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Joco
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Joco's_Showcase

Post by Joco »

Well, hello, and welcome to my shack of "tries" :).

This is my first try to make a longblade. I haven't put on any texture since I started learning blender a week ago and havent come that far, but it is fun to begin in the early stage of my modding.

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/longblaaade.jpg[/img]

I had a problem with attaching the 3 parts into one part and make them have the same gradient.

There will be more, i promiss. :)
Last edited by Joco on Wed Sep 27, 2006 10:14 am, edited 2 times in total.
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Post by Xui'al »

The sword looks like it is coming along, but I'm a literature guy, so almost everyone is better informed than I am. The best way to get into Tamriel Rebuilt is to create an interior or exterior cell. You can find the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=15420]Recommended Interiors Here.[/url] And [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16311]here[/url] is the literature guide, in case you want to write something.

Where were you this time, Nanu? It's almost the 6th, making this almost 5 days old. Shame on you. :P
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Post by Nanu »

Where were you this time, Nanu? It's almost the 6th, making this almost 5 days old. Shame on you.
Hey! No, I saw this. I'm not a model guy. I don't get them. At all. :P
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Post by Pug »

I had a problem with attaching the 3 parts into one part and make them have the same gradient.
Looks like the handle still needs to be joined. Looking good though.

I've never used blender so not sure what it can and cant do. But when I model I'll either just use one primitive and extrude/bevel to make the model, avoiding the need to join parts together since it's a single peice. Or I'll use more than one primitive, attach them and then target weld the verts.

If Blender has extrude try using that with a single primitive to make your model. If not maybe somone who knows Blender can help you.
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Joco
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Post by Joco »

I know it aint very nice but it is my very first 3d picture ever. I will learn, and in a couple of months i hope i have something that you can have use of.
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Post by Nanu »

Keep trying, we need more modellers. :)
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Joco
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Post by Joco »

Here is a glass goblet. I can't understand where the dark shadows comes from. Can anybody help me remove them?
What do you think, i love criticism!

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/Wineglass2.jpg[/img]

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/Wineglass.jpg[/img]

I mixed a bit and made a smaller goblet as well..

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/smallgoblet.jpg[/img]

I am aware that these goblets may be of no use to you but i wanted to show them anyway...
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Joco
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Post by Joco »

Well i just want to know what you think i may improve...
I have been waiting for 24 hours now...
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Joco
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Post by Joco »

This is a bump...
A comment on my glass maybe...anyone...
Anonymous

Post by Anonymous »

Nice design, cant wait to see what it will look like with texture

I love the goblet, it looks awesome
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Joco
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Post by Joco »

Thanx for your reply!
Texture? its made og glass, aint supposed to be any texture...
But maybe i should try to not makeit in glass
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Joco
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Post by Joco »

Here are 2 other views of a improved version...
I can't understand why the top of the glass gets so dark...

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/3ndgoblet.jpg[/img]

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2ndgoblet.jpg[/img]
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Post by sirwootalot123 »

Awesome model, we can't use it ingame of course (too high poly) but it proves you have skill enough.
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Joco
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Post by Joco »

When you count poly do you count vertices or what. I use blender and i dont know where to see the poly count.
If this would be ok to use, how high polylevel can it have?
Anonymous

Post by Anonymous »

Go on object mode, select the object and its listed as 'faces' in the top right.
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Joco
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Post by Joco »

Sorry if I may ask stupid questions but I would like to try to modell a creature but I suck at making "bones" and animations. Can I make a modell and then send it to somebody else that make the animations?

Question 2:
Does it matter in what size I make my modell?

Question 3:
Can somebody else make the texture cause i suck at that as well?
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Post by Macar »

The more you can do yourself, the better. However, we do have people who specialize and could help you with steps of the process that you cannot do yourself.
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Joco
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Post by Joco »

I got some problems with one tower i am making. Texture problems. The worst is that i began with making the eexterior and now it is quite hard to make the rooms and the stairs inside it.
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Joco
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Post by Joco »

Hey. This is an urn. Is isnt especially detailed yet but i've succeded with the UV map!!!

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/Joco_urn1.jpg[/img]
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Joco
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Post by Joco »

Not that good at UV... i can't make the handle fully textured.

