[Stirk] World Error Reporting (Old)

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Sload
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Post by Sload »

Statue is in a garden, but that's probably why people have trouble there.

The fire is the only thing questionable about that, because no one ever goes there, but it's just to vista point.

The staircase might be the deck mesh not aligned properly, but it also might just be the modeller's fault. I think it's the latter.
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Post by Morden »

Cell: TR07i001Fort01
Location: Main entrance.
Error: Stirk banners do not appear. If they are not in the plugin, they have to be added.


[url=http://img365.imageshack.us/my.php?image=screenshot469qb6.jpg][img]http://img365.imageshack.us/img365/6363/screenshot469qb6.th.jpg[/img][/url]
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Re: more errors

Post by Brea83 »

The_Black_Horse_Courier wrote:I am a book reader, and i found some errors in the grammer of the books.

theres one in the lighthouse that should say on instead of one.

the kitchen recipie book I has spacing errors,

I also found various other errors in other books as well.
Hi everybody, I'm new.
But anyway, I also have been looking in books.
So far I have found seven book errors.

The book titled, "The Iperial Kitchen, Volume II" is mislabeled in it's interior as, "The Imperial Kitchen I" The text in this book also has spacing errors in the ingredients text block for each recipe. There is no space between the words where there was supposed to be a line break.
Example:
"2 handfuls of dried dates
handful of stone-pine kernelsa
pinch of salt1 teaspoon of
pepper1 cup of red wine3
teaspoons honey"

This line break error is also found in the ingredient lists of "The Imperial Kitchen, Volume I"

Most of the errors I have found are similar to this.
Moving on.

In the book, "Insight, Tranquility, Divinity" It appears that there are no spaces after any of the punctuation marks. Although the first paragraph seems to be exempt of this.

The book "Folly of Steel" has a spacing error similar to the line-break error of the Imperial kitchen books. This error in in every stanza.

I only found one spacing error in "A Taste of Victory" it was on the third line of the third paragraph, the words "Todayat" need to have a space placed in between them.

In the scroll/parchment/book(I'm not sure what to call it) "Autumn's Welcome" there is a spacing error on line three a space needs to be placed between the words "skydescended"

In the book "Blood Beat" there are two spacing errors that I could find. The first occurs with the words "leaphorses" occuring on the last line of page 1, and "thundercries" in the first line of page 2.

That is all I have found, I shall post again when I find more errors. Do forgive me if this is the wrong thread for this.
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Post by PoHa! »

2. There's a peak with the campfire on it's very tip. It rests there in a vey unrealistic way plus who would keep the fire there anyway ?
Apparently, twas meant as an easter egg. It could also serve as a misc quest location.
3. The Magnificent staircase (see the pic).
Another Beth-made mesh error. Something could be put over the top of it to cover it, but I don't know which would look worse, personally.
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Re: more errors

Post by Xui'al »

Brea83 wrote:
The_Black_Horse_Courier wrote:I am a book reader, and i found some errors in the grammer of the books.
Thank you very much. The Kitchens one should have been fixed an eternity ago, but I never got around to getting the fixed version out, since it always crashed.
Stalker wrote: 3. The Magnificent staircase (see the pic).
I believe that the forward mast should also be lowered, but I'm not sure if it's possible. From what I've learned doing my ship mod over the last few days, the meshes suck.
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stirk

Post by The_Black_Horse_Courier »

I am a history buff on my favorite games, and i would like to know if i can have stirk v 76 and 77 delivered to my inbox?
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Sload
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Post by Sload »

That is not an error report.

If anyone has them, I guess they can send them, but it's a waste of time. And .77 was never available publically, but if you delete the NPCs added in .78 you have the same game.

Also, the changes weren't really major; I don't see why you want one.
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Can't sweem to Stirk

Post by ~s:a:n:i:t:y~ »

I can only pay Jafan and travel by ship. Can't approach to the area by sweemming =(
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Stirk Problem screens

Post by angelus6 »

I was playing the latest Stirk release earlier, and hope these screens help for a futur version. only a few small problems but stuff that can be fixed non-the-less.

im really not trying to be picky cuz it's really well done and i love the architecture so kudos to Everyone who worked on it.

:):):):):):):):):):):):)[/b]
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ah ha

Post by angelus6 »

also, i went into the CS and put a map marker in stirk so i can fast travel there becasue it seems impossible to swim and i've no idea where the mainland ship is. lol

**edit** also, it lags the shite out of my pc when i aproach any of the new structures (inc statue). so, i dunno why this is, maybe some optimisation needed?**
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Post by El Scumbago »

It's been reported that the statue has too many polys compared to the Beth-made ones, but nothing was mentioned about other statics. Can you confirm the fps drop (which is probably what happens) and which ones cause it?
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yup

Post by angelus6 »

the fps drops only when near the statue (understandable) and when i go anywhere near fort Stirk (especially on the roof).. for some reason, not to sure why tho as the models clean.
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Post by Nellawyn »

I spent a couple of hours looking around Stirk and found a few errors. I also had extreme FPS drops around the castle exterior. Hope someone can get the LOD sorted out.
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Stirk Errors 23-9-06.doc
I checked most of the buildings in Stirk
(26 KiB) Downloaded 121 times
[url=http://nellawyn.deviantart.com/]--- Nellawyn ---[/url]
kilrathi avenger

no fast travel

Post by kilrathi avenger »

to correct the "no fast travel" just change your oblivion.ini bborderregion=0 to one or reverse. this is caused because two of your mods are doing the same thing this will correct it.

Duncan wrote:
Sload wrote:So none of you get a border region error? I'm going to guess it was conflict for the guy in the ESF thread, because the only error we know of that causes that isn't it.
I've got this border error. It's weird because when I try to fast travel to Anvil it says that I can't go that way and it starts do load the location from which I started travel.

Any solutions?
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Stirk Map error

Post by kilrathi avenger »

My Stirk map is displayed Fine. But appears to be cut off just below Leyawin before getting down to the bay. ?(
Any Ideas.
Danish TES geek wrote:My map disappered when i put the mod on, just so u know.
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Post by Noirgrim »

Right now the map only works when the 'Texture Detail' is set to 'high.' Maps for the other texture settings will be available in the next release of Stirk.
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strange map

Post by Morgoth Bauglir »

While walking in the dock I looked at my map and saw that my player marker was pretty far at sea while I was clearly walking on the land. This happened left of the Magnificant (but then on land).
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walking on the land...
walking on the land...
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Post by Daedra Lord »

Cell: Error 1: "PC Wilderness -70 -8" Error 2: "PC Cell Tr07i002mine02", Polle Gold Mine

Location: Error 1:In the sea a little ways NE of Stirk.Error 2: Pole Gold Mine.

Error(s): Error 1: There was a funky water block texture patch in a spot, I swam out to it and began to slowly drift downwards in that water.

I used tcl to get out of it and saved near the location, when I later re-loaded the save the water there was back to normal both visualy and technicly.

Error 2: A croner of the mine had a funky look to it that the rest of the place didn't whenever I aproached it with a "Illuminated dwemer staff" (from OOO, basicly it's a non-disposable torch).

Screenshot(s): Error 1:[img]http://img139.imageshack.us/img139/9886/screenshot29jt4.png[/img]

Error 2: With Staff off.

[img]http://img228.imageshack.us/img228/280/screenshot33om0.png[/img]


With Staff on.

[img]http://img228.imageshack.us/img228/3472/screenshot34vb0.png[/img]

-DL
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Sload
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Post by Sload »

Please don't mix error reports like that in the future. It's much easier to work with if you have the cell, location, and error all together for each error.
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Post by Guest »

Sload wrote:So none of you get a border region error? I'm going to guess it was conflict for the guy in the ESF thread, because the only error we know of that causes that isn't it.
That happened to me when I was swimming to the mainland.
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Guide to Stirk

Post by Morgoth Bauglir »

Error: This book, called Guide to Stirk, is at the first place worth 1000 gold. That seems a bit much with me, but that's my opinion... Second this book isn't about Stirk at all! It goes about mans with guns and telephones in London (?!) and some kind of murder thing. Nothing about Oblivion though. See the Screenshots to read the text.

(by the way I found this book in the House of Polle...)
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..
...
...
Very strange book...
Very strange book...
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Strik Gaurd Armor

Post by Morgoth Bauglir »

My second error report for today:

Error: I'm a collector of gaurd armors (you have fill your cellar up with something except of 600 bottles of wine :) )
So I killed a Stirk gaurd to collect one. But when I looked at it the Gaurd Armor didn't had an icon... I don't know if it's still in production but it wasn't there
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Gaurd armor without icon
Gaurd armor without icon
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Re: Guide to Stirk

Post by PoHa! »

Morgoth Bauglir wrote:Error: This book, called Guide to Stirk, is at the first place worth 1000 gold. That seems a bit much with me, but that's my opinion... Second this book isn't about Stirk at all! It goes about mans with guns and telephones in London (?!) and some kind of murder thing. Nothing about Oblivion though. See the Screenshots to read the text.

