Basic notes for next release.

Place where the game's audio assets are produced.

Moderators: Gesshoku, Lead Developers

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Gesshoku
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Basic notes for next release.

Post by Gesshoku »

Some things I have noticed right off are as follows.

The main thing I seemed to notice, on the new added sound FX they aren't in 5.1 surround. They tend to stay loud and center reguardless of how close or far you are from the activating object. I don't know who I should talk to, but I would ask if I could take the opportunity to fix this. I have cubase, which will master in surround, and tons of experience with sound effects, seeing as it's my job.

The other thing I noticed is all of the new music isn't mastered at the same level, a few are louder/quiter than the rest. I could fix this as well, and make them the same volume as the current morrowind files.

I will volunteer to fix these, but I need to hear a go ahead from who ever is in charge, seeing as I am new I have no idea.

Thanks.
--Dave
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fanfas
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Post by fanfas »

I don't know if you did good in doing this thread but hey i have a complain sound related so i will post it here.

After killing a muskfly the sound of his zombing still plays for some seconds more.
MAP 3 -> Interiors
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Gesshoku
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Post by Gesshoku »

did good? This IS the sound & music forum isn't it?

or is this considered a "Private" discussion?
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Post by Haplo »

Nah, everything's cool! This is a fine spot for this.
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Post by Macar »

I'll admit that I dont really know what you are talking about. My experience with sound is quite limited. Our "sound man" is Orix. He is, sadly on hiatus now- so you may have to wait to get an answer.
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Gesshoku
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Post by Gesshoku »

I have re-mastered the add-on audio files, to the same volume and samplerate as the pre-exsisting morrowind music, it sounds much better. I still have a few more to do, when I am finished I will post a compressed file containing them all.
--Dave
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