Map1 Beta Release
Moderators: Haplo, Lead Developers
Map1 Beta Release
It's [url=http://tamriel-rebuilt.org/files/oot/TR_Map1_Gamefiles%20Deluxe.rar]here[/url]!
An awful lot of work went into this, including:
-Over 500 exterior cells
-Over 340 interior cells
-Over 2000 dialogue responses
-Over 750 NPCs
-Over 25 new creatures
-Over 250 new pieces of equipment
Quests haven't been implemented yet, but if you want to see what quests will be in there later, check out the latest rumours, etc.
Here's a big list of the main locations:
Port Telvannis
Port Telvannis sits on the largest of the Telvanni Isles, on the eastern end of Morrowind. It is the capital of the Telvanni district, and home to Archmagister Rilvin Dral, the head of the Telvanni Council. It also features the Telvanni Council House itself, where the "Parliament of Bugs", made up of the six councillors, sits in session. The city itself is a maze-like construct of overlapping roots and housepods. Inside the city can be found a large slave market, where the Dres bring fresh captives for the service of the Mage-lords. Life here goes on as if the Empire never existed, for the Council vigorously protects ancient Telvanni privileges.
Screenshots:[url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_02.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_03.jpg&p=screenshots&gallery=1]3[/url] [url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_04.jpg&p=screenshots&gallery=1]4[/url]
Firewatch
Firewatch is the center of Imperial power in the area, and is home to the bullish Duchess Perulia Jandacia, recently elevated to the status of Duchess of the Telvanni District. The lighthouse shines out over the bay, a symbol of Imperial power. The mighty castle of Firewatch has stood for centuries as a bastion of Imperial strength, but as the unrest in Cyrodiil threatens to draw the legions from the provinces and the duchess pushes Telvanni patience to its limit, the locals wonder for how much longer it will stand.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Firewatch%204.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Firewatch%208.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Firewatch%20Docks.jpg&p=screenshots&gallery=1]3[/url]
Tel Ouada
Situated in the midst of miles of rolling pastures and gentle hills, the fiercely independant Mistress Rathra's mighty tower dominates the land for miles around. Its rich agricultural hinterland and thriving workshops are the focal point for rising anger against Imperial domination.
[url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_02.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_03.jpg&p=screenshots&gallery=1]3[/url] [url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_Guar_Farm.jpg&p=screenshots&gallery=1]4[/url]
Gah Sadrith
Situated just across the bay from Port Telvannis on the second largest of the Telvanni Isles, Gah Sadrith is the domain of the newest member of the Council, the Altmer Mistress Eldale. Its busy markets and open plazas attract many to its siltstrider port.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Gah_Sadrith_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Gah_Sadrith_02.jpg&p=screenshots&gallery=1]2[/url]
Ranyon-ruhn and Tel Aranyon
The ancient Velothi town of Ranyon-ruhn is small and compact, and relies upon ebony mining for sustenance. It is overlooked by Tel Aranyon, the tower of Master Mithras, an unusually earthly Telvanni lord.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Ranyon-ruhn.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Ranyon-ruhn_and_Tel_Arayon.jpg&p=screenshots&gallery=1]2[/url]
Gah Ouadaruhn
The bustling trading town of Gah Ouadaruhn spans the Nebet Bay. Its maze-like homes and towers are built over the water itself.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Karinthor_Heights_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Karinthor_Heights_02.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Karinthor_Heights_03.jpg&p=screenshots&gallery=1]3[/url]
Bal Oyra
Bal Oyra sits at the apex of the Dolmalag Peninsula, a sleepy Imperial charter town. Its small keep looks out over a small amount of Imperial houses and some older dunmer shacks.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Bal%20Oyra05.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Bal%20Oyra03.jpg&p=screenshots&gallery=1]2[/url]
Bahrammu
Bahrammu is a ramshackle dunmer village slightly to the north west of Bal Oyra, on Balvaarden Isle. Its desparately poor inhabitants rely on a combination of fishing and farming to survive, and have incorporated the local wild mushrooms into the settlement's dunmer architecture.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Bahrammu.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Bahrammu01.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Bahrammu02.jpg&p=screenshots&gallery=1]3[/url]
Sadas Plantation
Sadas Plantation lies on the western end of Gahvan Isle, a short walk from Port Telvannis. Its farmers raise Silt Striders for sale to the mainland as beasts of burden, along with netches and some crops. Its fields are overlooked by Tel Sadas, an ancient second era Velothi fortification.
Ashamul
Ashamul is a small troglodytic community living near the infamous Aranyon Pass. Its inhabitants are desperately poor, and get by however possible.
Screenshot: [url=http://tamriel-rebuilt.org/?picture=Ashamul.jpg&p=screenshots&gallery=1]1[/url]
Sarvanni
Sarvanni is an underground molecrab farm slightly to the north of Ashamul. It is here that molecrabs are farmed for their eggs and their shells, producing the raw materials required for the local Telvanni guards' armour.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Sarvanni01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Sarvanni02.jpg&p=screenshots&gallery=1]2[/url]
Tel Oren
Tel Oren is the tower of the hermitic Mistress Faruna, situated to the south of Firewatch, on the tip of the Amurbal Peninsula.
