i2-283-Imp
Moderators: Seneca37, Lead Developers
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
i2-283-Imp
Claim type: Interior
Claim ID: TR_i2-283-Imp (#1086)
Faction: Imperial
Parent claim: TR_2-40-Imp (#103)
Claimed by: Serric
Status: Approved (Progress: 100%)
Location: 1:(3388, -329):0
Files: TR_i2-283-Imp_Lady Nerevar_1.esp; TR_i2-283-Imp_Serric_1.esp
---
Small plantation - 2 shacks
in_de_shack_01
in_de_shack_03
Claim ID: TR_i2-283-Imp (#1086)
Faction: Imperial
Parent claim: TR_2-40-Imp (#103)
Claimed by: Serric
Status: Approved (Progress: 100%)
Location: 1:(3388, -329):0
Files: TR_i2-283-Imp_Lady Nerevar_1.esp; TR_i2-283-Imp_Serric_1.esp
---
Small plantation - 2 shacks
in_de_shack_01
in_de_shack_03
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Well, i suppose i'd best help the war effort (or should that be mod effort...) :) I'll grab this, it'll be part of my rehabilitation from the indoril tileset...:P
Now, the trouble is, should this be homes or just work sheds...hmmm, i'll look around map1 and vvard and draw inspiration from them. I'm thinking that one as a storage shed (the smaller one) and the other as a home or work shed depending.
Is this claim the entire plantation or is it split into other claims? Just thinking i'll need to co-op with the other claimers if its a multi...
Anyway, poor de furniture, hammocks, barrels...you get the picture :)
Now, the trouble is, should this be homes or just work sheds...hmmm, i'll look around map1 and vvard and draw inspiration from them. I'm thinking that one as a storage shed (the smaller one) and the other as a home or work shed depending.
Is this claim the entire plantation or is it split into other claims? Just thinking i'll need to co-op with the other claimers if its a multi...
Anyway, poor de furniture, hammocks, barrels...you get the picture :)
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Criticals: None
Clean: Yes
Fits exterior: N/A
Northmarker set: N/A
Loading errors: None
Lighting: Not Set
NPCs: N/A
Logic: None
Lore: None
Physical Errors
Cell: TR_i2-283_shack01
-half of de_p_chest_02_fclothes3 floats
-both furn_de_ex_stool_02's float
-part of furn_de_ex_table_03 floats
-ingred_crab_meat_01 bleeds into bowl
-iron dagger floats
-light_de_candle_03 floats
-misc_com_wood_fork and misc_com_wood_knife do not rest properly on the side of the bowl
-one of the small "TR_barrel_01_cheapfoo20"'s bleeds into the bigger one by the door
Cell: TR_i2-283_shack03
-the bottom crate in the far back corner floats a little
-the bottom crate next to the one mentioned above (closer to the door) floats half way
-wooden staff bleeds into the corner of the room
Comments: Not bad, but it seems kind of empty and rushed. A little detailing will fix it up.
Clean: Yes
Fits exterior: N/A
Northmarker set: N/A
Loading errors: None
Lighting: Not Set
NPCs: N/A
Logic: None
Lore: None
Physical Errors
Cell: TR_i2-283_shack01
-half of de_p_chest_02_fclothes3 floats
-both furn_de_ex_stool_02's float
-part of furn_de_ex_table_03 floats
-ingred_crab_meat_01 bleeds into bowl
-iron dagger floats
-light_de_candle_03 floats
-misc_com_wood_fork and misc_com_wood_knife do not rest properly on the side of the bowl
-one of the small "TR_barrel_01_cheapfoo20"'s bleeds into the bigger one by the door
Cell: TR_i2-283_shack03
-the bottom crate in the far back corner floats a little
-the bottom crate next to the one mentioned above (closer to the door) floats half way
-wooden staff bleeds into the corner of the room
Comments: Not bad, but it seems kind of empty and rushed. A little detailing will fix it up.
Ron Paul - Hope for America!
[url]http://www.ronpaul2008.com[/url]
[url]http://www.ronpaul2008.com[/url]
Download the file below to see Britney Spears naked and get free I'm a bot!! It's so cool! Also, interest rates are on the rise! I promise I'm not a spambot!
Seriously though, to TR_i2-283_shack01, I just added couple things, and to TR_i2-283_shack03, I added some some jugs, crates, barrels, and some saltrice.
Seriously though, to TR_i2-283_shack01, I just added couple things, and to TR_i2-283_shack03, I added some some jugs, crates, barrels, and some saltrice.
- Attachments
-
- TR_i2-283-Imp_matts05_fix.esp
- fix of TR_i2-283-Imp_Serric_1
- (8.95 KiB) Downloaded 11 times
Ron Paul - Hope for America!
[url]http://www.ronpaul2008.com[/url]
[url]http://www.ronpaul2008.com[/url]
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
I downloaded the file and didn't get any free I'm a bot!. I want my money back, you scum!
REVIEW:
Criticals: None found;
Clean: Yes;
Fits exterior: Don't see any shacks in exterior;
Northmarker set: No;
Loading errors: None;
Lighting: Set, and correct;
Logic:
-Custom saltrice sacks... they contain 5 times more saltrice than "normal" sacks - I believe they could be scaled up a little. Like '1.2' 3D scale setting.
- in "03" shack, top sack in a pile rests in a way that would cause it to slip in a real world. Moving sacks that support it closer to each other will solve the issue.
Lore: None;
Physical Errors:
Cell: TR_i2-283_shack01
-upper bed floats a bit on one side (specifically, the ring that supports it floats)
Cell: TR_i2-283_shack03
-smallest crate floats a tiny bit;
-big custom crate in the corner has one of its corners floating;
-misc_com_bottle_07 rests on the edge;
-central barrel_02_marshmerrow floats on one side because of rough floor. May need surfacing a bit into the dirt.
Comments: Requires some small physical fixes, and I would still add some misc items, like bottles or food.
Fixed file attached.
REVIEW:
Criticals: None found;
Clean: Yes;
Fits exterior: Don't see any shacks in exterior;
Northmarker set: No;
Loading errors: None;
Lighting: Set, and correct;
Logic:
-Custom saltrice sacks... they contain 5 times more saltrice than "normal" sacks - I believe they could be scaled up a little. Like '1.2' 3D scale setting.
- in "03" shack, top sack in a pile rests in a way that would cause it to slip in a real world. Moving sacks that support it closer to each other will solve the issue.
Lore: None;
Physical Errors:
Cell: TR_i2-283_shack01
-upper bed floats a bit on one side (specifically, the ring that supports it floats)
Cell: TR_i2-283_shack03
-smallest crate floats a tiny bit;
-big custom crate in the corner has one of its corners floating;
-misc_com_bottle_07 rests on the edge;
-central barrel_02_marshmerrow floats on one side because of rough floor. May need surfacing a bit into the dirt.
Comments: Requires some small physical fixes, and I would still add some misc items, like bottles or food.
Fixed file attached.
- Attachments
-
- TR_i2-283-Imp_fixes_kapuhy_matts05.esp
- (9.66 KiB) Downloaded 12 times
"We just wanted to check what would happen if we shut the power off" - Chernobyl Nuclear Power Plant Supervisor
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA