NEENJA'S Showcase

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NEENJA
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NEENJA'S Showcase

Post by NEENJA »

Hey all. I'm just a guy looking to have fun and help on this project. (It's so freaking cool!!!) Anyway, I'm applying here intending to specialize in quest creation, literature writing, and maybe 3D modeling. So far I've been working on a showcase quest mod about a little place called Carthrim. It's all upload and ready to be reviewed, so if a quest moderator wants to mosy on over and check it out, they're welcome. Enjoy!
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Carthrim_Mod Version 1.0.0.zip
Carthrim ver. 1.0.0 .zip file containing .esp file and readme.
(100.8 KiB) Downloaded 281 times
Last edited by NEENJA on Mon Aug 07, 2006 4:20 am, edited 3 times in total.
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Sload
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Post by Sload »

Ahoy mate. I'm the quest mod for Oblivion and I have four comments.

- NEENJA? Like a ninja? Pirates ftw.

- I see from another thread that you have Oblivion too. Would you be interested in doing quests on that as well?

- In the showcase we don't have a formal review thing. Review here is basically the same as getting advice. If you write all over it that it isn't finished, as you have done, we'll get the message.

- Crashing the game is an innovative way of allerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for. :P Nah, I'm kidding, I know bugtesting sucks.
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Post by NEENJA »

Hey. Yes, NEENJA is like ninja.

Also, I don't remember saying I have Oblivion, but I do. Just to let you know, my heart will always be for Morrowind, but I'm game for a little Oblivion modding. (I might need help for getting the hang of the new CS though.)

thnx for the info on showcase mechanics

And yes, crashing the game is very innovative. I like to think of myself as a visionary.:mrgreen:

-the NEENJA
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Post by Sload »

NEENJA wrote:Also, I don't remember saying I have Oblivion, but I do. Just to let you know, my heart will always be for Morrowind, but I'm game for a little Oblivion modding. (I might need help for getting the hang of the new CS though.)
I came to the conclusion based on [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=182161&highlight=#182161]this.[/url]

The quest part of the CS is very different in Oblivion, as in, it exists. Instead of taping dialogue, events, and journal entries together with a script, there's a whole structure with actual stages to the quests and all sorts of nifty gadgets. It's really very improved and I could never go back.

I don't know about Morrowind's plans for quests. Ludovic talked about giving Map 1 a few, but they've really been put on the back burner. On Oblivion, however, we're going to have a few quests ready to be made in just a two or three weeks for Stirk.
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Post by Morden »

Welcome to the forums :) We could use help our Oblivion quest department if you're up for the challenge. Never know.. you might like the new features of the OB CS ;)
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Post by NEENJA »

Edit: sorry. I fixed what I previously asked about in this post, so nevermind
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Post by NEENJA »

Hi. I'm finally semi-satisfied with my mod, and I want to clean it with TESAME. But I'm a little confused with the readme. It says:
Objects in the mod. Remove if they carry their original ID and recreate with new (own) ID in TES CS.
First, this is what I think it means: make a new copy of the data of any item you use. I don't understand the necessity of this, and I'm wondering if I need to do it. Can somebody give me a clue, please?

--the NEENJA
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Post by Sload »

No idea what that means, but just clean off everything that you didn't make yourself. So if HlaaluBuilding01 or whatever was editted, clean it off because it shouldn't be.
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Post by NEENJA »

Alright, I'm happy with my mod, and I think I cleaned it sufficiently with TESAME. So, I posted version 1.0.0, so if any quest moderator wants to review, I'd appreciate it, seeing as how I would like to be an official TR Modder. But if a promotion is not in order, creative criticism would be a fine substitute.

--the NEENJA
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Post by Noirgrim »

For clarification, is this for OB or MW?
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Post by NEENJA »

It's for Morrowind.

--the NEENJA

P.S.- I noticed I had messed up with the first file I uploaded, so I uploaded a new one. Just letting you know in case you downloaded the bad one. Sorry. :oops: this one now though should be top notch.
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Post by NEENJA »

Alright. Here's my updated version of a Summoner's Calling:

[In game, I plan to have Daedric characters running along the top here.]

A Summoner’s Calling
By Rufarth Haas

Dear Reader,
As you must know by now, having found this book, that this tome is exceedingly rare. So, may I be the first to congratulate you on your discovery of my little notebook. I hope it may help you learn the basics of summoning and, when your memory fails you, assist you in recalling the fundamentals of the fine art of summoning. Read On!

I
Before you start calling forth creatures from other planes, you must understand the basics of summoning. As you should know, summoning is the art of calling forth and binding creatures from other planes to do your bidding. I, personally, have always had a soft spot in my heart for summoning. I quite enjoy looking upon a mighty atronach, knowing it is completely and exclusively under my control.

II
Now, before you start mindlessly summoning creatures here and there, you must have an at least minimal understanding of what you are summoning. So, let me pose this question, what are you summoning? Daedra, of course! Daedra hail from the strange plane of Oblivion. Little is understood about Daedra and there ways, but I will tell you what I know. Daedra are beings of immense might. They are comparable to our animals of Nirn, both in their diversity and power. However, unlike animals, some (in fact, many) Daedra are intelligent, or at least semi-intelligent. For example, the Scamp is a little runt of a thing. It is able to employ elementary reasoning skills, but anything as complex as mathematics or alchemy is beyond it. Dremora, on the other hand, are a very intelligent breed of Daedra. There wit and cunning match that of the most successful thief; their calculations and raw intellect are very near that of even the most astute scholar. I do not suggest summoning a Dremora as a beginner, merely because they are very dangerous if even the most minute detail of a summoning is out of place. However, when you have mustered enough skill to properly govern a Dremora, they can be the most effective of servants, able to evaluate and assess situations where other Daedra would be struck dumb by the complexity of the scenario. Overall, Daedra can be useful minions no matter what they are, be them Scamp, Clannfear, Atronach, or Dremora. For more information on the nature of Daedra, read On Oblivion and The Spirit of the Daedra.

III
All right, now we’re finally getting to how to summon a Daedric servant. I will teach you how to summon a Scamp. The Scamp is the best minion for beginning summoners. It is fairly weak, but it is not as taxing on the body as higher beings to call forth. Scamps are well-suited to easy, mundane tasks, such as retrieving an item. If needed, Scamps can also be employed in battle. Most Scamps are far stronger than any untrained man, and can thus be a very useful ally in a battle. Now, to begin the summoning of a Scamp, you…
[The book goes on to explain how to summon a Scamp.]
And there you have it! Your very own Scamp! Of course, the spell I just taught you will only bind the Scamp for a small amount of time, but even the shortest measure of time an ally is there can tip the balance of a battle, can it not?

IV
Well, I hope this little runt of a book has and will prove useful to you. I hope you will attain summoning greatness, reader! Good luck to you!

[More Daedric Characters.]

There it is. Any Lore, grammar, or spelling corrections would be quite appreciated.

--the NEENJA
Last edited by NEENJA on Thu Aug 10, 2006 12:49 am, edited 1 time in total.
Anonymous

Post by Anonymous »

Necromancers don't summon zombies and lichs. Necromancers create zombies and lichs. Lichs are necromancers who have 'undeaded' themselves. They are like uber necromancers, their bosses. I guess you could call it summoning life back into a corpse. The only reason why they use cojuration spells is because its too hard and would look wierd to have abunch of corpses lying around that the reanimate when you get near. The only summonable things that a necromancer would have made, in morrowind, are Skeletons and Bonestalkers (a dunmer zombie). You could consider these just daedra forced into the shape of these beasts, or real skeletons or bonestalkers temporarily transported to fight for you from other parts of the world.

At any rate you need to rewrite. 'Summoning a lich' involves a postcard, not a spell.
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Post by Harke the Apostle »

Like Jale said, you shouldn't mix summoning and necromancy. (Even though that was the way it worked in Morrowind).

Apart from that, you wrote:

Dear Reader,
As you must know by now, having found this book, that this tome is exceedingly rare. So, may I be the first to congratulate you on your discovery of my little notebook. I hope it may help you learn the basics of summoning and, when your memory fails you, assist you in recalling the fundamentals of the fine art of summoning. Read On!


and:

There you have it! You are now on your way to becoming a great summoner. Continue practicing these spells, and wait for subsequent books in this series.

I rather like the style. What's lacking however, is the logic.

You start with mentioning the book is exceedingly rare.
You even use the word notebook that would seem to make it unique.

When you finish the book with the advertisment, wait for subsequent books in these series you make it sound as if these books are readily available, which is unlikely if they are anywhere near being like the first book. They may not be, but it is not mentioned in the text.

So if I were you, I'd change the last remark.
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Post by NEENJA »

Okay. Thnx Jale and Harke for the suggestions. I totally deleted Necromancy from it. I also did a massive rewrite, where I rewrote nearly the entire thing. I posted the new version in the original post. Enjoy.

--the NEENJA
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hey dude!!!

Post by skittles »

hey NEENJA!! hey you wanted me to check out your showcase. it sounds cool. I would like to download it but i am running off dial up internet and for some reason the kpds is only 40. it started out as 500. it is pretty gay. and im running on firefox browser! anyway, your book is cool. I like it. yesterday night i was board so i got the idea to write books on every class. if they (the TR team) didn't already do this then it would be cool and would help out alot. if they did, then more books could only meen that you want see the same ones over and over. I imagine by the time TR is done everyone on the team, or the writers, would have written over 150 books. your book is really good. so if you are more intrested in writing books then you should, everyone can use them when making a book store or library. I am only done with about 10 of the books of about 100 and all of them are about 500 words. Though I am only doing the ones that sound intresting and I don't even know what some of these classes do because the have no lore. so some of them i just made up. they aren't too far fetched though. anyway, enough about me. I can't download your mod because it will take the internet all day to do it. but the show case sounds intresting. more intresting then hi everyone! at least. i am surprised no one except moderators and a couple other people go here. :( but stay happy! :)
confetti! **#@%*^%$@#^*
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Post by NEENJA »

Well, 'alo. I'm going to do a new quest thingie, since, frankly, I didn't like the Carthrim thing much. Anyway, I shall commence development today. Here's a rough quest map I made, just in case anyone wants to see the concept:

[url]http://img89.imageshack.us/img89/3723/indorilhostelmapoh1.jpg[/url]

So, yeah. Tell me what you think of it.

--the NEENJA
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"

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Post by Gnomey »

I like the quest, but you don't seem to mention what happens with the orb and amulet. Also, TR doesn't alter Vvardenfell more than is necessary. I hope you get promoted soon. :D
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Post by NEENJA »

Hey. Here's the first upload of my Indoril Hostel mod. I mainly am uploading it for the interior I made, but you can check out the quest too, if you like. This is definately a WIP; I'm only part way through on the quest, and have only one interior, and no exterior modding (except for removing a few things.) The interior cell name is "Mystic Tree Hostel, Hostel".
This is my first attempt at making an interior with emphasis on TR-level quality, so don't be too brutal in your comments. :D I'm satisfied with leaving this as is for the rest of the mod, unless someone points something out, whereas I would fix it promptly.
So, check it out! Thanks for any feedback.

--the NEENJA

P.S.-In TESAME, some cells appear without a name. I don't know if I should delete the changes made in these cells. Any ideas?
Attachments
Clean indoril_hostel.esp
My hostel, run by an Indoril.
(37.51 KiB) Downloaded 247 times
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Post by Lud »

The ones that appear without a name are those that are named after their region by default.(exteriors called "Azura's Coast Region", for example) If you're not sure whether to cut a cell out of your mod, check the details bit(bottom bar), it'll list all the changes in that directory (eg: in_c_wall_plain and some coordinates = a placement of that item at those co-ords) You will be able to tell whether it's dirty or what by looking at what's in this registry.
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Post by NEENJA »

Okey dokey. Hello. I just finished with the first part of my Indoril Hostel Mod. It goes up to stage 3 of the quest (see previous post for quest map.) Once again, I'm uploading this both for the quest and the interior, so if anyone wants to check either of those out, it would be a great help. Thanks!

--the NEENJA

P.S.-Ludovic, I couldn't find what you were talking about. Perhaps you could be a tad more specific? Gracias.
Attachments
Clean indoril_hostel.esp
My showcase, y'all!
(59.28 KiB) Downloaded 213 times
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"

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Post by NEENJA »

Hello. Srry for double posting, but it's been, what? two weeks? I thought I might bump my showcase so it could be seen. :D

But don't worry, that's not all. I've been messing around with Blender, so here are some screenshots of a thingie I was modeling:
Smooth:
[img]http://img146.imageshack.us/img146/598/neenjabirdli7.jpg[/img]
[url]http://img146.imageshack.us/img146/598/neenjabirdli7.jpg[/url]
Solid:
[img]http://img141.imageshack.us/img141/1450/neenjabird2kt6.jpg[/img]
[url]http://img141.imageshack.us/img141/1450/neenjabird2kt6.jpg[/url]
Another angle:
[img]http://img177.imageshack.us/img177/2900/neenjabird3ov2.jpg[/img]
[url]http://img177.imageshack.us/img177/2900/neenjabird3ov2.jpg[/url]

So, there are my modeling skillz0rz (Or lack thereof) So far, I can only mesh model. I'm going through Blender3D: Noob to Pro, so I plan on learning about textures and stuff like that soon. Note: I believe this thing is too high poly to be put in a game. What is the poly limit for Morrowind and Oblivion annywho?

Also, I'd appreciate it if people also checked out my other stuff (aka Indoril Hostel). Check out both the quest and the interior please :( :(

Gnomey wrote:I hope you get promoted soon.
So do I.

--the NEENJA
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"

~Mark Twain
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Post by Abramul »

Evil-Starfish-with-Feet?
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Post by NEENJA »

Abramul wrote:Evil-Starfish-with-Feet?
More like weirdo with super-odd body, donut for a neck, and severed-bird like head. (Notice Beak) :D :P
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Post by NEENJA »

'Owdy. Yeah, I'm still here (just no time for modding.)
first, srry for double post.
second, srry for not uploading anything in this post.
just a bump.
when I have some free time, I might write something to upload.
(I'm still working on Blender Noob to Pro)

Anyway, hi!

--the NEENJA
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"

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Post by angelus6 »

well, your doing better than me. i can use 3dMax fine, but blender totally baffles me. You seem to be getting pretty good with it so Kudos to you.

ballsesd if i can use it tho ;)
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Post by NEENJA »

gracias :D
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Post by NEENJA »

Ahhh, the bliss of the weekend. Here's a quick chair mesh I made.[url]http://img227.imageshack.us/img227/8209/chair1ql8.jpg[/url]
[img]http://img227.imageshack.us/img227/8209/chair1ql8.jpg[/img]
I've still yet to learn how to texture in Blender, so hang on for a bit.

I just checked out Chahiero's showcase about Daggerfall, and it sounds cool. It reminded me of a mod I started to make, then put on the back burner. I called it TES III: Endor (in my head at least.) Basically, I'm trying to create a new game based on LOTR (Endor is another name for middle-earth) and the TES III engine. I started by making a plugin not associated with Morrowind.esm.
Chahiero wrote: I readily admit I'll never finish.
Same with me. I just thought it would be fun to have a purely RPG LOTR game (seeing as how there are hardly any out there)

So, I have a few questions. First, does anyone know exactly how the questions in the beginning of the game determine a class? Just wondering because I'd probably have new classes, and I wouldn't want that to interfere with the beginning of the game. Also, how do you do heightmaps in Morrowind? Any help would be awesome. Thanks.

--the NEENJA
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Post by Gnomey »

First, there was a LOTR project a while ago, I believe. It was scrapped because, correct me if I'm wrong, a game-making company has all the rights to making LOTR games, in short it seems the project was sort of illegal. It was something like that.