Yashazmus
Yashazmus is an ancient Daedric ruin that has been overgrown by the wild-growing mushrooms of the Telvanni Isles
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Yashamus02.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Yashamus03.jpg&p=screenshots&gallery=1]2[/url]
Manzirache
Manzirache is a series of sunken Dwemer ruins, its passages twisted by time into odd directions, and its great halls flooded with water.
Screenshot: [url=http://tamriel-rebuilt.org/?picture=Manzirache.jpg&p=screenshots&gallery=1]1[/url]
Bthzundcheft
Bthzundcheft is an ancient Dwemer stronghold that has been torn apart by the roots pushing through its walls. It has become notorious as a hotbed of smugglers.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Bthzundcheft01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Bthzundcheft04.jpg&p=screenshots&gallery=1]2[/url]
________________________________________
So, some feedback would be nice.
What's your favourite city/dungeon/NPC, etc?
Modders who worked on this: which bits are your own claims?
Where did you work?
Post about your own claims?
An awful lot of work went into this, including:
-Over 500 exterior cells
-Over 340 interior cells
-Over 2000 dialogue responses
-Over 750 NPCs
-Over 25 new creatures
-Over 250 new pieces of equipment
Quests haven't been implemented yet, but if you want to see what quests will be in there later, check out the latest rumours, etc.
Here's a big list of the main locations:
Port Telvannis
Port Telvannis sits on the largest of the Telvanni Isles, on the eastern end of Morrowind. It is the capital of the Telvanni district, and home to Archmagister Rilvin Dral, the head of the Telvanni Council. It also features the Telvanni Council House itself, where the "Parliament of Bugs", made up of the six councillors, sits in session. The city itself is a maze-like construct of overlapping roots and housepods. Inside the city can be found a large slave market, where the Dres bring fresh captives for the service of the Mage-lords. Life here goes on as if the Empire never existed, for the Council vigorously protects ancient Telvanni privileges.
Screenshots:[url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_02.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_03.jpg&p=screenshots&gallery=1]3[/url] [url=http://tamriel-rebuilt.org/?picture=Port_Telvannis_04.jpg&p=screenshots&gallery=1]4[/url]
Firewatch
Firewatch is the center of Imperial power in the area, and is home to the bullish Duchess Perulia Jandacia, recently elevated to the status of Duchess of the Telvanni District. The lighthouse shines out over the bay, a symbol of Imperial power. The mighty castle of Firewatch has stood for centuries as a bastion of Imperial strength, but as the unrest in Cyrodiil threatens to draw the legions from the provinces and the duchess pushes Telvanni patience to its limit, the locals wonder for how much longer it will stand.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Firewatch%204.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Firewatch%208.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Firewatch%20Docks.jpg&p=screenshots&gallery=1]3[/url]
Tel Ouada
Situated in the midst of miles of rolling pastures and gentle hills, the fiercely independant Mistress Rathra's mighty tower dominates the land for miles around. Its rich agricultural hinterland and thriving workshops are the focal point for rising anger against Imperial domination.
[url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_02.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_03.jpg&p=screenshots&gallery=1]3[/url] [url=http://tamriel-rebuilt.org/?picture=Tel_Ouada_Guar_Farm.jpg&p=screenshots&gallery=1]4[/url]
Gah Sadrith
Situated just across the bay from Port Telvannis on the second largest of the Telvanni Isles, Gah Sadrith is the domain of the newest member of the Council, the Altmer Mistress Eldale. Its busy markets and open plazas attract many to its siltstrider port.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Gah_Sadrith_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Gah_Sadrith_02.jpg&p=screenshots&gallery=1]2[/url]
Ranyon-ruhn and Tel Aranyon
The ancient Velothi town of Ranyon-ruhn is small and compact, and relies upon ebony mining for sustenance. It is overlooked by Tel Aranyon, the tower of Master Mithras, an unusually earthly Telvanni lord.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Ranyon-ruhn.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Ranyon-ruhn_and_Tel_Arayon.jpg&p=screenshots&gallery=1]2[/url]
Gah Ouadaruhn
The bustling trading town of Gah Ouadaruhn spans the Nebet Bay. Its maze-like homes and towers are built over the water itself.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Karinthor_Heights_01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Karinthor_Heights_02.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Karinthor_Heights_03.jpg&p=screenshots&gallery=1]3[/url]
Bal Oyra
Bal Oyra sits at the apex of the Dolmalag Peninsula, a sleepy Imperial charter town. Its small keep looks out over a small amount of Imperial houses and some older dunmer shacks.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Bal%20Oyra05.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Bal%20Oyra03.jpg&p=screenshots&gallery=1]2[/url]
Bahrammu
Bahrammu is a ramshackle dunmer village slightly to the north west of Bal Oyra, on Balvaarden Isle. Its desparately poor inhabitants rely on a combination of fishing and farming to survive, and have incorporated the local wild mushrooms into the settlement's dunmer architecture.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Bahrammu.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Bahrammu01.jpg&p=screenshots&gallery=1]2[/url] [url=http://tamriel-rebuilt.org/?picture=Bahrammu02.jpg&p=screenshots&gallery=1]3[/url]
Sadas Plantation
Sadas Plantation lies on the western end of Gahvan Isle, a short walk from Port Telvannis. Its farmers raise Silt Striders for sale to the mainland as beasts of burden, along with netches and some crops. Its fields are overlooked by Tel Sadas, an ancient second era Velothi fortification.