(by the way I found this book in the House of Polle...)
The book is only a placeholder; there is a similar book that has strange text in it as well, IIRC. However, I believe the text was completed, just never added yet.

Of course, its price is strange, even for a placeholder :P...
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Post by Lady Nerevar »

i did the icons a while back, dono why they arent in there...

for an extra treat find the Guide to Stirk in the fort cells ;)
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Post by El Scumbago »

While I have OoT-HF and v.078 of Stirk, I still see 5-6 trees on the horizon, when looking at it from Anvil (yes, I did put the LOD files in the appropriate folder).
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Post by Noirgrim »

Not all of the LOD files were added to OoT, which they should be. This is another reminder that [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16935]these files[/url] need to be added to OoT. If you want El Scum, dl these yourself and extract them to the right place, and see if your error is fixed.
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Post by DrKissinger1 »

Cell: Fort Stirk Exterior
Location: Right outside the gate / near the statue
Problem: I haven't quite been able to tell what exactly causes it, but for some reason, looking out across the island from the fort's gate, performance takes a slideshow-inducing hit. You have to kind of jerk the view around to get it, but it's unmistakable.
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Re: Guide to Stirk

Post by Sload »

Ignore all guides to stirk for the moment.
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Post by Noirgrim »

Error: Can not swim back and forth from CD to Stirk
Fix: The stirk border region needs to be reset
Explination:when cells in the stirk border region were removed, it somehow messed with the boder region itself. By simply moving a node in the stirkBorder region, the CS will again set the cells within the region as 'active' and swimming will be possible once again. This might give the apperance that cells outside of the stirk are are marked as 'edited' but it seems important that cells within the border region are not cleaned out (and yes I playtested it, and by doing this the issue is fixed)
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Post by Noirgrim »

Error: Stirk uses old versions of the in-game map which are not included in OoT anymore
Fix: New maps need to be relinked with the following changed in the Tamriel world space:

Usable Dimensions:
x=2278 y=1830

NWCellX= -72
NWCellY= 47
SECellX= 59
SECellY= -58

If there are any questions or issues relinking the maps, please PM me.
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Adm.Darkfire

Post by Adm.Darkfire »

Maybe this is not an error and you just hadn't done the texture for it yet but in strike manor all the banners are purple ...
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Post by angelus6 »

no i got that as well. presumed it's meant to be this way (ie, untextured for the moment).
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Post by PoHa! »

Adm.Darkfire wrote:Maybe this is not an error and you just hadn't done the texture for it yet but in strike manor all the banners are purple ...
It was known about when the tapestries were added... but OoT hasn't been updated yet (for public use, at least). That and the statue causing massive lag, and the distant land, as well as the maps should be fixed with the next version. :D
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Post by Guest »

all around stirk it seems after a few feet down the water the world ends, but if you go under it you can see the land again.

also it might be just me but the interiors are dark compared to the rest of tamriel
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Sload
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Post by Sload »

That's an error universal to the gameworld, you've just never gone so deep before.
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Post by WhiteWizard »

cell Stirk manor
location Just inside back door
error see for your self

[img]http://i93.photobucket.com/albums/l65/WhiteWizard11/Stirkbetatestingprob3.jpg[/img]


[img]http://i93.photobucket.com/albums/l65/WhiteWizard11/stirkbetatestingprob1.jpg[/img]


[img]http://i93.photobucket.com/albums/l65/WhiteWizard11/stirkbetatestingprob2.jpg[/img]


it only did this once
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Post by Lady Nerevar »

you removed/are missing some textures
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Post by angelus6 »

haha, i had fun stealing everything in someone's house (the one with ALL the interior doors locked at Hard level) without the owner in the same room noticing or his disposition dropping. that was kinda fun. and the same with killing everyone in the 2nd level of the mine. :D
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Post by WhiteWizard »

Lady Nerevar wrote:you removed/are missing some textures
No, it was flickering on and off. One second I saw the texture, the other I didn't.
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Post by Sload »

It is, however, impossible that that was caused by the correct installation of this mod. Actually, I don't think there's any way at all that TR could have caused that, even if you totally messed it up somehow.
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