I get that missing thing NPC in script and the animation warning too, but the latter didn't cause any problems.
Map 1 is looking good, and I'm having a blast walking through it. That haunted pass is great, but it was a shock at first when I was attacked by ghosts. Once I made it through, I enjoyed the "danger" sign
That was funny. I also like how of the 6 non-city interiors I entered, three of them were mine
Now for some errors.
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Cell: Firewatch, exterior
Location: Beleth's Bakery
Error: There are two doors overlaid
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Cell: Firewatch, exterior
Location: All of the gates
Error: 'Nuff said
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Cell: Ranyon Ruhn, exterior
Location: The entire city
Error: The doors are misaligned. Tweak their position and increase their size slightly
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Cell: Sarvanni Molecrab farm, exterior
Location: The outside on the road
Error: A little dodgy landscaping on the road - just use the smooth one over the bit
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Cell: Sarvanni Molecrab Farm, exterior
Location: Next to the above dodgy road landscaping
Error: Floating rock
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Cell: Gah Ouadaruhn, Bal Gernak's Manor
Location: Outside the door to his chambers
Error: The left hall is misaligned (see the floor)
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Cell: Gah Ouadaruhn, exterior
Location: City entrance
Error: Thing says "Telvanni Canton".
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Cell: Gah Ouadaruhn, exterior
Location: City, water
Error: ex_t_root_xl_01 caspers underwater
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Cell: Gah Ouadaruhn, exterior
Location: City, water
Error: flora_tree_gl_02 caspers over water edge
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Cell: Gah Ouadaruhn, exterior
Location: City, water
Error: ex_t_root_03 floats - delete
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Cell: Gah Ouadaruhn, exterior
Location: City, water
Error: ex_t_root_03 floats - caspers on the bottom - delete
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Cell: Gah Ouadaruhn, exterior
Location: City, water
Error: ex_t_root_bridge_01 bleeds into ex_t_platform_02
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Cell: Gah Ouadaruhn, exterior
Location: City, water
Error: ex_t_root_xl_02 bleeds into ex_t_root_xl_03
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