php?showtopic=533784]the thread[/url]:
MK wrote:Not to step on anyone's toes here or take sides, but the Ordinator helmets were indeed intended to be replicas of the holy visage of Lord Indoril Nerevar.
MK wrote:Not to step on anyone's toe or take sides, the Ordinator masks *may* have become associated with the holy visage of St. Olms at a later date, as he was obviously very dear to them. I'm not sure about the lore on that.
That sounds about right. Again, St. Olms does have a statue and I'm pretty sure he looks nothing like the ordinator helms. Which I actually think strange, as wouldn't the sculpter of St. Olms have made him look more like the helms? Instead he has the playable head three or five.
About the pyramid; How does the lower part look like? As in is it shaped like a continuation of the pyramid, an upside-down pyramid or completely random layout like other tombs?
About the pyramid; How does the lower part look like? As in is it shaped like a continuation of the pyramid, an upside-down pyramid or completely random layout like other tombs?