That said, to use the hightmap load the cell you want to alter and click 'H'. This will give you a few options: You can raise terrain, this is default, by left-clicking on the terrain you want to raise/low and dragging it up, to raise it, or down, to lower it. "Edit Radius" is how large an area is raised, "Falloff %" means how steep the slope will be. Let's say you raise a pinacle of land above the water. Now click "Flatten" on the peak of this pinnacle and drag it in a circle. You'll flatten anything within the "Edit Radius" to the level of the land where you first clicked on. Now click check on "Soften Verticies", "Flatten Verticies" should automatically go off. Drag it over the island and watch it smooth out. Now select a texture from the list and, without clicking on "Edit Colours", rightclick it land where you want a texture and drag the mouse around. No matter what you make the edit radius only one tile of texture will be laid down at a time. Now I assume that you have a little patch of texture on the island. Go to the bottom of the landscaping window, check "Edit Colours" and make the first block black and the second grey. any combination will do, though. Leftclick and drag the mouse along the right side of the grassy patch and you will see the textures beneath it darken. Do the same but rightclick along the left side of the grassy patch, and the same will happen at a different level.

That's all I know about landscape editing. I have no idea as to your first question, though. I suspect that each answer means a different class, as in Combat Magic and Stealth, along with a major skill. (I'd assume that the first question might be shortblade, alchemy and I don't know what, but I'm probably wrong.) Once you're done the class fitting closest to your answers is selected. This is all guessing, though.
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Post by Macar »

That's correct. MEMod, as it was called, was shut down by Tolkein estate. Shame, too, it had so much promise.
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Post by NEENJA »

Yeah, I probably wouldn't post this on the web, due to legal issues (sorry guys), but oh well. Anyway, thanks for the help Gnomey. Unfortunately, I believe you misunderstood my question. The way they said it, it sounded like you could make a map outside the game, grayscale and stuff, and import, or use some utility, that generates the terrain automatically, according to the picture file.

That's an interesting theory on how class selection works. I might test that out.
That's correct. MEM, as it was called, was shut down by Tolkein estate. Shame, too, it had so much promise.
Yeah. I've always been disappointed they never came out with a really freeform LOTR RPG, like Morrowind. It would be such a beautiful world to play in really. sigh... :cry: :(

--the NEENJA
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Post by Gnomey »

Oops, sorry NEENGA. If you find out more about that program I'd like to hear it, but I think that only Oblivion has it... :(
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Post by Chahiero »

NEENJA wrote:Unfortunately, I believe you misunderstood my question. The way they said it, it sounded like you could make a map outside the game, grayscale and stuff, and import, or use some utility, that generates the terrain automatically, according to the picture file.
That would be very useful, but I don't know if there's a tool to do that.
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Post by angelus6 »

Gnomey wrote:Oops, sorry NEENGA. If you find out more about that program I'd like to hear it, but I think that only Oblivion has it... :(

wait.. what program for Oblivion...
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Post by Andres Indoril »

The TES4 CS does it itself, doesn't it?
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angelus6
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Post by angelus6 »

ah, i thought he meant something like doing landscapes in TEd (terrain ED) and then importing them with some third party program. i dunno tho, im pretty lost now
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Post by Macar »

I think there was a hight map program for MW (3rd party). You might want to look around for it.
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Post by Chahiero »

Google doesn't turn up anything useful. Well it does turn up a few useful things, but not heightmap programs.
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Post by angelus6 »

well, we've invaded NEENJA's showcase with this, so...

i've been looking into porting TEd maps into OB and it seems possible (maybe) but everything needs to be done in .txt files with co-ordinates everywhere.. *urk*
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Post by Chahiero »

As long as it doesn't turn into a thread about how sex-crazed the dunmer are like my thread did, I think we'll be okay.

Still no luck finding a program. If one exists, it's either buried in google, or google hasn't found it. I'll try poking around the official TES forums, but I'm pretty sure it'd've come up on google if there was something there.
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