Ashamul
Ashamul is a small troglodytic community living near the infamous Aranyon Pass. Its inhabitants are desperately poor, and get by however possible.
Screenshot: [url=http://tamriel-rebuilt.org/?picture=Ashamul.jpg&p=screenshots&gallery=1]1[/url]
Sarvanni
Sarvanni is an underground molecrab farm slightly to the north of Ashamul. It is here that molecrabs are farmed for their eggs and their shells, producing the raw materials required for the local Telvanni guards' armour.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Sarvanni01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Sarvanni02.jpg&p=screenshots&gallery=1]2[/url]
Tel Oren
Tel Oren is the tower of the hermitic Mistress Faruna, situated to the south of Firewatch, on the tip of the Amurbal Peninsula.
Yashazmus
Yashazmus is an ancient Daedric ruin that has been overgrown by the wild-growing mushrooms of the Telvanni Isles
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Yashamus02.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Yashamus03.jpg&p=screenshots&gallery=1]2[/url]
Manzirache
Manzirache is a series of sunken Dwemer ruins, its passages twisted by time into odd directions, and its great halls flooded with water.
Screenshot: [url=http://tamriel-rebuilt.org/?picture=Manzirache.jpg&p=screenshots&gallery=1]1[/url]
Bthzundcheft
Bthzundcheft is an ancient Dwemer stronghold that has been torn apart by the roots pushing through its walls. It has become notorious as a hotbed of smugglers.
Screenshots: [url=http://tamriel-rebuilt.org/?picture=Bthzundcheft01.jpg&p=screenshots&gallery=1]1[/url] [url=http://tamriel-rebuilt.org/?picture=Bthzundcheft04.jpg&p=screenshots&gallery=1]2[/url]
________________________________________
So, some feedback would be nice.
What's your favourite city/dungeon/NPC, etc?
Modders who worked on this: which bits are your own claims?
Where did you work?
Post about your own claims?
For those reading, it's currently at 53%. It'll be finished within 15 minutes.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
champagne?
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
BUG report
Some bug appear one i think its because of my french ver of morrow check that pic .
ftp://broun:broun@franky21.no-ip.org
other one when we enter to the Loen Doldal House on a road we
enter and appear on a table and blocked in until we jump or open the door .
ftp://broun:broun@franky21.no-ip.org
I like the map but i have not discoever all take too much time . but if i will find other bug i will tell it .
I dont know how to make the image on the post go to my ftp and download the 2 jpg files heres thanx .
i can send it to you by msn : francoter@hotmail.com
ftp://broun:broun@franky21.no-ip.org
other one when we enter to the Loen Doldal House on a road we
enter and appear on a table and blocked in until we jump or open the door .
ftp://broun:broun@franky21.no-ip.org
I like the map but i have not discoever all take too much time . but if i will find other bug i will tell it .
I dont know how to make the image on the post go to my ftp and download the 2 jpg files heres thanx .
i can send it to you by msn : francoter@hotmail.com
Zomgwtfbbqsauce
Woot, good work you guys. I gotta say, I'd kind of lost faith, but I'm gonna be delving into this tonight and am definately looking forward to it. May the quest making go ahead swiftly... perhaps I'll come back and help a bit with it *grins* But we shall see. Wow has devoured my soul but I still have a slight grip on reality.
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Dude, don't be a boulet.
There will be local quests for each map. And maybe there will be multi-map quests after. Waiting four more years to make any new quest is moronic, stupid, and idiotic. Map1 is larger than Mournhold and Solstheim together, do you think Bethesda shouldn't have made any quest for Tribunal and only include the Tribunal quests in Bloodmoon? Huh?
There will be local quests for each map. And maybe there will be multi-map quests after. Waiting four more years to make any new quest is moronic, stupid, and idiotic. Map1 is larger than Mournhold and Solstheim together, do you think Bethesda shouldn't have made any quest for Tribunal and only include the Tribunal quests in Bloodmoon? Huh?
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
I think that there should be some Great House quests for Telvanni which would take on multiple maps. But we should start making the local quests soon.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
Locked on 'count o' cuz we already gots a discussion thread.
Me points to News.
Me points to News.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined