Petition and Poll on Official Fora for MW Engine Update

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Abramul
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Petition and Poll on Official Fora for MW Engine Update

Post by Abramul »

Since no-one's posted this yet:
http://www.elderscrolls.com/forums/index.php?showtopic=424394
On second thought, the quote is too long. Read it [url=http://www.elderscrolls.com/forums/index.php?showtopic=523353]HERE[/url]
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Sload
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Post by Sload »

Actually, they posted about it ages ago asking for our support or something, I don't really remember.
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Post by CleverClothe »

I don't really want just an engine update for Morrowind. It wouldn't improve it much (without breaking current content).

I would rather Bethesda add the same level and depth of content from Morrowind to their future games.
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Post by lb003g0676 »

CleverClothe wrote:I don't really want just an engine update for Morrowind. It wouldn't improve it much (without breaking current content).

I would rather Bethesda add the same level and depth of content from Morrowind to their future games.

Well, I would be happy with what you said, or an engine update. Oblivion was extremely disappointing though.

I would be happy with loads more negatives in Oblivion if it would have let them keep the depth of MW, but Beth ahs turned into a money orientated anti-lore menace :D


I wish I'd taken Oblivion abck really, but luckily we can create a bit of depth with TR.
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Post by angelus6 »

indeed. oblivion was dissapointing but since i began using the new CS (8 months back now) i have been perfectally happy with it knowing that i can create or recreate almost anything i could possibly want ingame. so, it's not so dissapointing now. the engine's good, the graphics are pretty, the dialogue is well done, CS is awesome (if a bit unstable) and the world is created beautifully. only down side is lack of relevant sub-quests and lore inaccuracies.
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Post by El Scumbago »

Well, given the upcoming release of some mods that bring Oblivion a bit closer to Morrowind -a remarkable one is adding extra dialogue topics like "background" and "my trade". So, mods are the way to measure a game's depth. Huzzah!
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Post by CleverClothe »

The CS is definitely Oblivion's major saving grace. :D
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Post by lb003g0676 »

If they could transform MW into OB's graphics and physics, I would be a happy croc.
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Post by -Saddistic_Angel- »

Meh. I've played Morrowind into thinking '...omfg this is actually getting boring. OMFG!?' Because Morrowind should never be a boring game.
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Post by Gnomey »

By the way, TR is not a total conversion of Oblivion, but rather adds to what Bethesda created. It is against the rules to change any Bethesda-made content more than is needed. Unless you meant something else with TC...
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Post by Nanu »

Yes, it is not.
Thank you Mr. Cryptic. :P
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Post by Maveric »

I think it would be easier for Beth to do an addon for Oblivion containing whole Moorowind, Tribunal and Bloodmoon, than creating a update for the Morrowind Engine.
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Post by -Saddistic_Angel- »

They should make the whole of Tamriel, like they did with Daggerfall.
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Post by Gez »

-Saddistic_Angel- wrote:They should make the whole of Tamriel, like they did with Daggerfall.
No they shouldn't, and no they didn't.
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Post by El Scumbago »

If they figure they can get some cash out of it, they may do it. It's not like players' petitions are of any importance, they don't show the whole image of the gamers' population. But it's not only about the engine, they would also need to recreate the chars in facegen, remake all the textures and remodel all of the fauna and flora. I wish it'd be all about the engine upgrade, but it's certainly not.
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Post by -Saddistic_Angel- »

They didn't? Oh well, my mistake. It'd be an interesting development in my opinion. It'd be a mod/game worth buying to me.
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Post by Gez »

-Saddistic_Angel- wrote:They didn't? Oh well, my mistake.
Theoretically, all of Tamriel was found in Arena. However, the real content in Arena was just all the cities and towns (it was already a fair amount) and a total of 18 dungeons.

Everything else was randomly created as far as you went. So if you explored the wilderness around a city, you were walking in randomland, and it was very easy to get lost because of that. Each city was, in effect, surrounded by an infinite world full of wandering people, enemies, and random dungeons.

Daggerfall introduced the idea of a consistent world -- you could shun fast travel and walk from one corner of the map to its opposite. (It would just take several week of real time.) Daggerfall also used a realistic scale -- not necessarily 1:1, but close enough.

Morrowind started the trend of making you play in a high-def model of the world rather than in the world. The scale was seriously out of wack, and only a couple hours were necessary to make what would be described, in the world, as a week-long treck.

Oblivion's scale results in an even smaller world, though that's compensated by the largest geographical area covered. Or in short, where there is one house in Oblivion, Morrowind would have had four, and Daggerfall would have had a thousand.
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Post by El Scumbago »

Which makes Daggerfall the most amazing of all TES games. Didn't someone want to increase Cyrodiil's size iirc?
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Post by Nemon »

This has plagued me for ages, what does iirc mean? And on topic, I vote yes to doing Skyrim next. ;)
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Post by El Scumbago »

I figured it out myself, so it may be wrong, but I believe it means "if I recall/remember correctly".
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Post by lb003g0676 »

Nanu Ra wrote:
Yes, it is not.
Thank you Mr. Cryptic. :P

BAHAHAHAHAHAHA I don't often laugh out loud, but i just laughed so loud then! Nice one.


BTW I would buy a next Gen Version of Morrowind, if they rebuilt the Morrowind engine, and put it on sale, it would sell like hotcakes... seriosuly.

With extras anyway.
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