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/Joco_urn2.jpg[/img]
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Post by The guar man »

I really like your glass goblet im hoping to get a 3d art tool soon....I have 3d max but at the moment im not allowed to install and play with it yet....lol I wish I could use it....Great urn/vase aswell :D
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Post by Joco »

This is a kind of shortblade. I got the idea from one of Lutes' concepts. There is no texture as you can see but I like the jagged edge. I am happy for all criticism.

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/shortblade.jpg[/img]
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Post by The guar man »

I think it looks alright....looks like a hunting knife to me cool :D
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Post by Abramul »

A thought about the goblet: is the color on the outside, or is it in the volume?
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Post by skittles »

l00kin g00d!

all you need is an admin to read it and you are propabably gona get promoted
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Post by Joco »

There is really no colour. The dark part of it exists because of reflections and space in the volume. I hanven't made that. Look and the picture above that one and you will understand...
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Post by skittles »

id recomend goin to the the hammerfell modeling thread under the tavern. :)

and do a little modeling to show your skeels. :)


i likey all your models. the sword that was posted was so far the greatest. and not too high of poly to be put ingame.
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Joco
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Post by Joco »

Is there any way to reset the position of an object in blender. I hve by accident rotated and moved it from the center a few times and this causes me probs. Please somebody who knows blender, help!
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Post by Haplo »

Awesome job on those goblets and the pitcher especially, man :-D Have you tried going online for different textures to use? From what I hear, texturing is pretty easy (making them, I mean). All it takes is the GIMP or Photoshop. Keep it up!
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Post by skittles »

woah!!!

there are like 10 posts, and then the next post is completely different topic!

joco: go to wikipedia and look up "blender: noob to pro" tutorial.

and do a google search for gimp.

or use a bethesda texture and recolor it.
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Post by angelus6 »

it's not good what u get up 'googling' gimp...
:(

ure getting good with blender tho. nice work buddy
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Post by PoHa! »

Your clutter is looking really nice Joco. Did you 'finish' these, or are you jumping from one model to the next a lot?
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Joco
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Post by Joco »

Ok El scumbago told me to some furniture and i did. I am quite satisfyed with this chair. The polycount is just above 1000. I don't know if it is too much or not. Please be critical to this one. Well I've been jumping quite alot between my modells but now i'm back on the first one so i will complete most of them.

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/chair_by_concept_el_scumbago.jpg[/img]

This one has a bit higher res.
http://i53.photobucket.com/albums/g64/Joco_Modding/chairbyconceptelscumbago.jpg
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Post by El Scumbago »

What can I say, fast and good! Great to see you can work with low poly too. Keep it up I say :P

P.S. Oblivion has an exactly same chair in the Lower Set, next time try your hand at something more...unique
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Post by Joco »

I know it looks quite the same but i just wanted to make something easy and get the grip of furniture. There will probably be a new one in a day or two. Thanx!
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Post by Joco »

This chair I had problems with making the edges less sharp. At the moment it is very sharp and not very nice but with a p0ly count of 320.
Can anyone help me with this beveling problem? The bevel makes everything -------up.

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/chair1.jpg[/img]

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/chair2.jpg[/img]
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Post by Joco »

Here a a new version on my hunting knife. I actually forgot to save the blend file with the last one so this one is from scratch. I'm aware of that my chioce of textures might be awfull, and therefore: please criticise!

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/shortbladwwithtex2.jpg[/img]

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/shortbladwwithtex1.jpg[/img]
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Post by angelus6 »

damn Joco, not to bad with Blender are you?..

I really like those glasses and the jug texture is pretty nice. Not a huge fan of that 'hunting' knife but it's still a good mesh/texture. nice designs man
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Post by PoHa! »

The chair is looking really nice; I wonder if you might be able to put a nice carved design into it, like across that back-cross piece?

The knife is so-so. The texture, of course, could use some work. But it, too needs some fine details. Like a nice leather grip on the handle, a more definate edge (or that could be there, just the texture is throwing me off) and maybe something on the end of the handle. The handle itself looks unwieldly, because of its shape, but I've never handled a knife for combat, so I really don't exactly know. :P

Textures are your most troublesome thing right now, though, IMO...
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Joco
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Post by Joco »

PoHa! wrote:The chair is looking really nice; I wonder if you might be able to put a nice carved design into it, like across that back-cross piece?
Should the carvings be in the texture or in the mesh (3D or 2D)?

Of course the polycount will rise alot with 3D carvings...
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